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Civilization: Beyond Earth

Forum Index > General Games
Post a Reply
1 2 3 4 5 26 27 28 Next All
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2014-04-12 16:04:44
April 12 2014 16:03 GMT
#1


[image loading]

http://forums.civfanatics.com/showthread.php?t=524179

Screenshots:

https://www.facebook.com/media/set/?set=a.631474360274803.1073741828.134609683294609&type=1&stream_ref=10
"Smokey, this is not 'Nam, this is bowling. There are rules."
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2014-04-12 16:18:42
April 12 2014 16:08 GMT
#2
direct competitor to gal civ?
hmmm.... AI change is a must or else will stick to galciv 3....

edit:
[image loading]
[image loading]
[image loading]

aw.... same as previous civs, except on different planet.... interesting enough~
-
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 16:08 GMT
#3
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 16:18 GMT
#4
Judging by those screenshots it looks to be the Civ 5 engine which is good. Hopefully there is trade etc.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 12 2014 16:22 GMT
#5
This looks fucking sick, but I hope it becomes something more than just a futuristic version.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
riyanme
Profile Joined September 2010
Philippines940 Posts
April 12 2014 16:26 GMT
#6
On April 13 2014 01:18 {CC}StealthBlue wrote:
Judging by those screenshots it looks to be the Civ 5 engine which is good. Hopefully there is trade etc.

i hope they would incorporate planetary invasion...
civ + galciv style... and that WOULD BE AWESOME!!!
initial impression is that they just tweak the standard civ5...
will speculate that...

maps by planet variation = barren, toxic, aquatic types
seeing all things oozing with green is kinda not the planet i expect it to be

dilithium cystals, titanium plates, oxygen supply, 'edible' goods

actually, it is the same as civ5 but on totally different 'goods'
-
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 16:28 GMT
#7
  • Do quests and side missions while exploring the planet.

  • Factions are a little different than they are in Civ. Instead of playing as familiar civilizations like, say, the Romans, or Russia, you'll play as futuristic fictional factions—like the American Reclamation Corporation. Or the Panasian Cooperative.

  • Pre-game preparation is a big thing here. "When you start a game of Civ: Beyond Earth, your choices start before turn zero," said Strenger. "You're composing your spacecraft on your expedition to this new alien planet." So you'll get to make some basic decisions—colonists, cargo, type of spacecraft—before the game starts. That, the designers say, will impact the outcome of your entire game.

  • Negotiate with other factions, build trade routes, and do all the other little management activities that make a Civ game a Civ game.


Via Kotaku
"Smokey, this is not 'Nam, this is bowling. There are rules."
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2014-04-12 16:44:43
April 12 2014 16:33 GMT
#8
On April 13 2014 01:28 {CC}StealthBlue wrote:
  • Do quests and side missions while exploring the planet.

  • Factions are a little different than they are in Civ. Instead of playing as familiar civilizations like, say, the Romans, or Russia, you'll play as futuristic fictional factions—like the American Reclamation Corporation. Or the Panasian Cooperative.

  • Pre-game preparation is a big thing here. "When you start a game of Civ: Beyond Earth, your choices start before turn zero," said Strenger. "You're composing your spacecraft on your expedition to this new alien planet." So you'll get to make some basic decisions—colonists, cargo, type of spacecraft—before the game starts. That, the designers say, will impact the outcome of your entire game.

  • Negotiate with other factions, build trade routes, and do all the other little management activities that make a Civ game a Civ game.


Via Kotaku


Do quests and side missions while exploring the planet.
= more like filling the musuem with arts again (HMMM...)

Factions are a little different than they are in Civ
= LOL! futuristic version (FAIL) was expecting a total alien civilization

Pre-game preparation is a big thing here
= its like an 'editable' civilization bonus (LOL!)

all the other little management activities that make a Civ game a Civ game.
= as expected... (YES!!!)

BUT was there any news of AI priority overhaul?

-----------------------------------------------------------------------------------------------------

LOL at the...
''barbarians' a carnivorous eating plant
'ocean' and 'rivers' are you kidding me? vast water on alien planet is a norm???

@ the message below
Should be noted that the lead designers are Will Miller and David McDonough, Ed Beach is nowhere to be found. Interesting. What could he be working on I wonder...

and how is that? promoting a new game without the key people? lol!
nevertheless, this sounds exciting...
pretty much civ5 engine is the best around....
-
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 16:38 GMT
#9
Should be noted that the lead designers are Will Miller and David McDonough, Ed Beach is nowhere to be found. Interesting. What could he be working on I wonder...
"Smokey, this is not 'Nam, this is bowling. There are rules."
Gonff
Profile Joined May 2010
United States686 Posts
April 12 2014 16:46 GMT
#10
So excited for this! Also, fall 2014 is not all that far away. They must have been working on this behind the scenes for quite awhile now.
Myles
Profile Blog Joined March 2010
United States5162 Posts
April 12 2014 16:48 GMT
#11
Obviously not a direct sequel, but anything like Alpha Centauri is a 'Yes please!'.
Moderator
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 16:50 GMT
#12
Before you land on a new planet and start shaping humanity’s destiny, you must first equip your expedition. Referred to as "the seeding," this is an expanded version of your civilization selection in previous games. In Beyond Earth, not only do you choose which faction (read: civilization) to play, but also which spacecraft to take, what cargo to carry, who to bring, and the type of planet you want to inhabit. Each selection you make will greatly impact the start of your game: you could carry high-quality cargo that grants additional funds up-front, for instance, or hard-working, production-oriented colonists who build structures faster. The Civilization series has always been about defining a strategy early on, and then adapting that strategy to accommodate whatever curveballs the game throws your way. These choices should give you greater control over how you define your opening gambit.

After the seeding, you make planetfall and establish your first human colony. It is also the only human colony. The next human player won’t arrive until much later. In the beginning, you are completely alone amid the wilderness. "What’s neat about it is the feeling you get from coming into this new place," said lead producer Dennis Shirk. "It’s not the same as in other Civilization games where you already know you’re on Earth, the only threat is the occasional barbarian, and you’re going to run into other civilizations--and if one of those is Genghis Khan or Montezuma you know what your game is going to be like! With Beyond Earth, it’s basically you versus the environment in the beginning."

And by "environment," Shirk of course means alien lifeforms. Depending on the planet, these lifeforms may be indifferent to your arrival, or hostile. You must decide how to deal with them, and in doing so the development team hopes the experience will feel more isolated, more alien, than in previous games. You are setting forth into the unknown reaches of space, after all. It could be 20 turns or more before you see another player make planetfall and introduce themselves, and another 15 turns after that until the next. And if you think these newcomers are going to be easy pickings just because they were late to the party, think again. Those who arrive after you receive an extra boost to help them catch up to your civilization.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Gonff
Profile Joined May 2010
United States686 Posts
April 12 2014 16:51 GMT
#13
I wonder if they'll use the same narrator that they used in Civ V? His voice is amazing.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 12 2014 16:53 GMT
#14
sounds like that colonization spinoff they did.


I wish Firaxis would make a real space 4x, but i take what i can get.
Vivax
Profile Blog Joined April 2011
21965 Posts
April 12 2014 17:03 GMT
#15
Don't buy this game until they release a complete pack that costs less than 2 of the expansions together.
I learned from my mistakes

On April 13 2014 01:51 Gonff wrote:
I wonder if they'll use the same narrator that they used in Civ V? His voice is amazing.


For me it's the opposite lol. That smoky voice grinds my ears
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2014-04-12 17:22:01
April 12 2014 17:20 GMT
#16
On April 13 2014 01:50 {CC}StealthBlue wrote:
Show nested quote +
Before you land on a new planet and start shaping humanity’s destiny, you must first equip your expedition. Referred to as "the seeding," this is an expanded version of your civilization selection in previous games. In Beyond Earth, not only do you choose which faction (read: civilization) to play, but also which spacecraft to take, what cargo to carry, who to bring, and the type of planet you want to inhabit. Each selection you make will greatly impact the start of your game: you could carry high-quality cargo that grants additional funds up-front, for instance, or hard-working, production-oriented colonists who build structures faster. The Civilization series has always been about defining a strategy early on, and then adapting that strategy to accommodate whatever curveballs the game throws your way. These choices should give you greater control over how you define your opening gambit.

After the seeding, you make planetfall and establish your first human colony. It is also the only human colony. The next human player won’t arrive until much later. In the beginning, you are completely alone amid the wilderness. "What’s neat about it is the feeling you get from coming into this new place," said lead producer Dennis Shirk. "It’s not the same as in other Civilization games where you already know you’re on Earth, the only threat is the occasional barbarian, and you’re going to run into other civilizations--and if one of those is Genghis Khan or Montezuma you know what your game is going to be like! With Beyond Earth, it’s basically you versus the environment in the beginning."

And by "environment," Shirk of course means alien lifeforms. Depending on the planet, these lifeforms may be indifferent to your arrival, or hostile. You must decide how to deal with them, and in doing so the development team hopes the experience will feel more isolated, more alien, than in previous games. You are setting forth into the unknown reaches of space, after all. It could be 20 turns or more before you see another player make planetfall and introduce themselves, and another 15 turns after that until the next. And if you think these newcomers are going to be easy pickings just because they were late to the party, think again. Those who arrive after you receive an extra boost to help them catch up to your civilization.


Source


hmmm...so basically you'll get a head start... looks promising...
i do like the graphics... could we send a 'petition' of having alien civilization instead of futuristic human civilizations?
it would be fun than futuristic american vs germany...
preferred, slimy aliens vs human vs magic races etc...
-
TheYango
Profile Joined September 2008
United States47024 Posts
April 12 2014 17:22 GMT
#17
On April 13 2014 01:48 Myles wrote:
Obviously not a direct sequel, but anything like Alpha Centauri is a 'Yes please!'.

This.
Moderator
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 17:43 GMT
#18
Those differences in ideology are intended to inspire conflict and tension between factions, and almost inevitably, war. Beyond Earth will use the same one-unit-per-tile combat system we’ve seen in Civ 5, but its upgrade system is intended to be deeper and more flexible due to a multi-tiered tree system and - again - to allow you to control its evolution rather than simply progress from spearmen to muskets to riflemen. Options may be conventional boosts to attack power or healing ability (those were the early examples given, anyway) but they carry with them different effects based on the Affinity they’re associated with. Choosing more aggressive upgrades changes your army to reflect that with the jagged, sharp edges of the Supremacy Affinity, whereas others will give your units a more rounded, organic look of the Harmony line. But potentially the most exciting new aspect of combat is the satellite layer, where you can build and launch orbital weapons stations that bombard enemy troops or support stations that buff your own soldiers in a certain area, much like Civ 5’s great generals.

At the same time you’re competing with the other colonial powers on this planet, you’ll also be up against the native life you find there – much of it initially hostile. “Civ 5’s barbarians are really more like a speed bump or an early-game punching bag for you to kind of get your military chops before you’re ready to get into a real war. In this game, they’re completely different. It’s really a whole other opponent that plays completely asymmetrically to any of the human players,” says McDonough. He promises that the indigenous aliens, while not sentient, will react intelligently and with some coordination to what you’re doing on their world, and how you interact with them can range from all-out hostility to befriending, domesticating, and breeding them for your own use. (The description is reminiscent of Sid Meier’s Colonization’s Native American tribes that inhabit the new world, and can either be fought or befriended and assimilated.) You can expect them to be a major obstacle to the free land-grab expansion we’re accustomed to in Civilization games.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-04-12 17:56:09
April 12 2014 17:44 GMT
#19
Looks very Civ V like so I'm pretty excited. Now if it ships with as much features than the current CiV BNW I'll throw my money at them.

I even don't mind a simple reskin and transposition of mechanics (better AI would be great though...).

But reading those description make me wonder if it's going to be more than a simple spin off of the series while waiting for a bigger game. I'm also not exactly sure how they'll be able to balance well the fact that AI arrive later and the selected level of difficulty.
Either we are alone in the Universe or we are not. Both are equally terrifying.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 18:04 GMT
#20
"Even the leader’s models which you see during diplomacy will change based on the Affinity choices you make along the way." -IGN
"Smokey, this is not 'Nam, this is bowling. There are rules."
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