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Civilization: Beyond Earth - Page 27

Forum Index > General Games
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Complete
Profile Joined October 2009
United States1864 Posts
January 13 2015 18:38 GMT
#521
On January 12 2015 09:43 nttea wrote:
Show nested quote +
On January 05 2015 01:25 Complete wrote:
is this worth playing over civ v bnw yet? or still need to wait for some balance changes?

Imo you need to wait for an expansion. Game still isn't very good. Unless you are really tired of civ5 but really really want another civ game to play i don't think you should bother.

Still playing BNW, so I will wait :D
Godwrath
Profile Joined August 2012
Spain10121 Posts
January 13 2015 22:05 GMT
#522
With mods the game improves a lot. I love playing meat grinder kind of games, and there are a few mods that help a lot with it.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
January 13 2015 22:21 GMT
#523
At least CBE had one good thing. It made me play the old AC again and hell was it fun again.
invisible tetris level master
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
Last Edited: 2015-01-13 23:22:41
January 13 2015 23:22 GMT
#524
On January 14 2015 07:21 Nachtwind wrote:
At least CBE had one good thing. It made me play the old AC again and hell was it fun again.


Yeah I got it through GOG and I regret nothing
Godwrath
Profile Joined August 2012
Spain10121 Posts
January 16 2015 06:57 GMT
#525
It's free weekend for the people who wanted to try it out.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 17 2015 23:22 GMT
#526
So has the game improved at all since release?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Godwrath
Profile Joined August 2012
Spain10121 Posts
Last Edited: 2015-01-18 11:17:35
January 18 2015 11:17 GMT
#527
It has improved yes, but the VC still feel like pure research withouth interactions with your opponents, for the rest, i am pretty much enjoying it a lot.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2015-01-22 00:45:16
January 22 2015 00:44 GMT
#528
A Firaxis panel will be at the PAX South this weekend:

http://forums.civfanatics.com/showthread.php?t=542297
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 06 2015 20:32 GMT
#529
It's dead Jim.

Firaxis was too concerned about alienating players of previous titles in the Civilization series when creating the most recent, science-fiction themed entry, Beyond Earth, the game's lead designers said during an open and honest retrospective on the PC game at GDC 2015 in San Francisco today. "We should have been more audacious," said Will Miller, co-lead designer on the game.

David McDonough, Miller's co-lead designer, agreed: "In moving Civilization from a historical setting to a science fiction setting we had a real opportunity to do things differently. But we were too conservative." McDonough ascribed this conservatism to the team's anxiety about alienating long-term players of the series, "We wanted to find a compromise between the game being like Civilization V and something entirely new. But in the end we were caught between the two poles. This left players feeling a little short-changed and flat, especially with aspects of the sci-fi that we kept close to our chest."

Miller gave the example of the diplomacy system as an area of the game which was borrowed from previous Civilization titles, but which failed to work in the game's new sci-fi context. "The diplomacy system is when a famous historical leader pops up and engages with the player directly," he said. "We figured it would work exactly the same in our game, but because we didn't have the historical foundation for the game, the system didn't work." Miller claimed that the psychology of interacting with historical figures is different to that of interacting with fictional leader, and the leaders Firaxis wrote for the game weren't strong enough to carry the mechanic. "If we could go back we would provide players with more fiction to hold onto," he said. "We actually wrote a lot of this material, but we held it back from the game."

McDonough also talked about how the way that Firaxis operates caused some problems for the design team. "The studio doesn't grow and shrink as projects come and go," he said. "We keep a steady staff." He explained that this way of operating offers employees security, and allows the studio to prepare art and code even when there isn't a live project. "But this meant that the design remained gooey for a while, even while art and programming were steaming ahead. It’s a testament to their skill that they managed to pull off a terrific game despite the burden of having to change so much to accommodate the changing game design."

The pair also explained that it was a mistake to not run an Open Beta phase for the game, during which they could have gained valuable feedback from players before final release. Miller gave the example of "Wonders" as an area of the game that would have benefited both from a more daring approach from the design team, as well as player feedback during a Beta phase. "Wonders are exclusive buildings and structures from history," he explained. "They’re things that players covet for their emotional and historical value as much as anything."


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Gorsameth
Profile Joined April 2010
Netherlands21630 Posts
March 06 2015 20:50 GMT
#530
all that talking about emotion and context.
No, the issue with diplomacy wasn't that you weren't talking to Ghandi or Washington, it was that even on the highest difficulty they were utterly passive and let you spam cities with 0 military.
It ignores such insignificant forces as time, entropy, and death
Acrofales
Profile Joined August 2010
Spain17964 Posts
Last Edited: 2015-03-06 21:16:23
March 06 2015 21:15 GMT
#531
On March 07 2015 05:50 Gorsameth wrote:
all that talking about emotion and context.
No, the issue with diplomacy wasn't that you weren't talking to Ghandi or Washington, it was that even on the highest difficulty they were utterly passive and let you spam cities with 0 military.

Which would be okay if you were talking to Ghandi, because you expect him to be a pacifist. However, this is balanced by having Alexander the Great and Genghis Khan on the other side from you who will be upset "coveting land you own", because they themselves just city spammed to within 3 hexes of your capital.

When talking to generic drones, you have no such expectations (and no, it doesn't help that they are all weakwilled slackjaws).
boesthius
Profile Blog Joined February 2008
United States11637 Posts
May 18 2015 17:39 GMT
#532
--- Nuked ---
flipstar
Profile Joined January 2011
226 Posts
May 18 2015 20:21 GMT
#533
After BE I will definitely wait a few weeks \ a month to see what people think. BE had terrible AI and was generally very bad compared earlier Civ's (their vanilla state included) and devoid of soul. I liked the interview above, and I'm a little more positive than earlier as it seems they learned some valuable lessons.

Crossing fingers for a great Civ, I miss having one to play but kinda tired of the earlier ones.
Gorsameth
Profile Joined April 2010
Netherlands21630 Posts
May 18 2015 21:53 GMT
#534
I read the first bulletin point and all I can think of it Alpha Centauri: Alien Crossfire which added a sea based faction. If your going to copy a game you might aswell copy its expansion? :p
It ignores such insignificant forces as time, entropy, and death
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 19 2015 10:59 GMT
#535
The combination of studies and being busy with other games has made that I haven't had the time to play Beyond Earth. But i still think it is a good game and that it is a lot better than pre-BNW CiV5
EZ4ENCE
ref4
Profile Joined March 2012
2933 Posts
May 19 2015 13:59 GMT
#536
On May 19 2015 19:59 WindWolf wrote:
The combination of studies and being busy with other games has made that I haven't had the time to play Beyond Earth. But i still think it is a good game and that it is a lot better than pre-BNW CiV5


you'll think that after the debacle of vanilla Civ5 that Firaxis had learned to do better. Apparently they didn't.

seriously every single developer has gone to literal shit nowadays. And they get away with releasing 75% finished products and charge the remaining 25% as 2 expansions each (12.5%) because people rush headlong into buying their half-assed games.

CD projekt red is the exception but I am afraid they too will join the dark side.
MyrMindservant
Profile Joined October 2013
695 Posts
Last Edited: 2015-05-19 16:40:14
May 19 2015 16:39 GMT
#537
On May 19 2015 06:53 Gorsameth wrote:
I read the first bulletin point and all I can think of it Alpha Centauri: Alien Crossfire which added a sea based faction. If your going to copy a game you might aswell copy its expansion? :p

You could build sea colonies in the base game, expansion didn't change all that much here. I remember the sea faction, but the only innovation was that it started at the sea right from the beginning.

Also, they didn't copy Alpha Centauri. I wish they did but alas it was not the case. CIV:BE was pretty much a copy of Civ5 with some alterations and in different setting. Heck, even the setting was poorly thought out, especially compared to the one in Alpha Centauri.
BoxeR, FanTaSy, Jaedong, Life | White-Ra | Moon || Na'Vi, Wings || ༼ᕤ $◡$ ༽ᕤ MIDAS HIM
Eliezar
Profile Joined May 2004
United States481 Posts
May 20 2015 00:24 GMT
#538
On May 19 2015 22:59 ref4 wrote:
Show nested quote +
On May 19 2015 19:59 WindWolf wrote:
The combination of studies and being busy with other games has made that I haven't had the time to play Beyond Earth. But i still think it is a good game and that it is a lot better than pre-BNW CiV5


you'll think that after the debacle of vanilla Civ5 that Firaxis had learned to do better. Apparently they didn't.

seriously every single developer has gone to literal shit nowadays. And they get away with releasing 75% finished products and charge the remaining 25% as 2 expansions each (12.5%) because people rush headlong into buying their half-assed games.

CD projekt red is the exception but I am afraid they too will join the dark side.


Vanilla Civ5 even makes Civ 3 look good, but Beyond Earth probably finished the extended franchise for me. AC was my favorite until Civ 4 and I played them all when they came out (including the original Civ).

Beyond Earth was too easy, the planet didn't have near the impact that AC had, and the factions were too limited and too boring.

What can they do to change this? I don't know, but I bought EU4 shortly after getting bored with Beyond Earth and have found it to be much more fun, strategic, and challenging...so its my strategy game of choice now.

I can't imagine what they could do to make BE worth playing. But here is a start

1) Make the planet actually behave like another faction that you can't interact with
2) When going for a win that is against the planet, have the alien life forms go crazy in number, aggressiveness, etc
3) Improve diplomacy considerably and in every way and especially amongst the other factions.
ref4
Profile Joined March 2012
2933 Posts
May 20 2015 01:46 GMT
#539
On May 20 2015 09:24 Eliezar wrote:
Show nested quote +
On May 19 2015 22:59 ref4 wrote:
On May 19 2015 19:59 WindWolf wrote:
The combination of studies and being busy with other games has made that I haven't had the time to play Beyond Earth. But i still think it is a good game and that it is a lot better than pre-BNW CiV5


you'll think that after the debacle of vanilla Civ5 that Firaxis had learned to do better. Apparently they didn't.

seriously every single developer has gone to literal shit nowadays. And they get away with releasing 75% finished products and charge the remaining 25% as 2 expansions each (12.5%) because people rush headlong into buying their half-assed games.

CD projekt red is the exception but I am afraid they too will join the dark side.


Vanilla Civ5 even makes Civ 3 look good, but Beyond Earth probably finished the extended franchise for me. AC was my favorite until Civ 4 and I played them all when they came out (including the original Civ).

Beyond Earth was too easy, the planet didn't have near the impact that AC had, and the factions were too limited and too boring.

What can they do to change this? I don't know, but I bought EU4 shortly after getting bored with Beyond Earth and have found it to be much more fun, strategic, and challenging...so its my strategy game of choice now.

I can't imagine what they could do to make BE worth playing. But here is a start

1) Make the planet actually behave like another faction that you can't interact with
2) When going for a win that is against the planet, have the alien life forms go crazy in number, aggressiveness, etc
3) Improve diplomacy considerably and in every way and especially amongst the other factions.


The thing is Firaxis is taking a page from Blizzard's book of "streamlining" and "cutting out the fat" in order to appeal to a broader audience.

The thing is if you try to make a turn-based, empire-building, single-player focused strategy game more appealing by removing contents then you are doing it wrong when said game doesn't even remotely have all the features it should.

Of the top of my head I can still confidently say that after 2 expansions Civ5 is STILL missing important features like corporations (which was in Civ4), a vassal/colony system, a global slider that allows you to allocate % of gold into research/culture/happiness (like in Civ4), health (it seems like Firaxis decides that from Civ5 henceforth that health and happiness are mutually exclusive for some fucking stupid reason) etc etc.

And don't get me started on how much BE is missing.....
riyanme
Profile Joined September 2010
Philippines940 Posts
November 13 2015 05:28 GMT
#540
does this BE have good mods like of those gazebo and jfds on civ5 bnw?
the community patch and such...
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