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Civilization: Beyond Earth - Page 25

Forum Index > General Games
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Gorsameth
Profile Joined April 2010
Netherlands22037 Posts
November 01 2014 17:29 GMT
#481
I'd rate Purity slightly over Supremacy. The basic affinity unit for Purity is broken because it doesn't use an affinity resource but Titanium and you get the farm upgrades which are sweet.

I like Harmonies buildings but sadly their units and their bonuses (only when in miasma) to be pretty inferior.
It ignores such insignificant forces as time, entropy, and death
Sub40APM
Profile Joined August 2010
6336 Posts
November 01 2014 17:44 GMT
#482
On November 02 2014 02:23 Nyxisto wrote:
I feel like Purity might be the strongest tree if you're going for a domination victory. The Battlesuit is a ridiculously strong unit. And the extra gene health thingy that you get builds really fast.

Apart from the game play I think they really need to make the cities look more diverse. In Civ V nearly every civ had their own unique architecture. In BE it looks really silly if you fight against someone and both armies and cities look exactly the same. It really takes a lot of the Civ atmosphere away.

Purity is by far the strongest tree.
Purity + Space Russia = battle suit turn 50-65 on highest difficulty.

Without the tech sling shot, Purity is still the best. Like someone said, their base unique unit costs no affinity resources and their floating units negate all the ravines.
Supremacy can have interesting chain bonuses, by having a line of units you get something like +50% bonus so even junky marine replacements can sort of standup to the other races affinity units. Harmony is weak, their unique unit is far away, their units synergy is actually to be separate from each other but with the way the maps are designed you are always bunched together anyway. Imo they need to be morel like Gaians in AC where the planet starts siding with them. But again, ultrasonic fence = aliens meaningless past turn 50
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
November 01 2014 19:05 GMT
#483
I only now noticed how ridiculous covert ops are. I just stole 14'000 energy with one operative. Why go for production if you can just steal thousands of energy and buy everything?

I'm playing the faction with improved covert ops (ARC or so) because I thought they'd be weak.
Gorsameth
Profile Joined April 2010
Netherlands22037 Posts
November 01 2014 19:54 GMT
#484
On November 02 2014 04:05 Morfildur wrote:
I only now noticed how ridiculous covert ops are. I just stole 14'000 energy with one operative. Why go for production if you can just steal thousands of energy and buy everything?

I'm playing the faction with improved covert ops (ARC or so) because I thought they'd be weak.

Because lategame the AI has tons of gold, it would be a lot weaker against players, esp since they will most likely move agents to counter.
It ignores such insignificant forces as time, entropy, and death
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
November 01 2014 22:15 GMT
#485
On November 02 2014 04:54 Gorsameth wrote:
Show nested quote +
On November 02 2014 04:05 Morfildur wrote:
I only now noticed how ridiculous covert ops are. I just stole 14'000 energy with one operative. Why go for production if you can just steal thousands of energy and buy everything?

I'm playing the faction with improved covert ops (ARC or so) because I thought they'd be weak.

Because lategame the AI has tons of gold, it would be a lot weaker against players, esp since they will most likely move agents to counter.


I don't think it's actually related to the energy they have. I checked the energy of all other factions and none of them had more than 3000 on the bank. It appears to just be free energy appearing out of nothing - and a lot of that.
Nyxisto
Profile Joined August 2010
Germany6287 Posts
November 01 2014 22:30 GMT
#486
Yep, the energy steal is really broke. If you do it a few times you can rack up over 1k per steal. In one of my games I just stole all the energy and bought some xeno titans, which happen to be pretty much the only cool thing harmony has. Aside form the rocktopus, who sadly does not live up to his name : (
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2014-11-02 02:26:32
November 02 2014 02:23 GMT
#487
Firaxis State of the Game:

http://forums.civfanatics.com/showthread.php?t=537545

Here is a list of technical issues we are looking to address – (please know this list is not all inclusive and we will continue to track and research issues that are reported).

[ENGINE]
  • Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
  • Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
  • Investigating crash issues submitted by users, and through Steam crash reporting.
  • Adding an in-game option to disable depth of field effect for players that prefer the game without this.

[UI]
  • Ongoing updates to in-game text, tool-tips, etc.
  • Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
  • Adding "Completed" section to city production menu so players know what they just finished.
  • Adding advanced touch controls, gesture support, pen support.

[ACHIEVEMENTS]
  • Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.

[MODDING]
  • Fixing 2D leader fall-back image support for all graphics quality settings.

[MULTIPLAYER]
  • Investigating reports of potential multiplayer stability issues.


There are also other bugs under investigation. If you’re working with 2K Support, and sending along savegames or dxdiag files, that information is coming directly to Firaxis as well and will help us out. We’ll provide additional details on bugfixes as we verify and correct them.

As you saw during the lead-up to launch, we continue to iterate on design through development (remember the station Adept Blue? It got nerfed a month before launch). As we have done in the past, we will continue to iterate and address issues after launch as well. Our players’ feedback on balance drives the design team’s goals for the game. We’ll have more information on the balance changes as the design team has a chance to evaluate and implement your feedback.

We’ll also let you know more about the timing of the upcoming patch as we assemble more information. Thanks for your patience and continuing dialog with us as we continue to support Beyond Earth.

-The Beyond Earth development team
"Smokey, this is not 'Nam, this is bowling. There are rules."
Hikari
Profile Blog Joined May 2010
1914 Posts
November 02 2014 19:25 GMT
#488
Dragoons are far better than battlesuits in late game for purity. Battlesuits are pretty much only good for the deadly battlesuit rushes. Battlesuits often end up killing themselves by attacking others.

The Lev Destroyer is also kind of a pain to use with its need for setup. It's prob my least fav of ultimate units imo.

Supremacy has a lot of killing power and a nicer tech tree, as well as better affinity bonus. The ability to deploy a phase transporter inside enemy territories is just broken.

Nachtwind
Profile Joined June 2011
Germany1130 Posts
November 05 2014 20:24 GMT
#489
After finally being able to play it i can only say AC is the better CIV:BE. What a wannabe rip off.
invisible tetris level master
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
November 06 2014 21:27 GMT
#490
On November 06 2014 05:24 Nachtwind wrote:
After finally being able to play it i can only say AC is the better CIV:BE. What a wannabe rip off.

I just replayed ac fearing it might not be as good as i remembered. It was amazing, sure it got some issues but it's still fun and cool as shit.
screamingpalm
Profile Joined October 2011
United States1527 Posts
Last Edited: 2014-11-07 02:57:32
November 07 2014 02:51 GMT
#491
Arcen's next game is the one I am most hyped about.

http://www.rockpapershotgun.com/2014/11/03/stars-beyond-reach-announced/

http://www.pcgamesn.com/stars-beyond-reach/arcen-announce-stars-beyond-reach-a-bonkers-sounding-sci-fi-4x
MMT University is coming! http://www.mmtuniversity.org/
Coppermantis
Profile Joined June 2012
United States845 Posts
November 07 2014 06:51 GMT
#492
On November 07 2014 11:51 screamingpalm wrote:
Arcen's next game is the one I am most hyped about.

http://www.rockpapershotgun.com/2014/11/03/stars-beyond-reach-announced/

http://www.pcgamesn.com/stars-beyond-reach/arcen-announce-stars-beyond-reach-a-bonkers-sounding-sci-fi-4x


Another fan of Arcen's games, eh? I'm feeling the same way. SBR certainly seems...experimental, for a space 4x, but if it's one thing that company is good at, it's making really interesting games out of experimental concepts. Based on the discussions on their own forums, it seems to be progressing into a good direction.
screamingpalm
Profile Joined October 2011
United States1527 Posts
November 07 2014 07:04 GMT
#493
Yes! I am a huge fan. Only tried their games recently, and now can't find motivation to play much else. :D

Took me a while to really get into AI War, but man... once it clicked, it felt like Arcen peeled back the matrix and showed me this beautiful masterpiece of binary art.

Or something like that... really talented and creative coders though.
MMT University is coming! http://www.mmtuniversity.org/
Deleted User 183001
Profile Joined May 2011
2939 Posts
November 08 2014 00:34 GMT
#494
On November 02 2014 02:44 Sub40APM wrote:
Show nested quote +
On November 02 2014 02:23 Nyxisto wrote:
I feel like Purity might be the strongest tree if you're going for a domination victory. The Battlesuit is a ridiculously strong unit. And the extra gene health thingy that you get builds really fast.

Apart from the game play I think they really need to make the cities look more diverse. In Civ V nearly every civ had their own unique architecture. In BE it looks really silly if you fight against someone and both armies and cities look exactly the same. It really takes a lot of the Civ atmosphere away.

Purity is by far the strongest tree.
Purity + Space Russia = battle suit turn 50-65 on highest difficulty.

Without the tech sling shot, Purity is still the best. Like someone said, their base unique unit costs no affinity resources and their floating units negate all the ravines.
Supremacy can have interesting chain bonuses, by having a line of units you get something like +50% bonus so even junky marine replacements can sort of standup to the other races affinity units. Harmony is weak, their unique unit is far away, their units synergy is actually to be separate from each other but with the way the maps are designed you are always bunched together anyway. Imo they need to be morel like Gaians in AC where the planet starts siding with them. But again, ultrasonic fence = aliens meaningless past turn 50


Do you play on Quick speed setting? On Standard, I get nowhere close to getting Battle Suit tech, even when going down the Knowledge virtue route. I'm honestly curious how people get to these kinds of tech so early in the game.
Sub40APM
Profile Joined August 2010
6336 Posts
November 08 2014 01:43 GMT
#495
On November 08 2014 09:34 JudicatorHammurabi wrote:
Show nested quote +
On November 02 2014 02:44 Sub40APM wrote:
On November 02 2014 02:23 Nyxisto wrote:
I feel like Purity might be the strongest tree if you're going for a domination victory. The Battlesuit is a ridiculously strong unit. And the extra gene health thingy that you get builds really fast.

Apart from the game play I think they really need to make the cities look more diverse. In Civ V nearly every civ had their own unique architecture. In BE it looks really silly if you fight against someone and both armies and cities look exactly the same. It really takes a lot of the Civ atmosphere away.

Purity is by far the strongest tree.
Purity + Space Russia = battle suit turn 50-65 on highest difficulty.

Without the tech sling shot, Purity is still the best. Like someone said, their base unique unit costs no affinity resources and their floating units negate all the ravines.
Supremacy can have interesting chain bonuses, by having a line of units you get something like +50% bonus so even junky marine replacements can sort of standup to the other races affinity units. Harmony is weak, their unique unit is far away, their units synergy is actually to be separate from each other but with the way the maps are designed you are always bunched together anyway. Imo they need to be morel like Gaians in AC where the planet starts siding with them. But again, ultrasonic fence = aliens meaningless past turn 50


Do you play on Quick speed setting? On Standard, I get nowhere close to getting Battle Suit tech, even when going down the Knowledge virtue route. I'm honestly curious how people get to these kinds of tech so early in the game.

rezoacken
Profile Joined April 2010
Canada2719 Posts
November 10 2014 14:29 GMT
#496
On November 08 2014 09:34 JudicatorHammurabi wrote:
Show nested quote +
On November 02 2014 02:44 Sub40APM wrote:
On November 02 2014 02:23 Nyxisto wrote:
I feel like Purity might be the strongest tree if you're going for a domination victory. The Battlesuit is a ridiculously strong unit. And the extra gene health thingy that you get builds really fast.

Apart from the game play I think they really need to make the cities look more diverse. In Civ V nearly every civ had their own unique architecture. In BE it looks really silly if you fight against someone and both armies and cities look exactly the same. It really takes a lot of the Civ atmosphere away.

Purity is by far the strongest tree.
Purity + Space Russia = battle suit turn 50-65 on highest difficulty.

Without the tech sling shot, Purity is still the best. Like someone said, their base unique unit costs no affinity resources and their floating units negate all the ravines.
Supremacy can have interesting chain bonuses, by having a line of units you get something like +50% bonus so even junky marine replacements can sort of standup to the other races affinity units. Harmony is weak, their unique unit is far away, their units synergy is actually to be separate from each other but with the way the maps are designed you are always bunched together anyway. Imo they need to be morel like Gaians in AC where the planet starts siding with them. But again, ultrasonic fence = aliens meaningless past turn 50


Do you play on Quick speed setting? On Standard, I get nowhere close to getting Battle Suit tech, even when going down the Knowledge virtue route. I'm honestly curious how people get to these kinds of tech so early in the game.


With a few free techs there are multiple stupid tech rushs that you can do. Battlesuit and planet carver are the most popular. The slavic federation has 1 free tech and the institute building has 1 free tech too in its quest.

Firaxis has to remove free techs, it just doesn't work with a tech web like this. Or it should only be some raw science.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Eliezar
Profile Joined May 2004
United States481 Posts
November 18 2014 18:13 GMT
#497
Definitely too easy, but then again so was Alpha Centauri (the easiest game prior to this in the series for sure).
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-11-19 05:18:51
November 19 2014 05:18 GMT
#498
Got a turn 145 harmony victory on standard speed/size apollo lol So much exploitable and OP stuff. Game really needs a patch
Either we are alone in the Universe or we are not. Both are equally terrifying.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 29 2014 19:21 GMT
#499
Upcoming patch info:

http://steamcommunity.com/games/65980/announcements/detail/145568567556246278
"Smokey, this is not 'Nam, this is bowling. There are rules."
boesthius
Profile Blog Joined February 2008
United States11637 Posts
December 08 2014 22:29 GMT
#500
--- Nuked ---
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