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Civilization: Beyond Earth - Page 2

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 18:22 GMT
#21
PC Gamer: You mentioned the orbital layer, briefly. How does that interact with the ground layer?

Will Miller: The planet's surface, and what's on it, is the star of the show, and that's been the case with Civ forever. The map is the coolest thing. So the orbital layer is built to reinforce that idea. You can shoot satellites up into the atmosphere, and they project an influence onto the ground. If you wanted to clear the Miasma from your capital, you would send a satellite above it and clear it over a certain number of turns. Satellites are temporary. We're still balancing the numbers, but they won't last forever, and they'll de-orbit, and it's good because they can't overlap, so they have this footprint which is the affected area on the ground, and you can't have two that have overlapping effects, and that's a pretty cool secondary territorial acquisition problem that the player are engaging with in addition to what's going on on the ground. So the strategy might be I shoot down the satellite above your capital, and I might just have time to get mine up there, and you can't - there's this bin-packing problem you're dealing with, and there are offensive satellites and defensive ones and they can't shoot each other, which is realistic, right? But they can shoot things on the ground, so you can have orbital strike platforms, and terraforming and stuff like that.


PC Gamer: How do victory conditions work in Beyond Earth?

Will Miller: They're quite different. We decided early on that we wanted victory in the game to be something you start a little bit earlier, and a bit of a gamble. This is it, you're taking your shot, you're making your run and be very dramatic, so the victories are couched in our quest system. So you get these four victory quests at the beginning of the game and it tells you step by step what you would need to do them, and they're reach tailored to one of the affinities, and then there's one that anybody can do. This is the contact victory, you get a signal through some means, either by researching it and finding it in a transcendental number, the ?mentissa?, or finding it in an alien ruin, or getting it in space when you put a radio telescope up there, and then you build a beacon, and then you have to turn it on and protect it while it's on, then several turns later the aliens, the progenitors, turn up and then you win.

There's the transcendence victory, this is the Harmony victory, this is a nod to Alpha Centauri of course. In this victory you discover that the planet is a living being, like Solaris almost, a living thing, and find a way to communicate with it, and integrate yourselves into its consciousness.

Then there are the promised land and emancipation victories, and these are my two favourite. You reestablish contact with Earth. You leave Earth in a very ambiguous state. They're on the mend, but resources are running low, and you're not really sure, so you re-establish communication with Earth and then you build a warpgate and if you're the Supremacy player and go for the emancipation victory, you send military units through the warpgate to conquer - to emancipate earth, to bring it in line with you. If you're the Purity player you bring settlers through and settle them, so that's a cool victory to go for because you have to plant these settlers and protect them until you have enough to sustain a new human colony.


PC Gamer: So once you've built the warpgate, there's more play after that?

Will Miller: That's where the gamble starts. You build the warpgate, which is a planetary wonder, which is a new concept in the game. It's a wonder that takes up an entire hex, and you have to give up that hex as part of your city to build this thing, and it takes a while and a lot of resources to build, and then if you're sending things through it or taking things out of it you have to protect it, they're very weak, so there's a military presence that has to be there, and there's a certain number of units you have to send in, and a certain number of units you have to pull out, and it it's the same with all of the other ones. It's not just "I build this thing and I win," it's "I build this thing, and you turn it on, you have to protect it and all the other players know you're gunning for it. It's a neat twist on winning Civ.


PC Gamer: Does that separate the military tree from the tech tree, so you're not actually researching new units?

Will Miller: They're kinda tied. The central ring, the first simple techs you'll be able to get to quickly unlock the generic—they're not really generic, we call them the classes—so you research your tech to unlock the cavalry and the siege units, and the battleship and stuff like that. Then, once you have those categories unlocked, you can go into our version of the workshop, the unit upgrade screen, and that's where you see their progression tree. It starts out linear and then it branches depending on affinity.

So as you research affinities in the tech tree, the various branches unlock along that. Then each time you unlock an upgrade you get to pick one of these perks, so even within that selection, the affinity-based selection, you still get to specialise even further with the perks.



Entire Interview
"Smokey, this is not 'Nam, this is bowling. There are rules."
rezoacken
Profile Joined April 2010
Canada2719 Posts
April 12 2014 18:33 GMT
#22
When I read that kind of stuff I always have a little voice asking "Will the AI be able to really use that kind of stuff ?"
Either we are alone in the Universe or we are not. Both are equally terrifying.
Manit0u
Profile Blog Joined August 2004
Poland17575 Posts
April 12 2014 18:39 GMT
#23
Why not Alpha Centauri 2?
Time is precious. Waste it wisely.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 18:40 GMT
#24
EA owns the rights.
"Smokey, this is not 'Nam, this is bowling. There are rules."
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 12 2014 18:49 GMT
#25
On April 13 2014 01:22 Torte de Lini wrote:
This looks fucking sick, but I hope it becomes something more than just a futuristic version.

Same here. I think it'll be good in the Civ5 engine (although it seems to have been less effective as of recent for me ), but I don't want this to be Civ5 SCi-Fi edition.
EZ4ENCE
EchelonTee
Profile Joined February 2011
United States5256 Posts
April 12 2014 20:36 GMT
#26
On April 13 2014 01:51 Gonff wrote:
I wonder if they'll use the same narrator that they used in Civ V? His voice is amazing.

Agreed, that guy is Epic.

I'm officially hyped. Civ 2-5 have brought me so much enjoyment that I will probably buy Day 1 even knowing the bugs and balance problems that will probably arise.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
LSB
Profile Blog Joined April 2010
United States5171 Posts
April 12 2014 20:43 GMT
#27
All I ask for is better combat, Civ 5 was a great step in the direction. And Civ 4 diplomancy. Please please please.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 12 2014 22:10 GMT
#28
So apparently 8 "powers" might be in the form of modern nations or group we have today. So far that is America, and French based groups.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Complete
Profile Joined October 2009
United States1864 Posts
April 12 2014 22:26 GMT
#29
cool! can't wait to give this a shot :D
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2014-04-12 23:12:49
April 12 2014 23:11 GMT
#30
On April 13 2014 05:43 LSB wrote:
All I ask for is better combat, Civ 5 was a great step in the direction. And Civ 4 diplomancy. Please please please.




why do people always want tactical combat in 4X games?

I hear this all the time for all kinds of games, and i personally find tactical combat in 4X hugely annoying.
Which if for example why i dont even bother with Age of Wonders 3. And why i never finished a Total war game.

Its fun for the first 5 times, but atsome point you realize the combat is always the same routine, so you have to do it over 100 times during a single match.
Makenshi
Profile Joined February 2010
Sweden2105 Posts
April 12 2014 23:41 GMT
#31
i just really hope when it's released it's released as a full fleshed out game and that i don't have to wait for 2 expansions to really enjoy it
Eliezar
Profile Joined May 2004
United States481 Posts
April 13 2014 00:22 GMT
#32
Alpha Centauri was the best of the early civ games IMO (Civ 1 - 3 and Alpha Centauri) and this looks to be taking AC's ideas in the right direction. I definitely like the idea...find it funny...that your faction could just be on AC to raise an army that goes back and takes over earth. Looking forward to this.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 13 2014 00:23 GMT
#33
HYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE
Comprehensive strategic intention: DNE
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 13 2014 00:55 GMT
#34
can't wait, i'm excited for the distinct art styles that the creative teams will be able to play around with when there are going to be so many different planet/locale types.. should be super exciting
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 13 2014 01:22 GMT
#35
Is it just me or does this look like a civ 5 mod? Not sure if I will be into this.
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2014-04-13 01:26:10
April 13 2014 01:24 GMT
#36
On April 13 2014 03:33 rezoacken wrote:
When I read that kind of stuff I always have a little voice asking "Will the AI be able to really use that kind of stuff ?"

civ have a notorious reputation of changing the game 'remarkably' but the ai's get worse each version...
please... please civ admin, make a good ai...

what are the specs for this? assuming it would be same as civ5?

On April 13 2014 10:22 Sufficiency wrote:
Is it just me or does this look like a civ 5 mod? Not sure if I will be into this.


100% mod... no doubt... but still a nice refurbished civ...
-
Eliezar
Profile Joined May 2004
United States481 Posts
April 13 2014 03:32 GMT
#37
This isn't a Civ 5 mod, that's silly. This is more like when someone builds a new game in another game's engine. Its clear it is using the backbone of Civ 5.

Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods.

Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
April 13 2014 03:46 GMT
#38
One of my biggest failures as a strategy gamer is that I have never played Alpha Centauri. Gonna get into it and maybe it'll occupy me until this releases.
Eliezar
Profile Joined May 2004
United States481 Posts
April 13 2014 03:54 GMT
#39
Creating units in Alpha Centauri was crazy fun, that's the big thing you missed.
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
April 13 2014 03:59 GMT
#40
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