|
|
On August 14 2015 06:32 FinestHour wrote: please blizzard gief flying
It's better to just suffer these few months. They'll take it from you again when the expansion hits. You'll appreciate flying more afterwards, now that you wait a bit longer!
|
United Kingdom20285 Posts
more people working on WoW than ever before and we get this patch cycle
http://blue.mmo-champion.com/topic/383561-why-the-buff-to-dia-again-again/
quite interesting, i never gave the abilities that much thought since it's one of the easier fights. There are actually some interesting mechanics in that fight that i was not even aware of because even my first guild oneshot it on heroic (needing a lot of wipes on tyrant, xhul, mannoroth and never killing archimonde all on normal, for reference of gear+skill). I wonder if they're more relevant for mythic
i cleared 13/13h with a guild on wednesday with 0 wipes, stuff just dies so fast when your DPS is good. Killing Iron Reaver on heroic before it flew up the first time was a bit of an eye opener and then the hard bosses were not so hard at all when it was over so quickly. This isn't a group of particularly overgeared people - they're 1/13 mythic - but the ring is extremely powerful
|
That is an interesting history of events for her.
We made some progress this week in normal (6 shot xhul, 1 shot tyrant on our first pull ever, 4 shot manny, wiped lots on archi lol).
Hopefully we will get through some more heroic bosses this week and see how we do going back for Archimonde. He definitely is way above any of the previous fights in mechanics and having things to do.
|
Doing our normal clear still for trinkets and tier pieces, solo healed first 4 bosses for a 20 man raid :D nearly broke 100k hps on iron reaver.
Good dps is definately makes things a lot easier. Wish my guild had more high caliber dpsers, we got a few good ones, but still have to carry way to many people who can do passable-to-okay dps, but nothing that competes in the top % of parses. I think our dps is still too low for hc archi, but oh well, guess we'll practice p1 and p2 mechanics while they get geared more. Maybe could do some mythic bosses as well.
|
Archimonde trinkets and 4pT18 are so important to so many classes it can be really hard to judge from just the numbers whether your DPS are slacking or if they're just missing critical items.
|
council change again and again, i hope this fixes mythic, cuz it was a clusterfuck of retarded with #fix2
|
United Kingdom20285 Posts
Archimonde trinkets and 4pT18 are so important to so many classes it can be really hard to judge from just the numbers whether your DPS are slacking or if they're just missing critical items.
Most people i play with don't have archi trinks, there are some ridiculously overpowered ones like that rogue trinket but when they have it, they're #1 DPS by a mile so they're still fine without it. t18 4p gives big damage boosts to a lot of classes, but 8-9 weeks into the tier you should probably have it if it's important to you
the top 11 DPS in our raid when we killed second boss of council (with no mirror images) averaged ~85k DPS, that's literally over double the PUG's i usually ran it with. It's more than just a few bits of gear - just on a whole new level compared to carrying half a raid of average DPS.
i was #4 there at 85.3k with i706 using one trinket from BRF, other trinket crafted and a crafted weapon, so not crazy gear either
|
On August 15 2015 00:30 Cyro wrote:Show nested quote +Archimonde trinkets and 4pT18 are so important to so many classes it can be really hard to judge from just the numbers whether your DPS are slacking or if they're just missing critical items. Most people i play with don't have archi trinks, there are some ridiculously overpowered ones like that rogue trinket but when they have it, they're #1 DPS by a mile so they're still fine without it. t18 4p gives big damage boosts to a lot of classes, but 8-9 weeks into the tier you should probably have it if it's important to you the top 11 DPS in our raid when we killed second boss of council (with no mirror images) averaged ~85k DPS, that's literally over double the PUG's i usually ran it with. It's more than just a few bits of gear - just on a whole new level compared to carrying half a raid of average DPS. i was #4 there at 85.3k with i706 using one trinket from BRF, other trinket crafted and a crafted weapon, so not crazy gear either
Depends a lot on your guild and progress.
If you started out raiding normal then it's actually pretty typical to be lacking 4pc. You don't have the option to drop down a difficulty to fill missing slots until you're starting to progress on Heroics.
That said, PuGs always surprise me at how bad they are. Last one I was in had people chasing explosive runes out of the room on Kormrok.
|
United Kingdom20285 Posts
That said, PuGs always surprise me at how bad they are. Last one I was in had people chasing explosive runes out of the room on Kormrok.
That happened in another guild that i trialled in actually pushed like 4 times in the opposite direction so i just left it to explode
If you started out raiding normal then it's actually pretty typical to be lacking 4pc. You don't have the option to drop down a difficulty to fill missing slots until you're starting to progress on Heroics.
If you didn't get to the later bosses quickly, i can understand the whole guild not having 4p
4 piece to 4 piece gains from t18:
Ret pala - 15.5% - important for them hunter - 15% - important mage - 10% dk - 10% enh (but not ele) shaman - 8.7% druid - 6.5%
it's not really a huge deal for a majority of classes.
Conq goes to ret, prot goes to hunter vanq goes to mage/dk they can all bonus roll tier with all of their rolls, if they get it then other people can take it.
If you were raiding and got to the second half of normal (xhul, mannoroth) within a month or so, it's not really an issue, your important people will have it if you assigned loot for maximum return. If you didn't get to those bosses before a lot of weeks on the easier part of normal, you'll just progress slower but it doesn't really matter for you as you're held back a lot more from skill than gear
most guilds don't give that much thought to assigning loot - and that's the ones that do it as a means to an end instead of as a reward, which is more common among the top 20% of guilds but still only a fraction of those
|
Heh, just finished a full BRF HC clear with 6 man group.
|
Cool, what setup? Seems like a lot of encounters can be done with 1 tank + heart of the wild/other offspec tank...
|
ye we had a warr tank and used a kitty druid to taunt off and tank to drop debuffs from the tank. I was healing as disc and had a huntard, rogue and shami dps.
|
United Kingdom20285 Posts
BRF nerfed to the ground. Health of everything nerfed by 1.25x and DPS rose so much with rings, it probably lives half as long with a similar group comp as it used to. Would still be kinda fun if anybody ran it any more but it seems really hard to do anything there aside from join undergeared+underskilled pugs
|
dont call hunters huntard hunters are the best players in the game
|
Can someone edit me in the playerlist.
I'm on Horde "Khaz modan[FR]" now. Looking for people to do some achievement
|
For those interested there was an interview during the WoW Arena stream today. All PvP stuff
- Ashran they really screwed up - Wish they could fix it or go back and do what they have now at launch - They plan to try again in the future, they just want to execute it better
- They liked the ilvl change for PvP gear in WoD, it was just very ugly - PvP Gear will not be just for PvP anymore. Gear is Gear. - Stats are now based on Specs in PvP rather than Gear - This can help with balance of specific specs in PvP ONLY
- PvP Talents are meant as the new Gear Progression - Trinkets, Set Bonuses, and Enchants are not active in PvP - Taking them out will make Sustained Damage a bigger part of PvP - Minor Stat increases over 40% increases (like in WoD) due to ilvl gaps - Higher Rated Players will get better gear than the average PvPer still
- Prestige System is meant to take out long stretches of filler in leveling beyond 50 - Human Racial is undecided on its removal or not - PvP Talents have tiers that have different choices to break Meta or change it
|
The changes look great.They need to commit to removing human racials. Going from an extra trinket to an extra talent is much of an improvement...
I want them to confirm new bgs/new Arenas.
|
United Kingdom20285 Posts
- Trinkets, Set Bonuses, and Enchants are not active in PvP
So, no benefit from trinkets at all? actives/passives? or am i misunderstanding
- Minor Stat increases over 40% increases (like in WoD) due to ilvl gaps
+ Show Spoiler +Hell yes. First raid of the expansion my DK was peaking about 20-25k DPS without bloodlust, some people in my raid hitting 30. End of the expansion, my hunter is breaking 200k DPS on a pull without heroism when she gets lucky. Combination of ridiculous hyperinflation and overpowered legendary ring. Based on the wording they might be intending that primarily for pvp - but hell yea, just bring it everywhere. ![[image loading]](http://i.imgur.com/gczBqUR.jpg) ^200k dps for 18 seconds with no heroism in i706. Gear doesn't need to do that. Getting dungeon gear set up and then getting a 20% damage increase going into highmaul would have been fine. 10% more into BRF. 20% more into HFC. There's a careful balance between rewarding players and trivalizing all content that's not the hardest difficulty of the newest raid and blizzard walked it for a while and then completely destroyed it At one point in tier 17 due to a set bonus i was critting for more health than i had with an instant cast that had a ~45-50 yard range and cleaved to two targets for full damage. That was just absurd as well - and that's not even including multistrike potential when multistrike was the second best stat
|
On August 16 2015 09:53 Cyro wrote:So, no benefit from trinkets at all? actives/passives? or am i misunderstanding I believe that is because of another point.
- Stats are now based on Specs in PvP rather than Gear Gear would actually have 0 effect on Instanced PvP. Your main stat/crit/haste ect would all come from a set template so everyone is equal in power (assuming proper balance). Trinkets/Enchants ect would disturb this balance so they are all disabled. Differences in players will come from their PvP talents and skill instead.
|
On August 16 2015 18:20 Gorsameth wrote:Show nested quote +On August 16 2015 09:53 Cyro wrote:- Trinkets, Set Bonuses, and Enchants are not active in PvP So, no benefit from trinkets at all? actives/passives? or am i misunderstanding I believe that is because of another point. Gear would actually have 0 effect on Instanced PvP. Your main stat/crit/haste ect would all come from a set template so everyone is equal in power (assuming proper balance). Trinkets/Enchants ect would disturb this balance so they are all disabled. Differences in players will come from their PvP talents and skill instead.
From what I am understanding how it works is that each class has a template in PvP for stats. Then, based on that characters Item level, that template is increased by x%, being like 7% difference from fresh gear to raid gear, or something along those lines.
I'm not sure about it though.
|
|
|
|