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lestye
Profile Blog Joined August 2010
United States4163 Posts
August 18 2015 22:41 GMT
#11281
On August 19 2015 07:07 TomatoBisque wrote:
The current raid system is terrible. There's no reason for both Normal AND Heroic to exist in their current form and Blizzard is insistent on hurrying everyone along to the latest tier for some mindboggling reason when the Vanilla/TBC model worked just fine. So what if people haven't seen all the content within a month of it being released?

Show nested quote +
-Communities? what does that even mean? LFG is never going away and the only " community" that existed before it was sitting in a city for 1 hour spamming "DPS LFG instance X". The community is your guild and some people you met around it. Always has, always will.

You realize that guilds are dying because of stuff like LFD/LFR, right? There's no reason to join a guild unless you are pushing mythic raiding/PvP stuff because you can just do everything else solo now. People wanted to be able to do stuff on their own time so Blizzard implemented LFD/LFR, but Blizzard decided that if you're going to meet up with a bunch of random people that you'll never see again that the content needs to be easy enough to be completed by a bunch of people who don't talk to each other. I think we can agree that if people don't talk to each other a community cannot exist.

To a degree, yes, the game is getting old, but you're naive if you think that's the only reason subs are plummeting.


I like the raid model. There's a difficulty for everybody.

when the Vanilla/TBC model worked just fine


Not really. There's an argument then barely anyone saw the content. Why do they bother making raids if only like 5% of their customers see the content? There were tons of people on my server who never killed Kael going into Wrath of the Lich King, let alone the tiers of content after that.

There's no reason to join a guild unless you are pushing mythic raiding/PvP stuff because you can just do everything else solo now. People wanted to be able to do stuff on their own time so Blizzard implemented LFD/LFR


You could make the same argument for when WoW let you solo level since a lot of MMOs at the time of WoW's release you HAD to group in order to level. Raiding is not the only reason people join guilds. Like I said,, there were tons of people who never raided in Vanilla through BC, they still joined guilds. The people who do LFR are all in guilds.

A lot of the customers who started playing this game for over 10 years have careers, kids, obligations now. LFG/LFR lets them spend more time actually playing the game as opposed to looking for groups to do that content. It's very convenient.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 18 2015 22:49 GMT
#11282
Personally I'm in favour of brick walling out the bad. Giving people walls gives people something to strive towards as it stands right now you pub to heroic HFC complete (Which isn't that hard) then you hit the brick wall of getting 20 people together (Which isn't a fun limitation like a boss is).

We still have LFR - People will still see the content but instead we now have content lasting longer because people have to try harder and struggle to progress more and it makes overcoming it more fun / rewarding. Personally due to the pub nature of WoD not a single kill felt "good". Hell I pugged some of mythic Highmaul (when it was current tier) and I was really debating as to if I would ever need to join a guild.

As for Attunement yeah it sucked when people stole your best players but thats basically what happens these days but in much higher numbers because there is no reason to stick in the same guild at all now. If a guild has better progression and you can an invite you jump ship instantly because its pretty pointless to stay.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
August 18 2015 22:57 GMT
#11283
On August 19 2015 07:49 Drazerk wrote:
Personally I'm in favour of brick walling out the bad. Giving people walls gives people something to strive towards as it stands right now you pub to heroic HFC complete (Which isn't that hard) then you hit the brick wall of getting 20 people together (Which isn't a fun limitation like a boss is).

We still have LFR - People will still see the content but instead we now have content lasting longer because people have to try harder and struggle to progress more and it makes overcoming it more fun / rewarding. Personally due to the pub nature of WoD not a single kill felt "good". Hell I pugged some of mythic Highmaul (when it was current tier) and I was really debating as to if I would ever need to join a guild.

As for Attunement yeah it sucked when people stole your best players but thats basically what happens these days but in much higher numbers because there is no reason to stick in the same guild at all now. If a guild has better progression and you can an invite you jump ship instantly because its pretty pointless to stay.


I agree. But I'm not going to post some huge thing explaining. It's been done to death. Suffice to say that the vanilla server and guild communities were the reason the game was great and that has been killed off. As to which particular features did it, that's open to debate. A debate I don't care to get into.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
Last Edited: 2015-08-18 23:03:34
August 18 2015 23:02 GMT
#11284
On August 19 2015 07:49 Drazerk wrote:
Personally I'm in favour of brick walling out the bad. Giving people walls gives people something to strive towards as it stands right now you pub to heroic HFC complete (Which isn't that hard) then you hit the brick wall of getting 20 people together (Which isn't a fun limitation like a boss is).

We still have LFR - People will still see the content but instead we now have content lasting longer because people have to try harder and struggle to progress more and it makes overcoming it more fun / rewarding. Personally due to the pub nature of WoD not a single kill felt "good". Hell I pugged some of mythic Highmaul (when it was current tier) and I was really debating as to if I would ever need to join a guild.

As for Attunement yeah it sucked when people stole your best players but thats basically what happens these days but in much higher numbers because there is no reason to stick in the same guild at all now. If a guild has better progression and you can an invite you jump ship instantly because its pretty pointless to stay.

Pug Heroic into Mythic isnt the wall tho.
The issue was people were progressing in the single mode instances, Hit a boss they could not beat and could be stuck for months until they got tired and simply quit.
There was an interview with Blizz a while ago I think in Cata or MoP about that very problem and how a lot of people quit because of those walls. The more gradual scale of modern raiding makes sure people keep slowly progressing.

Your statement of how easy it is to clear HC HFC just shows how much you overestimate the average player in WoW.
Just by clearing HC your in the top 8% on Wowprogress.
People are utterly terrible at this game and you need to realize that telling them to fuck off is a bad thing to do and that it is not beneficent for Blizzard to invest the majority of their time in Raids that 90% will never see.
It ignores such insignificant forces as time, entropy, and death
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-18 23:19:22
August 18 2015 23:18 GMT
#11285
On August 19 2015 08:02 Gorsameth wrote:
Show nested quote +
On August 19 2015 07:49 Drazerk wrote:
Personally I'm in favour of brick walling out the bad. Giving people walls gives people something to strive towards as it stands right now you pub to heroic HFC complete (Which isn't that hard) then you hit the brick wall of getting 20 people together (Which isn't a fun limitation like a boss is).

We still have LFR - People will still see the content but instead we now have content lasting longer because people have to try harder and struggle to progress more and it makes overcoming it more fun / rewarding. Personally due to the pub nature of WoD not a single kill felt "good". Hell I pugged some of mythic Highmaul (when it was current tier) and I was really debating as to if I would ever need to join a guild.

As for Attunement yeah it sucked when people stole your best players but thats basically what happens these days but in much higher numbers because there is no reason to stick in the same guild at all now. If a guild has better progression and you can an invite you jump ship instantly because its pretty pointless to stay.

Pug Heroic into Mythic isnt the wall tho.
The issue was people were progressing in the single mode instances, Hit a boss they could not beat and could be stuck for months until they got tired and simply quit.
There was an interview with Blizz a while ago I think in Cata or MoP about that very problem and how a lot of people quit because of those walls. The more gradual scale of modern raiding makes sure people keep slowly progressing.

Your statement of how easy it is to clear HC HFC just shows how much you overestimate the average player in WoW.
Just by clearing HC your in the top 8% on Wowprogress.
People are utterly terrible at this game and you need to realize that telling them to fuck off is a bad thing to do and that it is not beneficent for Blizzard to invest the majority of their time in Raids that 90% will never see.

The gradual scaling also has huge issues. If it weren't for Baneful gear a new level 100 simply wouldn't be able to compete and to be honest we were seeing this towards the end of BRF where if you dinged fresh 100 no one was running highmaul and you couldn't compete in normal BRF.

As for people quitting because of brick walls - That is easily remedied with the current way loot is thrown out via the Garrison or a decent badge system (like MoP had) would also achieve the same thing as people would get stronger and stronger with each week to the point the wall no longer exists because you over gear it.

Personally I've seen so many good players be weighed down by real life friends / guild ties to the point I know for a fact if they just pubbed some raids they'd easily be further progress wise than if they stuck around. I guess you can also make the counter argument that these people are bringing up the real bads but at the same time these real bads probably would be less bad if they had to actually learn the game with no safety net.

As for the 90% I'm fine with LFR existing but having the exact same fights for two difficulties is pretty insulting / tedious rather than fun / have a sense of progression. I still think normal really has no reason to exist if they just scaled heroic / mythic a bit better
Ayaz2810
Profile Joined September 2011
United States2763 Posts
August 18 2015 23:21 GMT
#11286
On August 19 2015 08:18 Drazerk wrote:
Show nested quote +
On August 19 2015 08:02 Gorsameth wrote:
On August 19 2015 07:49 Drazerk wrote:
Personally I'm in favour of brick walling out the bad. Giving people walls gives people something to strive towards as it stands right now you pub to heroic HFC complete (Which isn't that hard) then you hit the brick wall of getting 20 people together (Which isn't a fun limitation like a boss is).

We still have LFR - People will still see the content but instead we now have content lasting longer because people have to try harder and struggle to progress more and it makes overcoming it more fun / rewarding. Personally due to the pub nature of WoD not a single kill felt "good". Hell I pugged some of mythic Highmaul (when it was current tier) and I was really debating as to if I would ever need to join a guild.

As for Attunement yeah it sucked when people stole your best players but thats basically what happens these days but in much higher numbers because there is no reason to stick in the same guild at all now. If a guild has better progression and you can an invite you jump ship instantly because its pretty pointless to stay.

Pug Heroic into Mythic isnt the wall tho.
The issue was people were progressing in the single mode instances, Hit a boss they could not beat and could be stuck for months until they got tired and simply quit.
There was an interview with Blizz a while ago I think in Cata or MoP about that very problem and how a lot of people quit because of those walls. The more gradual scale of modern raiding makes sure people keep slowly progressing.

Your statement of how easy it is to clear HC HFC just shows how much you overestimate the average player in WoW.
Just by clearing HC your in the top 8% on Wowprogress.
People are utterly terrible at this game and you need to realize that telling them to fuck off is a bad thing to do and that it is not beneficent for Blizzard to invest the majority of their time in Raids that 90% will never see.

The gradual scaling also has huge issues. If it weren't for Baneful gear a new level 100 simply wouldn't be able to compete and to be honest we were seeing this towards the end of BRF where if you dinged fresh 100 no one was running highmaul and you couldn't compete in normal BRF.

As for people quitting because of brick walls - That is easily remedied with the current way loot is thrown out via the Garrison or a decent badge system (like MoP had) would also achieve the same thing as people would get stronger and stronger with each week to the point the wall no longer exists because you over gear it.

Personally I've seen so many good players be weighed down by real life friends / guild ties to the point I know for a fact if they just pubbed some raids they'd easily be further progress wise than if they stuck around. I guess you can also make the counter argument that these people are bringing up the real bads but at the same time these real bads probably would be less bad if they had to actually learn the game with no safety net.

As for the 90% I'm fine with LFR existing but having the exact same fights for two difficulties is pretty insulting / tedious rather than fun / have a sense of progression. I still think normal really has no reason to exist if they just scaled heroic / mythic a bit better


At that point, heroic would become normal, and mythic would become heroic. Then we would have the lich king model, which was fantastic. Won't happen though. The sense of accomplishment is dead.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
August 18 2015 23:30 GMT
#11287
On August 19 2015 08:18 Drazerk wrote:
Show nested quote +
On August 19 2015 08:02 Gorsameth wrote:
On August 19 2015 07:49 Drazerk wrote:
Personally I'm in favour of brick walling out the bad. Giving people walls gives people something to strive towards as it stands right now you pub to heroic HFC complete (Which isn't that hard) then you hit the brick wall of getting 20 people together (Which isn't a fun limitation like a boss is).

We still have LFR - People will still see the content but instead we now have content lasting longer because people have to try harder and struggle to progress more and it makes overcoming it more fun / rewarding. Personally due to the pub nature of WoD not a single kill felt "good". Hell I pugged some of mythic Highmaul (when it was current tier) and I was really debating as to if I would ever need to join a guild.

As for Attunement yeah it sucked when people stole your best players but thats basically what happens these days but in much higher numbers because there is no reason to stick in the same guild at all now. If a guild has better progression and you can an invite you jump ship instantly because its pretty pointless to stay.

Pug Heroic into Mythic isnt the wall tho.
The issue was people were progressing in the single mode instances, Hit a boss they could not beat and could be stuck for months until they got tired and simply quit.
There was an interview with Blizz a while ago I think in Cata or MoP about that very problem and how a lot of people quit because of those walls. The more gradual scale of modern raiding makes sure people keep slowly progressing.

Your statement of how easy it is to clear HC HFC just shows how much you overestimate the average player in WoW.
Just by clearing HC your in the top 8% on Wowprogress.
People are utterly terrible at this game and you need to realize that telling them to fuck off is a bad thing to do and that it is not beneficent for Blizzard to invest the majority of their time in Raids that 90% will never see.

The gradual scaling also has huge issues. If it weren't for Baneful gear a new level 100 simply wouldn't be able to compete and to be honest we were seeing this towards the end of BRF where if you dinged fresh 100 no one was running highmaul and you couldn't compete in normal BRF.

As for people quitting because of brick walls - That is easily remedied with the current way loot is thrown out via the Garrison or a decent badge system (like MoP had) would also achieve the same thing as people would get stronger and stronger with each week to the point the wall no longer exists because you over gear it.

Personally I've seen so many good players be weighed down by real life friends / guild ties to the point I know for a fact if they just pubbed some raids they'd easily be further progress wise than if they stuck around. I guess you can also make the counter argument that these people are bringing up the real bads but at the same time these real bads probably would be less bad if they had to actually learn the game with no safety net.

As for the 90% I'm fine with LFR existing but having the exact same fights for two difficulties is pretty insulting / tedious rather than fun / have a sense of progression. I still think normal really has no reason to exist if they just scaled heroic / mythic a bit better

Maybe those good players you see weighed down have found this sense of "community" that you feel no longer exists. I would wager they are perfectly fine with playing at a lower level then they are capable of because they value the people they play with more.

Baleful is exactly there to help new people catch up. Saying "if it wasnt for X" when X's sole reason for existance is doing that is not an argument.
I do agree on the bad design of HM-BRF tho but I think scaling ilvl within a tier is a horrible idea in its entirety. If BRF was not higher then HM both would have been run together for the entire tier (tho it might have been to many bosses at once tho)

Again, saying Normal/Heroic don't need to be both exist ignores the level of skill the average player has.
Lets go to Wowprogress again. 60% of guilds on Wowprogress has not killed a single boss in HC HFC.
60% are playing in a difficulty you want to scrap because " its to easy". That is not good business.
As for the tediousness of killing the same boss on multiple difficulties. Maybe its me but is there really much difference between killing Gorefiend for 5 months or killing Normal Gorefiend for 3 months and then killing Heroic Gorefiend for 3 months? (other then the obvious 1 month i put in there to account for a guild even getting to him in the first place),
It ignores such insignificant forces as time, entropy, and death
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-18 23:38:23
August 18 2015 23:32 GMT
#11288
On August 19 2015 08:21 Ayaz2810 wrote:
Show nested quote +
On August 19 2015 08:18 Drazerk wrote:
On August 19 2015 08:02 Gorsameth wrote:
On August 19 2015 07:49 Drazerk wrote:
Personally I'm in favour of brick walling out the bad. Giving people walls gives people something to strive towards as it stands right now you pub to heroic HFC complete (Which isn't that hard) then you hit the brick wall of getting 20 people together (Which isn't a fun limitation like a boss is).

We still have LFR - People will still see the content but instead we now have content lasting longer because people have to try harder and struggle to progress more and it makes overcoming it more fun / rewarding. Personally due to the pub nature of WoD not a single kill felt "good". Hell I pugged some of mythic Highmaul (when it was current tier) and I was really debating as to if I would ever need to join a guild.

As for Attunement yeah it sucked when people stole your best players but thats basically what happens these days but in much higher numbers because there is no reason to stick in the same guild at all now. If a guild has better progression and you can an invite you jump ship instantly because its pretty pointless to stay.

Pug Heroic into Mythic isnt the wall tho.
The issue was people were progressing in the single mode instances, Hit a boss they could not beat and could be stuck for months until they got tired and simply quit.
There was an interview with Blizz a while ago I think in Cata or MoP about that very problem and how a lot of people quit because of those walls. The more gradual scale of modern raiding makes sure people keep slowly progressing.

Your statement of how easy it is to clear HC HFC just shows how much you overestimate the average player in WoW.
Just by clearing HC your in the top 8% on Wowprogress.
People are utterly terrible at this game and you need to realize that telling them to fuck off is a bad thing to do and that it is not beneficent for Blizzard to invest the majority of their time in Raids that 90% will never see.

The gradual scaling also has huge issues. If it weren't for Baneful gear a new level 100 simply wouldn't be able to compete and to be honest we were seeing this towards the end of BRF where if you dinged fresh 100 no one was running highmaul and you couldn't compete in normal BRF.

As for people quitting because of brick walls - That is easily remedied with the current way loot is thrown out via the Garrison or a decent badge system (like MoP had) would also achieve the same thing as people would get stronger and stronger with each week to the point the wall no longer exists because you over gear it.

Personally I've seen so many good players be weighed down by real life friends / guild ties to the point I know for a fact if they just pubbed some raids they'd easily be further progress wise than if they stuck around. I guess you can also make the counter argument that these people are bringing up the real bads but at the same time these real bads probably would be less bad if they had to actually learn the game with no safety net.

As for the 90% I'm fine with LFR existing but having the exact same fights for two difficulties is pretty insulting / tedious rather than fun / have a sense of progression. I still think normal really has no reason to exist if they just scaled heroic / mythic a bit better


At that point, heroic would become normal, and mythic would become heroic. Then we would have the lich king model, which was fantastic. Won't happen though. The sense of accomplishment is dead.

Yup I agree 2 difficulties is really all we need - it helps prevent the scaling issues we are having right now and it doesn't create a difficulty that literally has no right of existing because its literally the exact same as the previous difficulty so there is no accomplishment in doing it as its just the same fights again causing people to burn out on content quicker.

Personally yes its really cool to struggle for 3 months on heroic then struggle another 3 months on mythic due to the new mechanics added to the fight - its fresh and interesting and makes it a challenge. When you go to normal to heroic though its like. Oh its the exact same fight we struggled for months on. Its literally the same fight with just higher numbers which don't matter because we have better gear now and we know how to do the fight so its just boring and not interesting to do since its just a gate between normal and mythic that exists for no real reason.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2015-08-18 23:41:45
August 18 2015 23:41 GMT
#11289
On August 19 2015 08:32 Drazerk wrote:
Show nested quote +
On August 19 2015 08:21 Ayaz2810 wrote:
On August 19 2015 08:18 Drazerk wrote:
On August 19 2015 08:02 Gorsameth wrote:
On August 19 2015 07:49 Drazerk wrote:
Personally I'm in favour of brick walling out the bad. Giving people walls gives people something to strive towards as it stands right now you pub to heroic HFC complete (Which isn't that hard) then you hit the brick wall of getting 20 people together (Which isn't a fun limitation like a boss is).

We still have LFR - People will still see the content but instead we now have content lasting longer because people have to try harder and struggle to progress more and it makes overcoming it more fun / rewarding. Personally due to the pub nature of WoD not a single kill felt "good". Hell I pugged some of mythic Highmaul (when it was current tier) and I was really debating as to if I would ever need to join a guild.

As for Attunement yeah it sucked when people stole your best players but thats basically what happens these days but in much higher numbers because there is no reason to stick in the same guild at all now. If a guild has better progression and you can an invite you jump ship instantly because its pretty pointless to stay.

Pug Heroic into Mythic isnt the wall tho.
The issue was people were progressing in the single mode instances, Hit a boss they could not beat and could be stuck for months until they got tired and simply quit.
There was an interview with Blizz a while ago I think in Cata or MoP about that very problem and how a lot of people quit because of those walls. The more gradual scale of modern raiding makes sure people keep slowly progressing.

Your statement of how easy it is to clear HC HFC just shows how much you overestimate the average player in WoW.
Just by clearing HC your in the top 8% on Wowprogress.
People are utterly terrible at this game and you need to realize that telling them to fuck off is a bad thing to do and that it is not beneficent for Blizzard to invest the majority of their time in Raids that 90% will never see.

The gradual scaling also has huge issues. If it weren't for Baneful gear a new level 100 simply wouldn't be able to compete and to be honest we were seeing this towards the end of BRF where if you dinged fresh 100 no one was running highmaul and you couldn't compete in normal BRF.

As for people quitting because of brick walls - That is easily remedied with the current way loot is thrown out via the Garrison or a decent badge system (like MoP had) would also achieve the same thing as people would get stronger and stronger with each week to the point the wall no longer exists because you over gear it.

Personally I've seen so many good players be weighed down by real life friends / guild ties to the point I know for a fact if they just pubbed some raids they'd easily be further progress wise than if they stuck around. I guess you can also make the counter argument that these people are bringing up the real bads but at the same time these real bads probably would be less bad if they had to actually learn the game with no safety net.

As for the 90% I'm fine with LFR existing but having the exact same fights for two difficulties is pretty insulting / tedious rather than fun / have a sense of progression. I still think normal really has no reason to exist if they just scaled heroic / mythic a bit better


At that point, heroic would become normal, and mythic would become heroic. Then we would have the lich king model, which was fantastic. Won't happen though. The sense of accomplishment is dead.

Yup I agree 2 difficulties is really all we need - it helps prevent the scaling issues we are having right now and it doesn't create a difficulty that literally has no right of existing because its literally the exact same as the previous difficulty so there is no accomplishment in doing it as its just the same fights again causing people to burn out on content quicker.

Personally yes its really cool to struggle for 3 months on heroic then struggle another 3 months on mythic due to the new mechanics added to the fight - its fresh and interesting and makes it a challenge. When you go to normal to heroic though its like. Oh its the exact same fight we struggled for months on. Its literally the same fight with just higher numbers which don't matter because we have better gear now and we know how to do the fight so its just boring and not interesting to do since its just a gate between normal and mythic that exists for no real reason.


Absolutely 100% agree with the 2nd part. Normal --> Heroic is a fucking dumb transition that does nothing for player motivation.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 19 2015 01:38 GMT
#11290
Well it's exactly the same except the nomenclature. Going from "Normal" to "Heroic" feels better than feeling like a subhuman running "Flex" before getting to just "Normal".

It's entirely possible to skip Normal and start in Heroic, albeit somewhat difficult. Highmaul you could get pretty much everyone except Butcher, Koragh and Imp. on Heroic with just dungeon gear. It was freaking HARD mind you, but it was done.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-08-19 02:42:57
August 19 2015 02:39 GMT
#11291
Absolutely 100% agree with the 2nd part. Normal --> Heroic is a fucking dumb transition that does nothing for player motivation.


Since the player base went approximately ~10m to ~5m in 7 months, i made a bunch of friends coming into WOD and lost them all. Like, literally all of them. I've gone through six guild disbands in 13 months, two in another MMO and now four of them in WOD.

Finding a bunch of strangers to run a fourth difficulty with doesn't really feel good. It doesn't excite me to play - but what else is there? Don't play in q3, q4 and q5 of the expansion (over half of WOD) waiting for Legion? That sucks even more.

Completely tired of this shit. An unstable, collapsing MMO is a terrible environment for players and a community. Sustaining 500k players is preferable to losing 10% of your subs month to month - EVERY MONTH in the past and forseeable future.

Guilds are less relevant than ever with the way the game is set up now and even if they were not, the good ones are struggling to stay afloat - and as always, it's an MMO - there is little value in playing WoW single player or PUG lyfe. Community is EVERYTHING - and yes, i believe design choices to improve accessibility have come at a great cost to community, too.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
KingDime
Profile Blog Joined September 2010
Canada750 Posts
August 19 2015 03:42 GMT
#11292
Lets hope that blizzard can actually put in fun content besides just raiding for Legion. I really hesitate to give them any support though after the fiasco that is warlords of draenor.Hell I love the raiding, it's the most important part of the game to me but WoD is so fucking monotonous outside of raids. Everybody is a mute in LFG, tanaan jungle took 2 hours to complete and don't get me started on garrisons.

I actually ended up quitting WoD the second that 33 tomes didn't allow me to complete my legendary ring quest. I was at 15/25 boat missions and I just ragequit in frustration.
Doom Guy
daemir
Profile Joined September 2010
Finland8662 Posts
August 19 2015 04:01 GMT
#11293
Damn Cyro, sounds like you need to join my guild :D I took a 2 year awol and came back and they're still here, same gang from 10 years past. Stability yo.
Elurie
Profile Blog Joined May 2011
4716 Posts
August 19 2015 04:38 GMT
#11294
On August 19 2015 12:42 KingDime wrote:
Everybody is a mute in LFG


lololol. I haven't played WoW for 5 years, but I think this is true for all MMOs that uses automated group finder. People nowadays are just too lazy to put together their own dungeon groups, and will votekick the weirdo who dare to say "Hey guys, how's everyone doing tonight?"
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-08-19 05:28:10
August 19 2015 05:07 GMT
#11295
I actually ended up quitting WoD the second that 33 tomes didn't allow me to complete my legendary ring quest. I was at 15/25 boat missions and I just ragequit in frustration.


Doing the shipyard stuff took about 2-3 weeks though and the 33 tomes most likely took 5 or 6 weeks. I didn't have a lot of fun with the shipyard (and now i literally almost never send out missions, because it's not worth risking my perfect fleet for no notable reward, why would i?) but that's kinda user error if you barely got started on the second part of the quest til the first one was done, though i will admit it wasn't obvious if you don't use mmo champion

lololol. I haven't played WoW for 5 years, but I think this is true for all MMOs that uses automated group finder. People nowadays are just too lazy to put together their own dungeon groups, and will votekick the weirdo who dare to say "Hey guys, how's everyone doing tonight?"


The people who you can have a good conversation with (or who even say hi at all) in 5-man content get more rare the easier you make it. The raw population doing 5-man content get more rare the less rewarding it is relative to other content.

You don't need to look at only WoW for that (where comparing the gaming community of 2008 against 2015 could be considered biased) as other games have had difficult and rewarding 5 man content as recently as 2014-2015.

-------

No flying yet again this week
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lestye
Profile Blog Joined August 2010
United States4163 Posts
August 19 2015 07:08 GMT
#11296
On August 19 2015 12:42 KingDime wrote:
Lets hope that blizzard can actually put in fun content besides just raiding for Legion. I really hesitate to give them any support though after the fiasco that is warlords of draenor.Hell I love the raiding, it's the most important part of the game to me but WoD is so fucking monotonous outside of raids. Everybody is a mute in LFG, tanaan jungle took 2 hours to complete and don't get me started on garrisons.

I actually ended up quitting WoD the second that 33 tomes didn't allow me to complete my legendary ring quest. I was at 15/25 boat missions and I just ragequit in frustration.


I'm hoping so. I really hope that like they feel like they're punished by the bleeding of sub numbers. I mean, if like this expansion had stable sub numbers in spite of it being terrible, then it would be a concern, because they would do the same shit and not get punished financially for that.

But if like, most of their money comes from subscription as opposed to actually buying the game, maybe they'll see that they cant cut corners the way they've been doing.

That's my hope at least.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-08-19 07:32:40
August 19 2015 07:30 GMT
#11297
I'm just hoping we don't get locked in a cycle of 3/4 the expansion duration with 1/2 the content per expansion. Game is set up to have players consume content faster than ever and the only thing worse than content drought at the end of an expansion is content drought for 2/3'rds of an expansion because there's only one patch. A year drought after two tiers is way, way worse than a year drought after four.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SheaR619
Profile Joined October 2010
United States2399 Posts
August 19 2015 08:13 GMT
#11298
On August 19 2015 16:30 Cyro wrote:
I'm just hoping we don't get locked in a cycle of 3/4 the expansion duration with 1/2 the content per expansion. Game is set up to have players consume content faster than ever and the only thing worse than content drought at the end of an expansion is content drought for 2/3'rds of an expansion because there's only one patch. A year drought after two tiers is way, way worse than a year drought after four.


That is what I am afraid of as well. The only way I see them fixing this is change the progression, get rid of LFR (probably not an option but I can hope!), or add so much content that it will suffice till next expansion. I am not buying into the hype this expansion at all. I am going to wait it out and be more careful. WoD has just reminded me why I quit.
I may not be the best, but i will be some day...
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
August 19 2015 08:57 GMT
#11299
New expansion is a fresh start for good and for bad - all of the dungeons, daily quests, reps and such that are made are thrown away every time one hits
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FinestHour
Profile Joined August 2010
United States18466 Posts
August 19 2015 09:42 GMT
#11300
Another thing that gets me is the general chat when inside the Garrison. It totally reminds me of every prison film I've ever watched. The prisoners confined to their cells are talking to each other through the walls. Their chat is mostly pointless, vulgar and revolving around stuff they ll do once they get out. This is EXACTLY the content of every Garrison chat I've ever had to tolerate.

my mind is fucking blown
thug life.                                                       MVP/ex-
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