Note that they had to make these people come over to make these demos, at 2K expenses. So they obviously just want people having an audience worth the effort for more "advertising". People that are there to show the shinies rather than dig into tooltips and criticize the game. It helps them see customer first reactions and these people are closer to their average customer than me who applies finance maths to the investment virtue to label it as "probably OP".
Then the game will be released and if it's shiny enough, the press that play these games 20hours max will give good ratings. Players that want to really see the depth of it will have to wait for the release to test themselves or wait for very good players to give their own analysis which is something that cannot be done in a couple dozen hours.
The game anyway is very close to civ5 from all the footage I've seen. I'd expect someone that like civ5 to like it (if he likes the sci fi setting). For people that dislikes civ5 it would depend on why. If you disliked civ5 because of 1UPT and AI, then you will probably be disappointed again. If your dislike is more about the tech tree and balance of the game, then I can probably say that CivBE is a step in the right direction when it comes to improving upon civ5 (a priori).
On September 05 2014 09:53 Eliezar wrote: Just curious, but how many people here actually played (when they were out) the entirety of the Civ series? Civilization 1...I remember tedious cargo vans and road building and how it took a long time to figure the game out; I remember buying Civ 2 on release day (or close to it). And Alpha Centauri was my favorite of the group until Civ 4 I think...Civ 4 was probably better. Looking forward to this a ton. I miss the 5 advisor screen with the "let's do lunch" guy and how they would sometimes argue.
played back long enough to remember (and beat) the old school "drm" they had quizzing you what was on the stupid game manual. Since I pirated the game I just memorized all the answers. Otherwise it just booted you back to dos without saving.
On September 05 2014 09:53 Eliezar wrote: Just curious, but how many people here actually played (when they were out) the entirety of the Civ series? Civilization 1...I remember tedious cargo vans and road building and how it took a long time to figure the game out; I remember buying Civ 2 on release day (or close to it). And Alpha Centauri was my favorite of the group until Civ 4 I think...Civ 4 was probably better. Looking forward to this a ton. I miss the 5 advisor screen with the "let's do lunch" guy and how they would sometimes argue.
played back long enough to remember (and beat) the old school "drm" they had quizzing you what was on the stupid game manual. Since I pirated the game I just memorized all the answers. Otherwise it just booted you back to dos without saving.
I got the original Civ for Christmas on my 8th or 9th birthday. Played them all since then as they came out, still as enjoyable although the terrible AI annoys me these days. I don't really have a favourite although 5 was noticeably poor on release.
In the early Civ days for me (on strategy front) there was so much choice, there was Civ, Age of Empires, TA, C&C and Total War (I was a latecomer to Blizzard with WC3:TFT). Civ still holds my attention by far the best; AoE died after AoM; Total War is still going strong but I played Rome II for about 2 hours on release and have never gone back whereas Civ V is on the 732 hour mark (admittedly a fair bit of that me being afk ).
Pro: MadDjin has lots of great civ5 at highest difficulty play throughs Con: MadDjin enjoys exploiting the foibles of the game to win against ultra cheating computers.
looks like Civ V with a bunch of graphic mods, nothing really new? I wished that they re-worked the one unit per hex mechanic to be one unit of each type per hex (like a hex can have a melee + range + mounted instead of just one of those military unit)
Yeah I'm sort of in the same boat. Played Civ V to death, and these new features remind me too much of stuff I've done in other smaller/indie games. Not sure yet, depends if they can do those features better or improve on them I think. Pretty much the reason I rarely play AAA titles much these days. :D
On October 01 2014 23:29 ref4 wrote: looks like Civ V with a bunch of graphic mods, nothing really new? I wished that they re-worked the one unit per hex mechanic to be one unit of each type per hex (like a hex can have a melee + range + mounted instead of just one of those military unit)
Might hold off on the purchase
It's a civ5 spin off. If you don't really enjoy civ5 don't bother.
I personally like civ5 and can't wait to try the new mechanics and relearning the build orders etc.
That's just to shut up the "this is a mod" crowd in my opinion.
There's a lot from civ5 in this let's not kid ourselves. Enough twists and freshness to make me buy and play but I don't see how someone could claim it doesn't feel civ5 AT ALL.
By the way Maddjinn has a full let's play on his channel and is the only worthy player to watch that has access to the game. He has admited on civfanatics forums that this is an old build regarding some balance issues I and others have pointed. Some of what I've seen make me excited and some other stuff make me frown but since this is not final it's hard to say if me frowning at unhappiness not being severe or city having too high production is justified (for example in recent builds you can no longer mirror trade routes, reducing production).
On October 03 2014 15:01 rezoacken wrote: That's just to shut up the "this is a mod" crowd in my opinion.
There's a lot from civ5 in this let's not kid ourselves. Enough twists and freshness to make me buy and play but I don't see how someone could claim it doesn't feel civ5 AT ALL.
By the way Maddjinn has a full let's play on his channel and is the only worthy player to watch that has access to the game. He has admited on civfanatics forums that this is an old build regarding some balance issues I and others have pointed. Some of what I've seen make me excited and some other stuff make me frown but since this is not final it's hard to say if me frowning at unhappiness not being severe or city having too high production is justified (for example in recent builds you can no longer mirror trade routes, reducing production).
Did you play mods for Civ 4? There were some that changed a lot more from base Civ 4 than this changes for base Civ 5.
one thing that I dont like after watching a couple of Maddjin's preview build games is how easy the game seems. On Diety he has made numerous mistakes in several of his playthroughs and the ai has not punished him.
On October 21 2014 12:05 Torte de Lini wrote: Have they said anything about multiplayer?
"We've improved it" basically.
On October 21 2014 11:28 Sub40APM wrote: one thing that I dont like after watching a couple of Maddjin's preview build games is how easy the game seems. On Diety he has made numerous mistakes in several of his playthroughs and the ai has not punished him.
Maddjinn commented on the issue on civfanatics, saying the game's top difficulty (apollo) is on the level of Civ5 Emperor.
Very disappointing fact for me if true.
But I'm not surprised, the game looks easy as fuck on his lets plays. I've already bet I'll beat Apollo on my first play...
I like sci-fi and Civilization too much so I'm looking forward to this :D I like how the American civ is a corporation lol (that subtle trolling) and Slavic Federation is like the new scientific/militaristic USSR in space after Earth pretty much died.