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http://forums.civfanatics.com/showthread.php?t=524179
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{CC}StealthBlue
United States41117 Posts
![]() http://forums.civfanatics.com/showthread.php?t=524179 Screenshots: https://www.facebook.com/media/set/?set=a.631474360274803.1073741828.134609683294609&type=1&stream_ref=10 | ||
riyanme
Philippines940 Posts
hmmm.... AI change is a must or else will stick to galciv 3.... edit: ![]() ![]() ![]() aw.... same as previous civs, except on different planet.... interesting enough~ | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
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Torte de Lini
Germany38463 Posts
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riyanme
Philippines940 Posts
On April 13 2014 01:18 {CC}StealthBlue wrote: Judging by those screenshots it looks to be the Civ 5 engine which is good. Hopefully there is trade etc. i hope they would incorporate planetary invasion... civ + galciv style... and that WOULD BE AWESOME!!! initial impression is that they just tweak the standard civ5... will speculate that... maps by planet variation = barren, toxic, aquatic types seeing all things oozing with green is kinda not the planet i expect it to be dilithium cystals, titanium plates, oxygen supply, 'edible' goods actually, it is the same as civ5 but on totally different 'goods' | ||
{CC}StealthBlue
United States41117 Posts
Via Kotaku | ||
riyanme
Philippines940 Posts
On April 13 2014 01:28 {CC}StealthBlue wrote:
Via Kotaku Do quests and side missions while exploring the planet. = more like filling the musuem with arts again (HMMM...) Factions are a little different than they are in Civ = LOL! futuristic version (FAIL) was expecting a total alien civilization Pre-game preparation is a big thing here = its like an 'editable' civilization bonus (LOL!) all the other little management activities that make a Civ game a Civ game. = as expected... (YES!!!) BUT was there any news of AI priority overhaul? ----------------------------------------------------------------------------------------------------- LOL at the... ''barbarians' a carnivorous eating plant 'ocean' and 'rivers' are you kidding me? vast water on alien planet is a norm??? @ the message below Should be noted that the lead designers are Will Miller and David McDonough, Ed Beach is nowhere to be found. Interesting. What could he be working on I wonder... and how is that? promoting a new game without the key people? lol! nevertheless, this sounds exciting... pretty much civ5 engine is the best around.... | ||
{CC}StealthBlue
United States41117 Posts
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Gonff
United States686 Posts
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Myles
United States5162 Posts
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{CC}StealthBlue
United States41117 Posts
Before you land on a new planet and start shaping humanity’s destiny, you must first equip your expedition. Referred to as "the seeding," this is an expanded version of your civilization selection in previous games. In Beyond Earth, not only do you choose which faction (read: civilization) to play, but also which spacecraft to take, what cargo to carry, who to bring, and the type of planet you want to inhabit. Each selection you make will greatly impact the start of your game: you could carry high-quality cargo that grants additional funds up-front, for instance, or hard-working, production-oriented colonists who build structures faster. The Civilization series has always been about defining a strategy early on, and then adapting that strategy to accommodate whatever curveballs the game throws your way. These choices should give you greater control over how you define your opening gambit. After the seeding, you make planetfall and establish your first human colony. It is also the only human colony. The next human player won’t arrive until much later. In the beginning, you are completely alone amid the wilderness. "What’s neat about it is the feeling you get from coming into this new place," said lead producer Dennis Shirk. "It’s not the same as in other Civilization games where you already know you’re on Earth, the only threat is the occasional barbarian, and you’re going to run into other civilizations--and if one of those is Genghis Khan or Montezuma you know what your game is going to be like! With Beyond Earth, it’s basically you versus the environment in the beginning." And by "environment," Shirk of course means alien lifeforms. Depending on the planet, these lifeforms may be indifferent to your arrival, or hostile. You must decide how to deal with them, and in doing so the development team hopes the experience will feel more isolated, more alien, than in previous games. You are setting forth into the unknown reaches of space, after all. It could be 20 turns or more before you see another player make planetfall and introduce themselves, and another 15 turns after that until the next. And if you think these newcomers are going to be easy pickings just because they were late to the party, think again. Those who arrive after you receive an extra boost to help them catch up to your civilization. Source | ||
Gonff
United States686 Posts
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LaNague
Germany9118 Posts
I wish Firaxis would make a real space 4x, but i take what i can get. | ||
Vivax
21937 Posts
I learned from my mistakes On April 13 2014 01:51 Gonff wrote: I wonder if they'll use the same narrator that they used in Civ V? His voice is amazing. For me it's the opposite lol. That smoky voice grinds my ears | ||
riyanme
Philippines940 Posts
On April 13 2014 01:50 {CC}StealthBlue wrote: Show nested quote + Before you land on a new planet and start shaping humanity’s destiny, you must first equip your expedition. Referred to as "the seeding," this is an expanded version of your civilization selection in previous games. In Beyond Earth, not only do you choose which faction (read: civilization) to play, but also which spacecraft to take, what cargo to carry, who to bring, and the type of planet you want to inhabit. Each selection you make will greatly impact the start of your game: you could carry high-quality cargo that grants additional funds up-front, for instance, or hard-working, production-oriented colonists who build structures faster. The Civilization series has always been about defining a strategy early on, and then adapting that strategy to accommodate whatever curveballs the game throws your way. These choices should give you greater control over how you define your opening gambit. After the seeding, you make planetfall and establish your first human colony. It is also the only human colony. The next human player won’t arrive until much later. In the beginning, you are completely alone amid the wilderness. "What’s neat about it is the feeling you get from coming into this new place," said lead producer Dennis Shirk. "It’s not the same as in other Civilization games where you already know you’re on Earth, the only threat is the occasional barbarian, and you’re going to run into other civilizations--and if one of those is Genghis Khan or Montezuma you know what your game is going to be like! With Beyond Earth, it’s basically you versus the environment in the beginning." And by "environment," Shirk of course means alien lifeforms. Depending on the planet, these lifeforms may be indifferent to your arrival, or hostile. You must decide how to deal with them, and in doing so the development team hopes the experience will feel more isolated, more alien, than in previous games. You are setting forth into the unknown reaches of space, after all. It could be 20 turns or more before you see another player make planetfall and introduce themselves, and another 15 turns after that until the next. And if you think these newcomers are going to be easy pickings just because they were late to the party, think again. Those who arrive after you receive an extra boost to help them catch up to your civilization. Source hmmm...so basically you'll get a head start... looks promising... i do like the graphics... could we send a 'petition' of having alien civilization instead of futuristic human civilizations? it would be fun than futuristic american vs germany... preferred, slimy aliens vs human vs magic races etc... | ||
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TheYango
United States47024 Posts
On April 13 2014 01:48 Myles wrote: Obviously not a direct sequel, but anything like Alpha Centauri is a 'Yes please!'. This. | ||
{CC}StealthBlue
United States41117 Posts
Those differences in ideology are intended to inspire conflict and tension between factions, and almost inevitably, war. Beyond Earth will use the same one-unit-per-tile combat system we’ve seen in Civ 5, but its upgrade system is intended to be deeper and more flexible due to a multi-tiered tree system and - again - to allow you to control its evolution rather than simply progress from spearmen to muskets to riflemen. Options may be conventional boosts to attack power or healing ability (those were the early examples given, anyway) but they carry with them different effects based on the Affinity they’re associated with. Choosing more aggressive upgrades changes your army to reflect that with the jagged, sharp edges of the Supremacy Affinity, whereas others will give your units a more rounded, organic look of the Harmony line. But potentially the most exciting new aspect of combat is the satellite layer, where you can build and launch orbital weapons stations that bombard enemy troops or support stations that buff your own soldiers in a certain area, much like Civ 5’s great generals. At the same time you’re competing with the other colonial powers on this planet, you’ll also be up against the native life you find there – much of it initially hostile. “Civ 5’s barbarians are really more like a speed bump or an early-game punching bag for you to kind of get your military chops before you’re ready to get into a real war. In this game, they’re completely different. It’s really a whole other opponent that plays completely asymmetrically to any of the human players,” says McDonough. He promises that the indigenous aliens, while not sentient, will react intelligently and with some coordination to what you’re doing on their world, and how you interact with them can range from all-out hostility to befriending, domesticating, and breeding them for your own use. (The description is reminiscent of Sid Meier’s Colonization’s Native American tribes that inhabit the new world, and can either be fought or befriended and assimilated.) You can expect them to be a major obstacle to the free land-grab expansion we’re accustomed to in Civilization games. Source | ||
rezoacken
Canada2719 Posts
I even don't mind a simple reskin and transposition of mechanics (better AI would be great though...). But reading those description make me wonder if it's going to be more than a simple spin off of the series while waiting for a bigger game. I'm also not exactly sure how they'll be able to balance well the fact that AI arrive later and the selected level of difficulty. | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
PC Gamer: You mentioned the orbital layer, briefly. How does that interact with the ground layer? Will Miller: The planet's surface, and what's on it, is the star of the show, and that's been the case with Civ forever. The map is the coolest thing. So the orbital layer is built to reinforce that idea. You can shoot satellites up into the atmosphere, and they project an influence onto the ground. If you wanted to clear the Miasma from your capital, you would send a satellite above it and clear it over a certain number of turns. Satellites are temporary. We're still balancing the numbers, but they won't last forever, and they'll de-orbit, and it's good because they can't overlap, so they have this footprint which is the affected area on the ground, and you can't have two that have overlapping effects, and that's a pretty cool secondary territorial acquisition problem that the player are engaging with in addition to what's going on on the ground. So the strategy might be I shoot down the satellite above your capital, and I might just have time to get mine up there, and you can't - there's this bin-packing problem you're dealing with, and there are offensive satellites and defensive ones and they can't shoot each other, which is realistic, right? But they can shoot things on the ground, so you can have orbital strike platforms, and terraforming and stuff like that. PC Gamer: How do victory conditions work in Beyond Earth? Will Miller: They're quite different. We decided early on that we wanted victory in the game to be something you start a little bit earlier, and a bit of a gamble. This is it, you're taking your shot, you're making your run and be very dramatic, so the victories are couched in our quest system. So you get these four victory quests at the beginning of the game and it tells you step by step what you would need to do them, and they're reach tailored to one of the affinities, and then there's one that anybody can do. This is the contact victory, you get a signal through some means, either by researching it and finding it in a transcendental number, the ?mentissa?, or finding it in an alien ruin, or getting it in space when you put a radio telescope up there, and then you build a beacon, and then you have to turn it on and protect it while it's on, then several turns later the aliens, the progenitors, turn up and then you win. There's the transcendence victory, this is the Harmony victory, this is a nod to Alpha Centauri of course. In this victory you discover that the planet is a living being, like Solaris almost, a living thing, and find a way to communicate with it, and integrate yourselves into its consciousness. Then there are the promised land and emancipation victories, and these are my two favourite. You reestablish contact with Earth. You leave Earth in a very ambiguous state. They're on the mend, but resources are running low, and you're not really sure, so you re-establish communication with Earth and then you build a warpgate and if you're the Supremacy player and go for the emancipation victory, you send military units through the warpgate to conquer - to emancipate earth, to bring it in line with you. If you're the Purity player you bring settlers through and settle them, so that's a cool victory to go for because you have to plant these settlers and protect them until you have enough to sustain a new human colony. PC Gamer: So once you've built the warpgate, there's more play after that? Will Miller: That's where the gamble starts. You build the warpgate, which is a planetary wonder, which is a new concept in the game. It's a wonder that takes up an entire hex, and you have to give up that hex as part of your city to build this thing, and it takes a while and a lot of resources to build, and then if you're sending things through it or taking things out of it you have to protect it, they're very weak, so there's a military presence that has to be there, and there's a certain number of units you have to send in, and a certain number of units you have to pull out, and it it's the same with all of the other ones. It's not just "I build this thing and I win," it's "I build this thing, and you turn it on, you have to protect it and all the other players know you're gunning for it. It's a neat twist on winning Civ. PC Gamer: Does that separate the military tree from the tech tree, so you're not actually researching new units? Will Miller: They're kinda tied. The central ring, the first simple techs you'll be able to get to quickly unlock the generic—they're not really generic, we call them the classes—so you research your tech to unlock the cavalry and the siege units, and the battleship and stuff like that. Then, once you have those categories unlocked, you can go into our version of the workshop, the unit upgrade screen, and that's where you see their progression tree. It starts out linear and then it branches depending on affinity. So as you research affinities in the tech tree, the various branches unlock along that. Then each time you unlock an upgrade you get to pick one of these perks, so even within that selection, the affinity-based selection, you still get to specialise even further with the perks. Entire Interview | ||
rezoacken
Canada2719 Posts
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Manit0u
Poland17227 Posts
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{CC}StealthBlue
United States41117 Posts
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WindWolf
Sweden11767 Posts
On April 13 2014 01:22 Torte de Lini wrote: This looks fucking sick, but I hope it becomes something more than just a futuristic version. Same here. I think it'll be good in the Civ5 engine (although it seems to have been less effective as of recent for me ![]() | ||
EchelonTee
United States5244 Posts
On April 13 2014 01:51 Gonff wrote: I wonder if they'll use the same narrator that they used in Civ V? His voice is amazing. Agreed, that guy is Epic. I'm officially hyped. Civ 2-5 have brought me so much enjoyment that I will probably buy Day 1 even knowing the bugs and balance problems that will probably arise. | ||
LSB
United States5171 Posts
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{CC}StealthBlue
United States41117 Posts
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Complete
United States1864 Posts
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LaNague
Germany9118 Posts
On April 13 2014 05:43 LSB wrote: All I ask for is better combat, Civ 5 was a great step in the direction. And Civ 4 diplomancy. Please please please. why do people always want tactical combat in 4X games? I hear this all the time for all kinds of games, and i personally find tactical combat in 4X hugely annoying. Which if for example why i dont even bother with Age of Wonders 3. And why i never finished a Total war game. Its fun for the first 5 times, but atsome point you realize the combat is always the same routine, so you have to do it over 100 times during a single match. | ||
Makenshi
Sweden2105 Posts
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Eliezar
United States481 Posts
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EatThePath
United States3943 Posts
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Endymion
United States3701 Posts
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Sufficiency
Canada23833 Posts
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riyanme
Philippines940 Posts
On April 13 2014 03:33 rezoacken wrote: When I read that kind of stuff I always have a little voice asking "Will the AI be able to really use that kind of stuff ?" ![]() civ have a notorious reputation of changing the game 'remarkably' but the ai's get worse each version... please... please civ admin, make a good ai... what are the specs for this? assuming it would be same as civ5? On April 13 2014 10:22 Sufficiency wrote: Is it just me or does this look like a civ 5 mod? Not sure if I will be into this. 100% mod... no doubt... but still a nice refurbished civ... | ||
Eliezar
United States481 Posts
Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods. Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes. | ||
LoLAdriankat
United States4307 Posts
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Eliezar
United States481 Posts
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NotJumperer
United States1371 Posts
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boesthius
United States11637 Posts
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screamingpalm
United States1527 Posts
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arb
Noobville17920 Posts
that being a good thing ofc, put thousands of hours in that game i feel like | ||
Sprouter
United States1724 Posts
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Sufficiency
Canada23833 Posts
On April 13 2014 12:32 Eliezar wrote: This isn't a Civ 5 mod, that's silly. This is more like when someone builds a new game in another game's engine. Its clear it is using the backbone of Civ 5. Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods. Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes. Which implies the bad pathing in civ 5 will be in this game too? I am not amused. | ||
{CC}StealthBlue
United States41117 Posts
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screamingpalm
United States1527 Posts
On April 13 2014 01:28 {CC}StealthBlue wrote: [list] [*]Do quests and side missions while exploring the planet. This could be fun. I wonder if they'll have custom units and/or custom leaders as well... could get an xcom vibe from leaders on map maybe, lots of things they could try. ^hope alternate victory conditions are balanced better this time :D | ||
{CC}StealthBlue
United States41117 Posts
EDIT: THREE IDEOLOGICAL WAYS:
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bo1b
Australia12814 Posts
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Redox
Germany24794 Posts
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Cheap0
United States540 Posts
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Ana_
Finland453 Posts
This will propably happen again. Damn you Sid. Damn you! | ||
Nazza
Australia1654 Posts
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Gonff
United States686 Posts
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maartendq
Belgium3115 Posts
On April 13 2014 21:42 Nazza wrote: Read an article that stated that the beyond earth team started by looking at all the fiction and literature that the team behind Alpha Centauri looked at when they started making it to get inspiration and ideas. So there's definitely some influences from there. Some? It sounds and looks like a direct sequel with a different name. Which is a good thing of course. Alpha Centauri was a very fun game. "Indigenous lifeform detected" | ||
FuRRie
Belgium815 Posts
On April 13 2014 23:06 Gonff wrote: This guy stripped the audio from the original announcement trailer and played "Final Countdown" over the top. It lines up perfectly. Fate? https://www.youtube.com/watch?v=Z_WSgMhfuic At first I was like, this doesn't amtch perfectly at all. Then, I was like, damn this fits perfectly :p | ||
EchOne
United States2906 Posts
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TaShadan
Germany1965 Posts
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Yoav
United States1874 Posts
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{CC}StealthBlue
United States41117 Posts
In the game’s fiction, humanity has endured some rough times on Earth due to an ambiguous event known as The Great Mistake. We survived but were greatly hobbled, and Earth just wasn’t the same anymore. As civilization recovered, we sent our best and brightest to create a new home. This is where you come in. The game begins with something Firaxis likens to “interstellar Oregon Trail.” Ordinarily in a Civilization game, you select your leader from a series of historically-based archetypes like Genghis Khan or Hiawatha. But since Beyond Earth takes place in the future, the player is given more freedom to affect how events play out. That begins as you select not only a leader whose disposition will affect your Civilization forever, but also which culture your ship will launch from, what types of colonists you’ll bring, and what type of ship you’ll launch. From that point on, how the future plays out is up to you. “A lot of our pre-production was spent looking at futurist writers, and looking into transhumanism and post-humanism,” said Anton Springer, one of the designers. “Not just science fiction writers, but scientists talking about where humanity is going. We’re leaving that answer in the hands of the players.” Upon arriving on the planet, players will find a game that’s very similar to Civilization 5, the last title in the series. The gameplay will be largely the same as you explore territory on a grid of hexagonal tiles, build and improve cities, and navigate complex diplomacies with other factions. The original Civilization games gave the player a wide range of choice in how history would play out, yet remained bound to historical context. Beyond Earth wants to remove as many constraints as possible, and make each game more unique. “When you cast off the shackles of history, you can go to an amazing number of unknown places,” said lead designer Will Miller. “That’s with technology, with the aliens that you discover, the planet that you land on. You suddenly can go in a million new directions each time you play.” To that end, there’s a new factor in the game: the planet, and its ecology. No longer are you merely navigating relationships with other world leaders while you exploit the planet’s resources, but you’re also attempting to live in balance with the local environment. Humanity hasn’t yet tamed this world, and ticking off the wrong species could spell disaster for a fledgling state. The developers gave the example of something they call the siege worm, huge roving monsters plucked out of Dune. At the beginning of the game, they are completely indifferent to your species. You’re just another bug to them, but the catch is that their indifference can cause them to trample your cities or farms. If a siege worm is coming, you face a tough choice: Deal with the potential damage and stay on its good side, or attack it and risk the wrath of all wormkind. Finding that balance is important in the early game, when you’re a fragile community. The game’s early moments, when it’s just you and your new home, will be about survival, not dominance. “You really are alone on this planet,” says Miller. “It’s a story about survival, not just expanding your empire. You actually have to figure out how your people are going to survive.” Before long other factions will arrive, and the classic diplomatic dance of the Civilization series begins. Factions constantly vie for the upper hand, through war or cooperation, all the while adapting to an uncertain future on a new world. Beyond Earth‘s lead producer Lina Brink says that players will navigate a “technology web” that will be less linear than the previous games’ “technology tree” systems. A tree-like structure makes sense for a historical game, she says, because we understand how technologies begat other technologies throughout history. In Beyond Earth, players will be able to make their own way through a web of choices that can lead anywhere. Source | ||
DaCruise
Denmark2457 Posts
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-Archangel-
Croatia7457 Posts
On April 13 2014 12:32 Eliezar wrote: This isn't a Civ 5 mod, that's silly. This is more like when someone builds a new game in another game's engine. Its clear it is using the backbone of Civ 5. Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods. Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes. But after reading about it, it sounds like Civ5 mod, just made to look more professional. | ||
riyanme
Philippines940 Posts
On April 13 2014 12:32 Eliezar wrote: This isn't a Civ 5 mod, that's silly. This is more like when someone builds a new game in another game's engine. Its clear it is using the backbone of Civ 5. Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods. Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes. then its definitely a MOD = MODIFICATION, customization (like skins) modification of civ5's parameters.... tweaking everything else that it looked like a brand new... example; barbarian = worms, iron = dilithium crystals???, terrain (civ5) = terrain (beyond) all using the same civ5 engine enough of that justification.... we want more!!!!!!!!!!!!!!!!! want to see more slimy worms and cool weapons lol at all wormkind basically a stronger version of barbarian here (more like a homegrown planetary civ by defualt) worms vs you vs ai, now thats more like it never played that alpha centuary thing.... i bet miss something great T_T | ||
Gorsameth
Netherlands21491 Posts
On April 14 2014 20:04 riyanme wrote: Show nested quote + On April 13 2014 12:32 Eliezar wrote: This isn't a Civ 5 mod, that's silly. This is more like when someone builds a new game in another game's engine. Its clear it is using the backbone of Civ 5. Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods. Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes. then its definitely a MOD = MODIFICATION, customization (like skins) modification of civ5's parameters.... tweaking everything else that it looked like a brand new... example; barbarian = worms, iron = dilithium crystals???, terrain (civ5) = terrain (beyond) all using the same civ5 engine enough of that justification.... we want more!!!!!!!!!!!!!!!!! want to see more slimy worms and cool weapons lol at all wormkind basically a stronger version of barbarian here (more like a homegrown planetary civ by defualt) worms vs you vs ai, now thats more like it never played that alpha centuary thing.... i bet miss something great T_T Its not to late. Go find it and play it ^^ | ||
riyanme
Philippines940 Posts
On April 14 2014 20:07 Gorsameth wrote: Show nested quote + On April 14 2014 20:04 riyanme wrote: On April 13 2014 12:32 Eliezar wrote: This isn't a Civ 5 mod, that's silly. This is more like when someone builds a new game in another game's engine. Its clear it is using the backbone of Civ 5. Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods. Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes. then its definitely a MOD = MODIFICATION, customization (like skins) modification of civ5's parameters.... tweaking everything else that it looked like a brand new... example; barbarian = worms, iron = dilithium crystals???, terrain (civ5) = terrain (beyond) all using the same civ5 engine enough of that justification.... we want more!!!!!!!!!!!!!!!!! want to see more slimy worms and cool weapons lol at all wormkind basically a stronger version of barbarian here (more like a homegrown planetary civ by defualt) worms vs you vs ai, now thats more like it never played that alpha centuary thing.... i bet miss something great T_T Its not to late. Go find it and play it ^^ ![]() shocked at the worms on alpha worms are common alien life forms? SM alpha centuari.... ammmm..... errr.... i will have to pass... civ beyond please.... ASAP!!! | ||
Eliezar
United States481 Posts
On April 14 2014 20:04 riyanme wrote: Show nested quote + On April 13 2014 12:32 Eliezar wrote: This isn't a Civ 5 mod, that's silly. This is more like when someone builds a new game in another game's engine. Its clear it is using the backbone of Civ 5. Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods. Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes. then its definitely a MOD = MODIFICATION, customization (like skins) modification of civ5's parameters.... tweaking everything else that it looked like a brand new... example; barbarian = worms, iron = dilithium crystals???, terrain (civ5) = terrain (beyond) all using the same civ5 engine enough of that justification.... we want more!!!!!!!!!!!!!!!!! want to see more slimy worms and cool weapons lol at all wormkind basically a stronger version of barbarian here (more like a homegrown planetary civ by defualt) worms vs you vs ai, now thats more like it never played that alpha centuary thing.... i bet miss something great T_T I just don't think it is all that equal. Satellites = ???, customizable units = ????, not having a linear tech tree, etc If anything its porting Alpha Centauri onto the Civ 5 platform...but even then its really not the same. It should be somewhat fresh, somewhat typical Civ concepts. | ||
deth2munkies
United States4051 Posts
Alpha Centauri was not Civilization in space. It was much more...sophisticated. I know it wasn't 3D... The best part of Alpha Centauri was the quotations from the faction leaders on researches and secret projects that displayed a forward-thinking look at the philosophy of the past and present projected into the future and taken to extremes. I'm not convinced they can pull that off again in this day and age. | ||
KillerSOS
United States4207 Posts
YES | ||
Redox
Germany24794 Posts
On April 15 2014 03:06 deth2munkies wrote: This is literally Civ 6 but in space. Alpha Centauri was not Civilization in space. It was much more...sophisticated. I know it wasn't 3D... The best part of Alpha Centauri was the quotations from the faction leaders on researches and secret projects that displayed a forward-thinking look at the philosophy of the past and present projected into the future and taken to extremes. I'm not convinced they can pull that off again in this day and age. Yeah Alpha Centauri was in the style of hard SF like it was in the 60ies and 70ies. This stuff is dead nowadays. ![]() | ||
-Archangel-
Croatia7457 Posts
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riyanme
Philippines940 Posts
On April 15 2014 01:34 Eliezar wrote: Show nested quote + On April 14 2014 20:04 riyanme wrote: On April 13 2014 12:32 Eliezar wrote: This isn't a Civ 5 mod, that's silly. This is more like when someone builds a new game in another game's engine. Its clear it is using the backbone of Civ 5. Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods. Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes. then its definitely a MOD = MODIFICATION, customization (like skins) modification of civ5's parameters.... tweaking everything else that it looked like a brand new... example; barbarian = worms, iron = dilithium crystals???, terrain (civ5) = terrain (beyond) all using the same civ5 engine enough of that justification.... we want more!!!!!!!!!!!!!!!!! want to see more slimy worms and cool weapons lol at all wormkind basically a stronger version of barbarian here (more like a homegrown planetary civ by defualt) worms vs you vs ai, now thats more like it never played that alpha centuary thing.... i bet miss something great T_T I just don't think it is all that equal. Satellites = ???, customizable units = ????, not having a linear tech tree, etc If anything its porting Alpha Centauri onto the Civ 5 platform...but even then its really not the same. It should be somewhat fresh, somewhat typical Civ concepts. of course it doesn't have the same equal grounds; maybe satellies = airplanes, customizable units = same as civ units.... im talking about from a computer programming point of view on tweaking on a same civ5 engine and not the programming language/engine itself variable a = variable b you already stressed porting into civ5 platform that's the exact point... it wouldn't be called like a civ5 mod if it doesn't have a striking resemblance on civ5.... example, its like this c++ = the main programming software civ5 = window xp civ beyond = windows xp (but customized skins on all; new color and design on menu, bars and such) civ 4 = windows 98 (im just stressing the different os here as example) civ 2 = windows vista (im just stressing the different os here as example) all major civ editions (example civ 1, civ 2, civ 5 and so on) are the same but different same as windows 98, xp, vista etc.... but as for civ beyond you cant clearly classify as to what and where... a clear example would be they didn't classify it as part of civ 5 and civ6... therefore, an entirely new game but same as civ5... i hope you get what i mean i didn't get to experience and enjoy the SMAC.... now its time CANT WAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTTTTTTTT~ On April 15 2014 03:06 deth2munkies wrote: This is literally Civ 6 but in space. as a whole you cant officially call it part of civ5 and civ6.... it is somewhat in between... totally new; more like SMAC On April 15 2014 05:06 -Archangel- wrote: Well it still beats playing one more game of Civ 5 (which I finished like 4-5 times), but if it will cost same as full Civ 5 then I will skip it. Even a mod made by Firaxis themselves is still a mod and should be priced as one (a price of an expansion). from what i read it's 50$ | ||
-Archangel-
Croatia7457 Posts
On April 15 2014 09:40 riyanme wrote: Show nested quote + On April 15 2014 05:06 -Archangel- wrote: Well it still beats playing one more game of Civ 5 (which I finished like 4-5 times), but if it will cost same as full Civ 5 then I will skip it. Even a mod made by Firaxis themselves is still a mod and should be priced as one (a price of an expansion). from what i read it's 50$ Lol. I will skip this shit then until I can get it cheap on steam. Plenty of other good games coming up. | ||
Eliezar
United States481 Posts
On April 15 2014 17:51 -Archangel- wrote: Show nested quote + On April 15 2014 09:40 riyanme wrote: On April 15 2014 05:06 -Archangel- wrote: Well it still beats playing one more game of Civ 5 (which I finished like 4-5 times), but if it will cost same as full Civ 5 then I will skip it. Even a mod made by Firaxis themselves is still a mod and should be priced as one (a price of an expansion). from what i read it's 50$ Lol. I will skip this shit then until I can get it cheap on steam. Plenty of other good games coming up. I waited for Civ 5 until both expansions were out. Civ III was so terrible, but Civ IV was okay, better with expo, great with both expos. I saw everything missing on Civ 5 and think I got it on Steam with both expos for way less than $50. Was still a fun game, but I definitely felt like five should be better than 4 out of the box and it wasn't. This one though...its going to be so radically different that it will be hard for me to wait. | ||
Sub40APM
6336 Posts
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digmouse
China6327 Posts
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deth2munkies
United States4051 Posts
On April 16 2014 03:57 digmouse wrote: I never played Civ (I do have 5 on Steam) nor any turn based strategy game, but might take a look at this since I'm a sci-fi guy. Don't bother waiting http://www.gog.com/game/sid_meiers_alpha_centauri http://www.gog.com/game/master_of_orion_1_2 | ||
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digmouse
China6327 Posts
On April 16 2014 04:19 deth2munkies wrote: Show nested quote + On April 16 2014 03:57 digmouse wrote: I never played Civ (I do have 5 on Steam) nor any turn based strategy game, but might take a look at this since I'm a sci-fi guy. Don't bother waiting http://www.gog.com/game/sid_meiers_alpha_centauri http://www.gog.com/game/master_of_orion_1_2 lol probably not, I'm simply bad at managing anything. | ||
deth2munkies
United States4051 Posts
On April 16 2014 04:31 digmouse wrote: Show nested quote + On April 16 2014 04:19 deth2munkies wrote: On April 16 2014 03:57 digmouse wrote: I never played Civ (I do have 5 on Steam) nor any turn based strategy game, but might take a look at this since I'm a sci-fi guy. Don't bother waiting http://www.gog.com/game/sid_meiers_alpha_centauri http://www.gog.com/game/master_of_orion_1_2 lol probably not, I'm simply bad at managing anything. Honestly, if you play the low difficulties on AC, you can turn governor on every base and still win ![]() | ||
Boblion
France8043 Posts
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riyanme
Philippines940 Posts
On April 16 2014 03:57 digmouse wrote: I never played Civ (I do have 5 on Steam) nor any turn based strategy game, but might take a look at this since I'm a sci-fi guy. give it a try or your miss something great bro~ civs are one of the best around... badly wanted to play this game after i miss out that alpha thing... | ||
bo1b
Australia12814 Posts
On April 16 2014 05:41 Boblion wrote: Looks like something between Pandora and the SMAC mod for Civ IV. pandora was shocking | ||
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digmouse
China6327 Posts
On April 16 2014 04:37 deth2munkies wrote: Show nested quote + On April 16 2014 04:31 digmouse wrote: On April 16 2014 04:19 deth2munkies wrote: On April 16 2014 03:57 digmouse wrote: I never played Civ (I do have 5 on Steam) nor any turn based strategy game, but might take a look at this since I'm a sci-fi guy. Don't bother waiting http://www.gog.com/game/sid_meiers_alpha_centauri http://www.gog.com/game/master_of_orion_1_2 lol probably not, I'm simply bad at managing anything. Honestly, if you play the low difficulties on AC, you can turn governor on every base and still win ![]() That kinda took out of the fun eh? (But I don't play games on high difficulties anyway). | ||
-Archangel-
Croatia7457 Posts
On April 16 2014 04:31 digmouse wrote: Show nested quote + On April 16 2014 04:19 deth2munkies wrote: On April 16 2014 03:57 digmouse wrote: I never played Civ (I do have 5 on Steam) nor any turn based strategy game, but might take a look at this since I'm a sci-fi guy. Don't bother waiting http://www.gog.com/game/sid_meiers_alpha_centauri http://www.gog.com/game/master_of_orion_1_2 lol probably not, I'm simply bad at managing anything. And you will become better once you spend a few hours playing games like Civ. | ||
GENerateSAYing
United States103 Posts
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Drake
Germany6146 Posts
On April 16 2014 19:01 GENerateSAYing wrote: I just want more information on the AI. Civ5 was a great game, but I couldn't get past the AI had to cheat at even the lowest difficulties. Thankfully the MP was there to use and my friends and I are waiting with bated breath. you need a cheating AI to really have a fair game ... to be honest ... programm a good ai and you get rich ^^ | ||
GENerateSAYing
United States103 Posts
On April 16 2014 19:14 Drake wrote: civ5 was amazing or still IS amazing so it cant be rly bad ^^ Show nested quote + On April 16 2014 19:01 GENerateSAYing wrote: I just want more information on the AI. Civ5 was a great game, but I couldn't get past the AI had to cheat at even the lowest difficulties. Thankfully the MP was there to use and my friends and I are waiting with bated breath. you need a cheating AI to really have a fair game ... to be honest ... programm a good ai and you get rich ^^ Don't get me wrong, I know why it cheats but it does rub me the wrong way. I wish I could program a better AI--you're right I'd be rich ![]() With technology ever advancing and the team having more experience with the 1U/T perhaps the AI can get more advance with this go around. It's probably too early in the process to get good answers about it though. I'll just have to be patient. | ||
Iplaythings
Denmark9110 Posts
yes please, yes please indeed! | ||
LaNague
Germany9118 Posts
There is also always the option to make the gameplay assymetric in a singleplayer game. Examples of an asymetric game that is still a great strategy game is AI War. | ||
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digmouse
China6327 Posts
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andrewlt
United States7702 Posts
On April 17 2014 00:04 digmouse wrote: Plus I only have vanilla Civ and have no idea about how to upgrade it to something like Gold Edition, don't really want to buy all the DLCs. If you have Steam, you can go to the Civ 5 shop page and purchase upgrades. The price will be the difference between what vanilla is selling for right now and what the gold edition is selling for right now. | ||
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digmouse
China6327 Posts
On April 17 2014 00:40 andrewlt wrote: Show nested quote + On April 17 2014 00:04 digmouse wrote: Plus I only have vanilla Civ and have no idea about how to upgrade it to something like Gold Edition, don't really want to buy all the DLCs. If you have Steam, you can go to the Civ 5 shop page and purchase upgrades. The price will be the difference between what vanilla is selling for right now and what the gold edition is selling for right now. Yeah I know what you mean, but GnK and BNW cost 60$ together let alone all the smaller packs and they don't offer upgrade options to Gold or Complete, guess I'll wait till there is a price drop on Complete (and dust it since I can't really find an incentive to play it despite everyone is praising it). | ||
Blitzkrieg0
United States13132 Posts
On April 17 2014 01:22 digmouse wrote: Show nested quote + On April 17 2014 00:40 andrewlt wrote: On April 17 2014 00:04 digmouse wrote: Plus I only have vanilla Civ and have no idea about how to upgrade it to something like Gold Edition, don't really want to buy all the DLCs. If you have Steam, you can go to the Civ 5 shop page and purchase upgrades. The price will be the difference between what vanilla is selling for right now and what the gold edition is selling for right now. Yeah I know what you mean, but GnK and BNW cost 60$ together let alone all the smaller packs and they don't offer upgrade options to Gold or Complete, guess I'll wait till there is a price drop on Complete (and dust it since I can't really find an incentive to play it despite everyone is praising it). Wait for a sale. You should be able to pick up both of them for maybe $15 | ||
Rayeth
United States883 Posts
On April 17 2014 01:22 digmouse wrote: Yeah I know what you mean, but GnK and BNW cost 60$ together let alone all the smaller packs and they don't offer upgrade options to Gold or Complete, guess I'll wait till there is a price drop on Complete (and dust it since I can't really find an incentive to play it despite everyone is praising it). Civ is one of those weird games that I have no motivation to play until I boot it up randomly out of boredom and then spend 4 hours glued to my computer "next-turn"-ing until my enemies are ground beneath my iron boot (or my iron handshake of peace, as the case may be). With the addition of GnK and BNW at the same time, having never played either, the game will be pretty different for you. So much of the tech tree and the buildings have been changed (especially the early ones), that all of your strategies from the base game are probably out the window. And since all the culture stuff is totally different in BNW, you will have that whole system to learn, along with all of the faith systems. It should be pretty interesting for you to get back into if you can find them at a decent price. | ||
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digmouse
China6327 Posts
On April 17 2014 01:39 Rayeth wrote: Show nested quote + On April 17 2014 01:22 digmouse wrote: Yeah I know what you mean, but GnK and BNW cost 60$ together let alone all the smaller packs and they don't offer upgrade options to Gold or Complete, guess I'll wait till there is a price drop on Complete (and dust it since I can't really find an incentive to play it despite everyone is praising it). Civ is one of those weird games that I have no motivation to play until I boot it up randomly out of boredom and then spend 4 hours glued to my computer "next-turn"-ing until my enemies are ground beneath my iron boot (or my iron handshake of peace, as the case may be). With the addition of GnK and BNW at the same time, having never played either, the game will be pretty different for you. So much of the tech tree and the buildings have been changed (especially the early ones), that all of your strategies from the base game are probably out the window. And since all the culture stuff is totally different in BNW, you will have that whole system to learn, along with all of the faith systems. It should be pretty interesting for you to get back into if you can find them at a decent price. Not "back into" haha, I never played a single minute of Civ, just because the new Civ will be a sci-fi thing that kinda interests me. | ||
{CC}StealthBlue
United States41117 Posts
In the announcement presentation, Firaxis had explained that Civilization’s tech tree was gone, in favor of a “tech web” that allowed for more lateral movement. That naturally raised the question of how pre-requisite technologies work with this new system. “There are no pre-requisites,” David explained. In Beyond Earth you really WILL have the freedom to move laterally through the tech web however you like, though technologies that are further out from your starting point in the center will cost more to research. Source | ||
Sub40APM
6336 Posts
On April 17 2014 01:54 {CC}StealthBlue wrote: Show nested quote + In the announcement presentation, Firaxis had explained that Civilization’s tech tree was gone, in favor of a “tech web” that allowed for more lateral movement. That naturally raised the question of how pre-requisite technologies work with this new system. “There are no pre-requisites,” David explained. In Beyond Earth you really WILL have the freedom to move laterally through the tech web however you like, though technologies that are further out from your starting point in the center will cost more to research. Source soft pre-reqs are still pre-reqs. If there is a tech that costs 5 turns to develop that increases your research speed by 50% then going for that and then a tech that costs 30 turns to develop is better than to just go for the 30 turn tech... | ||
deth2munkies
United States4051 Posts
On April 17 2014 01:56 Sub40APM wrote: Show nested quote + On April 17 2014 01:54 {CC}StealthBlue wrote: In the announcement presentation, Firaxis had explained that Civilization’s tech tree was gone, in favor of a “tech web” that allowed for more lateral movement. That naturally raised the question of how pre-requisite technologies work with this new system. “There are no pre-requisites,” David explained. In Beyond Earth you really WILL have the freedom to move laterally through the tech web however you like, though technologies that are further out from your starting point in the center will cost more to research. Source soft pre-reqs are still pre-reqs. If there is a tech that costs 5 turns to develop that increases your research speed by 50% then going for that and then a tech that costs 30 turns to develop is better than to just go for the 30 turn tech... Turn 1 start researching Ascent to Transcendence. Takes 100 turns, but you'll sure get it first. But yeah, that's an interesting system and I like it. It allows you to forego the strict progression in situations where it makes sense. | ||
screamingpalm
United States1527 Posts
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Sub40APM
6336 Posts
On April 17 2014 08:25 screamingpalm wrote: Not sure if I like the tech tree idea (seems to be the extreme opposite design philosophy of SMAC). I really enjoyed the random tech in AC, but I'm probably in the minority that actually likes random elements in strategy games- to an extent anyway (not too random, I mean). what was random about AC, that you pick the different themes? But it still was a linear progression. | ||
screamingpalm
United States1527 Posts
On April 17 2014 08:33 Sub40APM wrote: Show nested quote + On April 17 2014 08:25 screamingpalm wrote: Not sure if I like the tech tree idea (seems to be the extreme opposite design philosophy of SMAC). I really enjoyed the random tech in AC, but I'm probably in the minority that actually likes random elements in strategy games- to an extent anyway (not too random, I mean). what was random about AC, that you pick the different themes? But it still was a linear progression. Actually random tech was a toggle option iirc. You're right that it was still a linear progression though. I like random elements like that which make you develop strategy on the fly, rather than having a set "build order" or mathematically beating the game before even playing it... :D I guess it's still better than the linear tech of civ, but really hope they keep random research in as an option at least. | ||
Sub40APM
6336 Posts
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Gorsameth
Netherlands21491 Posts
On April 17 2014 08:37 screamingpalm wrote: Show nested quote + On April 17 2014 08:33 Sub40APM wrote: On April 17 2014 08:25 screamingpalm wrote: Not sure if I like the tech tree idea (seems to be the extreme opposite design philosophy of SMAC). I really enjoyed the random tech in AC, but I'm probably in the minority that actually likes random elements in strategy games- to an extent anyway (not too random, I mean). what was random about AC, that you pick the different themes? But it still was a linear progression. Actually random tech was a toggle option iirc. You're right that it was still a linear progression though. I like random elements like that which make you develop strategy on the fly, rather than having a set "build order" or mathematically beating the game before even playing it... :D I guess it's still better than the linear tech of civ, but really hope they keep random research in as an option at least. Ever played Master of Orion 2 with an Uncreative race? Its about as random as a tech tree can get :p | ||
screamingpalm
United States1527 Posts
On April 17 2014 09:07 Gorsameth wrote: Show nested quote + On April 17 2014 08:37 screamingpalm wrote: On April 17 2014 08:33 Sub40APM wrote: On April 17 2014 08:25 screamingpalm wrote: Not sure if I like the tech tree idea (seems to be the extreme opposite design philosophy of SMAC). I really enjoyed the random tech in AC, but I'm probably in the minority that actually likes random elements in strategy games- to an extent anyway (not too random, I mean). what was random about AC, that you pick the different themes? But it still was a linear progression. Actually random tech was a toggle option iirc. You're right that it was still a linear progression though. I like random elements like that which make you develop strategy on the fly, rather than having a set "build order" or mathematically beating the game before even playing it... :D I guess it's still better than the linear tech of civ, but really hope they keep random research in as an option at least. Ever played Master of Orion 2 with an Uncreative race? Its about as random as a tech tree can get :p Yes! I love that sort of thing lol. It's something that feels missing in more recent strategy games... GalCiv3's tech sounds like it could be interesting though. | ||
{CC}StealthBlue
United States41117 Posts
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rezoacken
Canada2719 Posts
On April 17 2014 01:56 Sub40APM wrote: Show nested quote + On April 17 2014 01:54 {CC}StealthBlue wrote: In the announcement presentation, Firaxis had explained that Civilization’s tech tree was gone, in favor of a “tech web” that allowed for more lateral movement. That naturally raised the question of how pre-requisite technologies work with this new system. “There are no pre-requisites,” David explained. In Beyond Earth you really WILL have the freedom to move laterally through the tech web however you like, though technologies that are further out from your starting point in the center will cost more to research. Source soft pre-reqs are still pre-reqs. If there is a tech that costs 5 turns to develop that increases your research speed by 50% then going for that and then a tech that costs 30 turns to develop is better than to just go for the 30 turn tech... I always had the feeling that there shouldn't be techs that give you more techs (or tech speed) in 4X games. If you look at civ5 it creates an issue where you basically just go from one tech point to another. It's especially bad design (imo) when the tech jumps are exponential. In civ5 you just have to go to National College then to Education then to Schools and finally to Labs no matter your victory condition. I always thought that science should be tied to something else. For example you could have religion give you science and then making your civ around religion would be a valid option. But another civ could use production to make science and for them production would be a bigger deal. For a science victory you could simply make science techs at the end so that it's only relevant for this victory. A lateral tech tree is still an evolution though. Since while you will always get the science lateral lane you have to make choices for your side techs instead of being pigeonholed in the techs prerequisites by science techs (like Civ5). The problem in a classic civ game is that it doesn't really make sense that you could tech something modern without knowing about sailing :p Edit: Another example of this problem is in Civ4 where with tech trading players were just beelining for techs that the AI doesn't prioritize. This make the player teching something they don't really care for only to get more techs out of it. To me it's just not a good idea and I'm glad they removed tech trading from Civ5. Now I'd just wish they make changes to how your beakers per turn works in Civ6. | ||
Eliezar
United States481 Posts
There needs to be some sort of give and take. I have had some ideas on this for years, but the general idea that all techs should provide multiple benefits and cause an exclusion on another tech. Using civilizations ideas you have food, production, happiness, military, science, culture, etc. Say each age you research 3 techs to advance and the techs are something like food/production; happiness/science...etc, but whichever ones you skip you simply lose out on. I'm not sure...something along those lines. In civilization you know you just get the necessary economic techs so your economy doesn't collapse, military techs so you can stay alive (or conquer), happiness techs so your civ stays happy, and then after those minimums the only thing to worry about is teching science asap so that you can get whatever else you need faster. Every game of civ 5 the tech paths are 90% the same with different branching around science based on your civ and desired win condition. | ||
Sub40APM
6336 Posts
On April 18 2014 06:33 rezoacken wrote: Show nested quote + On April 17 2014 01:56 Sub40APM wrote: On April 17 2014 01:54 {CC}StealthBlue wrote: In the announcement presentation, Firaxis had explained that Civilization’s tech tree was gone, in favor of a “tech web” that allowed for more lateral movement. That naturally raised the question of how pre-requisite technologies work with this new system. “There are no pre-requisites,” David explained. In Beyond Earth you really WILL have the freedom to move laterally through the tech web however you like, though technologies that are further out from your starting point in the center will cost more to research. Source soft pre-reqs are still pre-reqs. If there is a tech that costs 5 turns to develop that increases your research speed by 50% then going for that and then a tech that costs 30 turns to develop is better than to just go for the 30 turn tech... I always had the feeling that there shouldn't be techs that give you more techs (or tech speed) in 4X games. If you look at civ5 it creates an issue where you basically just go from one tech point to another. It's especially bad design (imo) when the tech jumps are exponential. In civ5 you just have to go to National College then to Education then to Schools and finally to Labs no matter your victory condition. I always thought that science should be tied to something else. For example you could have religion give you science and then making your civ around religion would be a valid option. But another civ could use production to make science and for them production would be a bigger deal. For a science victory you could simply make science techs at the end so that it's only relevant for this victory. A lateral tech tree is still an evolution though. Since while you will always get the science lateral lane you have to make choices for your side techs instead of being pigeonholed in the techs prerequisites by science techs (like Civ5). The problem in a classic civ game is that it doesn't really make sense that you could tech something modern without knowing about sailing :p Edit: Another example of this problem is in Civ4 where with tech trading players were just beelining for techs that the AI doesn't prioritize. This make the player teching something they don't really care for only to get more techs out of it. To me it's just not a good idea and I'm glad they removed tech trading from Civ5. Now I'd just wish they make changes to how your beakers per turn works in Civ6. Yes I guess its true that all builds on Civ5 end up about getting national college, university and then schools, but thats a function of really two things: (1) you guide science and know the tech tree, so there is almost always an optimized approach. I would be interested in seeing science re-worked in civ 6 around what your civilization has around it, like if there is a lot of iron, iron working should be easier to research whereas if there is no iron then iron working should be relatively more expensive to develop. Make the research more organic -- this will of course penalize civs with bad starts but in a way maybe it will encourage them to agro more. (I'd also like to see early militaries cheaper to make for that purpose. Its completely impossible to wage an effective war over the same time period that massive empires were created by war, and it seems dumb how overpowered archers are. 3-4 strong archers will just murder whole armies AND take cities) (2) the ai. The biggest reason you go for slingshot techs is because if you are playing against a cheating ai you cant just do wahtever build, you have to optimize everything to stay even with a cheating ai. | ||
Eliezar
United States481 Posts
On April 18 2014 09:06 Sub40APM wrote: Show nested quote + On April 18 2014 06:33 rezoacken wrote: On April 17 2014 01:56 Sub40APM wrote: On April 17 2014 01:54 {CC}StealthBlue wrote: In the announcement presentation, Firaxis had explained that Civilization’s tech tree was gone, in favor of a “tech web” that allowed for more lateral movement. That naturally raised the question of how pre-requisite technologies work with this new system. “There are no pre-requisites,” David explained. In Beyond Earth you really WILL have the freedom to move laterally through the tech web however you like, though technologies that are further out from your starting point in the center will cost more to research. Source soft pre-reqs are still pre-reqs. If there is a tech that costs 5 turns to develop that increases your research speed by 50% then going for that and then a tech that costs 30 turns to develop is better than to just go for the 30 turn tech... I always had the feeling that there shouldn't be techs that give you more techs (or tech speed) in 4X games. If you look at civ5 it creates an issue where you basically just go from one tech point to another. It's especially bad design (imo) when the tech jumps are exponential. In civ5 you just have to go to National College then to Education then to Schools and finally to Labs no matter your victory condition. I always thought that science should be tied to something else. For example you could have religion give you science and then making your civ around religion would be a valid option. But another civ could use production to make science and for them production would be a bigger deal. For a science victory you could simply make science techs at the end so that it's only relevant for this victory. A lateral tech tree is still an evolution though. Since while you will always get the science lateral lane you have to make choices for your side techs instead of being pigeonholed in the techs prerequisites by science techs (like Civ5). The problem in a classic civ game is that it doesn't really make sense that you could tech something modern without knowing about sailing :p Edit: Another example of this problem is in Civ4 where with tech trading players were just beelining for techs that the AI doesn't prioritize. This make the player teching something they don't really care for only to get more techs out of it. To me it's just not a good idea and I'm glad they removed tech trading from Civ5. Now I'd just wish they make changes to how your beakers per turn works in Civ6. I would be interested in seeing science re-worked in civ 6 around what your civilization has around it, like if there is a lot of iron, iron working should be easier to research whereas if there is no iron then iron working should be relatively more expensive to develop. You know that's actually a really really good idea. Instead of iron being discovered (revealed) by a tech being researchable, maybe you have to have iron in your city limits to be able to research iron working so you can use it. OR...perhaps every coastal city you have increases the speed of researching maritime techs by 10%. What if each worked mine in your civ gave a 2% increase in research speed of mining technologies? etc. Perhaps you I honestly believe its way easier to take a good concept and for other people that aren't related with the project to improve it than it is to come up with a good concept. The three things civ really needs are 1) Set AI scripts that allow it to compete for victory conditions and especially military scripts that are varied and challenging. 2) Tech choices that are meaningful with different ways to make it through the game. Right now its all about getting to the science level you need so you can then get the tech you want as fast as possible. I like the ideas of the game world itself impacting your path through the game...work against it to get something you prefer OR work with it and alter your gameplan based on what advantages you have. 3) More meaningful interactions with the opposing factions. The interactions are still too forced and not fluid enough and too random. | ||
rezoacken
Canada2719 Posts
(1) What you propose is only a precise case of what I propose. I'm just saying that tech shouldn't be tied to tech but to some other factor, in your case resources. (2) Yes but you can't avoid people looking for optimal ways because of that challenge, if people were able to do whatever they want then there's no challenge. So we want something where there is a decision to take, an optimal one being inevitable but which should vary from one game to another depending on external factors... But then we go back to (1), the problem being that civ5 optimal way to tech is almost only tied to the tech tree which is set in stone no matter your start. Which is why you and I propose instead something that is relying on external factors that vary from game to game. And like I said I would just go as far as removing science techs or if that's not possible give multiple version of it scattered in multiple branch and giving tech not only through pop. | ||
Jetaap
France4814 Posts
Am I missing something? | ||
Eliezar
United States481 Posts
What I don't enjoy is how long turns can take when its a bigger map with lots of AIs and how easy the game is to win if I make it to a decent position through a certain amount of time. | ||
Jetaap
France4814 Posts
On April 19 2014 03:06 Eliezar wrote: Jetaap...its hard to say because I don't know what you are comparing it to. The part I enjoy is the empire building, when I can eek out a wonder, and trying to go for different win conditions. What I don't enjoy is how long turns can take when its a bigger map with lots of AIs and how easy the game is to win if I make it to a decent position through a certain amount of time. I don't have a lot of references, i played a bit of Crusader King II and Europea Universalis, and i enjoyed it quite a lot but i haven't spent a huge amount of time into these games (15 hours for CKII) Overall i was just disapointed by the UI, and the game that i played was really easy but i think i should try again with hard difficulty settings. | ||
Sub40APM
6336 Posts
On April 19 2014 05:27 Jetaap wrote: Show nested quote + On April 19 2014 03:06 Eliezar wrote: Jetaap...its hard to say because I don't know what you are comparing it to. The part I enjoy is the empire building, when I can eek out a wonder, and trying to go for different win conditions. What I don't enjoy is how long turns can take when its a bigger map with lots of AIs and how easy the game is to win if I make it to a decent position through a certain amount of time. I don't have a lot of references, i played a bit of Crusader King II and Europea Universalis, and i enjoyed it quite a lot but i haven't spent a huge amount of time into these games (15 hours for CKII) Overall i was just disapointed by the UI, and the game that i played was really easy but i think i should try again with hard difficulty settings. sounds like you dont like turn based games. | ||
Nachtwind
Germany1130 Posts
oh god this is so awesome | ||
Arnstein
Norway3381 Posts
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LoLAdriankat
United States4307 Posts
On April 18 2014 16:19 Jetaap wrote: I have tried civ5 because so many people play it and it has a good reputation but honestly i was really disapointed. The game really feels like it was made for touch device first, and the UI feels like a click fest. Moving an army across the map was insanely annoying. Overall i was expecting something much more fun. Am I missing something? If you're playing it without the two expansion packs, then you're missing a whole lot. Without the expansions, Civ 5 is more of a military strategy game and less of an empire building game. | ||
LaNague
Germany9118 Posts
If you play civ 5 because you want some epic 4x game about a civcilization that starts in the stoneage and ends with them leaving earth, then you will be thoroughly disappointed. | ||
riyanme
Philippines940 Posts
On April 19 2014 08:55 LaNague wrote: civ 5 plays a lot like a boardgame, some love it, some cant stand it. If you play civ 5 because you want some epic 4x game about a civcilization that starts in the stoneage and ends with them leaving earth, then you will be thoroughly disappointed. sounds like your an anti 4x we love civ5... 4x games are for people with lots of patience and more time to waste | ||
rezoacken
Canada2719 Posts
![]() If Civ had a nicely tuned balance and a better AI I'd have almost nothing to say against it. | ||
screamingpalm
United States1527 Posts
Take the best features of XCOM... the tactical combat, perma death and attachment to squad members (could be heroes or whatever title to give on-map leaders etc), the impending doom and sense of urgency... and mix these elements with a 4X game. Like, AoW3 has decent tactical combat, but still not as good as XCOM, for example. | ||
{CC}StealthBlue
United States41117 Posts
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LaNague
Germany9118 Posts
On April 19 2014 09:23 riyanme wrote: Show nested quote + On April 19 2014 08:55 LaNague wrote: civ 5 plays a lot like a boardgame, some love it, some cant stand it. If you play civ 5 because you want some epic 4x game about a civcilization that starts in the stoneage and ends with them leaving earth, then you will be thoroughly disappointed. sounds like your an anti 4x we love civ5... 4x games are for people with lots of patience and more time to waste please, i play them since 1995 with ascendancy and master of orion. Civ 5 simply is more of a boradgame type. Just look at civ5 strategy forums, youll see talk about buildorders way into turn 50 or another common talk is about how fast you can win the game. It doesnt help that the game is very biased towards having a limited number of cities. This is all ok, but a lot of people who love 4x for empire management will simply not like it. You dont actually feel like managing an empire, they will think, you simply feel like playing a (board) game. | ||
riyanme
Philippines940 Posts
On April 19 2014 19:36 LaNague wrote: Show nested quote + On April 19 2014 09:23 riyanme wrote: On April 19 2014 08:55 LaNague wrote: civ 5 plays a lot like a boardgame, some love it, some cant stand it. If you play civ 5 because you want some epic 4x game about a civcilization that starts in the stoneage and ends with them leaving earth, then you will be thoroughly disappointed. sounds like your an anti 4x we love civ5... 4x games are for people with lots of patience and more time to waste please, i play them since 1995 with ascendancy and master of orion. Civ 5 simply is more of a boradgame type. Just look at civ5 strategy forums, youll see talk about buildorders way into turn 50 or another common talk is about how fast you can win the game. It doesnt help that the game is very biased towards having a limited number of cities. This is all ok, but a lot of people who love 4x for empire management will simply not like it. You dont actually feel like managing an empire, they will think, you simply feel like playing a (board) game. well, i do admit to that flaws... looking forward to new and wonderful civbe... we badly need more new screenshots to satisfy our 'lust' for the game... bring it on~ | ||
Jetaap
France4814 Posts
On April 19 2014 06:49 Sub40APM wrote: Show nested quote + On April 19 2014 05:27 Jetaap wrote: On April 19 2014 03:06 Eliezar wrote: Jetaap...its hard to say because I don't know what you are comparing it to. The part I enjoy is the empire building, when I can eek out a wonder, and trying to go for different win conditions. What I don't enjoy is how long turns can take when its a bigger map with lots of AIs and how easy the game is to win if I make it to a decent position through a certain amount of time. I don't have a lot of references, i played a bit of Crusader King II and Europea Universalis, and i enjoyed it quite a lot but i haven't spent a huge amount of time into these games (15 hours for CKII) Overall i was just disapointed by the UI, and the game that i played was really easy but i think i should try again with hard difficulty settings. sounds like you dont like turn based games. I liked CKII and EU4, how does that make me someone that doesn't like turn based games? I do have the expansions, it's just that the game felt shallow compared to games like CK2 or europa universalis, and i felt that the military management was more of a chore than anything. I feel that saying that it feels like a board game is kind of accurate, i guess it's just not a game for me! | ||
rezoacken
Canada2719 Posts
On April 19 2014 10:14 screamingpalm wrote: There was some mention of attracting XCOM players somewhere... interview maybe? But man, that would be the ultimate game for me... an XCOM 4X. Doesn't need to necessarily be an XCOM setting either. Take the best features of XCOM... the tactical combat, perma death and attachment to squad members (could be heroes or whatever title to give on-map leaders etc), the impending doom and sense of urgency... and mix these elements with a 4X game. Like, AoW3 has decent tactical combat, but still not as good as XCOM, for example. I don't see how that would be possible without making a split between campaign and battles, something like AoW3 where you have army stacks but battles are resolved ala XCom. On April 19 2014 19:36 LaNague wrote: Show nested quote + On April 19 2014 09:23 riyanme wrote: On April 19 2014 08:55 LaNague wrote: civ 5 plays a lot like a boardgame, some love it, some cant stand it. If you play civ 5 because you want some epic 4x game about a civcilization that starts in the stoneage and ends with them leaving earth, then you will be thoroughly disappointed. sounds like your an anti 4x we love civ5... 4x games are for people with lots of patience and more time to waste please, i play them since 1995 with ascendancy and master of orion. Civ 5 simply is more of a boradgame type. Just look at civ5 strategy forums, youll see talk about buildorders way into turn 50 or another common talk is about how fast you can win the game. It doesnt help that the game is very biased towards having a limited number of cities. This is all ok, but a lot of people who love 4x for empire management will simply not like it. You dont actually feel like managing an empire, they will think, you simply feel like playing a (board) game. Game certainly has flaws. I don't really have played something better in the genre these past years sadly. Esepcially when it comes to cities, many games just require you to spam colonies... it just isn't better. But if you have a good recommandation I'll gladly take a look if I haven't played it yet. | ||
zulu_nation8
China26351 Posts
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{CC}StealthBlue
United States41117 Posts
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riyanme
Philippines940 Posts
On April 20 2014 02:52 {CC}StealthBlue wrote: Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo. @_@ Sad. Was hoping for an added interplanetary warfare. Example: 3 players, 3 planets, each of them as their own homeworlds. Those who lands on the planet first, owns the planet... same as all in civs but it comes with a planet to planet conquest... but still, would love to see how this turns out... again and again, please make a good ai... | ||
Gorsameth
Netherlands21491 Posts
On April 20 2014 02:52 {CC}StealthBlue wrote: Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo. Didn't think there was any chance of it tbh. Doing so would widely veer it from being a modification of Civ5. | ||
Nachtwind
Germany1130 Posts
On April 20 2014 01:43 zulu_nation8 wrote: I really wish they would go back to tiles rather than sticking with the honeycombs. I´m relieved i´m not the only person thinking this :> | ||
Sub40APM
6336 Posts
On April 20 2014 01:06 Jetaap wrote: Show nested quote + On April 19 2014 06:49 Sub40APM wrote: On April 19 2014 05:27 Jetaap wrote: On April 19 2014 03:06 Eliezar wrote: Jetaap...its hard to say because I don't know what you are comparing it to. The part I enjoy is the empire building, when I can eek out a wonder, and trying to go for different win conditions. What I don't enjoy is how long turns can take when its a bigger map with lots of AIs and how easy the game is to win if I make it to a decent position through a certain amount of time. I don't have a lot of references, i played a bit of Crusader King II and Europea Universalis, and i enjoyed it quite a lot but i haven't spent a huge amount of time into these games (15 hours for CKII) Overall i was just disapointed by the UI, and the game that i played was really easy but i think i should try again with hard difficulty settings. sounds like you dont like turn based games. I liked CKII and EU4, how does that make me someone that doesn't like turn based games? Because both of those games are in real time, and imo outside of the family simulator that CK II was the actual building/research/combat is much more shallower than in Civ. There is almost zero strategy, just run away from bigger stacks or chase down smaller stacks of units. Civ 5 of course takes it to the other extreme sometimes where 3-4 archers can decimate 20 units but at least terrain and combined arms matter much more. So like you say, you just dont like turn based games that much because they seem too slow/chore like. | ||
LaNague
Germany9118 Posts
Also, i think you are confusing strategy with tactics. having the bigger army in the firstplace is the strategy. | ||
riyanme
Philippines940 Posts
On April 20 2014 05:27 LaNague wrote: i wouldnt exactly say those games are real time games, you speed up time until something happens and then you pause. Also, i think you are confusing strategy with tactics. having the bigger army in the firstplace is the strategy. technically, isn't... tactics = short term plan strategy = long term plan sorry but i dont consider those two games as 4x.... the only game i played that kinda like ck and eu was sengoku and it was totally different experience... | ||
rezoacken
Canada2719 Posts
On April 20 2014 02:52 {CC}StealthBlue wrote: Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo. I thought it was obvious and that it was a given :p As to the other discussion I'm pretty sure no one considers paradox strategy games as 4X. They are strategy games, which I like, on their own genre. They are neither RTS nor TBS but somewhere in between, some sort of real time with a pause and a control on speed to jump from one event to the next. They're closer to some sort of Historical strategy simulation genre. | ||
{CC}StealthBlue
United States41117 Posts
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Sub40APM
6336 Posts
One holds onto being human, one is highly tecnological and robotic and one is biological and assimilates and makes new organisms... | ||
[Agony]x90
United States853 Posts
On April 20 2014 13:32 Sub40APM wrote: So reading that PC Gamer article, there will be only 3 'base' factions and then you alter them by giving them different bonuses. Sounds a lot like...terran...protoss and zerg actually... One holds onto being human, one is highly tecnological and robotic and one is biological and assimilates and makes new organisms... I think by this point it's just a standard sci-fi trope. It's not something that originated with SC either. For example, Aliens vs. Predators. | ||
Sub40APM
6336 Posts
On April 20 2014 14:31 [Agony]x90 wrote: Show nested quote + On April 20 2014 13:32 Sub40APM wrote: So reading that PC Gamer article, there will be only 3 'base' factions and then you alter them by giving them different bonuses. Sounds a lot like...terran...protoss and zerg actually... One holds onto being human, one is highly tecnological and robotic and one is biological and assimilates and makes new organisms... I think by this point it's just a standard sci-fi trope. It's not something that originated with SC either. For example, Aliens vs. Predators. Yes thats true too, I guess I just wish it was a bit more than that. Although whatever, they got my 50 bucks. | ||
screamingpalm
United States1527 Posts
On April 20 2014 01:32 rezoacken wrote: I don't see how that would be possible without making a split between campaign and battles, something like AoW3 where you have army stacks but battles are resolved ala XCom. It certainly doesn't appear to fall within the scope of the design for this game, but rather something I really wish for. Would really love to see Firaxis add tactical combat to a civ game, and just seems like a great time to experiment with it. I never cared about the 1upt v stack of doom debate, because I think they could do better than either lol. They certainly did it well with XCOM after all, but alas. A lot of those other elements really don't seem hard to implement in a 4X game. Attachment to squad members could easily translate by adjusting the pace of production so as not to make units disposable, give choices for unit upgrades upon veterancy, etc. It seems like it would be easily possible to me, but would require a different design focus, admittedly. Maybe it would just end up too much of beast to code etc? | ||
Yurie
11742 Posts
On April 20 2014 16:28 screamingpalm wrote: Show nested quote + On April 20 2014 01:32 rezoacken wrote: I don't see how that would be possible without making a split between campaign and battles, something like AoW3 where you have army stacks but battles are resolved ala XCom. It certainly doesn't appear to fall within the scope of the design for this game, but rather something I really wish for. Would really love to see Firaxis add tactical combat to a civ game, and just seems like a great time to experiment with it. I never cared about the 1upt v stack of doom debate, because I think they could do better than either lol. They certainly did it well with XCOM after all, but alas. A lot of those other elements really don't seem hard to implement in a 4X game. Attachment to squad members could easily translate by adjusting the pace of production so as not to make units disposable, give choices for unit upgrades upon veterancy, etc. It seems like it would be easily possible to me, but would require a different design focus, admittedly. Maybe it would just end up too much of beast to code etc? You could perhaps do something with elite units. Even if you lose a battle the unit reforms after a few turns in your capital. Losing it gives a debuff for x amount of turns. Winning gives buffs for x amount of turns. Thinking more along the lines of a regiment. | ||
Nachtwind
Germany1130 Posts
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riyanme
Philippines940 Posts
On April 20 2014 12:40 {CC}StealthBlue wrote: Said tiers of, i forget, faction. ![]() ![]() ![]() am i the only one thinking that 'niel armstrong is holding a rifle'? (first pic on the left. bullet type rifle, not laser ones) On April 20 2014 20:00 Nachtwind wrote: The only negative things i red here are for me personal their affection with CIV4/5 (i dislike 4/5 heavily) and that there´s no world council anymore. *sad tears* Oh and that XCOM players are a target audience ... dafuq?? world council? can you enlighten me about that? i believe there is such thing called as united nations in civ5 and why do you dislike 4/5? dont tell me you live 3 and below better than 4/5??? or worse, you dont like 4x? i wouldn't mind the xcom thing... | ||
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boesthius
United States11637 Posts
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riyanme
Philippines940 Posts
On April 21 2014 03:40 boesthius wrote: Show nested quote + On April 21 2014 03:26 riyanme wrote: On April 20 2014 12:40 {CC}StealthBlue wrote: Said tiers of, i forget, faction. ![]() ![]() ![]() am i the only one thinking that 'niel armstrong is holding a rifle'? (first pic on the left. bullet type rifle, not laser ones) On April 20 2014 20:00 Nachtwind wrote: The only negative things i red here are for me personal their affection with CIV4/5 (i dislike 4/5 heavily) and that there´s no world council anymore. *sad tears* Oh and that XCOM players are a target audience ... dafuq?? world council? can you enlighten me about that? i believe there is such thing called as united nations in civ5 and why do you dislike 4/5? dont tell me you live 3 and below better than 4/5??? or worse, you dont like 4x? i wouldn't mind the xcom thing... he's saying that in Beyond Earth there is no world congress; which they stated in the interview: Show nested quote + PC Gamer: Will there be a galactic or planetary council, a la Alpha Centauri? Will Miller: It's much more oppositional. There's no world congress or galactic council or anything like that. I think there are avenues for that sort of play through the diplomacy system. i think its reasonable for not having a council here... for a change... a new gaming experience so not as to be so called as 'mod of other civs' totally agreeing to that. i dont want to play civbe and later find myself complaing, 'the heck, this is just the same as...' and maybe implemented in an civbe expansion~ | ||
Nachtwind
Germany1130 Posts
On April 21 2014 04:08 riyanme wrote: Show nested quote + On April 21 2014 03:40 boesthius wrote: On April 21 2014 03:26 riyanme wrote: On April 20 2014 12:40 {CC}StealthBlue wrote: Said tiers of, i forget, faction. ![]() ![]() ![]() am i the only one thinking that 'niel armstrong is holding a rifle'? (first pic on the left. bullet type rifle, not laser ones) On April 20 2014 20:00 Nachtwind wrote: The only negative things i red here are for me personal their affection with CIV4/5 (i dislike 4/5 heavily) and that there´s no world council anymore. *sad tears* Oh and that XCOM players are a target audience ... dafuq?? world council? can you enlighten me about that? i believe there is such thing called as united nations in civ5 and why do you dislike 4/5? dont tell me you live 3 and below better than 4/5??? or worse, you dont like 4x? i wouldn't mind the xcom thing... he's saying that in Beyond Earth there is no world congress; which they stated in the interview: PC Gamer: Will there be a galactic or planetary council, a la Alpha Centauri? Will Miller: It's much more oppositional. There's no world congress or galactic council or anything like that. I think there are avenues for that sort of play through the diplomacy system. i think its reasonable for not having a council here... for a change... a new gaming experience so not as to be so called as 'mod of other civs' totally agreeing to that. i dont want to play civbe and later find myself complaing, 'the heck, this is just the same as...' and maybe implemented in an civbe expansion~ Imagine that.. people have different taste, mind blowing, i know And yes i like the civ games that are actually made by sid meier more and i heavily dislike, because of own personal flavor, the 4/5 civs Another addition: If i would find myself in beyond earth and say "this is like alpha centauri.." than this moment is the call why i throwed 50 bucks at the sales man in the store | ||
Eliezar
United States481 Posts
On April 21 2014 04:19 Nachtwind wrote: Show nested quote + On April 21 2014 04:08 riyanme wrote: On April 21 2014 03:40 boesthius wrote: On April 21 2014 03:26 riyanme wrote: On April 20 2014 12:40 {CC}StealthBlue wrote: Said tiers of, i forget, faction. ![]() ![]() ![]() am i the only one thinking that 'niel armstrong is holding a rifle'? (first pic on the left. bullet type rifle, not laser ones) On April 20 2014 20:00 Nachtwind wrote: The only negative things i red here are for me personal their affection with CIV4/5 (i dislike 4/5 heavily) and that there´s no world council anymore. *sad tears* Oh and that XCOM players are a target audience ... dafuq?? world council? can you enlighten me about that? i believe there is such thing called as united nations in civ5 and why do you dislike 4/5? dont tell me you live 3 and below better than 4/5??? or worse, you dont like 4x? i wouldn't mind the xcom thing... he's saying that in Beyond Earth there is no world congress; which they stated in the interview: PC Gamer: Will there be a galactic or planetary council, a la Alpha Centauri? Will Miller: It's much more oppositional. There's no world congress or galactic council or anything like that. I think there are avenues for that sort of play through the diplomacy system. i think its reasonable for not having a council here... for a change... a new gaming experience so not as to be so called as 'mod of other civs' totally agreeing to that. i dont want to play civbe and later find myself complaing, 'the heck, this is just the same as...' and maybe implemented in an civbe expansion~ Imagine that.. people have different taste, mind blowing, i know And yes i like the civ games that are actually made by sid meier more and i heavily dislike, because of own personal flavor, the 4/5 civs Another addition: If i would find myself in beyond earth and say "this is like alpha centauri.." than this moment is the call why i throwed 50 bucks at the sales man in the store Having played the entire series I just do not see the appeal of Civ 1 or Civ 3 compared to Civ 4 and 5. Civ 2 was definitely head and shoulders better than 1 and 3, but even so Civ 4 and 5 just offer so much more in the game play without the annoyingness of Civ 1 (workers) and Civ 3 (entire game). | ||
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boesthius
United States11637 Posts
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Redox
Germany24794 Posts
On April 21 2014 07:52 boesthius wrote: I'm playing civ5 on deity on a regular basis at the moment and I can see why people dislike civ5 compared to 4 specifically. I think the biggest weakness in civ5 is in two places - tech and diplomacy. Someone had mentioned it earlier - but you're more or less going to go for the same build order on higher difficulty civ games every time - rush national college, oxford university, use the free tech to get into renaissance era, into architecture to get porcelain tower, then either sci theory or industrialization into gg. Social policies are a big problem too, you're forced into starting Tradition or Liberty(with tradition still generally being stronger) and going Rationalism once you unlock it, into ideological tenants. Well it is kind of to be expected that playing a turn-based game against the AI gets one-dimensional. But what is with playing against other players? Is the game not more interesting in multiplayer? (have not played it myself yet) | ||
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boesthius
United States11637 Posts
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Gorsameth
Netherlands21491 Posts
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URfavHO
United States514 Posts
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LaNague
Germany9118 Posts
you start with 1 guy, then an early tech gives you "officers" and you can have 2, then "sun tzus teachungs" give you more, electical communication gives you more, internet, sattelites etcetc. Works for every spacegame ever, prevents doomstacks, prevents balancing around the requirement to not fill the map with units. AIs work with it much better, too. How you resolve that stack combat is then up to the game designer, but i prefer not having tactical battles in these games. They become predictable and tedious. If you do it, you better design your whole game for them, like total war. Well, or you just make them totally badass, like disiples 2, but they dont make those kind of games anymore. | ||
Eliezar
United States481 Posts
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Gorsameth
Netherlands21491 Posts
On April 21 2014 08:35 Eliezar wrote: I totally love the way they got rid of doom stacks by having tiles only support one unit. It made the AI a lot worse tho. They get so caught up in chokes ![]() (haven't played in a while so maybe they fixed it but it was pretty bad at release) | ||
Sbrubbles
Brazil5776 Posts
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Eliezar
United States481 Posts
On April 21 2014 08:40 Gorsameth wrote: Show nested quote + On April 21 2014 08:35 Eliezar wrote: I totally love the way they got rid of doom stacks by having tiles only support one unit. It made the AI a lot worse tho. They get so caught up in chokes ![]() (haven't played in a while so maybe they fixed it but it was pretty bad at release) I'm not sure how much it has changed since I waited for all expos to come out to buy it, but I can say that it is smarter than Civ IV although possibly its abusable with pathing issues? Still isn't smart enough, but its better. | ||
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boesthius
United States11637 Posts
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boesthius
United States11637 Posts
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Sub40APM
6336 Posts
On April 21 2014 11:10 boesthius wrote: Show nested quote + On April 21 2014 11:07 boesthius wrote: On April 21 2014 08:28 LaNague wrote: they could have done the same thing that basically all other 4x games do against those "doomstacks" and that is bigger stacks need a building or research or whatever to function in combat. you start with 1 guy, then an early tech gives you "officers" and you can have 2, then "sun tzus teachungs" give you more, electical communication gives you more, internet, sattelites etcetc. Works for every spacegame ever, prevents doomstacks, prevents balancing around the requirement to not fill the map with units. AIs work with it much better, too. How you resolve that stack combat is then up to the game designer, but i prefer not having tactical battles in these games. They become predictable and tedious. If you do it, you better design your whole game for them, like total war. Well, or you just make them totally badass, like disiples 2, but they dont make those kind of games anymore. yeah i've read a lot of recommendations like this as well. the one i read about the most was more similar to actual military units - whereas you could combine units into squads e.g. 2 bowman and a swordsman as an example. obviously y ou'd have to rebalance the entire military with this. Show nested quote + On April 21 2014 10:26 Eliezar wrote: On April 21 2014 08:40 Gorsameth wrote: On April 21 2014 08:35 Eliezar wrote: I totally love the way they got rid of doom stacks by having tiles only support one unit. It made the AI a lot worse tho. They get so caught up in chokes ![]() (haven't played in a while so maybe they fixed it but it was pretty bad at release) I'm not sure how much it has changed since I waited for all expos to come out to buy it, but I can say that it is smarter than Civ IV although possibly its abusable with pathing issues? Still isn't smart enough, but its better. and yeah it's definitely smarter than civ4 but that really doesnt mean much. the AI is still pretty abusable when it comes to military - luring units out with weak units and workers and naval warfare is absolutely atrocious. you'll also notice that once you get to the point of playing immortal/deity your army isn't going to be that big, but you'll be able to take on their entire army with a few promoted siege units and 2 melee units being able to abuse the ai Agreed. I like the spirit of incorporating PanzerGeneral esque tile combat -- although I like your suggesting to, it would be cool to see technology allow more units in a tile to demonstrate the superior organizational power of modern armies -- but the ai has a hard time. Ranged combat has made it even more so, imo its just dumb that a crossbowman is a better unit than a machine gun because the way the upgrades work the crossbowman continues to have its weird range advantage. | ||
rezoacken
Canada2719 Posts
The campaign map is too small to accommodate armies and the AI has huge trouble moving them around. But if you let the AI have its stacks it will be able to gauge way better the ennemy strength and move things around. Once combat is engaged you go into a tactical mode, in which if the map isn't too complicated the AI should be challenging enough. Speaking of civ5 issues, most of mine have to do with the AI and balance. Both being linked since if the balance was a bit better you'd have AI performing better since they currently take unoptimal routes. Optimal routes is to be expected in that kind of game, problem is when it's fixed in stone and way better than other routes. For example, it's a shame that Honor is still a trash tree after 4years of Civ5. I'm currently wondering if I should look into making a minimalistic mod. Some sort of unofficial patch staying very close to the dev version but with stuff everyone agrees need to be rebalanced, like Honor, the American civ, Melee units... Wonder if people would be interested. | ||
Sub40APM
6336 Posts
On April 21 2014 15:35 rezoacken wrote: I always felt that if tactical combat was wanted for Civ it should be done on a separate map rather than on the campaign map. The campaign map is too small to accommodate armies and the AI has huge trouble moving them around. But if you let the AI have its stacks it will be able to gauge way better the ennemy strength and move things around. Once combat is engaged you go into a tactical mode, in which if the map isn't too complicated the AI should be challenging enough. so you wanted a total war type game. Personally not a fan of that, would rather that they add more hexes to the map. | ||
rezoacken
Canada2719 Posts
Not wanting a total war game, I'm just underlining that the current system gives the AI a lot of troubles. But now that I think about it, the unbalance of range vs melee is one of the culprit. The AI loves mix army but its terrible. Or maybe some sort of hybrid system I don't know where you can stack up to a limit of 3 for example. | ||
andrewlt
United States7702 Posts
On April 21 2014 08:11 Redox wrote: Show nested quote + On April 21 2014 07:52 boesthius wrote: I'm playing civ5 on deity on a regular basis at the moment and I can see why people dislike civ5 compared to 4 specifically. I think the biggest weakness in civ5 is in two places - tech and diplomacy. Someone had mentioned it earlier - but you're more or less going to go for the same build order on higher difficulty civ games every time - rush national college, oxford university, use the free tech to get into renaissance era, into architecture to get porcelain tower, then either sci theory or industrialization into gg. Social policies are a big problem too, you're forced into starting Tradition or Liberty(with tradition still generally being stronger) and going Rationalism once you unlock it, into ideological tenants. Well it is kind of to be expected that playing a turn-based game against the AI gets one-dimensional. But what is with playing against other players? Is the game not more interesting in multiplayer? (have not played it myself yet) It's one-dimensional because Civ 5 was designed more like a boardgame than an empire building sim. In the past Civ games, I just try to build the biggest, baddest civ I can. I subdue the other civs and make myself the most powerful civ in the game. Then and only then do I bother going for a victory condition. I can have my fun just building up my empire regardless of what the AI is doing. Civ 5, on the other hand, forces the player to pick a victory condition to go for early in the game. The victory conditions require pretty different builds. Changing your end goal midgame just sets you back a lot. The empire building just isn't in the game. This is even more evident when you play higher difficulty settings. The best build for higher difficulties is the small, tall science based civ. Always opening the 4-city tradition opener that rushes the science techs gets boring after a while. However, it is the best way to play the game currently. I don't think TBS is a good genre for multiplayer so that's out of the question. | ||
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boesthius
United States11637 Posts
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vult
United States9400 Posts
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rezoacken
Canada2719 Posts
The tech tree however I agree is problematic because of techs giving you more techs, making them absolute must haves. Like suggested a few pages ago, I don't think 4X games should have this mechanic (sadly most of them do). Techs should't bring more techs, or if they do they should be diverse and numerous enough so that the direction you take in the tree to take them varies depending on external factors. | ||
Boblion
France8043 Posts
Teching in Civ is a bit boring because you don't really have many choices if you like to win lol, even in Civ IV. I mean you will have to do some choices early on (because of your starting civ, cities locations, neighbours etc...) but after that it becomes very linear. In FFH2 you don't really have many choices either but at least they matter. Rushing for a religion is also way more serious because of the synergies and there are more differences between let's say RoK and The Order than between judaism and hindouism in Civ IV (they get the same little boring bonuses because the developers are little cowards affraid of the public opinion). | ||
riyanme
Philippines940 Posts
On April 22 2014 04:30 Boblion wrote: I would really like a shorter tech tree where your tech choice really matters like in Fall from Heaven 2. Teching in Civ is a bit boring because you don't really have many choices if you like to win lol, even in Civ IV. I mean you will have to do some choices early on (because of your starting civ, cities locations, neighbours etc...) but after that it becomes very linear. In FFH2 you don't really have many choices either but at least they matter. Rushing for a religion is also way more serious because of the synergies and there are more differences between let's say RoK and The Order than between judaism and hindouism in Civ IV (they get the same little boring bonuses because the developers are little cowards affraid of the public opinion). the only thing that gives me consolation is a hotseat with a friend... we choose before hand about our victory goals... no changing for victory types he opted for tech i opted for domi it somehow it gave us a crazy game... very enjoyable... because we both have very very different playstyles and as me not opting to what 'civ peeps' auto-build... | ||
{CC}StealthBlue
United States41117 Posts
You’ve also added a second strategic angle that’s an actual layer physically superimposed above the traditional one. How does the new orbital system relate to the planetary one? DM: The core experience still transpires on the planet, so think of the orbital layer which exists above it as an augmentation: It’s a different way to play with the same pieces. You build orbital units in your cities, then launch them into orbit, which exists on a camera level above the planet’s surface. All of the orbital units are designed based on their effects on things on the ground (or water, as the case may be). And so everything from terraforming the ground, augmenting your improvements in your cities, buffing your military units or making military tactics possible to the point of outright bombarding holdings on the ground. And then the other way around, with things on the ground being able to shoot down orbital units. That’s how orbital play is done. Whatever your aims and ambitions and problems are on the surface of the planet, the orbital layer is an extension and complication of them. Source | ||
Eliezar
United States481 Posts
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{CC}StealthBlue
United States41117 Posts
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Gorsameth
Netherlands21491 Posts
http://store.steampowered.com/app/287580/ | ||
Nekovivie
United Kingdom2599 Posts
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{CC}StealthBlue
United States41117 Posts
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WindWolf
Sweden11767 Posts
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rezoacken
Canada2719 Posts
What Stealthblue is saying is that Alien races could come up in an expansion. | ||
Eliezar
United States481 Posts
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rebuffering
Canada2436 Posts
On May 07 2014 11:27 rezoacken wrote: Civ BE is a stand alone. What Stealthblue is saying is that Alien races could come up in an expansion. Or some workshop stuff too! Im sure there will be some sick mods, just as there are for Civ 5. | ||
Ojahh
Ireland728 Posts
On April 13 2014 14:46 {CC}StealthBlue wrote: Also just noticed the Pegi 18 rating... hm. If i rember correctly Pegi18 logo is always the placeholder of choise, until the game is fully developed and submited to a pegi rating, dont worry. | ||
Nachtwind
Germany1130 Posts
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{CC}StealthBlue
United States41117 Posts
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riyanme
Philippines940 Posts
putting wheels at the back.... WTF! and as for naval fighers...am i looking at super sentai's mechas? | ||
woody60707
United States1863 Posts
On May 20 2014 13:01 riyanme wrote: cavalry design on the second unit doesnt make any sense... putting wheels at the back.... WTF! and as for naval fighers...am i looking at super sentai's mechas? What! you think wheeles grow on trees! | ||
Monsen
Germany2548 Posts
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Torte de Lini
Germany38463 Posts
new info about Beyond Earth | ||
screamingpalm
United States1527 Posts
On May 21 2014 05:08 Torte de Lini wrote: http://gamecrate.newegg.com/civilization-beyond-earth-hands-details-galore/ new info about Beyond Earth Affinities sound pretty cool- maybe the best feature I've seen so far. Reminds me of government type in SotS II which I'm currently playing, where it gradually changes depending on how you play. | ||
JIJI_
United States123 Posts
![]() civ5 was rly good got many hrs out of it | ||
Eschaton
United States1245 Posts
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Ayush_SCtoss
India3050 Posts
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EatThePath
United States3943 Posts
On May 21 2014 14:21 Eschaton wrote: It sounds a lot like Alpha Centauri, except this might actually get released as a playable game. What do you mean...? | ||
Eschaton
United States1245 Posts
On May 21 2014 16:55 EatThePath wrote: Show nested quote + On May 21 2014 14:21 Eschaton wrote: It sounds a lot like Alpha Centauri, except this might actually get released as a playable game. What do you mean...? What do you mean, what do I mean? Alpha Centauri was a planetary colonization-themed civ-like game made my Sid Meier, that was kind of like "Civ in Space". On release it was completely and utterly broken, blatantly unfinished software. To me, this is until proven innocent Alpha Centauri 2. Edit: I'm not the only one who thinks so : link | ||
Gorsameth
Netherlands21491 Posts
On May 22 2014 00:34 Eschaton wrote: Show nested quote + On May 21 2014 16:55 EatThePath wrote: On May 21 2014 14:21 Eschaton wrote: It sounds a lot like Alpha Centauri, except this might actually get released as a playable game. What do you mean...? What do you mean, what do I mean? Alpha Centauri was a planetary colonization-themed civ-like game made my Sid Meier, that was kind of like "Civ in Space". On release it was completely and utterly broken, blatantly unfinished software. To me, this is until proven innocent Alpha Centauri 2. Edit: I'm not the only one who thinks so : link Ive played a fair bit of prelease AC. I have the disc right here. In no way was it unplayable. And ofc this is AC2. who here is saying otherwise? | ||
Nachtwind
Germany1130 Posts
On May 22 2014 00:34 Eschaton wrote: Show nested quote + On May 21 2014 16:55 EatThePath wrote: On May 21 2014 14:21 Eschaton wrote: It sounds a lot like Alpha Centauri, except this might actually get released as a playable game. What do you mean...? What do you mean, what do I mean? Alpha Centauri was a planetary colonization-themed civ-like game made my Sid Meier, that was kind of like "Civ in Space". On release it was completely and utterly broken, blatantly unfinished software. To me, this is until proven innocent Alpha Centauri 2. Edit: I'm not the only one who thinks so : link Hm played it since it came out. No clue what you´re talking about. | ||
Talaris
Switzerland753 Posts
-ICS -1-turn-wonder-rushing -Crawlers in General -Almost-Insta-GG-2xHP-reactors/combined with helicopters -No significant AI It's broken stuff, in a good sense for that time. Not sure if it would make the cut with todays standards, though. Especially the AI-part. On the other side, Unit workshop and powerful terraforming is stuff that almost no newer game even tried to tackle and for me, the reason (with fan-patches or mods) to still play AC nowadays... -------------------------------------- I hope that Beyond Earth plays more like CivIII/IV or even AC than CiV though. Everything was/felt so flat in CiV due to "balance", that kinda sucked all the excitement/life out of that game. It got alot better with patches and the expansions, but I still don't get that "one more turn"-feeling that I got with the older incarnations. So, please, more broken/OP/Imba-stuff like in Civ3 or Civ4 ! | ||
EatThePath
United States3943 Posts
On May 22 2014 00:34 Eschaton wrote: Show nested quote + On May 21 2014 16:55 EatThePath wrote: On May 21 2014 14:21 Eschaton wrote: It sounds a lot like Alpha Centauri, except this might actually get released as a playable game. What do you mean...? What do you mean, what do I mean? Alpha Centauri was a planetary colonization-themed civ-like game made my Sid Meier, that was kind of like "Civ in Space". On release it was completely and utterly broken, blatantly unfinished software. To me, this is until proven innocent Alpha Centauri 2. Edit: I'm not the only one who thinks so : link I meant "clarify", which you did, so that's good. ![]() I never go the impression that AC was "broken software". I enjoyed the fuck out of that game. I'm sorry you didn't? Honestly Beyond Earth seems like too much of a departure from the original to really satisfy me as a sequel, but it looks like a fun game nonetheless. Maybe it's just nostalgia but I would find it hard to rate anything as better than AC that's before or since come out in the Civ line. | ||
Nachtwind
Germany1130 Posts
On May 22 2014 02:30 Talaris wrote: @AC -ICS -1-turn-wonder-rushing -Crawlers in General -Almost-Insta-GG-2xHP-reactors/combined with helicopters -No significant AI It's broken stuff, in a good sense for that time. Not sure if it would make the cut with todays standards, though. Especially the AI-part. On the other side, Unit workshop and powerful terraforming is stuff that almost no newer game even tried to tackle and for me, the reason (with fan-patches or mods) to still play AC nowadays... Fair enough. Crawler feeding is indeed op specially in the combination that the AI doesn´t do it.^^ | ||
Serek
United Kingdom459 Posts
On May 22 2014 00:34 Eschaton wrote: Show nested quote + On May 21 2014 16:55 EatThePath wrote: On May 21 2014 14:21 Eschaton wrote: It sounds a lot like Alpha Centauri, except this might actually get released as a playable game. What do you mean...? What do you mean, what do I mean? Alpha Centauri was a planetary colonization-themed civ-like game made my Sid Meier, that was kind of like "Civ in Space". On release it was completely and utterly broken, blatantly unfinished software. To me, this is until proven innocent Alpha Centauri 2. Edit: I'm not the only one who thinks so : link Are you trolling? The original Alpha Centauri was acclaimed upon release. Might have had some bugs as any other piece of software, but claiming it was "blatantly unfinished software" is quite an stretch. It's one thing not liking the game, but really, outright slander with such a sarcastic undertone? Expected more from comments in TL. ![]() | ||
Eliezar
United States481 Posts
On May 22 2014 00:34 Eschaton wrote: Show nested quote + On May 21 2014 16:55 EatThePath wrote: On May 21 2014 14:21 Eschaton wrote: It sounds a lot like Alpha Centauri, except this might actually get released as a playable game. What do you mean...? What do you mean, what do I mean? Alpha Centauri was a planetary colonization-themed civ-like game made my Sid Meier, that was kind of like "Civ in Space". On release it was completely and utterly broken, blatantly unfinished software. To me, this is until proven innocent Alpha Centauri 2. Edit: I'm not the only one who thinks so : link That's weird, its the civ game I played the most and I never had any bugs or any problems. I purchased it on release day as well. | ||
marigoldran
219 Posts
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marigoldran
219 Posts
Imagine calling the zerg: "alien xenomorphs." Geezus. | ||
Eschaton
United States1245 Posts
Initial reviews of Outpost were enthusiastic about the game. Most notoriously, the American version of PC Gamer rated the game at 93%, one of its highest ratings ever for the time. It was later made known that the reviewers had in fact played beta versions of the game, and had been promised certain features would be implemented, but never were.[citation needed] Indeed, many of the features described in the game's own documentation simply did not exist in the game at all. These included the ability to enter diplomatic relations with the rebel colony and the ability to build roads, orbital colonies, or the mass driver. Many of these gameplay aspects were later patched in, though in appearance only, as many of them failed to have any meaningful effect on gameplay. Following the release of the game, the game's general bugginess and perceived mediocre gameplay, along with the lack of features described in most of the game's reviews and the game's own documentation led to a minor backlash against the computer game magazines of the time by consumers who bought the game based on their reviews.[citation needed] | ||
Yoav
United States1874 Posts
On May 22 2014 09:18 marigoldran wrote: Also, they'll need to come up with better names for the factions. Pan-American Cooperative? What sort of terrible name is that? "Altarians" or "Drengin" or "Zerg" are soooooo much better as names. Imagine calling the zerg: "alien xenomorphs." Geezus. I imagine the playerbase will either call the "factions" by their initials (ARC, PAC, KP, PAU) or the names of the real nation/region/continent behind them (Americans, Chinese, Indians, Africans). And anyway, it looks like factions are less important in this game than previously. Your "real" faction here is Purity/Supremacy/Harmony, and the other factions are just your starting kit to evolve in that direction. Edit: Apparently, the full faction list includes: American Rec. Corp. Brasilia Franco-Iberia Kavithan Prot. Pan-Asian Coop. Peoples African Union Polystralia Slavic Fed. Seems sensible, but I'm hoping for at least one middle-eastern faction. A Nordic (germanic-scandanavian-british) faction would fit in nicely too. | ||
Torte de Lini
Germany38463 Posts
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{CC}StealthBlue
United States41117 Posts
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riyanme
Philippines940 Posts
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porkRaven
United States953 Posts
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WindWolf
Sweden11767 Posts
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Torte de Lini
Germany38463 Posts
Not fully convinced it's worth making it a whole new title. | ||
woody60707
United States1863 Posts
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{CC}StealthBlue
United States41117 Posts
http://forums.civfanatics.com/showthread.php?t=528573 http://www.gamersglobal.de/preview/civilization-beyond-earth There are four victory "main quests" that denote several steps necessary to achieve it. The first is called "transcendence". The aim here is to be one with the planet. To do this, the first step is to communicate with the planetary life , which requires two of the following three technologies Transgenics, Swarm intelligence and Nanorobotics. If you have researched this, one of the next necessary step is reported. Victory Condition 2 questline "Promised Land": As a brave Earth emigrants one wants to connect to the mother planet (again), includes the launch of a Lasercom satellites as the first step. In Quest series 3 ("Contact") is about to get in contact to the previously alien civilization on the new planet. There are three options in the first step: finding the corresponding signal when exploring ruins, build a Deep Space Telescope to build (an orbital unit) and to start researching technology "Transcendental Equation". The last quest line eventually called "Emancipation", the goal here is to return to Earth, and "freeing the inhabitants from their lower, non-enlightened existence." Here we go again with the building of a Lasercom satellites. You can try to track multiple victory conditions simultaneously, but you will have to decide eventually. Explorers are used to dig (digs last five turns) four types of tiles: Progenitor Ruins (provide advanced technology or increase in affinity), Alien Skeleton (native unit or energy), crashed satellites (science boost or new resource location), not sure what the last one is (my German is rusty and basic so I am relying on Google translate a lot here, I have been told by two people it is an abandoned human settlement, and it gives pop boost or culture). Oceanic Alien units called Sea Dragon and Kraken. Virtue bonuses: there are two types of synergy bonuses: one type (of which there are three per virtue, for a total of twelve) rewards you if you have a certain number of virtues have collected within the three ranks. The second type (of which there are six in total) is one of the virtues collected within a rank. | ||
{CC}StealthBlue
United States41117 Posts
Susan Fielding of the American Reclamation Corporation does not share our enthusiasm for the blending of man and machine. Her faction’s affinity is Purity, distinguished by her white flowing clothes, gold leaf trim, and desire to preserve humans exactly as they are. Susan may become a problem later, but right now our focus is on Fahrain (this is Barre I am sure, they just spelled his name like it sounds) , an African fellow whose green clothes betray his faction’s Harmony leanings – that is, he believes that humans must be integrated into the planet via things like gene splicing. Fahrain is forefront in our mind because he has Firaxite, a resource used by Supremacy factions to create special units. We’ve offered to trade for it and been declined, so we’ve assembled an army on his borders. Source It isn’t just a visual overhaul being done for Beyond Earth. Those systems that govern bonuses as you progress through the game have also been reimagined. Most significant of these is the Tech Web, an evolution of the standard tech tree used in Civ. It is designed as a nod to the fact that Beyond Earth deals with possibilities, whereas Civ dealt in reality, where we know the linear progression of science quite well. “There is no linear tech tree anymore, because you are really in the future now and in uncharted territory. So when you start out you are in the middle of the technology web, rather than on a linear technology tree” According to Dennis. “It will change the very look of what your civ looks like” You start the game in the centre of the web, and as you research you move outwards. This not only keeps every game different, thanks to the design nudging you to push your technological developments in a certain direction. To make the most of your research you will want to focus on an area of the tech web, pushing yourself down a path that manifests in the look and feel of your civilization and its inhabitants. Source | ||
Biff The Understudy
France7843 Posts
On June 09 2014 09:17 {CC}StealthBlue wrote: https://www.youtube.com/watch?v=Uex9KqITM2Q&channel=XenoAnno Lot of fantastic music there: Saint Saens and Tchaikovsky. Great to see that Civ creators keep using actual masterpieces rather than having bombastic commercial computer game music written for them like basically everyone else. | ||
mucker
United States1120 Posts
The beginning launch stuff seeding your game plan sounds cool. I hope there is a way to just have it randomly chosen so players (AI and human) can be forced to try different things. | ||
riyanme
Philippines940 Posts
On July 02 2014 15:05 mucker wrote: All I care about is the AI and diplomacy not being complete crap like it is in civ5. Games with less than full human players always came down to manipulating the stupid AI, paying a bunch of iron and horses in the modern era to go to war with a neighbor it had been friends with the entire game, destroying trade routes and research agreements in the process. Even in games with all human players the absurdly bad tactics of the city states could cost you the game if you got in to a war. The beginning launch stuff seeding your game plan sounds cool. I hope there is a way to just have it randomly chosen so players (AI and human) can be forced to try different things. me too... im like a moron here always complaining again and again on the ai... will only buy this game if the community ai feedback is good... | ||
BobMcJohnson
France2916 Posts
Release date announced for October 24th !!! Perfect, just a few days after my birthday ![]() | ||
rezoacken
Canada2719 Posts
Lack of features and ridiculous balance incoming. | ||
Sub40APM
6336 Posts
On July 04 2014 01:08 rezoacken wrote: While I'm a big fan of Civilization, 4 and 5 alike I have grown accustomed to not expect much of Vanilla 1.0 versions :/ Lack of features and ridiculous balance incoming. Well, on Civ 5 they decided for some reason to have a 22 year old kid do the lead designer for it so he stripped out what he considered 'blot' but where actually vital features of the game that the next 2 expansions put right back in while not doing anything to improve the ai -- and maybe even hurt it by trying to develop better combat via hexes and one unit stacking without importing a functioning combat ai. | ||
EatThePath
United States3943 Posts
On July 04 2014 04:07 Sub40APM wrote: Show nested quote + On July 04 2014 01:08 rezoacken wrote: While I'm a big fan of Civilization, 4 and 5 alike I have grown accustomed to not expect much of Vanilla 1.0 versions :/ Lack of features and ridiculous balance incoming. Well, on Civ 5 they decided for some reason to have a 22 year old kid do the lead designer for it so he stripped out what he considered 'blot' but where actually vital features of the game that the next 2 expansions put right back in while not doing anything to improve the ai -- and maybe even hurt it by trying to develop better combat via hexes and one unit stacking without importing a functioning combat ai. Designing fundamental game systems and improving AI are so very very different. | ||
Acrofales
Spain17898 Posts
On July 04 2014 01:08 rezoacken wrote: While I'm a big fan of Civilization, 4 and 5 alike I have grown accustomed to not expect much of Vanilla 1.0 versions :/ Lack of features and ridiculous balance incoming. Don't care. Must have! | ||
Coppermantis
United States845 Posts
On June 29 2014 00:55 {CC}StealthBlue wrote: Show nested quote + Susan Fielding of the American Reclamation Corporation does not share our enthusiasm for the blending of man and machine. Her faction’s affinity is Purity, distinguished by her white flowing clothes, gold leaf trim, and desire to preserve humans exactly as they are. Susan may become a problem later, but right now our focus is on Fahrain (this is Barre I am sure, they just spelled his name like it sounds) , an African fellow whose green clothes betray his faction’s Harmony leanings – that is, he believes that humans must be integrated into the planet via things like gene splicing. Fahrain is forefront in our mind because he has Firaxite, a resource used by Supremacy factions to create special units. We’ve offered to trade for it and been declined, so we’ve assembled an army on his borders. Source Show nested quote + It isn’t just a visual overhaul being done for Beyond Earth. Those systems that govern bonuses as you progress through the game have also been reimagined. Most significant of these is the Tech Web, an evolution of the standard tech tree used in Civ. It is designed as a nod to the fact that Beyond Earth deals with possibilities, whereas Civ dealt in reality, where we know the linear progression of science quite well. “There is no linear tech tree anymore, because you are really in the future now and in uncharted territory. So when you start out you are in the middle of the technology web, rather than on a linear technology tree” According to Dennis. “It will change the very look of what your civ looks like” You start the game in the centre of the web, and as you research you move outwards. This not only keeps every game different, thanks to the design nudging you to push your technological developments in a certain direction. To make the most of your research you will want to focus on an area of the tech web, pushing yourself down a path that manifests in the look and feel of your civilization and its inhabitants. Source Firaxite, huh? Cheeky. | ||
{CC}StealthBlue
United States41117 Posts
http://www.civilization.com/us/news/civilization-beyond-earth-franco-iberias-elodie-shares-her-thoughts-on-culture/ | ||
Sub40APM
6336 Posts
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Acrofales
Spain17898 Posts
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{CC}StealthBlue
United States41117 Posts
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Sub40APM
6336 Posts
On July 27 2014 23:50 Acrofales wrote: What dig at central asia? I don't see anything that could even be construed as such the brazilian faction is talking about how 'our mighty military protected central asians from their merciless dictators even when China or Russia couldnt' or something to that effect. | ||
rezoacken
Canada2719 Posts
Looks good so far. | ||
{CC}StealthBlue
United States41117 Posts
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WindWolf
Sweden11767 Posts
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Sub40APM
6336 Posts
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{CC}StealthBlue
United States41117 Posts
Sponsors + Show Spoiler + ![]() Colonists + Show Spoiler + ![]() Spacecraft + Show Spoiler + ![]() Cargo + Show Spoiler + ![]() http://imgur.com/a/pBeda | ||
rezoacken
Canada2719 Posts
http://www.twitch.tv/firaxisgames to watch their 2 short videos. Not that much to see really since its mostly the first 20 turns in both videos. | ||
VirtuallyJesse
United States398 Posts
Courtesy of this thread over at civfanatics -> click | ||
andrewlt
United States7702 Posts
On August 17 2014 01:47 {CC}StealthBlue wrote: Humanity is able to traverse the stars and then has to rediscover Engineering, and Physics. Guess they had to pull the post apocalyptic type scenario very quickly -.- Science fiction is usually just fantasy in disguise. | ||
LaNague
Germany9118 Posts
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rezoacken
Canada2719 Posts
However as far as diplomacy goes they've introduced a favor mechanic and the programming of diplo could be different than on civ5. But it's hard to say without playing, especially when I don't really agree with your statement to begin with. But I guess what you mean is that Civ5 AI is a lot more backstabby while Civ4 AI was more logical and predictable, which is true. I don't know which it is for CivBE. | ||
Sub40APM
6336 Posts
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rezoacken
Canada2719 Posts
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Kipsate
Netherlands45349 Posts
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Acrofales
Spain17898 Posts
On August 27 2014 09:48 Kipsate wrote: Has anyone seen play of multiplayer yet?Is it any good?Civ 5 had quite a few multiplayer problems. It's Civilization. I doubt multiplayer will be any good. But hey, maybe this time's the first! | ||
rezoacken
Canada2719 Posts
I'll play a boardgame having a real conversation if I'm gonna wait for them. At least civ has simultaneous turns... but you still often have to wait and it makes wars stupid. | ||
Sub40APM
6336 Posts
On August 30 2014 03:10 rezoacken wrote: Nobody knows. I don't like MP for that type of game anyway, it's way too slow and waiting for slow people turns isn't my cup of tea in a video game. That's why I don't play Heartstone too. I'll play a boardgame having a real conversation if I'm gonna wait for them. At least civ has simultaneous turns... but you still often have to wait and it makes wars stupid. I tried watching someone streaming it once, it felt so slow. the only thing that is nice about civ mp is that you get challenged by a non-cheating ai so you get to see more diverse strats. | ||
WindWolf
Sweden11767 Posts
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andrewlt
United States7702 Posts
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{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
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Sub40APM
6336 Posts
1) why wouldnt Firaxis invite some of the best streamers to do the product placement instead of TotalBiscuit type players 2) why they limit them to 100 turns, especially since they are using the Civ5 engine with some changes. Do they really think some random who hasnt played Civ5 is going to buy this and so they have to build up the hype? Just respect your fan base. | ||
Gorsameth
Netherlands21491 Posts
On September 05 2014 09:16 Sub40APM wrote: what I dont get about these videos is: 1) why wouldnt Firaxis invite some of the best streamers to do the product placement instead of TotalBiscuit type players 2) why they limit them to 100 turns, especially since they are using the Civ5 engine with some changes. Do they really think some random who hasnt played Civ5 is going to buy this and so they have to build up the hype? Just respect your fan base. 1) because there building hype, Its not about perfect play its about getting people interested and for that you use major figures like TB. 2) Because they dont want to show off the entire game from start to finish? They want you to go find and discover that yourself This isnt about respecting the fan base whatever that even means. These videos are not for the people who will buy the game regardless. They are for the people who are a little interested but not sure if they will get it yet. | ||
MoonfireSpam
United Kingdom1153 Posts
But yeah I wish they would have let someone that actually played a bunch of Civ V as well :E Feeling it's a Civ V reskinned at the moment, not sure how I feel about that yet. | ||
Gorsameth
Netherlands21491 Posts
They don't want some pro that 10 people know showing off optimized build orders. They want hype and for that you use Youtubers ect. When in doubt keep your money and wait for the player reviews to come in. Nothing new there. | ||
Sub40APM
6336 Posts
On September 05 2014 09:28 MoonfireSpam wrote: Bleh. I stopped when he said "I'm a great fan of the CIv series, played Civ V for 40-50 hours and a few hundred in Civ 3 & 4." I know why they invite these type of "Youtubers" (fucking hate that word) - brings in a shitload of numbers this is exactly how I felt. An experienced Civ 5 player would be able to (a) contrast the game better with Civ 5 (b) bring in randoms by showing more interesting things, watching some guy get his worker killed by a barbarian in a turn based game is just irritating (c) I would love to see the numbers for people who will pick up the civ series in its 7th iterations vs people who followed the series since childhood. I am going to bet heavily that the second group of people make up the vast majority of Firaxis' income generating power. | ||
Eliezar
United States481 Posts
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Sub40APM
6336 Posts
On September 05 2014 09:53 Eliezar wrote: Just curious, but how many people here actually played (when they were out) the entirety of the Civ series? Civilization 1...I remember tedious cargo vans and road building and how it took a long time to figure the game out; I remember buying Civ 2 on release day (or close to it). And Alpha Centauri was my favorite of the group until Civ 4 I think...Civ 4 was probably better. Looking forward to this a ton. I miss the 5 advisor screen with the "let's do lunch" guy and how they would sometimes argue. ![]() i have, the only game where i wasnt hooked in completely was vanilla Civ5, never let a 22 year old with 0 game making experience be the lead designer!, and I think Civ3 but I dont remember why. | ||
ToT)OjKa(
Korea (South)2437 Posts
I spent the most time playing Civ 2. Playing the game, making new scenarios and playing other scenarios. Game was sick. | ||
Eliezar
United States481 Posts
On September 05 2014 10:07 Sub40APM wrote: Show nested quote + On September 05 2014 09:53 Eliezar wrote: Just curious, but how many people here actually played (when they were out) the entirety of the Civ series? Civilization 1...I remember tedious cargo vans and road building and how it took a long time to figure the game out; I remember buying Civ 2 on release day (or close to it). And Alpha Centauri was my favorite of the group until Civ 4 I think...Civ 4 was probably better. Looking forward to this a ton. I miss the 5 advisor screen with the "let's do lunch" guy and how they would sometimes argue. ![]() i have, the only game where i wasnt hooked in completely was vanilla Civ5, never let a 22 year old with 0 game making experience be the lead designer!, and I think Civ3 but I dont remember why. When I saw how much Civ V was missing from Civ IV I just waited until all the expos were out to buy it. | ||
Sub40APM
6336 Posts
On September 05 2014 10:17 Eliezar wrote: Show nested quote + On September 05 2014 10:07 Sub40APM wrote: On September 05 2014 09:53 Eliezar wrote: Just curious, but how many people here actually played (when they were out) the entirety of the Civ series? Civilization 1...I remember tedious cargo vans and road building and how it took a long time to figure the game out; I remember buying Civ 2 on release day (or close to it). And Alpha Centauri was my favorite of the group until Civ 4 I think...Civ 4 was probably better. Looking forward to this a ton. I miss the 5 advisor screen with the "let's do lunch" guy and how they would sometimes argue. ![]() i have, the only game where i wasnt hooked in completely was vanilla Civ5, never let a 22 year old with 0 game making experience be the lead designer!, and I think Civ3 but I dont remember why. When I saw how much Civ V was missing from Civ IV I just waited until all the expos were out to buy it. Yea, I definitely stopped playing Civ 5 completely after about 30 hours when it first came out but after God's and Kings and BNW I logged my money's worth ! But I have a weakness for certain game publishes like Firaxis and Paradox that generally I throw money at them without first reviewing the product. | ||
TotalBiscuit
United Kingdom5437 Posts
1) why wouldnt Firaxis invite some of the best streamers to do the product placement instead of TotalBiscuit type players Because they want people with an actual audience. | ||
Cel.erity
United States4890 Posts
On September 05 2014 09:35 Sub40APM wrote: Show nested quote + On September 05 2014 09:28 MoonfireSpam wrote: Bleh. I stopped when he said "I'm a great fan of the CIv series, played Civ V for 40-50 hours and a few hundred in Civ 3 & 4." I know why they invite these type of "Youtubers" (fucking hate that word) - brings in a shitload of numbers this is exactly how I felt. An experienced Civ 5 player would be able to (a) contrast the game better with Civ 5 (b) bring in randoms by showing more interesting things, watching some guy get his worker killed by a barbarian in a turn based game is just irritating (c) I would love to see the numbers for people who will pick up the civ series in its 7th iterations vs people who followed the series since childhood. I am going to bet heavily that the second group of people make up the vast majority of Firaxis' income generating power. Statistics would disagree with you there. Hardcore gamers on sites like TL or any other gaming forum tend to believe that they are the majority, because they surround themselves with like-minded people, but the truth is much different. At least 80% of the people who buy this game (and, FWIW, even a lot of the people in the Civ V thread here) are casuals who will buy it on sale, or pick it up based on word of mouth hype, or who have played some Civ before but will probably only pump 10-20 hours into this one. Anyway, it might be true that there are people who could show the game off better, but it's really more about viewer count than anything. | ||
Sub40APM
6336 Posts
On September 06 2014 09:09 Cel.erity wrote: Show nested quote + On September 05 2014 09:35 Sub40APM wrote: On September 05 2014 09:28 MoonfireSpam wrote: Bleh. I stopped when he said "I'm a great fan of the CIv series, played Civ V for 40-50 hours and a few hundred in Civ 3 & 4." I know why they invite these type of "Youtubers" (fucking hate that word) - brings in a shitload of numbers this is exactly how I felt. An experienced Civ 5 player would be able to (a) contrast the game better with Civ 5 (b) bring in randoms by showing more interesting things, watching some guy get his worker killed by a barbarian in a turn based game is just irritating (c) I would love to see the numbers for people who will pick up the civ series in its 7th iterations vs people who followed the series since childhood. I am going to bet heavily that the second group of people make up the vast majority of Firaxis' income generating power. Statistics would disagree with you there. You have statistics on who bought Civ5? I'd love to see them. | ||
andrewlt
United States7702 Posts
On September 05 2014 09:16 Sub40APM wrote: what I dont get about these videos is: 1) why wouldnt Firaxis invite some of the best streamers to do the product placement instead of TotalBiscuit type players 2) why they limit them to 100 turns, especially since they are using the Civ5 engine with some changes. Do they really think some random who hasnt played Civ5 is going to buy this and so they have to build up the hype? Just respect your fan base. 2) If this plays like Civ5, 100 turns is what it takes to know if you successfully pulled off your 4-city tradition opener or not. Game is pretty much over at that point. | ||
rezoacken
Canada2719 Posts
Then the game will be released and if it's shiny enough, the press that play these games 20hours max will give good ratings. Players that want to really see the depth of it will have to wait for the release to test themselves or wait for very good players to give their own analysis which is something that cannot be done in a couple dozen hours. The game anyway is very close to civ5 from all the footage I've seen. I'd expect someone that like civ5 to like it (if he likes the sci fi setting). For people that dislikes civ5 it would depend on why. If you disliked civ5 because of 1UPT and AI, then you will probably be disappointed again. If your dislike is more about the tech tree and balance of the game, then I can probably say that CivBE is a step in the right direction when it comes to improving upon civ5 (a priori). | ||
{CC}StealthBlue
United States41117 Posts
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NIJ
1012 Posts
On September 05 2014 09:53 Eliezar wrote: Just curious, but how many people here actually played (when they were out) the entirety of the Civ series? Civilization 1...I remember tedious cargo vans and road building and how it took a long time to figure the game out; I remember buying Civ 2 on release day (or close to it). And Alpha Centauri was my favorite of the group until Civ 4 I think...Civ 4 was probably better. Looking forward to this a ton. I miss the 5 advisor screen with the "let's do lunch" guy and how they would sometimes argue. ![]() played back long enough to remember (and beat) the old school "drm" they had quizzing you what was on the stupid game manual. Since I pirated the game I just memorized all the answers. Otherwise it just booted you back to dos without saving. | ||
Sub40APM
6336 Posts
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Immersion_
United Kingdom794 Posts
On September 13 2014 08:16 NIJ wrote: Show nested quote + On September 05 2014 09:53 Eliezar wrote: Just curious, but how many people here actually played (when they were out) the entirety of the Civ series? Civilization 1...I remember tedious cargo vans and road building and how it took a long time to figure the game out; I remember buying Civ 2 on release day (or close to it). And Alpha Centauri was my favorite of the group until Civ 4 I think...Civ 4 was probably better. Looking forward to this a ton. I miss the 5 advisor screen with the "let's do lunch" guy and how they would sometimes argue. ![]() played back long enough to remember (and beat) the old school "drm" they had quizzing you what was on the stupid game manual. Since I pirated the game I just memorized all the answers. Otherwise it just booted you back to dos without saving. I got the original Civ for Christmas on my 8th or 9th birthday. Played them all since then as they came out, still as enjoyable although the terrible AI annoys me these days. I don't really have a favourite although 5 was noticeably poor on release. In the early Civ days for me (on strategy front) there was so much choice, there was Civ, Age of Empires, TA, C&C and Total War (I was a latecomer to Blizzard with WC3:TFT). Civ still holds my attention by far the best; AoE died after AoM; Total War is still going strong but I played Rome II for about 2 hours on release and have never gone back whereas Civ V is on the 732 hour mark (admittedly a fair bit of that me being afk ![]() | ||
rezoacken
Canada2719 Posts
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Sub40APM
6336 Posts
Pro: MadDjin has lots of great civ5 at highest difficulty play throughs Con: MadDjin enjoys exploiting the foibles of the game to win against ultra cheating computers. | ||
ref4
2933 Posts
Might hold off on the purchase | ||
screamingpalm
United States1527 Posts
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rezoacken
Canada2719 Posts
On October 01 2014 23:29 ref4 wrote: looks like Civ V with a bunch of graphic mods, nothing really new? I wished that they re-worked the one unit per hex mechanic to be one unit of each type per hex (like a hex can have a melee + range + mounted instead of just one of those military unit) Might hold off on the purchase It's a civ5 spin off. If you don't really enjoy civ5 don't bother. I personally like civ5 and can't wait to try the new mechanics and relearning the build orders etc. | ||
Eliezar
United States481 Posts
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rezoacken
Canada2719 Posts
There's a lot from civ5 in this let's not kid ourselves. Enough twists and freshness to make me buy and play but I don't see how someone could claim it doesn't feel civ5 AT ALL. By the way Maddjinn has a full let's play on his channel and is the only worthy player to watch that has access to the game. He has admited on civfanatics forums that this is an old build regarding some balance issues I and others have pointed. Some of what I've seen make me excited and some other stuff make me frown but since this is not final it's hard to say if me frowning at unhappiness not being severe or city having too high production is justified (for example in recent builds you can no longer mirror trade routes, reducing production). | ||
OveRtheStarS
Canada69 Posts
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{CC}StealthBlue
United States41117 Posts
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Cheren
United States2911 Posts
On October 03 2014 15:01 rezoacken wrote: That's just to shut up the "this is a mod" crowd in my opinion. There's a lot from civ5 in this let's not kid ourselves. Enough twists and freshness to make me buy and play but I don't see how someone could claim it doesn't feel civ5 AT ALL. By the way Maddjinn has a full let's play on his channel and is the only worthy player to watch that has access to the game. He has admited on civfanatics forums that this is an old build regarding some balance issues I and others have pointed. Some of what I've seen make me excited and some other stuff make me frown but since this is not final it's hard to say if me frowning at unhappiness not being severe or city having too high production is justified (for example in recent builds you can no longer mirror trade routes, reducing production). Did you play mods for Civ 4? There were some that changed a lot more from base Civ 4 than this changes for base Civ 5. | ||
Sub40APM
6336 Posts
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Sub40APM
6336 Posts
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Torte de Lini
Germany38463 Posts
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rezoacken
Canada2719 Posts
On October 21 2014 12:05 Torte de Lini wrote: Have they said anything about multiplayer? "We've improved it" basically. On October 21 2014 11:28 Sub40APM wrote: one thing that I dont like after watching a couple of Maddjin's preview build games is how easy the game seems. On Diety he has made numerous mistakes in several of his playthroughs and the ai has not punished him. Maddjinn commented on the issue on civfanatics, saying the game's top difficulty (apollo) is on the level of Civ5 Emperor. Very disappointing fact for me if true. But I'm not surprised, the game looks easy as fuck on his lets plays. I've already bet I'll beat Apollo on my first play... Maybe I'll play more MP this time. | ||
Deleted User 183001
2939 Posts
I like how the American civ is a corporation lol (that subtle trolling) and Slavic Federation is like the new scientific/militaristic USSR in space after Earth pretty much died. | ||
JazVM
Germany1196 Posts
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Deleted User 101379
4849 Posts
On October 21 2014 18:58 JazVM wrote: I am looking forward to this since it's announcement. Just release it and take my money! They already took mine. I don't pre-purchase a lot and I'm always prepared to be disappointed when I do (I usually am), I would have bought this game a second after release anyways ![]() | ||
Motlu
Australia884 Posts
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WindWolf
Sweden11767 Posts
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Tzyx
Northern Ireland280 Posts
"Our ancestors harnessed the power of a sun, and so again shall we." | ||
Torte de Lini
Germany38463 Posts
On October 21 2014 16:43 rezoacken wrote: Show nested quote + On October 21 2014 12:05 Torte de Lini wrote: Have they said anything about multiplayer? "We've improved it" basically. Show nested quote + On October 21 2014 11:28 Sub40APM wrote: one thing that I dont like after watching a couple of Maddjin's preview build games is how easy the game seems. On Diety he has made numerous mistakes in several of his playthroughs and the ai has not punished him. Maddjinn commented on the issue on civfanatics, saying the game's top difficulty (apollo) is on the level of Civ5 Emperor. Very disappointing fact for me if true. But I'm not surprised, the game looks easy as fuck on his lets plays. I've already bet I'll beat Apollo on my first play... Maybe I'll play more MP this time. "improved it" oh brother | ||
ref4
2933 Posts
On October 21 2014 23:20 Torte de Lini wrote: Show nested quote + On October 21 2014 16:43 rezoacken wrote: On October 21 2014 12:05 Torte de Lini wrote: Have they said anything about multiplayer? "We've improved it" basically. On October 21 2014 11:28 Sub40APM wrote: one thing that I dont like after watching a couple of Maddjin's preview build games is how easy the game seems. On Diety he has made numerous mistakes in several of his playthroughs and the ai has not punished him. Maddjinn commented on the issue on civfanatics, saying the game's top difficulty (apollo) is on the level of Civ5 Emperor. Very disappointing fact for me if true. But I'm not surprised, the game looks easy as fuck on his lets plays. I've already bet I'll beat Apollo on my first play... Maybe I'll play more MP this time. "improved it" oh brother well the higher difficuties = AI get more free stuff than the player, not the AI making better and smarter decisions. So you can technically play deity level by intentionally handicap your self. | ||
Torte de Lini
Germany38463 Posts
On October 21 2014 23:33 ref4 wrote: Show nested quote + On October 21 2014 23:20 Torte de Lini wrote: On October 21 2014 16:43 rezoacken wrote: On October 21 2014 12:05 Torte de Lini wrote: Have they said anything about multiplayer? "We've improved it" basically. On October 21 2014 11:28 Sub40APM wrote: one thing that I dont like after watching a couple of Maddjin's preview build games is how easy the game seems. On Diety he has made numerous mistakes in several of his playthroughs and the ai has not punished him. Maddjinn commented on the issue on civfanatics, saying the game's top difficulty (apollo) is on the level of Civ5 Emperor. Very disappointing fact for me if true. But I'm not surprised, the game looks easy as fuck on his lets plays. I've already bet I'll beat Apollo on my first play... Maybe I'll play more MP this time. "improved it" oh brother well the higher difficuties = AI get more free stuff than the player, not the AI making better and smarter decisions. So you can technically play deity level by intentionally handicap your self. I think you quoted the wrong person, we're talking about Multiplayer. | ||
Tarias
Netherlands480 Posts
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arb
Noobville17920 Posts
On October 21 2014 19:15 Motlu wrote: This will probably be my entry into the Civilization franchise. So excited, heard a lot of great things! You should definitely go play Civ 3(my favorite personally) and Alpha Centauri if you can find a copy/get it to work on your pc | ||
Manit0u
Poland17227 Posts
On October 21 2014 23:41 Tarias wrote: I don't mind the lower difficulty that much. When I played Civ V I usually prefered to play on lower difficulty and just do crazy stuff. Deity just left so little room to have fun imo. Deity in C5 was a joke compared to earlier iterations of the game. I believe I managed to achieve every possible win condition on deity in C5 during the first week of playing it, and I never was very good at civ... On October 21 2014 23:45 arb wrote: Show nested quote + On October 21 2014 19:15 Motlu wrote: This will probably be my entry into the Civilization franchise. So excited, heard a lot of great things! You should definitely go play Civ 3(my favorite personally) and Alpha Centauri if you can find a copy/get it to work on your pc You can get AC from GOG. Best civ game ever. | ||
Sub40APM
6336 Posts
On October 21 2014 16:43 rezoacken wrote: Show nested quote + On October 21 2014 12:05 Torte de Lini wrote: Have they said anything about multiplayer? "We've improved it" basically. Show nested quote + On October 21 2014 11:28 Sub40APM wrote: one thing that I dont like after watching a couple of Maddjin's preview build games is how easy the game seems. On Diety he has made numerous mistakes in several of his playthroughs and the ai has not punished him. Maddjinn commented on the issue on civfanatics, saying the game's top difficulty (apollo) is on the level of Civ5 Emperor. Very disappointing fact for me if true. But I'm not surprised, the game looks easy as fuck on his lets plays. I've already bet I'll beat Apollo on my first play... Maybe I'll play more MP this time. Just Emperor? Wow that objectively sucks. | ||
rezoacken
Canada2719 Posts
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HorsemasterK
United States606 Posts
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rezoacken
Canada2719 Posts
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ref4
2933 Posts
On October 22 2014 03:26 rezoacken wrote: Yeah. They have room for improvement though. Civ5 vanilla AI was far from stellar. I would argue AI in every single game out there is sub-par and don't pose a real challenge to any competent human players, hence why on higher difficulties the human is gimped and the AI is given freebies. The day when AI can think like a human is the day Skynet strikes I guess. | ||
Gorsameth
Netherlands21491 Posts
On October 22 2014 04:00 ref4 wrote: Show nested quote + On October 22 2014 03:26 rezoacken wrote: Yeah. They have room for improvement though. Civ5 vanilla AI was far from stellar. I would argue AI in every single game out there is sub-par and don't pose a real challenge to any competent human players, hence why on higher difficulties the human is gimped and the AI is given freebies. The day when AI can think like a human is the day Skynet strikes I guess. There are giant limits to AI in turn based strategy games. There is very little an AI can do to gain an edge, there is no reaction speeds and the best it can ever do is a perfectly executed build order. Without cheating the best AI possible is still only just as good as a human. | ||
SKC
Brazil18828 Posts
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Yurie
11742 Posts
On October 22 2014 04:16 Gorsameth wrote: There are giant limits to AI in turn based strategy games. ... Without cheating the best AI possible is still only just as good as a human. I will disagree with this. Chess is a turn based game. AI handily beats humans in it. | ||
WindWolf
Sweden11767 Posts
On October 22 2014 04:28 Yurie wrote: Show nested quote + On October 22 2014 04:16 Gorsameth wrote: There are giant limits to AI in turn based strategy games. ... Without cheating the best AI possible is still only just as good as a human. I will disagree with this. Chess is a turn based game. AI handily beats humans in it. But chess is a game where all rules are knows beforehand and the entire playing field is visible all the time. In civ, you don't always see the entire map (the lay-out, location of other players, location of resources and so on). So in that sense, making good AI for games like Civ could be hard | ||
SKC
Brazil18828 Posts
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Gorsameth
Netherlands21491 Posts
On October 22 2014 04:40 SKC wrote: Of course it is hard, of course it can't get to the the level of chess AIs, but that doesn't mean Civ is anywhere near the limit. Maybe like 15 years ago that excuse could be valid, but Civ AI is just bad. Its not saying it is good, its not by a long stretch. But making a challenging AI for people who are playing on or near Deity level without it cheating may well be impossible | ||
LaNague
Germany9118 Posts
They seem unwilling to work on it. | ||
SKC
Brazil18828 Posts
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Gorsameth
Netherlands21491 Posts
And yes its a disgrace for it to be this bad. Same shit was Rome 2. My god that AI is retarded and only does something by cheating out of its mind. | ||
SKC
Brazil18828 Posts
It starts to get frustating when you actually know what you are doing and move up in difficulty, but the AI still has no idea how to play. But by that point you are already a customer, and it's not like the game wasn't fun, despite it's flaws. There is also the fact that there is no actual competition in the market. Maybe GalCiv 3 will do a better job, but Civilization will always sell unless they start delivering really terrible products. | ||
Eliezar
United States481 Posts
On October 22 2014 04:58 LaNague wrote: well, from what i read its the exact same base AI as civ5, which allready had bad Ai for its time. They seem unwilling to work on it. Well the AMA definitely said it is NOT the exact same AI... | ||
Motlu
Australia884 Posts
On October 21 2014 23:45 arb wrote: Show nested quote + On October 21 2014 19:15 Motlu wrote: This will probably be my entry into the Civilization franchise. So excited, heard a lot of great things! You should definitely go play Civ 3(my favorite personally) and Alpha Centauri if you can find a copy/get it to work on your pc Will definitely look into it! | ||
Eliezar
United States481 Posts
On October 22 2014 08:35 Motlu wrote: Show nested quote + On October 21 2014 23:45 arb wrote: On October 21 2014 19:15 Motlu wrote: This will probably be my entry into the Civilization franchise. So excited, heard a lot of great things! You should definitely go play Civ 3(my favorite personally) and Alpha Centauri if you can find a copy/get it to work on your pc Will definitely look into it! Alpha Centauri was great, but Civ III is the only one in the entire series I didn't like having played all but 1 at release...Civ III was just anti Civ to me ![]() | ||
rezoacken
Canada2719 Posts
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PandaCore
Germany553 Posts
Civ5 wasn't really playable without the use of VPN tools... and even then it wasn't perfect. | ||
deth2munkies
United States4051 Posts
Apparently that's missing and is replaced with the homogenized, sterile faction combos that you got in Civ V, only without the historical context. | ||
Sub40APM
6336 Posts
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andrewlt
United States7702 Posts
On October 22 2014 05:13 SKC wrote: The thing is that the bad AI doesn't really get you until you learn more about the game. When you are starting out and going through Prince, etc. it's not nearly as much of an issue. The AI doesn't know what it is doing, but neither does you. And you are already spending a significant amount of time on the game, since a single match takes ages. So for most people it isn't a huge concern, few people play a single game for dozens of hours. It starts to get frustating when you actually know what you are doing and move up in difficulty, but the AI still has no idea how to play. But by that point you are already a customer, and it's not like the game wasn't fun, despite it's flaws. There is also the fact that there is no actual competition in the market. Maybe GalCiv 3 will do a better job, but Civilization will always sell unless they start delivering really terrible products. Creating an AI is pretty much the AI programmers programming it to play and think like themselves. It doesn't take long for the build orders and strategies they fed the AI to become outdated as people discover more optimized strategies. | ||
Sub40APM
6336 Posts
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screamingpalm
United States1527 Posts
Pretty much lines up with my impressions of LP's that I've seen. Think I'll pass on it for now. | ||
SKC
Brazil18828 Posts
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screamingpalm
United States1527 Posts
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Noocta
France12578 Posts
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Sub40APM
6336 Posts
On October 24 2014 02:25 screamingpalm wrote: http://youtu.be/IydX8R2xxe4 Pretty much lines up with my impressions of LP's that I've seen. Think I'll pass on it for now. 1. I dont like that even Total Biscuit dominates 'standard' ai so easily -- not a knock on him but a knock that a relatively infrequent Civ player can clown the ai. Again, seems like they actually either (a) scaled back on the ai, which I dont understand at all or (b) overwhelmed it with too many news tasks. Thats unfortunate. 2. I like how TB pointed out that the 'small unit' choice actually just reflects the Civ5 engine. The non unique units in Civ 5 are pretty shallow on the ground: a melee infantry unit, a ranged infantry unit, a horse-tank unit, an artillery unit, a fighter, a bomber and a melee and a ranged ship. So really the complaint is "I wish the units had more customization" which I agree, it would be nice to see that each one of those basic chassis had 4 hard points that you can add. Having said that I also remember playing AC and how often did I spend modifying things? Very rarely besides the usual "put the best stuff on the best thing" 3. I think he is pretty fair about pointing out that he is a relatively shallow Civ player in terms of pushing the engine to see where it gets weird at the limits. 4. the basic question is do you like Civ5 or not, if not then you wont like this if you do you will like it. 5. He is right too about the launch vs DLC thing. I dont have the self control not to wait but logically, you should wait if they announce a GK or BNW kind of expo. | ||
screamingpalm
United States1527 Posts
And also liked AC a lot- perhaps my fav of the series. BE feels like it lacks that character and atmosphere, semi-random tech and customization (even though like you say, it wasn't done very well). Was hoping some of that would exist in BE, but improved. The new features seem like shallow versions of things I've done in smaller/indie games that had more depth to them. | ||
Arnstein
Norway3381 Posts
So I'll probably end up waiting with this one until expansions come out. I loved Alpha Centauri, but this just seems like Civ 5 DLC to me, not a new game. Still, I know I would probably have enjoyed it if I bought it on launch. | ||
WindWolf
Sweden11767 Posts
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nttea
Sweden4353 Posts
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Sermokala
United States13804 Posts
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zulu_nation8
China26351 Posts
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Gorsameth
Netherlands21491 Posts
On October 24 2014 05:47 zulu_nation8 wrote: verdict? Unknown since the game isnt out yet. | ||
ref4
2933 Posts
On October 24 2014 05:53 Gorsameth wrote: Unknown since the game isnt out yet. It's out for Europe and Asia, and in a couple more hours for the Americas. Goddamn time zones. | ||
nttea
Sweden4353 Posts
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rebuffering
Canada2436 Posts
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Gorsameth
Netherlands21491 Posts
On October 24 2014 06:29 ref4 wrote: Show nested quote + On October 24 2014 05:53 Gorsameth wrote: On October 24 2014 05:47 zulu_nation8 wrote: verdict? Unknown since the game isnt out yet. It's out for Europe and Asia, and in a couple more hours for the Americas. Goddamn time zones. Oh look EU unlocks in 1 hour. Time zones. always confusing. | ||
Sermokala
United States13804 Posts
we give all world freedom why can't world give us game earlier? | ||
Erik.TheRed
United States1655 Posts
guess i'm not sleeping tonight. | ||
[Erasmus]
Australia286 Posts
I quite like the choices at game start... having a bunch of choices which you can mix and match however you want means there are more combinations to change it up. The tech web thing also seems like it lets you explore randomly a bit more than previously, but I didn't get far enough into it to see how well it works. Idk if it's just orbital things don't last nearly as long as i'd expect, or i just didn't realise that miasma harms orbital things too and threw it up in the wrong spot when i didn't really know what i was doing at the start, lol... | ||
arb
Noobville17920 Posts
On October 24 2014 06:53 rebuffering wrote: lol i bought the game and cant play it, meanwhile my friends are playing a torrented copy. So now im torrenting the thing and playing that until the unlocks @ midnight. Frankly dont feel bad since ive already purchased it, its just bullshit that everyone gets different unlock times. technically if i remember correctly virtual copies like that are only illegal if you dont own the game | ||
Titusmaster6
United States5937 Posts
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{CC}StealthBlue
United States41117 Posts
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boesthius
United States11637 Posts
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Nyxisto
Germany6287 Posts
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Sub40APM
6336 Posts
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MoonfireSpam
United Kingdom1153 Posts
On October 24 2014 09:28 {CC}StealthBlue wrote: So how is the game? Too sleepy to play it. But got al day tomorrow off, and it's rest day from gym ^^ | ||
TelecoM
United States10664 Posts
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SKC
Brazil18828 Posts
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KillerSOS
United States4207 Posts
I want some real first thoughts tomorrow though! | ||
Sub40APM
6336 Posts
On October 24 2014 12:14 GGzerG wrote: Hows the Multiplayer? I want to know if the gameplay is at all dynamic like in stacraft or just slow paced RTS as I am expecting... how could it be dynamic like starcraft when its a turn based game? Watching the best players, ie consistently beating the game on Diety in Civ before moving online, they have 2 minute turn timers. So 6 players will take 12 minutes at max to do one turn. Games last to about 200 turns. Even at a rapid 1 minute turn pace thats 1200 minutes or so. | ||
ToT)OjKa(
Korea (South)2437 Posts
They usually last maybe 1-4 hours. Or maybe longer than that. | ||
KillerSOS
United States4207 Posts
On October 24 2014 12:25 Sub40APM wrote: Show nested quote + On October 24 2014 12:14 GGzerG wrote: Hows the Multiplayer? I want to know if the gameplay is at all dynamic like in stacraft or just slow paced RTS as I am expecting... how could it be dynamic like starcraft when its a turn based game? Watching the best players, ie consistently beating the game on Diety in Civ before moving online, they have 2 minute turn timers. So 6 players will take 12 minutes at max to do one turn. Games last to about 200 turns. Even at a rapid 1 minute turn pace thats 1200 minutes or so. They do simul turns online | ||
Sub40APM
6336 Posts
pros: definitely one more turn thing works, the game looks pretty even on medium settings, I really like the web tech tree (although maybe someone will find an optimized approach to it and I just dont know any better), the different load outs really do make each start feel different (although some feel super overpowered). cons: (1) ai is bad -- it seems much weaker than even BNW immortal ai in several aspects outright: (a) map movement, with miasma that deals 10 damage per turn bad map movement actually has a huuuuge penalty on the ai. I've seen at least 3 different ai battle groups just walk through miasmi until they got to their destination with red HP. The movement issues are compounded by the fact that at least on the map I was playing there several natural mountain choke points and the ai just happily walked down it. (b) diplomacy, I joined another ai vs a third one. After 20 turns of not doing anything to contribute to the war the ai i am at war with offers me what in BNW would be a total surrender, all his money and strategic resources. (c) the ai in general is much more passive, I expanded into 4 cities and concentrated on building them up, so 0 units, and no one even said a word. I didnt expect the ai to be Diety Consul Zulu with a 50 turn mass rush but still, this ai feels on the level of prince in terms of aggression (3) negative health doesnt seem like much of a penalty -- so far anyway --, I've been at -8 to -11 health the whole game, in BNW this would destroy my empire but here everything is full steam ahead, I am generating decent gold per turn AND I am in the science lead. Actually, the science lead is the most shocking, for the first 30-60 turns you are in a significant beaker lead. (4) this is more of a quibble than a complaint but while some of the interface changes is for the better, it feels crisp and futuristic, some is annoying -- specifically to find the specialists you have to take an extra click and look to the left of your screen instead of the right. I get that they were under pressure to not just be a Civ5 re-skin but boy, moving a screen and then default hiding it is not the way to do it! Still, take that with the qualifier that I am only 3rd in map score, that I have no real idea what I am doing except vaguely pursuing harmony and that one of the Ais is doing the good old Civ 5 consul city spam that could theoretically snowball into an unbeatable enemy. | ||
TelecoM
United States10664 Posts
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ref4
2933 Posts
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-Archangel-
Croatia7457 Posts
On October 24 2014 23:19 ref4 wrote: Having fun so far! Wished they had more difficulty levels akin to BNW and the AIs are more competent and don't herp derp themselves to death on miasma Well BNW was what, 3rd DLC for Civ 5? Don't worry, I am sure BE will have a DLC or two. | ||
ZasZ.
United States2911 Posts
I feel like they added plenty of new systems and features to differentiate from Civ 5, but took a step back on things that should have been at the top of their list, like improved AI. Unfortunately it seems like Civ 5 all over again, a day one purchase for diehard fans but everyone else should probably wait until after one or two expansions when they add additional features and iron out a lot of the rough spots. We need a Brave New World for Beyond Earth. | ||
rezoacken
Canada2719 Posts
Played apollo right away and that was a faceroll. Had no idea what I was doing and still won without a scratch. Follows my "first impressions" post on civfanatics. It's okayish... worst fears have come to fruition though. At the top of my head. Positives: +New setting +Quests Flavor +Wide being a viable option +Multiple tile improvement choices +Techweb and virtue trees +3 Affinities with many differences +Buildings bonuses based on ressources +Melee units more relevant Negative: -Difficulty is non existent. Won my first game ever on Apollo while having no idea what I was doing. -AI hasn't improved on BNW, it's not agressive enough -Units shouldn't all upgrade at once like that, reduces difficulty -Trade Route requests are SOOOO annoying and the menu for them just plain sucks. -Trade Route have to be toned down in general, in number imo so that it reduces the annoyance while we're at it (one per city would be enough). -Many UI issues. I didn't think you could do even an even worse UI than Civ5. -Building Icons are so cryptic, no idea what I'm building from the main view -Health is just poorly managed. -Stupid useless wonders Strategy games have to pass through a serious test phase. This wasn't the case. UI clunkiness, bad AI and clear balance issues are just a sign of it. Welcome to beta. | ||
Torte de Lini
Germany38463 Posts
On October 24 2014 23:40 -Archangel- wrote: Show nested quote + On October 24 2014 23:19 ref4 wrote: Having fun so far! Wished they had more difficulty levels akin to BNW and the AIs are more competent and don't herp derp themselves to death on miasma Well BNW was what, 3rd DLC for Civ 5? Don't worry, I am sure BE will have a DLC or two. It's a little suspicious that they don't apply the same AI competency that they learned in BNW | ||
ref4
2933 Posts
On October 25 2014 01:11 Torte de Lini wrote: Show nested quote + On October 24 2014 23:40 -Archangel- wrote: On October 24 2014 23:19 ref4 wrote: Having fun so far! Wished they had more difficulty levels akin to BNW and the AIs are more competent and don't herp derp themselves to death on miasma Well BNW was what, 3rd DLC for Civ 5? Don't worry, I am sure BE will have a DLC or two. It's a little suspicious that they don't apply the same AI competency that they learned in BNW in BNW, the AI doesn't need to worry about miasma tiles and thus can be programmed to be progressively more aggressive, but with the introduction of miasma tiles it really limit how open and aggressively the AI can play, since I think they are programmed to prioritize avoiding those tiles at all cost or something on higher difficulties or doesn't care at the lower difficulties and just suicide their units idling on those tiles. this is easily exploited by human players. | ||
ZasZ.
United States2911 Posts
On October 25 2014 01:17 ref4 wrote: Show nested quote + On October 25 2014 01:11 Torte de Lini wrote: On October 24 2014 23:40 -Archangel- wrote: On October 24 2014 23:19 ref4 wrote: Having fun so far! Wished they had more difficulty levels akin to BNW and the AIs are more competent and don't herp derp themselves to death on miasma Well BNW was what, 3rd DLC for Civ 5? Don't worry, I am sure BE will have a DLC or two. It's a little suspicious that they don't apply the same AI competency that they learned in BNW in BNW, the AI doesn't need to worry about miasma tiles and thus can be programmed to be progressively more aggressive, but with the introduction of miasma tiles it really limit how open and aggressively the AI can play, since I think they are programmed to prioritize avoiding those tiles at all cost or something on higher difficulties or doesn't care at the lower difficulties and just suicide their units idling on those tiles. this is easily exploited by human players. Yeah this is sort of the whole problem. Civ 5 AI is still pretty weak, but it's better than this. It seems like they ported it over directly, not accounting for any of the BE features, as well as making the AI much less aggressive. That's actually a step back and makes it look like they didn't put any work into the AI for this game. In Civ 5, G&K and BNW were marked improvements over the base game, by adding new features and fixing broken things. That's great, and we ended up with a great game. But I think it's reasonable to expect Firaxis to skip the part where it takes two expansions to fix the broken things in their game this time around, and just save those for new and cool added features. Instead they took a lot of steps back so we are almost where we were with vanilla Civ 5. | ||
Torte de Lini
Germany38463 Posts
On October 25 2014 01:17 ref4 wrote: Show nested quote + On October 25 2014 01:11 Torte de Lini wrote: On October 24 2014 23:40 -Archangel- wrote: On October 24 2014 23:19 ref4 wrote: Having fun so far! Wished they had more difficulty levels akin to BNW and the AIs are more competent and don't herp derp themselves to death on miasma Well BNW was what, 3rd DLC for Civ 5? Don't worry, I am sure BE will have a DLC or two. It's a little suspicious that they don't apply the same AI competency that they learned in BNW in BNW, the AI doesn't need to worry about miasma tiles and thus can be programmed to be progressively more aggressive, but with the introduction of miasma tiles it really limit how open and aggressively the AI can play, since I think they are programmed to prioritize avoiding those tiles at all cost or something on higher difficulties or doesn't care at the lower difficulties and just suicide their units idling on those tiles. this is easily exploited by human players. I mean, even with the context/scenario of miasma, I would figure they would assert a trigger of sorts that allows the AI to both continue their initial plan while also accounting for the harm of miasma tiles: thus either avoiding it, doing things to compensate for its duration or something. | ||
-Archangel-
Croatia7457 Posts
For hardcore players there is always MP. | ||
xDaunt
United States17988 Posts
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Sub40APM
6336 Posts
On October 25 2014 01:11 Torte de Lini wrote: Show nested quote + On October 24 2014 23:40 -Archangel- wrote: On October 24 2014 23:19 ref4 wrote: Having fun so far! Wished they had more difficulty levels akin to BNW and the AIs are more competent and don't herp derp themselves to death on miasma Well BNW was what, 3rd DLC for Civ 5? Don't worry, I am sure BE will have a DLC or two. It's a little suspicious that they don't apply the same AI competency that they learned in BNW The movement ai is BNW-issue but they also added a higher level of difficulty to the map itself. There are far more ravines/mountains than there are in maps generated on BNW, so you take that, layer in the miasma and they essentially turned 50% of the map into a one tile pass, mountainous, guarded by a fortress ai path, but they never bothered to teach the ai that some moves are just better not to be done at all. Very upsetting. Actually though, to be fair to the game upon further reflection I will give it one thing: late game ai seems more competent than in BNW. Mostly because it gets units -- hover tanks -- that ignore the whole point of terrain. And I have seen the ai pursue thematic victories. So there is that, but if you are used to BNW where on immortal-diety the first lets say 150-200 turns are the most important because you either snowball or some ai does then its definitely a let down. And thre trade routes are OP As fuck. You dont have to be Polystralia to build up a ridiculously massive empire with internal trade routes AND you suffer no real pain up until -22 or something like that , and even then you only suffer in terms of the ease with which foreign spies fuck your shit up. And of course as a civ fan, although my game downloaded at 9 pm and I figured "oh ill just dip my toes in till 11" the next thing I know its 2:30 am and I honestly could have played on... | ||
KillerSOS
United States4207 Posts
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{CC}StealthBlue
United States41117 Posts
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nttea
Sweden4353 Posts
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{CC}StealthBlue
United States41117 Posts
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tadL
Croatia679 Posts
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WindWolf
Sweden11767 Posts
On October 25 2014 02:04 tadL wrote: Wait for expansions!!!! Its a civ game...dont buy it at release you know its missing so much ![]() The tech-web alone adds lots of variety to the game compared to Civ 5 IMHO | ||
SKC
Brazil18828 Posts
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ZasZ.
United States2911 Posts
On October 25 2014 02:10 SKC wrote: Just because you know it will get much better with expansions doesn't mean the base game can't be fun. This. Which is why I said it's probably still a good purchase now for people who are diehard fans of the series. If people want to wait until there are two expansions to play the game, that's great for them, but I'll enjoy what I can now and come back for more when those expansions are released like I did for Civ 5. | ||
Torte de Lini
Germany38463 Posts
On October 25 2014 01:25 -Archangel- wrote: Average players like me don't really care about superhard AI. I am not a Civ pro, I just try to win the game on every kind of victory conditions on medium difficulty and never play Civ until next version comes up. And as a average player I prefer to fight as little as possible until late game :D For hardcore players there is always MP. I'm no pro either, I can't even win beyond king (or whatever, I don't remember). I just don't like overlooked area. On October 25 2014 02:10 SKC wrote: Just because you know it will get much better with expansions doesn't mean the base game can't be fun. Eh, that's true. But you also know it is lacking comparatively to what a fully-fledged out game is (Civ V + DLC). No reason to buy it now when Civ V is still pretty damn good. The stand-alone Civ V was awful to be frank and I'm not just talking multiplayer! On October 25 2014 01:26 Sub40APM wrote: Show nested quote + On October 25 2014 01:11 Torte de Lini wrote: On October 24 2014 23:40 -Archangel- wrote: On October 24 2014 23:19 ref4 wrote: Having fun so far! Wished they had more difficulty levels akin to BNW and the AIs are more competent and don't herp derp themselves to death on miasma Well BNW was what, 3rd DLC for Civ 5? Don't worry, I am sure BE will have a DLC or two. It's a little suspicious that they don't apply the same AI competency that they learned in BNW The movement ai is BNW-issue but they also added a higher level of difficulty to the map itself. There are far more ravines/mountains than there are in maps generated on BNW, so you take that, layer in the miasma and they essentially turned 50% of the map into a one tile pass, mountainous, guarded by a fortress ai path, but they never bothered to teach the ai that some moves are just better not to be done at all. Very upsetting. Actually though, to be fair to the game upon further reflection I will give it one thing: late game ai seems more competent than in BNW. Mostly because it gets units -- hover tanks -- that ignore the whole point of terrain. And I have seen the ai pursue thematic victories. So there is that, but if you are used to BNW where on immortal-diety the first lets say 150-200 turns are the most important because you either snowball or some ai does then its definitely a let down. And thre trade routes are OP As fuck. You dont have to be Polystralia to build up a ridiculously massive empire with internal trade routes AND you suffer no real pain up until -22 or something like that , and even then you only suffer in terms of the ease with which foreign spies fuck your shit up. And of course as a civ fan, although my game downloaded at 9 pm and I figured "oh ill just dip my toes in till 11" the next thing I know its 2:30 am and I honestly could have played on... I never played many games into the late-game, even in Civ V BNW, so I'm really excited to see Beyond Earth actually make the late-game all the more worthwhile! In fact, I think the whole tech revision is incredibly better and more appealing as I found the Tech in Civ V to be absolute chore. Are the victory scenarios vastly different from BNW? I read a bit into it and it looks like Science victory is not a straight arrow shoot. Thank God, but I felt the others were a bit lacking too (Culture is challenging but a bit meh, Diplomatic was next to impossible, etc.) edit: I'm thinking in terms of multiplayer, I'm the odd man out | ||
WindWolf
Sweden11767 Posts
On October 25 2014 02:28 ZasZ. wrote: Show nested quote + On October 25 2014 02:10 SKC wrote: Just because you know it will get much better with expansions doesn't mean the base game can't be fun. This. Which is why I said it's probably still a good purchase now for people who are diehard fans of the series. If people want to wait until there are two expansions to play the game, that's great for them, but I'll enjoy what I can now and come back for more when those expansions are released like I did for Civ 5. Same here. Although it might come expansions that makes the game better (Like BNW was to Civ 5), the base game can still be good. I'm in a similar spot with EU4, even though the upcoming expansion will be huge, EU4 is already a pretty good game in it's current state | ||
LaNague
Germany9118 Posts
Maybe 40 IF they manage to fix the AI, which they are probably incapable of considering they had a few years with CIV5 and then even with that experience in the same engine made the AI worse with BE by making it passive, random and incapable of dealing with the new terrain. | ||
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Kipsate
Netherlands45349 Posts
- Alien Behaviour is hard to judge, sometimes they aggro sometimes they don't - Aliens are like a ton more stronger then Barbarians and they are a ton more in number too, investing into earlier militairy units might be smarter - I love the explorer function, think it is pretty cool. - game is complicated and has a fuckton of choices so far although I am sure that people will find out cookie-cutter builds soon enough. I like the paths of Harmoney/Purity etc, adds a nice touch to the game. It looks like you will have to get the right choices depending on what kind of resources are available. Looks like rushing an affinity might be a good start for cookie cutting something. | ||
SKC
Brazil18828 Posts
On October 25 2014 02:48 WindWolf wrote: Show nested quote + On October 25 2014 02:28 ZasZ. wrote: On October 25 2014 02:10 SKC wrote: Just because you know it will get much better with expansions doesn't mean the base game can't be fun. This. Which is why I said it's probably still a good purchase now for people who are diehard fans of the series. If people want to wait until there are two expansions to play the game, that's great for them, but I'll enjoy what I can now and come back for more when those expansions are released like I did for Civ 5. Same here. Although it might come expansions that makes the game better (Like BNW was to Civ 5), the base game can still be good. I'm in a similar spot with EU4, even though the upcoming expansion will be huge, EU4 is already a pretty good game in it's current state EU4 is slightly different. Even though big DLCs make it a much better game after a few years, the base games also improve a lot more than they do in Civ. So you had a lot more reasons to switch from Divine Wind to EU4, and launch EU3 vs launch EU4 are completelly diferent beasts. I understand why people wouldn't feel it's worth it to dump Civ 5 right now, it is a more polished game. But for people that spent hundreds or thousands of hours in it, the freshness of the new title is a much stronger incentive than it is for someone that hasn't done as much in Civ 5. So it can be a worth it's price even if the older game may be considered better. | ||
Nyxisto
Germany6287 Posts
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Sermokala
United States13804 Posts
On October 25 2014 03:16 Kipsate wrote: Loving it so far, things I have noticed - Alien Behaviour is hard to judge, sometimes they aggro sometimes they don't - Aliens are like a ton more stronger then Barbarians and they are a ton more in number too, investing into earlier militairy units might be smarter - I love the explorer function, think it is pretty cool. - game is complicated and has a fuckton of choices so far although I am sure that people will find out cookie-cutter builds soon enough. I like the paths of Harmoney/Purity etc, adds a nice touch to the game. It looks like you will have to get the right choices depending on what kind of resources are available. Looks like rushing an affinity might be a good start for cookie cutting something. Basically this is my feelings as well other then the weak ai. The affinity troops and the way that units upgrade is pretty nice but the affinity troops are pretty op. Cities are a hard nut to crack and require a lot of bombardment before taking down. Its certainly not a bad game and I'm pretty well enjoying it. People are just hipster hating new things. | ||
screamingpalm
United States1527 Posts
On October 25 2014 03:53 Sermokala wrote: People are just hipster hating new things. I don't know about that man, seems like a lot of valid concerns about the game. Then again, I was consistently winning on Deity (although I never got the Domination Victory on it). There does however, seem to be a lot of people who get mad about "haters" even when they eloquently voice criticisms, unlike the blind fanboyism/consumerism (who don't even bother to say why they like the game or address the concerns). On October 25 2014 01:59 {CC}StealthBlue wrote: Aaaannnddd I've bought it. God damn. lol what's your impressions? (Also cheers @rezoacken for the feedback) | ||
Narw
Poland884 Posts
The miasma thing and AI is just unacceptable and should've been fixed after first beta tester pointed it to them. AI in general feels like it's there but not really, way too passive i would say. Trade convoys (routes?) feel like a OP mess, the clicking is just annoying and there should be a way to automate it. Affinity is nice, very nice. UI feels rushed, not polished, messy. Graphic is uhm, well, strange. You can't disable DoF thru menu in game, need to do it thru config, i dont really see a way to set borderless windowed mode, but maybe its there and i just cant find it. Quest's are nice, very nice and that's great couse i was afraid they won't exactly fit this type of game. Feels like a step backwards compared to Civ5 BNW and Alpha Centauri, and when compared to polish i've found in Endless Legend(i didn't played that on relase, so i compare it to current state of the game) this just feels wrong. I'm sure DLC's will fix few of those problems and add a lot of new features, but sadly they aren't there and game is priced 50 euros so i feel a bit cheated on by dev's. Not Rome 2 relase level cheated but this is not what i was expecting. | ||
Torte de Lini
Germany38463 Posts
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screamingpalm
United States1527 Posts
On October 25 2014 04:47 Torte de Lini wrote: You can download the demo if unsure. Thanks! With my crappy internet I'll get to try it tomorrow probably. :D | ||
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Kipsate
Netherlands45349 Posts
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Nyxisto
Germany6287 Posts
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Sub40APM
6336 Posts
On October 25 2014 05:56 Kipsate wrote: Seem to have a little bit of trouble aquiring Health, my cities are outgrowing the tech that I need for happiness and most of the tech is in the early stages for health, after that is there any particular way? you can build tile improvements that improve health, and there are different virtues that improve health too. But as I said in my original post, in the first game I played I had -22 health and nothing seemed particularly affected -- except the ai spying seemed slightly stronger. I am convinced that Firaxis focus on create a 'new world' feel with the unnecessarily large amount of canyons and mountains is the cause of at least 1/3rd of the Ais fuck ups. I just fought a war vs an Ai where he had a nice 5 tile wide front to attack me across and he did a good job flanking repeatedly, and avoided walking down a 1 tile death trap. I also kind of like their strategic reasoning, after he killed my easy to capture city he didnt just suicide into my defensive lines and simply started colonizing the space I strategically vacated. So again, I think the map team fucked over the ai team -- if you want to be generous -- or the ai team simply didnt take into account that these maps are fundamentally harder to move through. And I agree with Nyxisto -- it is definitely much better than Vanilla Civ 5 but not as good as BNW (again though, some of the problems can be fixed easily with just a tweak to the map script!). Having said that. again. planned to play for 30 minutes...ended up playing till 2:30 am. And here are some random balance thoughts: 1. Brazilia is an even more boring civ than it seemed when it was first announced. Compared to Space Venices trade route spam -- which in the context of trade routes being the best thing in the game -- its a joke. 2. Picking a soldier as your extra bonus is always dumb. He doesnt explore things as well as an explorer, he cant conquer anything by himself so no early rush and he cant build things. The worker seems the best choice by far. | ||
rezoacken
Canada2719 Posts
On October 25 2014 05:56 Kipsate wrote: Seem to have a little bit of trouble aquiring Health, my cities are outgrowing the tech that I need for happiness and most of the tech is in the early stages for health, after that is there any particular way? That's actually one of my issue with the game. You can actually not have to worry about health for a while. Just get your cities out you'll fix happiness when you're done with buildings, biowells and virtues. Just grab one of the heavy health virtues like in prosperity, spam some biowells and make health buildings. The only important part is to stay above -20 imo because below you get -50% growth. But you can stay at -15 for a while, the only thing it hurts is science and culture (10%). Once your trade system is set, it's time to spam those health bonuses and get positive (or +20 is even better). Time to also take the Knowledge opener. | ||
LiLSighKoh
United States588 Posts
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nttea
Sweden4353 Posts
On October 25 2014 08:58 rezoacken wrote: Show nested quote + On October 25 2014 05:56 Kipsate wrote: Seem to have a little bit of trouble aquiring Health, my cities are outgrowing the tech that I need for happiness and most of the tech is in the early stages for health, after that is there any particular way? That's actually one of my issue with the game. You can actually not have to worry about health for a while. Just get your cities out you'll fix happiness when you're done with buildings, biowells and virtues. Just grab one of the heavy health virtues like in prosperity, spam some biowells and make health buildings. The only important part is to stay above -20 imo because below you get -50% growth. But you can stay at -15 for a while, the only thing it hurts is science and culture (10%). Once your trade system is set, it's time to spam those health bonuses and get positive (or +20 is even better). Time to also take the Knowledge opener. Just theorycrafting this.. but i wonder if a valid strat is just skipping health buildings altogether and spam spam spam cities and traderoutes. It taktes a lot building health to keep up if you want to build as many cities as possible, just imagine what you could do if you skipped it! 50% growth penalty is harsh but i still think it could be superiour. There aren't any penalties beyond -20 right? | ||
rezoacken
Canada2719 Posts
On October 25 2014 10:16 nttea wrote: Show nested quote + On October 25 2014 08:58 rezoacken wrote: On October 25 2014 05:56 Kipsate wrote: Seem to have a little bit of trouble aquiring Health, my cities are outgrowing the tech that I need for happiness and most of the tech is in the early stages for health, after that is there any particular way? That's actually one of my issue with the game. You can actually not have to worry about health for a while. Just get your cities out you'll fix happiness when you're done with buildings, biowells and virtues. Just grab one of the heavy health virtues like in prosperity, spam some biowells and make health buildings. The only important part is to stay above -20 imo because below you get -50% growth. But you can stay at -15 for a while, the only thing it hurts is science and culture (10%). Once your trade system is set, it's time to spam those health bonuses and get positive (or +20 is even better). Time to also take the Knowledge opener. Just theorycrafting this.. but i wonder if a valid strat is just skipping health buildings altogether and spam spam spam cities and traderoutes. It taktes a lot building health to keep up if you want to build as many cities as possible, just imagine what you could do if you skipped it! 50% growth penalty is harsh but i still think it could be superiour. There aren't any penalties beyond -20 right? If we ignore how you'll go mad with Trade Route spam. If you're going to ICS just go prosperity and reach tier3. You can easily stay positive with the -25% unhealth even if you just spam cities. With a route per city it's not that long to get health building up and with the massive amount of external trade routes you'll swim in gold to rush buy stuff. ICS while being unhealthy is just inferior to this. With enough policies biowells and building you can easily reach a point where you will always have even +20health while spamming. +20 Healthy is a 20% differential on science and culture (+30% science with knowledge 1), so it's hands down better. You'll just swim in unhealthiness in the first half of the game like I said in the post you quoted, but that is fine just climb the hill once your empire is starting to be in shape and you're reaching the good virtues. The main thing people seem to miss are biowells when speaking about how hard it is to be healthy. Just make them, they are better than farms and the 2gold maintenance should be a non issue with the massive trade route spam you're going to have. But the fact that I consider getting positive at some point important doesn't mean I think health is a fine mechanic, it's just broken because too easy to get past a certain point and the malus not being harsh completely defeats the purpose of an anti spam mechanic. Happiness was tricky to manage and you had to plan carefully, health is just about going all in spamming like a retard. By the way beyond -20 you have -50%growth, -10%culture/science, +100% intrigue on your city. Example: My first game I finished with 13cities and 35 health, while not the most cities you can get I simply could continue but the trade route spam is unbearable. | ||
darthfoley
United States8001 Posts
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Eliezar
United States481 Posts
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tadL
Croatia679 Posts
On October 25 2014 02:28 ZasZ. wrote: Show nested quote + On October 25 2014 02:10 SKC wrote: Just because you know it will get much better with expansions doesn't mean the base game can't be fun. This. Which is why I said it's probably still a good purchase now for people who are diehard fans of the series. If people want to wait until there are two expansions to play the game, that's great for them, but I'll enjoy what I can now and come back for more when those expansions are released like I did for Civ 5. By this you are telling the company you are fine with them fucking with you. Serious thats terrible, you accept that they sell you unfinished products and you tell them "more more of that". Because the company makes the right decisions for you or what? Sorry all the purchased this game right now just dont help to get good finished products on the markets | ||
SKC
Brazil18828 Posts
On October 25 2014 12:01 tadL wrote: Show nested quote + On October 25 2014 02:28 ZasZ. wrote: On October 25 2014 02:10 SKC wrote: Just because you know it will get much better with expansions doesn't mean the base game can't be fun. This. Which is why I said it's probably still a good purchase now for people who are diehard fans of the series. If people want to wait until there are two expansions to play the game, that's great for them, but I'll enjoy what I can now and come back for more when those expansions are released like I did for Civ 5. By this you are telling the company you are fine with them fucking with you. Serious thats terrible, you accept that they sell you unfinished products and you tell them "more more of that". Because the company makes the right decisions for you or what? Sorry all the purchased this game right now just dont help to get good finished products on the markets A product that will be expanded upon over time and an unfinished product are not really the same thing. Do you believe noone should have bought Starcraft 2 until Legacy of the Void and all the following patches are released? There are games that were rushed and/or released as basically unfinished product. That doesn't mean every product that will get better with expansions is an "unfinished product". At least not in the negative way you imply. | ||
screamingpalm
United States1527 Posts
On October 25 2014 12:25 SKC wrote: A product that will be expanded upon over time and an unfinished product are not really the same thing. Do you believe noone should have bought Starcraft 2 until Legacy of the Void and all the following patches are released? On the other hand there's D3 vanilla. :D With Firaxis though, there seems to be enough precedent to give a reason to wait. They seem to have the young and inexperienced devs get their shot with the vanilla releases and then call in the bullpen veterans to fix it in the expansions (failing that, maybe Sid would roll up his sleeves and go down to the trenches :D). At least how it seems to me. | ||
smr
Germany4808 Posts
When the leader screen in BNW shows up and Gandhi asks you something that is not comparable to Maria, Shaka or William popping up. If the stations could be like smaller partners I would be okay if they had such a bland spokesman but for the only 8 civs that's really disappointing. Oh one other thing. The "Exit screen" button is at different places for the city screen/orbital layer etc. That's so confusing. | ||
Deleted User 137586
7859 Posts
Overall, I liked the game. I feel that the way that the tech tree works is a great improvement. You can play in distinct ways, so despite just finishing a game, I expect the next game to feel radically different. The affinities improve on the ideology mechanic in Civ 5. Previously, you selected an ideology, and that created a massive division in the world artificially. Now, you play to your strengths, and you gradually develop an affinity. It feels much better, while bringing the same gameplay benefits. I also like inter-city trade a lot more. It's very powerful and a great level over your own economy. It also finally provides some motivation to keep (some of) your neighbours alive. The only problem is that it becomes very tedious selecting trade routes all the time. I cannot wait for a mod that just selects the highest value instead of you. (Actually, I often end up just feeding colonies, so perhaps it needs to be more complicated than that.) As for units, I felt like Supremacy is always the way to go, but I don't want to commit myself to this before I've tested it in MP. Also, xenomass wells are incredible sources for everything you need. The AI didn't feel strong at all. I was playing a rather high difficulty level and never felt strengthened. Neither when I was powering, nor when fighting the AI. I have a feeling that this game will need to work on MP for true longevity. As for minor things, such as the feel of the game and the artwork, I'm very happy. Perhaps it can be too colourful at time, so you lose track of all your units, tens of trade convoys and a gazillion workers, but it might just be that you shouldn't play green. I like the Supremacy victory mechanic where you need to give away your army to win (making yourself vulnerable) but as that army had given me such a lead already, even after giving a way 1000 str of it, I was the strongest civ by far. Also, never managed to make anything more advanced than an evolved CNDR due resource requirements. Anyway, I recommend picking it up. You'll have fun if you enjoy Civ. | ||
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Kipsate
Netherlands45349 Posts
- The Tech Web is a ton better then the tech Tree, it allows for diverse games over a longer period of time instead of always rushing Uni's etc esp when you combine it with Affinity's. I like the affinity system a lot. - The Spy system is a huge improvement over the civ 5 spy system, it gives you more options and more usefull stuff when you are ahead. - The amount of different improvements you can do, although there are a few who seem quite superior to others its pretty cool to get so many options, due to the duration of the process I feel like you also need more workers which is fine. Now the bad parts - AI is incredibly passive and or bad even when I started my Mindflower they didn't do anything basically - Diplomacy seems pretty bad so far - Trading routes are incredibly powerful/broken, internal trade routes in such a high number just make your cities skyrocket. Interesting things - Going Wide seems much better then going tall in my experience so far(not neccesarily a bad thing) due to the amount of improvements/buildings requiring various strategic resources and there being a very limited happiness penalty even if you do go into -health. This becomes esp true when you can literally ship all cargo to a 1pop city and make it grow 1 pop a turn basically. I do like that wide is more encouraged though, in Civ 5 Tall was pretty much always the way to go. - Orbital Satelites, haven't worked much with them but they seem like quite an interesting mechanic. Game needs a lot of patching and stuff but I enjoyed it so far. | ||
Holy_AT
Austria978 Posts
The game is not really bad, it just seems unpolished and not really well thought out in my opinion. I am not really a friend of the tec web, because to me it is difficult to grasp what the best choice is or what the bonuses are. Also the wonders seem very lackluster. In civ 5 you had cool quotes and introductions of the leaders, in beyond earth some of the wonder quotes seem like placeholders for more intelligent texts. I like the new ideas that were implemented generally but I do not think they were implemented that well and just feel unpolished or unfinished. As a fan of the series I will play this game for hours but I think a price of 50€ on steam in Europe is too high when there are Indy games with as much content at a far cheaper price. At its current state I would only recommend it to fans of the series or when it is on sale. I hope it has not become policy of firaxis to release 2 addons to each civ to really make it a great game ... Oh one other thing. The "Exit screen" button is at different places for the city screen/orbital layer etc. That's so confusing. I am glad someone else finds this really annoying too :D | ||
Deleted User 101379
4849 Posts
On October 26 2014 00:23 Holy_AT wrote: The game is not really bad, it just seems unpolished and not really well thought out in my opinion. Unpolished is probably the best way to describe it. It's definitely not a step up from Civ5. There are some nice ideas but the overall game and ui design is... weird and unintuitive. At least it has steam workshop support, so things like the annoying trade can be worked around. Sadly bugs like the missing 1920x1080p for 144hz monitors can't be fixed that way.. | ||
Nyxisto
Germany6287 Posts
In the beginning I was a bit disappointed but I actually feel like the mid-and late game is more interesting than before, but they really need to do something about the AI. | ||
Cyro
United Kingdom20278 Posts
On October 26 2014 00:37 Morfildur wrote: Show nested quote + On October 26 2014 00:23 Holy_AT wrote: The game is not really bad, it just seems unpolished and not really well thought out in my opinion. Unpolished is probably the best way to describe it. It's definitely not a step up from Civ5. There are some nice ideas but the overall game and ui design is... weird and unintuitive. At least it has steam workshop support, so things like the annoying trade can be worked around. Sadly bugs like the missing 1920x1080p for 144hz monitors can't be fixed that way.. Sadly bugs like the missing 1920x1080p for 144hz woah i missed the memo, what's up here? | ||
ref4
2933 Posts
Harmony = Zerg Supremacy = Protoss | ||
Deleted User 101379
4849 Posts
On October 26 2014 01:24 Cyro wrote: Show nested quote + On October 26 2014 00:37 Morfildur wrote: On October 26 2014 00:23 Holy_AT wrote: The game is not really bad, it just seems unpolished and not really well thought out in my opinion. Unpolished is probably the best way to describe it. It's definitely not a step up from Civ5. There are some nice ideas but the overall game and ui design is... weird and unintuitive. At least it has steam workshop support, so things like the annoying trade can be worked around. Sadly bugs like the missing 1920x1080p for 144hz monitors can't be fixed that way.. woah i missed the memo, what's up here? If you have a 60hz monitor, you can play in fullscreen (borderless windowed for civ5 and BE) on 1920x1080. If you have a 144hz, well, you can't. Steam forums have quite a few complaints about that topic, so hopefully it gets fixed soon because I'm affected by that bug. | ||
-Archangel-
Croatia7457 Posts
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tadL
Croatia679 Posts
On October 25 2014 12:25 SKC wrote: Show nested quote + On October 25 2014 12:01 tadL wrote: On October 25 2014 02:28 ZasZ. wrote: On October 25 2014 02:10 SKC wrote: Just because you know it will get much better with expansions doesn't mean the base game can't be fun. This. Which is why I said it's probably still a good purchase now for people who are diehard fans of the series. If people want to wait until there are two expansions to play the game, that's great for them, but I'll enjoy what I can now and come back for more when those expansions are released like I did for Civ 5. By this you are telling the company you are fine with them fucking with you. Serious thats terrible, you accept that they sell you unfinished products and you tell them "more more of that". Because the company makes the right decisions for you or what? Sorry all the purchased this game right now just dont help to get good finished products on the markets A product that will be expanded upon over time and an unfinished product are not really the same thing. Do you believe noone should have bought Starcraft 2 until Legacy of the Void and all the following patches are released? There are games that were rushed and/or released as basically unfinished product. That doesn't mean every product that will get better with expansions is an "unfinished product". At least not in the negative way you imply. yes wait for last DLC, you dont buy unfishinsed cars do you? you dont buy unfinished food in a restaurant do you? you dont buy unfinished clothes do you? So dont buy unfinished games! You telling the industry its ok to do so by supporting it. Imagine other industries could pull such a shit. but people dont learn, dont listen till its to late, like always. | ||
rezoacken
Canada2719 Posts
On October 26 2014 03:11 -Archangel- wrote: I am either blind or I cannot find a way to see what my cities just built. The game tells me I need to set something new for building in each city but not what was just finished. Also research, if you forgot what it was exactly and you clicked something else I could not find info about last tech anymore. You can't it's one the UI issues. | ||
Yoav
United States1874 Posts
On October 26 2014 03:03 ref4 wrote: Purity = Terran Harmony = Zerg Supremacy = Protoss Sure, but more directly, Purity = Bradford/XCOM Vanilla/PuristRoute Harmony = Vahlen/GeneticMods Supremacy = Chen/MechTroopers/SHIVs | ||
-Archangel-
Croatia7457 Posts
On October 26 2014 03:19 rezoacken wrote: Show nested quote + On October 26 2014 03:11 -Archangel- wrote: I am either blind or I cannot find a way to see what my cities just built. The game tells me I need to set something new for building in each city but not what was just finished. Also research, if you forgot what it was exactly and you clicked something else I could not find info about last tech anymore. You can't it's one the UI issues. OK, so I am not crazy. I go no clue how they though the game could be sold without such basic features. The lack of full log of what is happening each turn alone brings the score by 1 point in my eyes. It is like shipping Starcraft 2 without any explanations what all of the abilities and buildings do. | ||
rezoacken
Canada2719 Posts
On October 26 2014 03:34 -Archangel- wrote: Show nested quote + On October 26 2014 03:19 rezoacken wrote: On October 26 2014 03:11 -Archangel- wrote: I am either blind or I cannot find a way to see what my cities just built. The game tells me I need to set something new for building in each city but not what was just finished. Also research, if you forgot what it was exactly and you clicked something else I could not find info about last tech anymore. You can't it's one the UI issues. OK, so I am not crazy. I go no clue how they though the game could be sold without such basic features. The lack of full log of what is happening each turn alone brings the score by 1 point in my eyes. It is like shipping Starcraft 2 without any explanations what all of the abilities and buildings do. The UI is overall worse than Civ5. I'm not exactly sure why, after having copied so much from the previous game it's hard to understand how they could make a worse UI. Especially when civ5 has a very good modified UI ( http://forums.civfanatics.com/showthread.php?t=512263 ) where they could have copied ideas from. If you play civ5 I strongly suggest using the linked UI by the way. | ||
Immersion_
United Kingdom794 Posts
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Eliezar
United States481 Posts
On October 26 2014 04:32 Immersion_ wrote: It's kind of interesting how some people are disappointed the game doesn't start on the level of the previous civ plus two expansions. Should that be the yardstick? Or should that be whether is this a very good turn based strategy game - it is. It feels very fresh to me, lots has been borrowed obviously and I'm not sure how much is original when you consider civ 5 and alpha centauri together, but it's very good fun and worth a purchase now off its own merit. I think the problem they have is thinking up big new mechanics each series, ask most hardcore series fans what they want from the next civ and a half decent ai and good diplomacy would be top of the list, but you get the impression that wouldn't sell enough copies considering the sheer amount of work that would take. After civ 4 plus expansions and civ 5 plus expansions which were both really great games, I think it's going to be very tough for civ 6 to be particularly groundbreaking. Beyond Earth obviously is missing some mechanics, ai etc. but it's good fun and blessedly different. Tech web, affinities, unit upgrades for starters. Exploring for your first few games gives that feeling of excitement too. for a vanilla game don't think you can argue on price and as a player of the whole series I have to say I'm very pleased. Frankly, compared to vanilla civ 5 it's an absolute God send so they're definitely moving in the right direction. Agree with a few reviews, leaders need far more personality, although in alpha centauri while individual they were too caricatured so need a middle ground. Its the team liquid hyper negativity thing. This game is definitely a good tbs game and I'm enjoying it more than I did any version of Civ V | ||
Nyxisto
Germany6287 Posts
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rezoacken
Canada2719 Posts
On October 26 2014 08:24 Nyxisto wrote: Is there any way to change the current building/unit in production if the queue function is enabled? Always checking/unchecking it is a little annoying. Another UI clunkiness. You have to use the little arrows in the queue to put your wanted stuff first and then delete the stuff you dont want by clicking the cross. | ||
{CC}StealthBlue
United States41117 Posts
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Nyxisto
Germany6287 Posts
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Kipsate
Netherlands45349 Posts
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{CC}StealthBlue
United States41117 Posts
Also just learned you can't demand other factions make peace with Stations, no pledge of protection etc. | ||
Sub40APM
6336 Posts
On October 26 2014 10:08 {CC}StealthBlue wrote: Okay am I the only one that thinks the web tree should be more concentrated on the Affinity systems instead of being so scattered so much. I mean Supremacy is way OP due to every start and 100 turns benefits them rather than neutral etc. it's defensive techs make Purity null and void. Ive beaten the game on Apollo yet I have no idea what you just said... | ||
TwoToneTerran
United States8841 Posts
On October 26 2014 03:15 tadL wrote: Show nested quote + On October 25 2014 12:25 SKC wrote: On October 25 2014 12:01 tadL wrote: On October 25 2014 02:28 ZasZ. wrote: On October 25 2014 02:10 SKC wrote: Just because you know it will get much better with expansions doesn't mean the base game can't be fun. This. Which is why I said it's probably still a good purchase now for people who are diehard fans of the series. If people want to wait until there are two expansions to play the game, that's great for them, but I'll enjoy what I can now and come back for more when those expansions are released like I did for Civ 5. By this you are telling the company you are fine with them fucking with you. Serious thats terrible, you accept that they sell you unfinished products and you tell them "more more of that". Because the company makes the right decisions for you or what? Sorry all the purchased this game right now just dont help to get good finished products on the markets A product that will be expanded upon over time and an unfinished product are not really the same thing. Do you believe noone should have bought Starcraft 2 until Legacy of the Void and all the following patches are released? There are games that were rushed and/or released as basically unfinished product. That doesn't mean every product that will get better with expansions is an "unfinished product". At least not in the negative way you imply. yes wait for last DLC, you dont buy unfishinsed cars do you? you dont buy unfinished food in a restaurant do you? you dont buy unfinished clothes do you? So dont buy unfinished games! You telling the industry its ok to do so by supporting it. Imagine other industries could pull such a shit. but people dont learn, dont listen till its to late, like always. Sure, every car I've ever seen my family buy was unfinished (lacking many features) but functioned. I have bought incomplete meals at restaurants plenty of times because I didn't need that much food to enjoy it or I didn't want to pay for that much. I have bought three different phones, none of which had every addition or possible app or upgrade that it could have because I didn't want or need those things to get what I wanted out of my phone. Same goes for computers. I understand what you mean and my logic is not defending the often times complete jokes of games developers release and then call complete games (the original civ 5 is very, very guilty of this), but it is perfectly fine and really common to buy a product that doesn't have all the possible upgrades and additions to it that it could. This goes for many games. There are tons of really good games that eventually have DLC that were perfectly fine purchases without the DLC. Do not demonize the concept. | ||
North2
134 Posts
The AI is truly dumber than rocks though, and trade routes are way too strong. As with any single-player game, I just take the task upon myself to 'balance' the game as I see fit and play with restrictions for extra challenges. Just beating it on Apollo is too easy. Turning it down one level and playing with one trade route is much more enjoyable. One of the quest decisions that gives +1 trade route from Autoplants is just dumb, so none of that either. The biggest gripe I have with the game is how little victory conditions there are. The three 'affinity' based victories sound different, but when you go to aim for it you get to realize that they're basically just Science Victories. Quests can help speed up the process by giving you Affinity points towards the 13 needed to construct the Victory Wonder, but that's about the only variance. I just don't know why people are complaining about trade routes in this game when BNW trade routes were the same. | ||
Yurie
11742 Posts
On October 27 2014 02:50 North2 wrote: I'd say this is the best vanilla Civ to date by a good margin. The AI is truly dumber than rocks though, and trade routes are way too strong. As with any single-player game, I just take the task upon myself to 'balance' the game as I see fit and play with restrictions for extra challenges. Just beating it on Apollo is too easy. Turning it down one level and playing with one trade route is much more enjoyable. One of the quest decisions that gives +1 trade route from Autoplants is just dumb, so none of that either. I just don't know why people are complaining about trade routes in this game when BNW trade routes were the same. People probably didn't play BNW, I didn't. My biggest complaint with trade routes is that I keep having to set them over and over and over and over again. All of them don't keep going after they are set, even if they are internal. | ||
Sub40APM
6336 Posts
On October 27 2014 02:50 North2 wrote: I just don't know why people are complaining about trade routes in this game when BNW trade routes were the same. trade routes were not this way in BNW. 1) There were only two or four (if you are Venice) trade routes for the first 50-70 turns and even getting the second trade route tech was a trade off against some other stuff. Now I get that this is a new game and all that, and I think just stylistically the two phases of the game are better to be understood (a) you landed on a planet and you are developing your own stuff, so the game focus is on more sim city builder and you vs. the aliens blocking it and then (b) you developed some affinity levels to roll out the good units and its time to fight, and to get to those faster here are trade routes. 2) Building a caravan or ship was also much more hammer expensive when you had other stuff to worry about. Wars before turn 50 were viable. In this game they are simply not. | ||
North2
134 Posts
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Nyxisto
Germany6287 Posts
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Erik.TheRed
United States1655 Posts
I think a lot of this comes down to the fact that they did not spend the time to properly beta test this game, perhaps assuming it was "close enough" to Civ V as it uses the same engine. I would not be surprised if 2K pushed hard for the game to come out in time for Christmas either, development cycle be damned. I have no doubt that the game will be improved in the months/years to come but it is disappointing to see it marketed now as a full release (with the full-price tag) when the "complete" game is surely another few years and at least $60 away. But whenever I hear someone say, "well, it's better than Civ V vanilla.." I can't help but think that they are just grasping at straws to justify the money spent. | ||
Deleted User 101379
4849 Posts
On October 27 2014 02:53 Yurie wrote: Show nested quote + On October 27 2014 02:50 North2 wrote: I'd say this is the best vanilla Civ to date by a good margin. The AI is truly dumber than rocks though, and trade routes are way too strong. As with any single-player game, I just take the task upon myself to 'balance' the game as I see fit and play with restrictions for extra challenges. Just beating it on Apollo is too easy. Turning it down one level and playing with one trade route is much more enjoyable. One of the quest decisions that gives +1 trade route from Autoplants is just dumb, so none of that either. I just don't know why people are complaining about trade routes in this game when BNW trade routes were the same. People probably didn't play BNW, I didn't. My biggest complaint with trade routes is that I keep having to set them over and over and over and over again. All of them don't keep going after they are set, even if they are internal. That is why I installed a mod that increases the trade route duration to 80 turns. Before that, I intentionally didn't pick the "+1 trade routes" because I didn't want to deal with even more trade routes. Even with the mod they keep annoying me, so I might tune the value even higher. Link: http://steamcommunity.com/sharedfiles/filedetails/?id=331446196&searchtext= I've mostly done the ICS thing and it still works quite well, especially with the +2 culture, +1 health per city faction that allows you to get to the -25% health reduction fairly quickly. Once you've reached that, all your cities basically have +10% to everything, are less vulnerable to covert ops, etc. Trade routes are a real pain for ICS though. | ||
Erik.TheRed
United States1655 Posts
And the problem with the trade route duration mod is that the stations only level up once the trade route "completes", so 80 turn routes would be a big nerf to stations. | ||
Deleted User 137586
7859 Posts
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Sub40APM
6336 Posts
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Nyxisto
Germany6287 Posts
I also tried Purity now, it seems really strong. The Battlesuit is just an insane unit and the gene 2 health thingy comes in very handy. | ||
North2
134 Posts
I'm starting to feel that 1 trade route per city is too much. | ||
Erik.TheRed
United States1655 Posts
http://forums.civfanatics.com/showthread.php?t=536537 | ||
Nyxisto
Germany6287 Posts
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Kipsate
Netherlands45349 Posts
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Kaneh
Canada737 Posts
pretty much splash growth virtue for the free colonist then go ind for the health/trade route bonus, and some sci for the virtues that help wide empites purity is best, gene helps bridge the gap to biowells, and battlesuit is hands down the best early game unit. The farm tech is all purity, so you dont' need to muck around with terraforming or trying to optimize/balance cities. just spam farms everywhere. Purity does have weak other units, except if you like to mass tanks and just ram them down everyone's throats. They have the best tanks for that =S | ||
Yurie
11742 Posts
On October 27 2014 06:27 Morfildur wrote: Show nested quote + On October 27 2014 02:53 Yurie wrote: On October 27 2014 02:50 North2 wrote: I'd say this is the best vanilla Civ to date by a good margin. The AI is truly dumber than rocks though, and trade routes are way too strong. As with any single-player game, I just take the task upon myself to 'balance' the game as I see fit and play with restrictions for extra challenges. Just beating it on Apollo is too easy. Turning it down one level and playing with one trade route is much more enjoyable. One of the quest decisions that gives +1 trade route from Autoplants is just dumb, so none of that either. I just don't know why people are complaining about trade routes in this game when BNW trade routes were the same. People probably didn't play BNW, I didn't. My biggest complaint with trade routes is that I keep having to set them over and over and over and over again. All of them don't keep going after they are set, even if they are internal. That is why I installed a mod that increases the trade route duration to 80 turns. Before that, I intentionally didn't pick the "+1 trade routes" because I didn't want to deal with even more trade routes. Even with the mod they keep annoying me, so I might tune the value even higher. Link: http://steamcommunity.com/sharedfiles/filedetails/?id=331446196&searchtext= I've mostly done the ICS thing and it still works quite well, especially with the +2 culture, +1 health per city faction that allows you to get to the -25% health reduction fairly quickly. Once you've reached that, all your cities basically have +10% to everything, are less vulnerable to covert ops, etc. Trade routes are a real pain for ICS though. I wish more for an automated trader like the worker or exploring. You hit it and each time the duration expires they select the best available route, perhaps an internal/external option on top of it. That way you don't run into the limit of using bad routes since they have changed during 80 turns. Though that is better than the current system. | ||
Nachtwind
Germany1130 Posts
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rezoacken
Canada2719 Posts
On October 27 2014 08:15 North2 wrote: I'm starting to remember now....BNW felt dumb to me because trade routes scaled with the size of cities you're trading to. It felt like Mario Cart, where the people at the lower standings got help to boost them up to the rest of the world. It took away from the challenge of the game entirely, since any mistakes and suboptimal setups can be made up by trading ridiculous amounts to catch up. This game's probably even worse if you play without any self-imposed limitations to trade routes since you can actually surpass people with basically an unlimited supply of Golden Mushrooms, and the AI isn't smart enough to do the same. I'm starting to feel that 1 trade route per city is too much. A few things. In BNW internal trade route do not scale with city size at all. External trade route scale with the gold the city makes (which can be a function of your pop). Internal routes scale with the era you are in, gaining 0.5 per era (1 for sea routes due to x2 bonus). Also the number of routes was tied to the tech tree you went from a quick 4 routes to a late game 8 routes (10 with 2 wonders). In BE: -trade routes numbers are THREE per cities, so a 7 city empire will get 21 routes. Nuts. -Internal: yields scale on differentials between 2 of your cities. Linking a huge city to a small one will give you HUGE yields both ways while linking 2 identical cities gives nothing. They also give both food and production. -External: Both gold and science scale up the whole game ending up being a huge chunk of your science and gold. | ||
-Archangel-
Croatia7457 Posts
On October 27 2014 15:38 Nachtwind wrote: Can you terraform like in AC? Like raising up mountains to influence rain etc? No such options in BE. This is just a mod for Civ 5 with no new mechanics except Orbital stations, they only put a new paint on Civ 5 options. | ||
figq
12519 Posts
On October 27 2014 18:48 -Archangel- wrote: It does feel like a (somewhat sloppy) mod, yes. But you can count the "miasma" mechanic as terraforming. It gives you the choice between cleaning miasma and thus make it more like earth, or rather evolving your units to tolerate miasma and eventually even gain benefits from it. It's like a Starcraft map with random creep scattered around it.Show nested quote + On October 27 2014 15:38 Nachtwind wrote: Can you terraform like in AC? Like raising up mountains to influence rain etc? No such options in BE. This is just a mod for Civ 5 with no new mechanics except Orbital stations, they only put a new paint on Civ 5 options. The mod thing aside (I don't think this deserved to be counted as a full new game version), I think some UI stuff are sloppy. Even taking a step back from what Civ already was capable of in the past. When the game ends it does so very abruptly and without much info on what exactly happened. These games used to provide options like quick replay - run the turns really quickly and observe how all civs developed on the map. I couldn't find such option here. It's still a nice game, but it needs some polishing and it should have been sold as an expansion to Civ 5, imo. | ||
-Archangel-
Croatia7457 Posts
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Eliezar
United States481 Posts
On October 27 2014 19:26 -Archangel- wrote: Ok, Miasma was a bit new and new tech tree (which was about time as everyone else has been using this for years). Still, the game feels more like a mod or expansion. Did CiV feel like CIV with a mod for 1 unit stacks and hexagonal tiles? 8/ AI was completely recoded... Diplomacy is different in what you can trade (science per turn), what you cannot trade (luxuries), etc. The virtue system was overhauled and is definitely different in how it functions than in CiV and is simpler (less) and adds more depth to your choices with the tier bonuses combined with the virtue bonuses. The tech web is completely day and night different from CiV and a vast improvement (although they need to get rid of get a free tech with the web as its much more powerful than with the old tech tree). You can terraform the land so to speak by adding the 2-2-2 improvement to any plot along with like 3 other new land forming options (domes, etc)...also get an option later that I guess you can put a farm on any tile for a 2-1-1-1 improvement. The entire orbital layer is new and nonexistent in CiV. Traderoutes were completely redone in how they function and how they are not safe even in peace (they will die to Miasma, aliens, etc) Building specialization decisions(quests) are not found in any other civ game giving much greater customization and focus in your empire building. Different units for different affinities requiring tech + affinity levels is a new concept and interestingly rewarding. This makes games even more different and unpredictable. The same leaders do not go down the same affinity path in each game either so its not as easy to predict when you have an opening or not to attack. The entire UI is different... Having miasma impact your workers, army, and opponents army adds choices to your tech, your unit specializations, and defense/offense abilities and especially combined with the miasma satellites that can spread it towards your opponent or remove it the same. Exploration is completely different...the tiles are dangerous. Espianage is completely redone and is pretty interesting for an early game option...by mid to late game you won't be able to do much of anything with it anymore other than steal energy and science. One get defectors mission netted me FIVE units from my opponent though... ----- Things that should have been done better that weren't: Aliens act like weird barbarians, not enough of a threat even when you win the transcendence victory where they are suppose to be agitated. You can get them to stay neutral (except the siege worms?) and you can get them to become friendly...both options to put random stuff between you and the enemy, but there should be more stronger aliens around for this to be interesting after the first 100 turns or something. The AI though completely rewritten doesn't seem any better strategically than in CiV although it did beat me to a science victory in the first game I played...by a few turns and there were 3 AIs that were all on the same pace as me. So at least they can science victory a bit better but as far as the rest of the AI not any better that I can see. Final cutscenes for game ends are abrupt and need a brief cinematic to make the ending seem on an epic scale with the game. Quite a few things don't have the normal Civ polish...I miss the narrations, etc. Its a fresh take on the Civ series in a different environment and I really am enjoying it. Traderoutes are WAY, WAY too powerful though. | ||
Steveling
Greece10806 Posts
How the fuck do I capture cities, they are so strong, seems like I have to be 300% stronger than my opponent to take on a city. | ||
-Archangel-
Croatia7457 Posts
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Scip
Czech Republic11293 Posts
About the building quest decision, has anyone encountered one where you thought that one option is not strictly superior to the other? I've found that in order to take cities you probably want to wait until you have artillery upgraded with the +30% vs. cities and maybe even the affinity unique units you can get once you get 4 point in an affinity. | ||
Nachtwind
Germany1130 Posts
On October 27 2014 18:48 -Archangel- wrote: Show nested quote + On October 27 2014 15:38 Nachtwind wrote: Can you terraform like in AC? Like raising up mountains to influence rain etc? No such options in BE. This is just a mod for Civ 5 with no new mechanics except Orbital stations, they only put a new paint on Civ 5 options. wtf =((((( On October 27 2014 19:09 figq wrote: Show nested quote + It does feel like a (somewhat sloppy) mod, yes. But you can count the "miasma" mechanic as terraforming. It gives you the choice between cleaning miasma and thus make it more like earth, or rather evolving your units to tolerate miasma and eventually even gain benefits from it. It's like a Starcraft map with random creep scattered around it.On October 27 2014 18:48 -Archangel- wrote: On October 27 2014 15:38 Nachtwind wrote: Can you terraform like in AC? Like raising up mountains to influence rain etc? No such options in BE. This is just a mod for Civ 5 with no new mechanics except Orbital stations, they only put a new paint on Civ 5 options. Actually that sounds more like Fungus/Xenofungus from alpha centauri. ^^ | ||
Steveling
Greece10806 Posts
Mby I should tone down my ultra display settings? | ||
Erik.TheRed
United States1655 Posts
On October 28 2014 02:27 Steveling wrote: So what about the game being twitchy/lagging around midgame onwards? Mby I should tone down my ultra display settings? These games tend to be CPU intensive, especially in the later turns when there's so much going on. You could try lowering the display settings but chances are it's your CPU that's the bottleneck (although I'd have to see your specs to know for sure) | ||
Sub40APM
6336 Posts
On October 27 2014 23:39 Steveling wrote: How the fuck do I capture cities, they are so strong, seems like I have to be 300% stronger than my opponent to take on a city. Do you have affinity units? If not then your army should be 90% ranged units and 1 or 2 combat rovers. Bombard the city and then walk in with the rover. If you have affinity units and arent totally behind the ai then it should just be one or two attacks. | ||
MrCon
France29748 Posts
On October 28 2014 02:27 Steveling wrote: So what about the game being twitchy/lagging around midgame onwards? Mby I should tone down my ultra display settings? There is a guide in steam to fix that, I have not tested it tho. http://steamcommunity.com/sharedfiles/filedetails/?id=331353202 | ||
Steveling
Greece10806 Posts
On October 28 2014 03:59 MrCon wrote: Show nested quote + On October 28 2014 02:27 Steveling wrote: So what about the game being twitchy/lagging around midgame onwards? Mby I should tone down my ultra display settings? There is a guide in steam to fix that, I have not tested it tho. http://steamcommunity.com/sharedfiles/filedetails/?id=331353202 I'll try this, thanks. I just loaded my save and it went smoothly but after 1 hour and a half or so it started lagging again. So I suppose it's my cpu. Hoping these tweaks above will help. *anyone has a link on the trade routes mod? The one that you set how many turns will the trade go on, meaning no more 25 turns tediousness. | ||
Brindled
United States508 Posts
On October 27 2014 19:09 figq wrote: Show nested quote + It does feel like a (somewhat sloppy) mod, yes. But you can count the "miasma" mechanic as terraforming. It gives you the choice between cleaning miasma and thus make it more like earth, or rather evolving your units to tolerate miasma and eventually even gain benefits from it. It's like a Starcraft map with random creep scattered around it.On October 27 2014 18:48 -Archangel- wrote: On October 27 2014 15:38 Nachtwind wrote: Can you terraform like in AC? Like raising up mountains to influence rain etc? No such options in BE. This is just a mod for Civ 5 with no new mechanics except Orbital stations, they only put a new paint on Civ 5 options. The mod thing aside (I don't think this deserved to be counted as a full new game version), I think some UI stuff are sloppy. Even taking a step back from what Civ already was capable of in the past. When the game ends it does so very abruptly and without much info on what exactly happened. These games used to provide options like quick replay - run the turns really quickly and observe how all civs developed on the map. I couldn't find such option here. It's still a nice game, but it needs some polishing and it should have been sold as an expansion to Civ 5, imo. The miasma mechanic also pretty much prevents any rush builds. It stops anyone from dying early because of the 10 dmg a turn + random tiles when you need at least 4 units to take a low defense city. You can't guarantee that your units will not end a turn or two in miasma and end up taking damage plus the city defense. My only gripes with this game are the tedious trade routes, and limited health options. | ||
{CC}StealthBlue
United States41117 Posts
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Kipsate
Netherlands45349 Posts
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Nyxisto
Germany6287 Posts
On October 29 2014 13:08 Kipsate wrote: 8 is fine by me but they have like no distinguishable stuff so far from what I have encountered, I can't tell which civ is generally friendly and which one is generally aggro, they all act a bit the same to me. Whereas if you spawned next to Zulu's in Civ 5 you know a can of whoopass is about to be opened on you. This bugs me a lot, too. The whole game seems like it was designed with no eye for detail at all. The factions are generic, the bonuses are all really technical (no UU,UB,UA's). No little clips when a wonder is finished, and they completely scrapped the victory screen.Also the cities all look the same. That every new iteration takes two steps back and one forward gameplay wise is already expected, but I really feel like the game could have needed a little more love : ( I do have to say though that I like the wider and more domination oriented gameplay quite a lot, especially the permanent lack of happiness from Civ V is gone which is a blessing. | ||
KillerSOS
United States4207 Posts
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boesthius
United States11637 Posts
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Nachtwind
Germany1130 Posts
On October 29 2014 16:04 KillerSOS wrote: So it looks like I should just buy AC from GOG or something to get my space civ fix? Still have my hopes high that addons + community mods will shift this game to a "real" ac2 But yeah in my eyes ac is the better beyond earth. | ||
Capped
United Kingdom7236 Posts
EDIT: Not as old as i thought, but still! | ||
KillerSOS
United States4207 Posts
On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! The terraforming by itself (changing the weather patterns) is depth that's never made its way back into the newer civs. | ||
Yoav
United States1874 Posts
On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. Uh... you are aware that in genre after genre the highest complexity titles now are vastly less complex than their original iteration. Not a solid rule, and there are plenty of exceptions, but compare Firaxis' other recent game, XCOM to its 90s predecessor to see a particularly dramatic example. | ||
MrCon
France29748 Posts
On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! Have you tried endless space ? Or endless Legend ? Seems they rock. | ||
Sub40APM
6336 Posts
On October 30 2014 04:27 MrCon wrote: Show nested quote + On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! Have you tried endless space ? Or endless Legend ? Seems they rock. Ive played endless space. Not as good as Master of Orion 2 -- which I fired up and play even now. | ||
Krohm
Canada1857 Posts
On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! AC is the best TBS game I have ever played and probably will ever play. It still holds up really well compared to games today and it's still quite a complex game. The lore is so good in it as well. The factions have personalities and agendas that are believable. It's just such a good game, god I'm nerding out so hard right now thinking about it. But if you've never played Alpha Centauri I would highly recommend you buy it. You won't regret it as long as you like those kind of games. | ||
hummingbird23
Norway359 Posts
On October 30 2014 05:01 Krohm wrote: Show nested quote + On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! AC is the best TBS game I have ever played and probably will ever play. It still holds up really well compared to games today and it's still quite a complex game. The lore is so good in it as well. The factions have personalities and agendas that are believable. It's just such a good game, god I'm nerding out so hard right now thinking about it. But if you've never played Alpha Centauri I would highly recommend you buy it. You won't regret it as long as you like those kind of games. Seconded. There are a few good ideas they brought to CivBE, such as the tech web. But CivBE has not and will never give me the chills-down-my-spine moments when you watch the cinemetics that you get after you finish AC wonders. Youtube them. And if you're not a stickler about graphics and pretty explosions, 15 years later it still is a joy to play it. The lore and personalities weren't shallow, they were some of the most in-depth human factions that I've ever played. | ||
KillerSOS
United States4207 Posts
On October 30 2014 05:41 hummingbird23 wrote: Show nested quote + On October 30 2014 05:01 Krohm wrote: On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! AC is the best TBS game I have ever played and probably will ever play. It still holds up really well compared to games today and it's still quite a complex game. The lore is so good in it as well. The factions have personalities and agendas that are believable. It's just such a good game, god I'm nerding out so hard right now thinking about it. But if you've never played Alpha Centauri I would highly recommend you buy it. You won't regret it as long as you like those kind of games. Seconded. There are a few good ideas they brought to CivBE, such as the tech web. But CivBE has not and will never give me the chills-down-my-spine moments when you watch the cinemetics that you get after you finish AC wonders. Youtube them. And if you're not a stickler about graphics and pretty explosions, 15 years later it still is a joy to play it. The lore and personalities weren't shallow, they were some of the most in-depth human factions that I've ever played. You just made me go watch all the cutscenes on youtube. "We must dissent!" | ||
hummingbird23
Norway359 Posts
-- Academician Prokhor Zakharov, "Address to the Faculty" As a biologist, this one makes me happy. ![]() One positive comment about CivBE though, I liked the subtle snarky humor that they wrote into the game text. While it's not up to the depth of AC, it's better than Civ 4 and 5. | ||
maartendq
Belgium3115 Posts
On October 30 2014 05:01 Krohm wrote: Show nested quote + On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! AC is the best TBS game I have ever played and probably will ever play. It still holds up really well compared to games today and it's still quite a complex game. The lore is so good in it as well. The factions have personalities and agendas that are believable. It's just such a good game, god I'm nerding out so hard right now thinking about it. But if you've never played Alpha Centauri I would highly recommend you buy it. You won't regret it as long as you like those kind of games. I remember playing AC when I was younger. Basically always picked the Spartan Federation and steamrolled across the map with a way superior military. | ||
Sub40APM
6336 Posts
ultrasonic fence is turned into a satellite, no immunity to convoys. either battle suits costs float stone or more titanium because right now its the only affinity unit that is free of an affinity resource maping script fixed up so there are less ravines, more areas for the ai to operate in slavic federations satellite into free tech changed to something because between that and the free tech with the institute you have battle suits by turn 50. faction colors made stronger -- right now almost all of them blend into the terrain. | ||
Sub40APM
6336 Posts
On October 30 2014 22:36 maartendq wrote: Show nested quote + On October 30 2014 05:01 Krohm wrote: On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! AC is the best TBS game I have ever played and probably will ever play. It still holds up really well compared to games today and it's still quite a complex game. The lore is so good in it as well. The factions have personalities and agendas that are believable. It's just such a good game, god I'm nerding out so hard right now thinking about it. But if you've never played Alpha Centauri I would highly recommend you buy it. You won't regret it as long as you like those kind of games. I remember playing AC when I was younger. Basically always picked the Spartan Federation and steamrolled across the map with a way superior military. yes, the ai is incompetent. That you could win with what was probably the second weakest faction just shows that many 'AC was the best' are just remembering the optionality (some of it was cool, raising/lowering water table/mountains was definitely the best, hard points on units is much more meh because 90% of the time you just go best things onto best chassis) the game provided but not the competent challenge of the ai. | ||
ZasZ.
United States2911 Posts
On October 31 2014 04:41 Sub40APM wrote: Things I'd like them to do to BE that wont require major coding: ultrasonic fence is turned into a satellite, no immunity to convoys. either battle suits costs float stone or more titanium because right now its the only affinity unit that is free of an affinity resource maping script fixed up so there are less ravines, more areas for the ai to operate in slavic federations satellite into free tech changed to something because between that and the free tech with the institute you have battle suits by turn 50. faction colors made stronger -- right now almost all of them blend into the terrain. Agreed with pretty much all of these points, although I'm not sure changing the ultrasonic fence is the way to tone down trade routes. They need to be a) not as powerful and b) not so spammy (without mods). I kind of like that after an upgrade I no longer have to worry about random trade routes getting pillaged by aliens, but I see the merit in forcing people to actually protect their trade rather than getting a free pass. Perhaps if the number of routes is cut down I wouldn't mind having to babysit them so much. On that note, while I like the quest system associated with buildings, it would be nice if they tell you what each building leads to, quest wise. I didn't know that ultrasonic fences gave such an OP boost until I watched a Lets Play because I considered that building so useless I never bothered with it. I'm sure there will be mods that provide that information, but right now it's kind of a shot in the dark because the building you are getting is not the complete picture of the bonuses it provides. I'd be all for less canyons and impassable terrain, it just seems excessive at the moment and messes with the AI script. I also agree about faction colors, there are a few (ARC/Franco-Iberia/Kavithan and Brasil/Polystralia) that are not only too close to one another, but too close to the landscape, which always seems to be a shade of purple or green. Most of the complaints people have about the game are completely legitimate, but I still don't its fair to call it a "mod" for Civ 5. I'm enjoying the hell out of it so far, and even though its unfortunate I know that Firaxis will probably only make this game better over time, which is nice. But maybe it's because I've always been more of an empire builder in these games but the tech web, virtue system, and wide assortment of buildings and tile improvements make it feel like a completely new Civ to me. Still Civ, but a new experience. | ||
andrewlt
United States7702 Posts
On October 31 2014 04:43 Sub40APM wrote: Show nested quote + On October 30 2014 22:36 maartendq wrote: On October 30 2014 05:01 Krohm wrote: On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! AC is the best TBS game I have ever played and probably will ever play. It still holds up really well compared to games today and it's still quite a complex game. The lore is so good in it as well. The factions have personalities and agendas that are believable. It's just such a good game, god I'm nerding out so hard right now thinking about it. But if you've never played Alpha Centauri I would highly recommend you buy it. You won't regret it as long as you like those kind of games. I remember playing AC when I was younger. Basically always picked the Spartan Federation and steamrolled across the map with a way superior military. yes, the ai is incompetent. That you could win with what was probably the second weakest faction just shows that many 'AC was the best' are just remembering the optionality (some of it was cool, raising/lowering water table/mountains was definitely the best, hard points on units is much more meh because 90% of the time you just go best things onto best chassis) the game provided but not the competent challenge of the ai. The awesome part of the pre-Civ5 games, including AC, is being able to play them like a sandbox game regardless of victory conditions. Civ 5 places too much of an emphasis on managing victory conditions instead of managing your empire. I loved the ignore victory conditions and just build the biggest, baddest empire I could feel of the previous games. | ||
Nachtwind
Germany1130 Posts
On October 31 2014 04:43 Sub40APM wrote: Show nested quote + On October 30 2014 22:36 maartendq wrote: On October 30 2014 05:01 Krohm wrote: On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! AC is the best TBS game I have ever played and probably will ever play. It still holds up really well compared to games today and it's still quite a complex game. The lore is so good in it as well. The factions have personalities and agendas that are believable. It's just such a good game, god I'm nerding out so hard right now thinking about it. But if you've never played Alpha Centauri I would highly recommend you buy it. You won't regret it as long as you like those kind of games. I remember playing AC when I was younger. Basically always picked the Spartan Federation and steamrolled across the map with a way superior military. yes, the ai is incompetent. That you could win with what was probably the second weakest faction just shows that many 'AC was the best' are just remembering the optionality (some of it was cool, raising/lowering water table/mountains was definitely the best, hard points on units is much more meh because 90% of the time you just go best things onto best chassis) the game provided but not the competent challenge of the ai. Funny tho that the AI nowadays isn´t even remarkably smarter than the one of a 15 year old game, at least in my opinion.^^ | ||
Sub40APM
6336 Posts
On October 31 2014 05:06 ZasZ. wrote: Show nested quote + On October 31 2014 04:41 Sub40APM wrote: Things I'd like them to do to BE that wont require major coding: ultrasonic fence is turned into a satellite, no immunity to convoys. either battle suits costs float stone or more titanium because right now its the only affinity unit that is free of an affinity resource maping script fixed up so there are less ravines, more areas for the ai to operate in slavic federations satellite into free tech changed to something because between that and the free tech with the institute you have battle suits by turn 50. faction colors made stronger -- right now almost all of them blend into the terrain. Agreed with pretty much all of these points, although I'm not sure changing the ultrasonic fence is the way to tone down trade routes. They need to be a) not as powerful and b) not so spammy (without mods). I kind of like that after an upgrade I no longer have to worry about random trade routes getting pillaged by aliens, but I see the merit in forcing people to actually protect their trade rather than getting a free pass. Perhaps if the number of routes is cut down I wouldn't mind having to babysit them so much. On that note, while I like the quest system associated with buildings, it would be nice if they tell you what each building leads to, quest wise. I didn't know that ultrasonic fences gave such an OP boost until I watched a Lets Play because I considered that building so useless I never bothered with it. I'm sure there will be mods that provide that information, but right now it's kind of a shot in the dark because the building you are getting is not the complete picture of the bonuses it provides. I'd be all for less canyons and impassable terrain, it just seems excessive at the moment and messes with the AI script. I also agree about faction colors, there are a few (ARC/Franco-Iberia/Kavithan and Brasil/Polystralia) that are not only too close to one another, but too close to the landscape, which always seems to be a shade of purple or green. Most of the complaints people have about the game are completely legitimate, but I still don't its fair to call it a "mod" for Civ 5. I'm enjoying the hell out of it so far, and even though its unfortunate I know that Firaxis will probably only make this game better over time, which is nice. But maybe it's because I've always been more of an empire builder in these games but the tech web, virtue system, and wide assortment of buildings and tile improvements make it feel like a completely new Civ to me. Still Civ, but a new experience. The problem with ultra sonic fence is that it completely negates the aliens. When you take that fact and added it to the way health and trade routes work for now, the most 'optimized' build is to just spam cities 3 tiles apart a long a path that gives you access to the most resources and an ultra fence that makes your entire empire immune to aliens. And I believe this defeats the whole purpose of the aliens, they are less of a nuisance than barbarians in Civ were. As the game is now, the fence is not only a no brainer but it negates an entire 'faction' that Firaxis purposely was building up. Just do an experiment where you never build a fence and you see that the challenge of the game is automatically higher. You either have to divert more hammers to troops early on -- slowing down your snow ball -- or you expand much more cautiously (which I think was the whole point of introducing the aliens) because you dont want them to be too hostile. By making it a satellite you not only once again are given more choices instead of less -- do you build that or a miasma dispenser or something else crucial? -- but also its time limited so your not forever alien secure (although again, in late game that is negated by the fact that ai units dont scale. Imo it would be interesting to see aliens 'adapt' to human innovations too but I think the ai programming for that is way too sophisticated) And ya, they have too many canyons/mountains and too much water on a pangea map. I'd like them to have admitted that their naval combat ai stinks -- it really does, especially with the way they choose to make ships the equvalent of Civ5 subs that get one shot -- and minimize the use of navies/leave navies to being an MP only thing where humans can human. On October 31 2014 05:32 andrewlt wrote: Show nested quote + On October 31 2014 04:43 Sub40APM wrote: On October 30 2014 22:36 maartendq wrote: On October 30 2014 05:01 Krohm wrote: On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! AC is the best TBS game I have ever played and probably will ever play. It still holds up really well compared to games today and it's still quite a complex game. The lore is so good in it as well. The factions have personalities and agendas that are believable. It's just such a good game, god I'm nerding out so hard right now thinking about it. But if you've never played Alpha Centauri I would highly recommend you buy it. You won't regret it as long as you like those kind of games. I remember playing AC when I was younger. Basically always picked the Spartan Federation and steamrolled across the map with a way superior military. yes, the ai is incompetent. That you could win with what was probably the second weakest faction just shows that many 'AC was the best' are just remembering the optionality (some of it was cool, raising/lowering water table/mountains was definitely the best, hard points on units is much more meh because 90% of the time you just go best things onto best chassis) the game provided but not the competent challenge of the ai. The awesome part of the pre-Civ5 games, including AC, is being able to play them like a sandbox game regardless of victory conditions. Civ 5 places too much of an emphasis on managing victory conditions instead of managing your empire. I loved the ignore victory conditions and just build the biggest, baddest empire I could feel of the previous games. Sounds like you are upset that the game is more challenging. Just play on a lower difficulty and you can have the biggest baddest sandbox of them all. | ||
Nyxisto
Germany6287 Posts
On October 31 2014 05:32 andrewlt wrote: Show nested quote + On October 31 2014 04:43 Sub40APM wrote: On October 30 2014 22:36 maartendq wrote: On October 30 2014 05:01 Krohm wrote: On October 30 2014 03:54 Capped wrote: AC is ridiculously old, is it really as deep as a modern Civ game? I doubt it tbh. I remember master of orion games being epic as fuq back then but they were pretty shallow in comparison. EDIT: Not as old as i thought, but still! AC is the best TBS game I have ever played and probably will ever play. It still holds up really well compared to games today and it's still quite a complex game. The lore is so good in it as well. The factions have personalities and agendas that are believable. It's just such a good game, god I'm nerding out so hard right now thinking about it. But if you've never played Alpha Centauri I would highly recommend you buy it. You won't regret it as long as you like those kind of games. I remember playing AC when I was younger. Basically always picked the Spartan Federation and steamrolled across the map with a way superior military. yes, the ai is incompetent. That you could win with what was probably the second weakest faction just shows that many 'AC was the best' are just remembering the optionality (some of it was cool, raising/lowering water table/mountains was definitely the best, hard points on units is much more meh because 90% of the time you just go best things onto best chassis) the game provided but not the competent challenge of the ai. The awesome part of the pre-Civ5 games, including AC, is being able to play them like a sandbox game regardless of victory conditions. Civ 5 places too much of an emphasis on managing victory conditions instead of managing your empire. I loved the ignore victory conditions and just build the biggest, baddest empire I could feel of the previous games. You can turn off all the victory conditions in Civ V and BE, too. In BE there is an "avanced" tab in the upper right corner. Gameplay wise I don't understand how you're limited to do what you want. The AI in both games is so horribly bad at war that even with a little military you can basically fend off all of them or pay them off and do what you want. Maybe with the exception of spawning between Shaka and Alexander on Deity, which would be a great time to restart the game :x | ||
Gorsameth
Netherlands21491 Posts
On October 31 2014 07:54 Nyxisto wrote: You can turn off all the victory conditions in Civ V and BE, too. In BE there is an "avanced" tab in the upper right corner. Everyone needs to know about the advanced tab so they can turn off the bullshit staggered AI starts. Its hard enough for the AI to win already without coming in later lol. | ||
Nachtwind
Germany1130 Posts
On October 31 2014 07:57 Gorsameth wrote: Show nested quote + On October 31 2014 07:54 Nyxisto wrote: You can turn off all the victory conditions in Civ V and BE, too. In BE there is an "avanced" tab in the upper right corner. Everyone needs to know about the advanced tab so they can turn off the bullshit staggered AI starts. Its hard enough for the AI to win already without coming in later lol. I always wonder when i read something like this, if those people are really smart enough on their own game or are just following "builds" in the new civ games. | ||
Broetchenholer
Germany1872 Posts
In theory, that game could be pretty good, the different playstyles through the 3 different techs makes it really interesting, but there are so many little things that just don't make sense. It's like they never played singleplayer. For instance, the harmony winning condition is supposed to attract the AI to stomp you, right? It does not. Why does the AI not build the natural wonder if they have the technology? Grr. Whatever, 2 days of playing, one victory, i guess i need a new game. | ||
Steveling
Greece10806 Posts
At least I remember so, now I have to manually press the end turn button in the bottom right with my mouse every-single-turn. Can I map it on space again somehow? | ||
Tula
Austria1544 Posts
On October 31 2014 21:28 Steveling wrote: Kinda newb question but space key used to end the turn in previous civs, right? At least I remember so, now I have to manually press the end turn button in the bottom right with my mouse every-single-turn. Can I map it on space again somehow? It's mapped to the enter key, and no i haven't found out how to change the keybindings so far. | ||
keit
1584 Posts
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Deleted User 183001
2939 Posts
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Nyxisto
Germany6287 Posts
Apart from the game play I think they really need to make the cities look more diverse. In Civ V nearly every civ had their own unique architecture. In BE it looks really silly if you fight against someone and both armies and cities look exactly the same. It really takes a lot of the Civ atmosphere away. | ||
Gorsameth
Netherlands21491 Posts
I like Harmonies buildings but sadly their units and their bonuses (only when in miasma) to be pretty inferior. | ||
Sub40APM
6336 Posts
On November 02 2014 02:23 Nyxisto wrote: I feel like Purity might be the strongest tree if you're going for a domination victory. The Battlesuit is a ridiculously strong unit. And the extra gene health thingy that you get builds really fast. Apart from the game play I think they really need to make the cities look more diverse. In Civ V nearly every civ had their own unique architecture. In BE it looks really silly if you fight against someone and both armies and cities look exactly the same. It really takes a lot of the Civ atmosphere away. Purity is by far the strongest tree. Purity + Space Russia = battle suit turn 50-65 on highest difficulty. Without the tech sling shot, Purity is still the best. Like someone said, their base unique unit costs no affinity resources and their floating units negate all the ravines. Supremacy can have interesting chain bonuses, by having a line of units you get something like +50% bonus so even junky marine replacements can sort of standup to the other races affinity units. Harmony is weak, their unique unit is far away, their units synergy is actually to be separate from each other but with the way the maps are designed you are always bunched together anyway. Imo they need to be morel like Gaians in AC where the planet starts siding with them. But again, ultrasonic fence = aliens meaningless past turn 50 | ||
Deleted User 101379
4849 Posts
I'm playing the faction with improved covert ops (ARC or so) because I thought they'd be weak. | ||
Gorsameth
Netherlands21491 Posts
On November 02 2014 04:05 Morfildur wrote: I only now noticed how ridiculous covert ops are. I just stole 14'000 energy with one operative. Why go for production if you can just steal thousands of energy and buy everything? I'm playing the faction with improved covert ops (ARC or so) because I thought they'd be weak. Because lategame the AI has tons of gold, it would be a lot weaker against players, esp since they will most likely move agents to counter. | ||
Deleted User 101379
4849 Posts
On November 02 2014 04:54 Gorsameth wrote: Show nested quote + On November 02 2014 04:05 Morfildur wrote: I only now noticed how ridiculous covert ops are. I just stole 14'000 energy with one operative. Why go for production if you can just steal thousands of energy and buy everything? I'm playing the faction with improved covert ops (ARC or so) because I thought they'd be weak. Because lategame the AI has tons of gold, it would be a lot weaker against players, esp since they will most likely move agents to counter. I don't think it's actually related to the energy they have. I checked the energy of all other factions and none of them had more than 3000 on the bank. It appears to just be free energy appearing out of nothing - and a lot of that. | ||
Nyxisto
Germany6287 Posts
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{CC}StealthBlue
United States41117 Posts
http://forums.civfanatics.com/showthread.php?t=537545 Here is a list of technical issues we are looking to address – (please know this list is not all inclusive and we will continue to track and research issues that are reported). [ENGINE]
[UI]
[ACHIEVEMENTS]
[MODDING]
[MULTIPLAYER]
There are also other bugs under investigation. If you’re working with 2K Support, and sending along savegames or dxdiag files, that information is coming directly to Firaxis as well and will help us out. We’ll provide additional details on bugfixes as we verify and correct them. As you saw during the lead-up to launch, we continue to iterate on design through development (remember the station Adept Blue? It got nerfed a month before launch). As we have done in the past, we will continue to iterate and address issues after launch as well. Our players’ feedback on balance drives the design team’s goals for the game. We’ll have more information on the balance changes as the design team has a chance to evaluate and implement your feedback. We’ll also let you know more about the timing of the upcoming patch as we assemble more information. Thanks for your patience and continuing dialog with us as we continue to support Beyond Earth. -The Beyond Earth development team | ||
Hikari
1914 Posts
The Lev Destroyer is also kind of a pain to use with its need for setup. It's prob my least fav of ultimate units imo. Supremacy has a lot of killing power and a nicer tech tree, as well as better affinity bonus. The ability to deploy a phase transporter inside enemy territories is just broken. | ||
Nachtwind
Germany1130 Posts
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nttea
Sweden4353 Posts
On November 06 2014 05:24 Nachtwind wrote: After finally being able to play it i can only say AC is the better CIV:BE. What a wannabe rip off. I just replayed ac fearing it might not be as good as i remembered. It was amazing, sure it got some issues but it's still fun and cool as shit. | ||
screamingpalm
United States1527 Posts
![]() http://www.rockpapershotgun.com/2014/11/03/stars-beyond-reach-announced/ http://www.pcgamesn.com/stars-beyond-reach/arcen-announce-stars-beyond-reach-a-bonkers-sounding-sci-fi-4x | ||
Coppermantis
United States845 Posts
On November 07 2014 11:51 screamingpalm wrote: Arcen's next game is the one I am most hyped about. ![]() http://www.rockpapershotgun.com/2014/11/03/stars-beyond-reach-announced/ http://www.pcgamesn.com/stars-beyond-reach/arcen-announce-stars-beyond-reach-a-bonkers-sounding-sci-fi-4x Another fan of Arcen's games, eh? I'm feeling the same way. SBR certainly seems...experimental, for a space 4x, but if it's one thing that company is good at, it's making really interesting games out of experimental concepts. Based on the discussions on their own forums, it seems to be progressing into a good direction. | ||
screamingpalm
United States1527 Posts
Took me a while to really get into AI War, but man... once it clicked, it felt like Arcen peeled back the matrix and showed me this beautiful masterpiece of binary art. ![]() Or something like that... really talented and creative coders though. | ||
Deleted User 183001
2939 Posts
On November 02 2014 02:44 Sub40APM wrote: Show nested quote + On November 02 2014 02:23 Nyxisto wrote: I feel like Purity might be the strongest tree if you're going for a domination victory. The Battlesuit is a ridiculously strong unit. And the extra gene health thingy that you get builds really fast. Apart from the game play I think they really need to make the cities look more diverse. In Civ V nearly every civ had their own unique architecture. In BE it looks really silly if you fight against someone and both armies and cities look exactly the same. It really takes a lot of the Civ atmosphere away. Purity is by far the strongest tree. Purity + Space Russia = battle suit turn 50-65 on highest difficulty. Without the tech sling shot, Purity is still the best. Like someone said, their base unique unit costs no affinity resources and their floating units negate all the ravines. Supremacy can have interesting chain bonuses, by having a line of units you get something like +50% bonus so even junky marine replacements can sort of standup to the other races affinity units. Harmony is weak, their unique unit is far away, their units synergy is actually to be separate from each other but with the way the maps are designed you are always bunched together anyway. Imo they need to be morel like Gaians in AC where the planet starts siding with them. But again, ultrasonic fence = aliens meaningless past turn 50 Do you play on Quick speed setting? On Standard, I get nowhere close to getting Battle Suit tech, even when going down the Knowledge virtue route. I'm honestly curious how people get to these kinds of tech so early in the game. | ||
Sub40APM
6336 Posts
On November 08 2014 09:34 JudicatorHammurabi wrote: Show nested quote + On November 02 2014 02:44 Sub40APM wrote: On November 02 2014 02:23 Nyxisto wrote: I feel like Purity might be the strongest tree if you're going for a domination victory. The Battlesuit is a ridiculously strong unit. And the extra gene health thingy that you get builds really fast. Apart from the game play I think they really need to make the cities look more diverse. In Civ V nearly every civ had their own unique architecture. In BE it looks really silly if you fight against someone and both armies and cities look exactly the same. It really takes a lot of the Civ atmosphere away. Purity is by far the strongest tree. Purity + Space Russia = battle suit turn 50-65 on highest difficulty. Without the tech sling shot, Purity is still the best. Like someone said, their base unique unit costs no affinity resources and their floating units negate all the ravines. Supremacy can have interesting chain bonuses, by having a line of units you get something like +50% bonus so even junky marine replacements can sort of standup to the other races affinity units. Harmony is weak, their unique unit is far away, their units synergy is actually to be separate from each other but with the way the maps are designed you are always bunched together anyway. Imo they need to be morel like Gaians in AC where the planet starts siding with them. But again, ultrasonic fence = aliens meaningless past turn 50 Do you play on Quick speed setting? On Standard, I get nowhere close to getting Battle Suit tech, even when going down the Knowledge virtue route. I'm honestly curious how people get to these kinds of tech so early in the game. | ||
rezoacken
Canada2719 Posts
On November 08 2014 09:34 JudicatorHammurabi wrote: Show nested quote + On November 02 2014 02:44 Sub40APM wrote: On November 02 2014 02:23 Nyxisto wrote: I feel like Purity might be the strongest tree if you're going for a domination victory. The Battlesuit is a ridiculously strong unit. And the extra gene health thingy that you get builds really fast. Apart from the game play I think they really need to make the cities look more diverse. In Civ V nearly every civ had their own unique architecture. In BE it looks really silly if you fight against someone and both armies and cities look exactly the same. It really takes a lot of the Civ atmosphere away. Purity is by far the strongest tree. Purity + Space Russia = battle suit turn 50-65 on highest difficulty. Without the tech sling shot, Purity is still the best. Like someone said, their base unique unit costs no affinity resources and their floating units negate all the ravines. Supremacy can have interesting chain bonuses, by having a line of units you get something like +50% bonus so even junky marine replacements can sort of standup to the other races affinity units. Harmony is weak, their unique unit is far away, their units synergy is actually to be separate from each other but with the way the maps are designed you are always bunched together anyway. Imo they need to be morel like Gaians in AC where the planet starts siding with them. But again, ultrasonic fence = aliens meaningless past turn 50 Do you play on Quick speed setting? On Standard, I get nowhere close to getting Battle Suit tech, even when going down the Knowledge virtue route. I'm honestly curious how people get to these kinds of tech so early in the game. With a few free techs there are multiple stupid tech rushs that you can do. Battlesuit and planet carver are the most popular. The slavic federation has 1 free tech and the institute building has 1 free tech too in its quest. Firaxis has to remove free techs, it just doesn't work with a tech web like this. Or it should only be some raw science. | ||
Eliezar
United States481 Posts
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rezoacken
Canada2719 Posts
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{CC}StealthBlue
United States41117 Posts
http://steamcommunity.com/games/65980/announcements/detail/145568567556246278 | ||
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boesthius
United States11637 Posts
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boesthius
United States11637 Posts
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Deleted User 137586
7859 Posts
Looks like they got a lot of things right (Kozlov, battlesuits!). Nerfing trading was crucial. Time to get back to it and give it another go. | ||
{CC}StealthBlue
United States41117 Posts
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WindWolf
Sweden11767 Posts
On January 01 2015 05:17 {CC}StealthBlue wrote: So anyone still playing this? I wish I had the time to play this game, other games consumes all my spare time more or less. GUI aside, I really enjoy Beyond Earth. This'll be controversial, but I think that BE is a lot better than pre-BNW Civ5 was | ||
Ethelis
United States2396 Posts
On January 01 2015 05:22 WindWolf wrote: I wish I had the time to play this game, other games consumes all my spare time more or less. GUI aside, I really enjoy Beyond Earth. This'll be controversial, but I think that BE is a lot better than pre-BNW Civ5 was On the contrary, i've seen that comment quite a bit. | ||
Eliezar
United States481 Posts
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-Archangel-
Croatia7457 Posts
On January 01 2015 05:17 {CC}StealthBlue wrote: So anyone still playing this? Nope. We are playing Endless Legend that is superior in any way possible. | ||
Sub40APM
6336 Posts
On January 01 2015 22:03 -Archangel- wrote: Nope. We are playing Endless Legend that is superior in any way possible. I wouldnt say in 'any' possible way. One city provinces, dumb siege mechanics, equally weak combat ai but with a more restricted movement system, hilariously unbalanced civ that rules all other civs, equal to BE's flawed quest system, just like in Civ5 there is one clearly superior way to play the game. Both games are fun, both games are flawed. I will say that Endless Legend has superior atmosphere and I liked their winter mechanic. | ||
Deleted User 101379
4849 Posts
On January 01 2015 22:03 -Archangel- wrote: Nope. We are playing Endless Legend that is superior in any way possible. Yup. While I do have some problems with Endless Legend, it keeps me more interested than BE. BE is... tedious (and I've played about a hundred hours of Civ5 even when it was just vanilla). If someone is interested in BE I strongly suggest waiting for the expansion because at this point it's not worth the money. It's not a bad game, it's just too limited with some bad design choices that an expansion hopefully fixes. | ||
Immersion_
United Kingdom794 Posts
On January 01 2015 22:03 -Archangel- wrote: Nope. We are playing Endless Legend that is superior in any way possible. I haven't been able to get into Endless Legend yet and I'm not really sure why. One gripe is the "tactical" combat which seems very basic although admittedly I haven't played much so maybe this gets better later on. I keep comparing it to AoW III which is unfair but combat in that game was really great fun, shame the city building part was so shallow. BE I have 10 hours on, played through one game on one of the upper difficulties and won by building a mind flower, no AI did anything and global politics wasn't interesting at all, neither was the city building itself which I usually love. I built about 4 units. I feel more like playing CiV than going back to it. Feels like all of these games fall a little short of being truly great for me but for different reasons, hopefully someone can get it completely right soon. | ||
-Archangel-
Croatia7457 Posts
On January 02 2015 19:39 Immersion_ wrote: Show nested quote + On January 01 2015 22:03 -Archangel- wrote: On January 01 2015 05:17 {CC}StealthBlue wrote: So anyone still playing this? Nope. We are playing Endless Legend that is superior in any way possible. I haven't been able to get into Endless Legend yet and I'm not really sure why. One gripe is the "tactical" combat which seems very basic although admittedly I haven't played much so maybe this gets better later on. I keep comparing it to AoW III which is unfair but combat in that game was really great fun, shame the city building part was so shallow. BE I have 10 hours on, played through one game on one of the upper difficulties and won by building a mind flower, no AI did anything and global politics wasn't interesting at all, neither was the city building itself which I usually love. I built about 4 units. I feel more like playing CiV than going back to it. Feels like all of these games fall a little short of being truly great for me but for different reasons, hopefully someone can get it completely right soon. Endless Legend is fantasy Civilization, it is not a tactical combat game with a bit of base building like AoW III. Directly comparing AoW III and EL is like comparing Starcraft 2 and Company of Heroes. Year both are RTS but one has no base building and as such is a completely different experience. And has much better combat than Civ games. | ||
-Archangel-
Croatia7457 Posts
On January 02 2015 04:37 Sub40APM wrote: Show nested quote + On January 01 2015 22:03 -Archangel- wrote: On January 01 2015 05:17 {CC}StealthBlue wrote: So anyone still playing this? Nope. We are playing Endless Legend that is superior in any way possible. I wouldnt say in 'any' possible way. 1.One city provinces, 2.dumb siege mechanics, 3.equally weak combat ai but with a more restricted movement system, 4.hilariously unbalanced civ that rules all other civs, 5.equal to BE's flawed quest system, just like in Civ5 there is 6.one clearly superior way to play the game. Both games are fun, both games are flawed. I will say that Endless Legend has superior atmosphere and I liked their winter mechanic. 1. Great system to prevent city spam while also having reinforcement system that works great 2. Dumb how? You siege with army and it takes time. It no less dumb than what Civ has. It just does not have a separate siege unit that slows the game down due to its super slow move speed. 3. Combat AI is OK, it could be better in some situations but then the game would only be about who built more troops and would be a boring Supreme Commander in TB. Did you mean AI during tactical combat or altogether? What is wrong with movement system? it is simple, if you have initiative you can move where you want and you only get to do one action per turn (move + attack or defend). At least in MP your combat performance is not determined by your APM and net connection which is stupid as hell for a 4x game. 4. Which civ is that? I played vs AI with most factions and each is unbalanced in its own ways. At least they are not just a copy/paste of each other like in BE. 5. Again, what is exactly wrong with quest system? I find it fun and cool and good. Yea it is not completely balanced which is not important for singleplayer. For MP just don't try to win a Wonder victory with factions that have harder faction quests. 6. One clearly superior way? You mean be aggressive vs AI that gets bonuses to everything on higher difficulty? If you don't like that, play on lower difficulty and play differently, it is easy to do anything. At least vs AI on high difficulty AI does not spend whole game stroking his dick and letting the player do whatever but he creates and army and comes after you in full force. He also knows how to create army designs that counter what you have. You got lots of cavalry, he makes anti cavalry unit designs. | ||
screamingpalm
United States1527 Posts
On January 01 2015 22:03 -Archangel- wrote: Nope. We are playing Endless Legend that is superior in any way possible. This ![]() Absolutely love EL. Just won my first game on Endless/Hard with random rolled Cultists. Really awesome game. I disagree with a lot of people saying Broken Lords or Drakken are OP. When you check their profile on Steam you find out they are playing on easy mode. I mean, you can take any faction and flip tables in kindergarten and claim OP. They just need to crank up the difficulty level a notch or few. The AI is actually really good at playing Necrophages, if anything can be considered OP. ![]() | ||
WindWolf
Sweden11767 Posts
On January 01 2015 05:36 Ethelis wrote: Show nested quote + On January 01 2015 05:22 WindWolf wrote: On January 01 2015 05:17 {CC}StealthBlue wrote: So anyone still playing this? I wish I had the time to play this game, other games consumes all my spare time more or less. GUI aside, I really enjoy Beyond Earth. This'll be controversial, but I think that BE is a lot better than pre-BNW Civ5 was On the contrary, i've seen that comment quite a bit. Aside from one reviewer that I follow, many people has not been very positive about BE. But I like it, I just never get the time to play it | ||
Godwrath
Spain10115 Posts
On January 01 2015 22:03 -Archangel- wrote: Nope. We are playing Endless Legend that is superior in any way possible. Except for people like me that play this kind of games because of the setting in the first place, and i don't see EL being about space exploration and transhumanity. If i want fantasy, i prefer HoMM series than EL, but they are different games. About BE, i like it, but it is quite bugged (freaking covert operation windows going nuts), i would wait for an expansion or get it on sale like i did if you really want to try it out. There is a demo, it won't teach you anything new about Civ games, but if you haven't tried civilization games or don't like them because of the setting, you could always try it out. Now back on topic, i am a complete nab when it comes to building cities (as i said before, i don't like Civ setting, so i never truly played it deeply), how the hell do you keep your population health positive ? Just having a few cities ? | ||
-Archangel-
Croatia7457 Posts
EL plays like civ 5 and BE but has improved some base designs. And EL is science fantasy like Numenera. The human faction uses powered armors and mechanicals automatons. | ||
Complete
United States1864 Posts
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nttea
Sweden4353 Posts
On January 05 2015 01:25 Complete wrote: is this worth playing over civ v bnw yet? or still need to wait for some balance changes? Imo you need to wait for an expansion. Game still isn't very good. Unless you are really tired of civ5 but really really want another civ game to play i don't think you should bother. | ||
Salazarz
Korea (South)2591 Posts
Setting aside, it's a trainwreck of a game, lol. AI is hopeless, like, worse than Civ5 hopeless; units are dumb and the power difference between unit tiers is way too big. There's basically no way to beat someone who has one tier higher units (or lose if your enemies are a tier below) which is quite boring, and the unit 'abilities' are horribly bland as well. 10% dmg here, 20% dmg there... blah. Also, aliens are a useless gimmimck. Like, they add nothing whatsoever to the game. Even the barbarians in Civ games seem less of a useless RNG trap. One of the very few games where I felt like the pricetag wasn't worth what I got out of it; can't imagine myself getting expansions for it or whatever unless they go on a very big sale. Definitely agree with Endless Legend being a far superior game, and if you really want a more sci-fi themed strategy, I don't know... just play some Civ4 mods or something, BE is just not worth it. | ||
Sub40APM
6336 Posts
On January 03 2015 10:08 -Archangel- wrote: Show nested quote + On January 02 2015 04:37 Sub40APM wrote: On January 01 2015 22:03 -Archangel- wrote: On January 01 2015 05:17 {CC}StealthBlue wrote: So anyone still playing this? Nope. We are playing Endless Legend that is superior in any way possible. I wouldnt say in 'any' possible way. 1.One city provinces, 2.dumb siege mechanics, 3.equally weak combat ai but with a more restricted movement system, 4.hilariously unbalanced civ that rules all other civs, 5.equal to BE's flawed quest system, just like in Civ5 there is 6.one clearly superior way to play the game. Both games are fun, both games are flawed. I will say that Endless Legend has superior atmosphere and I liked their winter mechanic. 1. Great system to prevent city spam while also having reinforcement system that works great 2. Dumb how? You siege with army and it takes time. It no less dumb than what Civ has. It just does not have a separate siege unit that slows the game down due to its super slow move speed. 3. Combat AI is OK, it could be better in some situations but then the game would only be about who built more troops and would be a boring Supreme Commander in TB. Did you mean AI during tactical combat or altogether? What is wrong with movement system? it is simple, if you have initiative you can move where you want and you only get to do one action per turn (move + attack or defend). At least in MP your combat performance is not determined by your APM and net connection which is stupid as hell for a 4x game. 4. Which civ is that? I played vs AI with most factions and each is unbalanced in its own ways. At least they are not just a copy/paste of each other like in BE. 5. Again, what is exactly wrong with quest system? I find it fun and cool and good. Yea it is not completely balanced which is not important for singleplayer. For MP just don't try to win a Wonder victory with factions that have harder faction quests. 6. One clearly superior way? You mean be aggressive vs AI that gets bonuses to everything on higher difficulty? If you don't like that, play on lower difficulty and play differently, it is easy to do anything. At least vs AI on high difficulty AI does not spend whole game stroking his dick and letting the player do whatever but he creates and army and comes after you in full force. He also knows how to create army designs that counter what you have. You got lots of cavalry, he makes anti cavalry unit designs. 1) No it isnt -- city spam doesnt happen in BNW because of the penalties to the human. 2) Its dumb because the time isnt related to size of the army, so a single unit of wondering troops can conquer your capital if you dont notice 3) Its stupid because initiative determines everything, it literally gives one guy APM of 200 and the other 20 and gl! 4) Fake Elves basic unit starts with default highest initiative and 4 range. Its like starting BNW with an English Longbowman as your warrior! 5) Its just as repetitive as BE, it doenst take into account the underlying situation just like BE (find this resource in a province that doesnt have it because the quest event doesnt check the map) 6) No design will defeat mass archers with high initiative. Because of the way deployment and maps are set up every battle map has a choke point where 3 units will be peppered by 10 of your archers without even touching them | ||
Complete
United States1864 Posts
On January 12 2015 09:43 nttea wrote: Show nested quote + On January 05 2015 01:25 Complete wrote: is this worth playing over civ v bnw yet? or still need to wait for some balance changes? Imo you need to wait for an expansion. Game still isn't very good. Unless you are really tired of civ5 but really really want another civ game to play i don't think you should bother. Still playing BNW, so I will wait :D | ||
Godwrath
Spain10115 Posts
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Nachtwind
Germany1130 Posts
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KillerSOS
United States4207 Posts
On January 14 2015 07:21 Nachtwind wrote: At least CBE had one good thing. It made me play the old AC again and hell was it fun again. Yeah I got it through GOG and I regret nothing | ||
Godwrath
Spain10115 Posts
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{CC}StealthBlue
United States41117 Posts
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Godwrath
Spain10115 Posts
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{CC}StealthBlue
United States41117 Posts
http://forums.civfanatics.com/showthread.php?t=542297 | ||
{CC}StealthBlue
United States41117 Posts
Firaxis was too concerned about alienating players of previous titles in the Civilization series when creating the most recent, science-fiction themed entry, Beyond Earth, the game's lead designers said during an open and honest retrospective on the PC game at GDC 2015 in San Francisco today. "We should have been more audacious," said Will Miller, co-lead designer on the game. David McDonough, Miller's co-lead designer, agreed: "In moving Civilization from a historical setting to a science fiction setting we had a real opportunity to do things differently. But we were too conservative." McDonough ascribed this conservatism to the team's anxiety about alienating long-term players of the series, "We wanted to find a compromise between the game being like Civilization V and something entirely new. But in the end we were caught between the two poles. This left players feeling a little short-changed and flat, especially with aspects of the sci-fi that we kept close to our chest." Miller gave the example of the diplomacy system as an area of the game which was borrowed from previous Civilization titles, but which failed to work in the game's new sci-fi context. "The diplomacy system is when a famous historical leader pops up and engages with the player directly," he said. "We figured it would work exactly the same in our game, but because we didn't have the historical foundation for the game, the system didn't work." Miller claimed that the psychology of interacting with historical figures is different to that of interacting with fictional leader, and the leaders Firaxis wrote for the game weren't strong enough to carry the mechanic. "If we could go back we would provide players with more fiction to hold onto," he said. "We actually wrote a lot of this material, but we held it back from the game." McDonough also talked about how the way that Firaxis operates caused some problems for the design team. "The studio doesn't grow and shrink as projects come and go," he said. "We keep a steady staff." He explained that this way of operating offers employees security, and allows the studio to prepare art and code even when there isn't a live project. "But this meant that the design remained gooey for a while, even while art and programming were steaming ahead. It’s a testament to their skill that they managed to pull off a terrific game despite the burden of having to change so much to accommodate the changing game design." The pair also explained that it was a mistake to not run an Open Beta phase for the game, during which they could have gained valuable feedback from players before final release. Miller gave the example of "Wonders" as an area of the game that would have benefited both from a more daring approach from the design team, as well as player feedback during a Beta phase. "Wonders are exclusive buildings and structures from history," he explained. "They’re things that players covet for their emotional and historical value as much as anything." Source | ||
Gorsameth
Netherlands21491 Posts
No, the issue with diplomacy wasn't that you weren't talking to Ghandi or Washington, it was that even on the highest difficulty they were utterly passive and let you spam cities with 0 military. | ||
Acrofales
Spain17898 Posts
On March 07 2015 05:50 Gorsameth wrote: all that talking about emotion and context. No, the issue with diplomacy wasn't that you weren't talking to Ghandi or Washington, it was that even on the highest difficulty they were utterly passive and let you spam cities with 0 military. Which would be okay if you were talking to Ghandi, because you expect him to be a pacifist. However, this is balanced by having Alexander the Great and Genghis Khan on the other side from you who will be upset "coveting land you own", because they themselves just city spammed to within 3 hexes of your capital. When talking to generic drones, you have no such expectations (and no, it doesn't help that they are all weakwilled slackjaws). | ||
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boesthius
United States11637 Posts
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flipstar
226 Posts
Crossing fingers for a great Civ, I miss having one to play but kinda tired of the earlier ones. | ||
Gorsameth
Netherlands21491 Posts
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WindWolf
Sweden11767 Posts
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ref4
2933 Posts
On May 19 2015 19:59 WindWolf wrote: The combination of studies and being busy with other games has made that I haven't had the time to play Beyond Earth. But i still think it is a good game and that it is a lot better than pre-BNW CiV5 you'll think that after the debacle of vanilla Civ5 that Firaxis had learned to do better. Apparently they didn't. seriously every single developer has gone to literal shit nowadays. And they get away with releasing 75% finished products and charge the remaining 25% as 2 expansions each (12.5%) because people rush headlong into buying their half-assed games. CD projekt red is the exception but I am afraid they too will join the dark side. | ||
MyrMindservant
695 Posts
On May 19 2015 06:53 Gorsameth wrote: I read the first bulletin point and all I can think of it Alpha Centauri: Alien Crossfire which added a sea based faction. If your going to copy a game you might aswell copy its expansion? :p You could build sea colonies in the base game, expansion didn't change all that much here. I remember the sea faction, but the only innovation was that it started at the sea right from the beginning. Also, they didn't copy Alpha Centauri. I wish they did but alas it was not the case. CIV:BE was pretty much a copy of Civ5 with some alterations and in different setting. Heck, even the setting was poorly thought out, especially compared to the one in Alpha Centauri. | ||
Eliezar
United States481 Posts
On May 19 2015 22:59 ref4 wrote: Show nested quote + On May 19 2015 19:59 WindWolf wrote: The combination of studies and being busy with other games has made that I haven't had the time to play Beyond Earth. But i still think it is a good game and that it is a lot better than pre-BNW CiV5 you'll think that after the debacle of vanilla Civ5 that Firaxis had learned to do better. Apparently they didn't. seriously every single developer has gone to literal shit nowadays. And they get away with releasing 75% finished products and charge the remaining 25% as 2 expansions each (12.5%) because people rush headlong into buying their half-assed games. CD projekt red is the exception but I am afraid they too will join the dark side. Vanilla Civ5 even makes Civ 3 look good, but Beyond Earth probably finished the extended franchise for me. AC was my favorite until Civ 4 and I played them all when they came out (including the original Civ). Beyond Earth was too easy, the planet didn't have near the impact that AC had, and the factions were too limited and too boring. What can they do to change this? I don't know, but I bought EU4 shortly after getting bored with Beyond Earth and have found it to be much more fun, strategic, and challenging...so its my strategy game of choice now. I can't imagine what they could do to make BE worth playing. But here is a start 1) Make the planet actually behave like another faction that you can't interact with 2) When going for a win that is against the planet, have the alien life forms go crazy in number, aggressiveness, etc 3) Improve diplomacy considerably and in every way and especially amongst the other factions. | ||
ref4
2933 Posts
On May 20 2015 09:24 Eliezar wrote: Show nested quote + On May 19 2015 22:59 ref4 wrote: On May 19 2015 19:59 WindWolf wrote: The combination of studies and being busy with other games has made that I haven't had the time to play Beyond Earth. But i still think it is a good game and that it is a lot better than pre-BNW CiV5 you'll think that after the debacle of vanilla Civ5 that Firaxis had learned to do better. Apparently they didn't. seriously every single developer has gone to literal shit nowadays. And they get away with releasing 75% finished products and charge the remaining 25% as 2 expansions each (12.5%) because people rush headlong into buying their half-assed games. CD projekt red is the exception but I am afraid they too will join the dark side. Vanilla Civ5 even makes Civ 3 look good, but Beyond Earth probably finished the extended franchise for me. AC was my favorite until Civ 4 and I played them all when they came out (including the original Civ). Beyond Earth was too easy, the planet didn't have near the impact that AC had, and the factions were too limited and too boring. What can they do to change this? I don't know, but I bought EU4 shortly after getting bored with Beyond Earth and have found it to be much more fun, strategic, and challenging...so its my strategy game of choice now. I can't imagine what they could do to make BE worth playing. But here is a start 1) Make the planet actually behave like another faction that you can't interact with 2) When going for a win that is against the planet, have the alien life forms go crazy in number, aggressiveness, etc 3) Improve diplomacy considerably and in every way and especially amongst the other factions. The thing is Firaxis is taking a page from Blizzard's book of "streamlining" and "cutting out the fat" in order to appeal to a broader audience. The thing is if you try to make a turn-based, empire-building, single-player focused strategy game more appealing by removing contents then you are doing it wrong when said game doesn't even remotely have all the features it should. Of the top of my head I can still confidently say that after 2 expansions Civ5 is STILL missing important features like corporations (which was in Civ4), a vassal/colony system, a global slider that allows you to allocate % of gold into research/culture/happiness (like in Civ4), health (it seems like Firaxis decides that from Civ5 henceforth that health and happiness are mutually exclusive for some fucking stupid reason) etc etc. And don't get me started on how much BE is missing..... | ||
riyanme
Philippines940 Posts
the community patch and such... | ||
flipstar
226 Posts
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bo1b
Australia12814 Posts
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riyanme
Philippines940 Posts
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Capped
United Kingdom7236 Posts
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Arnstein
Norway3381 Posts
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trifecta
United States6795 Posts
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FaCE_1
Canada6163 Posts
![]() But I would suggest you, if you just bough it, to play it without any mods for some time, since it doesn't need any mods to be good. | ||
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