Civilization: Beyond Earth - Page 23
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-Archangel-
Croatia7457 Posts
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Scip
Czech Republic11293 Posts
About the building quest decision, has anyone encountered one where you thought that one option is not strictly superior to the other? I've found that in order to take cities you probably want to wait until you have artillery upgraded with the +30% vs. cities and maybe even the affinity unique units you can get once you get 4 point in an affinity. | ||
Nachtwind
Germany1130 Posts
On October 27 2014 18:48 -Archangel- wrote: No such options in BE. This is just a mod for Civ 5 with no new mechanics except Orbital stations, they only put a new paint on Civ 5 options. wtf =((((( On October 27 2014 19:09 figq wrote: It does feel like a (somewhat sloppy) mod, yes. But you can count the "miasma" mechanic as terraforming. It gives you the choice between cleaning miasma and thus make it more like earth, or rather evolving your units to tolerate miasma and eventually even gain benefits from it. It's like a Starcraft map with random creep scattered around it. Actually that sounds more like Fungus/Xenofungus from alpha centauri. ^^ | ||
Steveling
Greece10806 Posts
Mby I should tone down my ultra display settings? | ||
Erik.TheRed
United States1655 Posts
On October 28 2014 02:27 Steveling wrote: So what about the game being twitchy/lagging around midgame onwards? Mby I should tone down my ultra display settings? These games tend to be CPU intensive, especially in the later turns when there's so much going on. You could try lowering the display settings but chances are it's your CPU that's the bottleneck (although I'd have to see your specs to know for sure) | ||
Sub40APM
6336 Posts
On October 27 2014 23:39 Steveling wrote: How the fuck do I capture cities, they are so strong, seems like I have to be 300% stronger than my opponent to take on a city. Do you have affinity units? If not then your army should be 90% ranged units and 1 or 2 combat rovers. Bombard the city and then walk in with the rover. If you have affinity units and arent totally behind the ai then it should just be one or two attacks. | ||
MrCon
France29748 Posts
On October 28 2014 02:27 Steveling wrote: So what about the game being twitchy/lagging around midgame onwards? Mby I should tone down my ultra display settings? There is a guide in steam to fix that, I have not tested it tho. http://steamcommunity.com/sharedfiles/filedetails/?id=331353202 | ||
Steveling
Greece10806 Posts
On October 28 2014 03:59 MrCon wrote: There is a guide in steam to fix that, I have not tested it tho. http://steamcommunity.com/sharedfiles/filedetails/?id=331353202 I'll try this, thanks. I just loaded my save and it went smoothly but after 1 hour and a half or so it started lagging again. So I suppose it's my cpu. Hoping these tweaks above will help. *anyone has a link on the trade routes mod? The one that you set how many turns will the trade go on, meaning no more 25 turns tediousness. | ||
Brindled
United States508 Posts
On October 27 2014 19:09 figq wrote: It does feel like a (somewhat sloppy) mod, yes. But you can count the "miasma" mechanic as terraforming. It gives you the choice between cleaning miasma and thus make it more like earth, or rather evolving your units to tolerate miasma and eventually even gain benefits from it. It's like a Starcraft map with random creep scattered around it. The mod thing aside (I don't think this deserved to be counted as a full new game version), I think some UI stuff are sloppy. Even taking a step back from what Civ already was capable of in the past. When the game ends it does so very abruptly and without much info on what exactly happened. These games used to provide options like quick replay - run the turns really quickly and observe how all civs developed on the map. I couldn't find such option here. It's still a nice game, but it needs some polishing and it should have been sold as an expansion to Civ 5, imo. The miasma mechanic also pretty much prevents any rush builds. It stops anyone from dying early because of the 10 dmg a turn + random tiles when you need at least 4 units to take a low defense city. You can't guarantee that your units will not end a turn or two in miasma and end up taking damage plus the city defense. My only gripes with this game are the tedious trade routes, and limited health options. | ||
{CC}StealthBlue
United States41117 Posts
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Kipsate
Netherlands45349 Posts
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Nyxisto
Germany6287 Posts
On October 29 2014 13:08 Kipsate wrote: 8 is fine by me but they have like no distinguishable stuff so far from what I have encountered, I can't tell which civ is generally friendly and which one is generally aggro, they all act a bit the same to me. Whereas if you spawned next to Zulu's in Civ 5 you know a can of whoopass is about to be opened on you. This bugs me a lot, too. The whole game seems like it was designed with no eye for detail at all. The factions are generic, the bonuses are all really technical (no UU,UB,UA's). No little clips when a wonder is finished, and they completely scrapped the victory screen.Also the cities all look the same. That every new iteration takes two steps back and one forward gameplay wise is already expected, but I really feel like the game could have needed a little more love : ( I do have to say though that I like the wider and more domination oriented gameplay quite a lot, especially the permanent lack of happiness from Civ V is gone which is a blessing. | ||
KillerSOS
United States4207 Posts
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boesthius
United States11637 Posts
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Nachtwind
Germany1130 Posts
On October 29 2014 16:04 KillerSOS wrote: So it looks like I should just buy AC from GOG or something to get my space civ fix? Still have my hopes high that addons + community mods will shift this game to a "real" ac2 But yeah in my eyes ac is the better beyond earth. | ||
Capped
United Kingdom7236 Posts
EDIT: Not as old as i thought, but still! | ||
KillerSOS
United States4207 Posts
On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! The terraforming by itself (changing the weather patterns) is depth that's never made its way back into the newer civs. | ||
Yoav
United States1874 Posts
On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. Uh... you are aware that in genre after genre the highest complexity titles now are vastly less complex than their original iteration. Not a solid rule, and there are plenty of exceptions, but compare Firaxis' other recent game, XCOM to its 90s predecessor to see a particularly dramatic example. | ||
MrCon
France29748 Posts
On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! Have you tried endless space ? Or endless Legend ? Seems they rock. | ||
Sub40APM
6336 Posts
On October 30 2014 04:27 MrCon wrote: Have you tried endless space ? Or endless Legend ? Seems they rock. Ive played endless space. Not as good as Master of Orion 2 -- which I fired up and play even now. | ||
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