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Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
August 16 2015 09:51 GMT
#11261
On August 16 2015 18:43 dae wrote:
Show nested quote +
On August 16 2015 18:20 Gorsameth wrote:
On August 16 2015 09:53 Cyro wrote:
- Trinkets, Set Bonuses, and Enchants are not active in PvP


So, no benefit from trinkets at all? actives/passives? or am i misunderstanding

I believe that is because of another point.
- Stats are now based on Specs in PvP rather than Gear

Gear would actually have 0 effect on Instanced PvP. Your main stat/crit/haste ect would all come from a set template so everyone is equal in power (assuming proper balance). Trinkets/Enchants ect would disturb this balance so they are all disabled.
Differences in players will come from their PvP talents and skill instead.


From what I am understanding how it works is that each class has a template in PvP for stats. Then, based on that characters Item level, that template is increased by x%, being like 7% difference from fresh gear to raid gear, or something along those lines.

I'm not sure about it though.

Each spec has a template. But yeah that looks how it is. The summery I saw last night didn't mention the small % increase from itemlvl but the full one on MMO-C does now :p
It ignores such insignificant forces as time, entropy, and death
Grettin
Profile Joined April 2010
42381 Posts
August 17 2015 19:47 GMT
#11262
Damn neat stuff http://manaflask.com/en/world-firsts
"If I had force-fields in Brood War, I'd never lose." -Bisu
Duvon
Profile Joined October 2011
Sweden2360 Posts
August 18 2015 09:50 GMT
#11263
On August 18 2015 04:47 Grettin wrote:
Damn neat stuff http://manaflask.com/en/world-firsts

Huh Ruby Sanctum considered worst ever?
I liked that place....
Nothing is impossible, only some things for some people.
Vallelol
Profile Joined March 2011
Germany1046 Posts
August 18 2015 10:55 GMT
#11264
On August 18 2015 18:50 Duvon wrote:
Show nested quote +
On August 18 2015 04:47 Grettin wrote:
Damn neat stuff http://manaflask.com/en/world-firsts

Huh Ruby Sanctum considered worst ever?
I liked that place....


I think it was fine, but if I had to rank, it would be bottom 3 with Dragon Soul and Terrace of Endless Spring
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
Last Edited: 2015-08-18 11:16:13
August 18 2015 11:16 GMT
#11265
On August 18 2015 18:50 Duvon wrote:
Show nested quote +
On August 18 2015 04:47 Grettin wrote:
Damn neat stuff http://manaflask.com/en/world-firsts

Huh Ruby Sanctum considered worst ever?
I liked that place....

The problem is that it was a 1 boss instance that lasted for months
It ignores such insignificant forces as time, entropy, and death
sh1RoKen
Profile Joined March 2012
Russian Federation93 Posts
August 18 2015 13:47 GMT
#11266
On August 16 2015 18:51 Gorsameth wrote:
Show nested quote +
On August 16 2015 18:43 dae wrote:
On August 16 2015 18:20 Gorsameth wrote:
On August 16 2015 09:53 Cyro wrote:
- Trinkets, Set Bonuses, and Enchants are not active in PvP


So, no benefit from trinkets at all? actives/passives? or am i misunderstanding

I believe that is because of another point.
- Stats are now based on Specs in PvP rather than Gear

Gear would actually have 0 effect on Instanced PvP. Your main stat/crit/haste ect would all come from a set template so everyone is equal in power (assuming proper balance). Trinkets/Enchants ect would disturb this balance so they are all disabled.
Differences in players will come from their PvP talents and skill instead.


From what I am understanding how it works is that each class has a template in PvP for stats. Then, based on that characters Item level, that template is increased by x%, being like 7% difference from fresh gear to raid gear, or something along those lines.

I'm not sure about it though.

Each spec has a template. But yeah that looks how it is. The summery I saw last night didn't mention the small % increase from itemlvl but the full one on MMO-C does now :p

But is there will be any way to get a top gear for PvPers?
Be polite, be professional, but have a plan to kill everybody you meet.
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
August 18 2015 13:50 GMT
#11267
On August 18 2015 22:47 sh1RoKen wrote:
Show nested quote +
On August 16 2015 18:51 Gorsameth wrote:
On August 16 2015 18:43 dae wrote:
On August 16 2015 18:20 Gorsameth wrote:
On August 16 2015 09:53 Cyro wrote:
- Trinkets, Set Bonuses, and Enchants are not active in PvP


So, no benefit from trinkets at all? actives/passives? or am i misunderstanding

I believe that is because of another point.
- Stats are now based on Specs in PvP rather than Gear

Gear would actually have 0 effect on Instanced PvP. Your main stat/crit/haste ect would all come from a set template so everyone is equal in power (assuming proper balance). Trinkets/Enchants ect would disturb this balance so they are all disabled.
Differences in players will come from their PvP talents and skill instead.


From what I am understanding how it works is that each class has a template in PvP for stats. Then, based on that characters Item level, that template is increased by x%, being like 7% difference from fresh gear to raid gear, or something along those lines.

I'm not sure about it though.

Each spec has a template. But yeah that looks how it is. The summery I saw last night didn't mention the small % increase from itemlvl but the full one on MMO-C does now :p

But is there will be any way to get a top gear for PvPers?

There are plans for players to be able to get great gear from PvP, but it may not be as easy as it is today. It may be easier for high rated players to get better gear than more casual players.
It ignores such insignificant forces as time, entropy, and death
lestye
Profile Blog Joined August 2010
United States4163 Posts
August 18 2015 15:56 GMT
#11268
On August 18 2015 18:50 Duvon wrote:
Show nested quote +
On August 18 2015 04:47 Grettin wrote:
Damn neat stuff http://manaflask.com/en/world-firsts

Huh Ruby Sanctum considered worst ever?
I liked that place....


I wouldn't call it the worst. It was supplemental, like ZA or something, you got cool trinkets, idk. Its "meh" for me. I think it would would have been cooler if we got more story out of it, but whatever, can't be helped.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 18 2015 16:46 GMT
#11269
It's hated because it was supposed to tide us over until Cataclysm and was woefully inadequate to that task.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 18 2015 17:11 GMT
#11270
On August 19 2015 01:46 Seuss wrote:
It's hated because it was supposed to tide us over until Cataclysm and was woefully inadequate to that task.

In hindsight its still much better than Dragon Soul / Siege / probably HFC plus ICC's weekly quests and the general dailies etc that was in that instance made it a little better to do it for a stupidly long amount of time
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 18 2015 17:21 GMT
#11271
In hindsight none of the instances you listed had only one boss, and none of them were released with the explicit, singular purpose of trying to bridge the expansions. They were complete experiences that unfortunately were all there was to do raid-wise for far too long.

Ruby Sanctum was like offering a starving person a cookie hours and hours before their next meal. It was very briefly tasty, but mostly served to highlight how long it really would be until something substantial came along.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-18 17:32:42
August 18 2015 17:31 GMT
#11272
On August 19 2015 02:21 Seuss wrote:
In hindsight none of the instances you listed had only one boss, and none of them were released with the explicit, singular purpose of trying to bridge the expansions. They were complete experiences that unfortunately were all there was to do raid-wise for far too long.

Ruby Sanctum was like offering a starving person a cookie hours and hours before their next meal. It was very briefly tasty, but mostly served to highlight how long it really would be until something substantial came along.

Ruby sanctom was designed to bridge the expansion lore wise which is did pretty well I thought. Plus you still had ICC which was basically the exact same thing as the instances I listed so it was like having Dragon soul + another instance to have fun in which at the end of the day was better than just having dragon soul.

I mean yeah after 2-3 weeks it was like 1 hour to clear it on heroic 25 but it was still a nice change of scenery / pace from ICC and at the end of the day I'd rather have two instances with one only having 1 boss than to just have 1 super large instance for almost a year
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2015-08-18 17:59:48
August 18 2015 17:58 GMT
#11273
Haven't been keeping up on legion because I'm still so pissed about WoD. Is it shaping up to be something that could revitalize the community? Or is it more of the same bullshit that we got this time around? Like the whole babysitting your shitty lonely Garrison until its time to raid 15 boring ass incremental difficulties and then logging off. Basically, is the world coming back? Will server communities mean something again? That's all I care about right now. I guess a close 2nd would be making 5 man's relavent in some way.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
August 18 2015 18:09 GMT
#11274
On August 19 2015 02:58 Ayaz2810 wrote:
Haven't been keeping up on legion because I'm still so pissed about WoD. Is it shaping up to be something that could revitalize the community? Or is it more of the same bullshit that we got this time around? Like the whole babysitting your shitty lonely Garrison until its time to raid 15 boring ass incremental difficulties and then logging off. Basically, is the world coming back? Will server communities mean something again? That's all I care about right now. I guess a close 2nd would be making 5 man's relevant in some way.

easy answer? no.
It ignores such insignificant forces as time, entropy, and death
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 18 2015 18:13 GMT
#11275
On August 19 2015 02:31 Drazerk wrote:
Show nested quote +
On August 19 2015 02:21 Seuss wrote:
In hindsight none of the instances you listed had only one boss, and none of them were released with the explicit, singular purpose of trying to bridge the expansions. They were complete experiences that unfortunately were all there was to do raid-wise for far too long.

Ruby Sanctum was like offering a starving person a cookie hours and hours before their next meal. It was very briefly tasty, but mostly served to highlight how long it really would be until something substantial came along.

Ruby sanctom was designed to bridge the expansion lore wise which is did pretty well I thought. Plus you still had ICC which was basically the exact same thing as the instances I listed so it was like having Dragon soul + another instance to have fun in which at the end of the day was better than just having dragon soul.

I mean yeah after 2-3 weeks it was like 1 hour to clear it on heroic 25 but it was still a nice change of scenery / pace from ICC and at the end of the day I'd rather have two instances with one only having 1 boss than to just have 1 super large instance for almost a year


I'm just explaining why it's generally considered the worst raid. "Better than nothing" doesn't really help it on that count.

Single-boss raids have a pretty hit or miss history even when integrated into a tier. Releasing one by itself is a recipe for contempt, especially with nothing following it save for a gear reset. Combined with the expectations Blizzard set it's really no surprise most people were disappointed.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ayaz2810
Profile Joined September 2011
United States2763 Posts
August 18 2015 18:24 GMT
#11276
On August 19 2015 03:09 Gorsameth wrote:
Show nested quote +
On August 19 2015 02:58 Ayaz2810 wrote:
Haven't been keeping up on legion because I'm still so pissed about WoD. Is it shaping up to be something that could revitalize the community? Or is it more of the same bullshit that we got this time around? Like the whole babysitting your shitty lonely Garrison until its time to raid 15 boring ass incremental difficulties and then logging off. Basically, is the world coming back? Will server communities mean something again? That's all I care about right now. I guess a close 2nd would be making 5 man's relevant in some way.

easy answer? no.



Thank you for not wasting my time lol.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Grettin
Profile Joined April 2010
42381 Posts
August 18 2015 21:01 GMT
#11277
On August 19 2015 03:09 Gorsameth wrote:
Show nested quote +
On August 19 2015 02:58 Ayaz2810 wrote:
Haven't been keeping up on legion because I'm still so pissed about WoD. Is it shaping up to be something that could revitalize the community? Or is it more of the same bullshit that we got this time around? Like the whole babysitting your shitty lonely Garrison until its time to raid 15 boring ass incremental difficulties and then logging off. Basically, is the world coming back? Will server communities mean something again? That's all I care about right now. I guess a close 2nd would be making 5 man's relevant in some way.

easy answer? no.


Pretty much.

If Blizzard takes out LFR, then maybe. (i.e "making dungeons relevant again" or whatever they said)
"If I had force-fields in Brood War, I'd never lose." -Bisu
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
August 18 2015 21:20 GMT
#11278
its a wee bit more complicated then that,
For one it is way to early to know if Legion will be any good or bad. We know 0 about it really. Until we are halfway through Beta I would say anyone claiming either way is being dumb. WoD looked great if you watch the trailer and read the early reveal notes and people seem to hate it.

As for the rest of his points.
-You dont have to be in your garrison if you dont want to and instead we always afked in a city doing nothing anyway. This will not change.
-Raid difficulties will not change because the current system is fine and is doing exactly what is is supposed to do, only thing worth changing is the time investment at the high end with split runs.
-Is the world coming back? It never left. The world is as full/empty as it has always been.
-Communities? what does that even mean? LFG is never going away and the only " community" that existed before it was sitting in a city for 1 hour spamming "DPS LFG instance X". The community is your guild and some people you met around it. Always has, always will.
-5 man's relevant again what does this mean? Doing a heroic a day to valor cap for 2 years on the same instance like in MoP? Fuck that shit. I just stopped capping my weekly because i cba anymore. Farming Badges for gear like in TBC? yeah cause running Karazan for 2 years was amazing fun with it being the best source for badges.

I thing a lot of people asking for "Will WoW be fun again" are looking for that virgin feel. That first time experience. Its never coming back for you and trying to pretend it will is only going to lead to disappointment.
Hence my No answer. Because WoW is never again going to be what he wants it to be.
It ignores such insignificant forces as time, entropy, and death
TomatoBisque
Profile Joined March 2013
United States6290 Posts
August 18 2015 22:07 GMT
#11279
The current raid system is terrible. There's no reason for both Normal AND Heroic to exist in their current form and Blizzard is insistent on hurrying everyone along to the latest tier for some mindboggling reason when the Vanilla/TBC model worked just fine. So what if people haven't seen all the content within a month of it being released?

-Communities? what does that even mean? LFG is never going away and the only " community" that existed before it was sitting in a city for 1 hour spamming "DPS LFG instance X". The community is your guild and some people you met around it. Always has, always will.

You realize that guilds are dying because of stuff like LFD/LFR, right? There's no reason to join a guild unless you are pushing mythic raiding/PvP stuff because you can just do everything else solo now. People wanted to be able to do stuff on their own time so Blizzard implemented LFD/LFR, but Blizzard decided that if you're going to meet up with a bunch of random people that you'll never see again that the content needs to be easy enough to be completed by a bunch of people who don't talk to each other. I think we can agree that if people don't talk to each other a community cannot exist.

To a degree, yes, the game is getting old, but you're naive if you think that's the only reason subs are plummeting.
rip
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
August 18 2015 22:32 GMT
#11280
On August 19 2015 07:07 TomatoBisque wrote:
The current raid system is terrible. There's no reason for both Normal AND Heroic to exist in their current form and Blizzard is insistent on hurrying everyone along to the latest tier for some mindboggling reason when the Vanilla/TBC model worked just fine. So what if people haven't seen all the content within a month of it being released?

Show nested quote +
-Communities? what does that even mean? LFG is never going away and the only " community" that existed before it was sitting in a city for 1 hour spamming "DPS LFG instance X". The community is your guild and some people you met around it. Always has, always will.

You realize that guilds are dying because of stuff like LFD/LFR, right? There's no reason to join a guild unless you are pushing mythic raiding/PvP stuff because you can just do everything else solo now. People wanted to be able to do stuff on their own time so Blizzard implemented LFD/LFR, but Blizzard decided that if you're going to meet up with a bunch of random people that you'll never see again that the content needs to be easy enough to be completed by a bunch of people who don't talk to each other. I think we can agree that if people don't talk to each other a community cannot exist.

To a degree, yes, the game is getting old, but you're naive if you think that's the only reason subs are plummeting.

So what about all those players not good enough/interested in doing Heroic. Should they be forever stuck at the first 3-4 bosses because you want Normal gone?
EU-Silvermoon currently has 126 guilds listed as being between 13/13 and 4/13 normal with 0 heroic kills.
Should they be left without content? Ofc they would kill a couple of Heroic bosses but a lot of those would have hit massive walls by now if normal did not exist.
If your good enough to do Heroic/Mythic the existence of Normal has no effect on you and wishing it to be gone is only because people's Epeen is being shrunk.

The Vanilla/TBC model was bad for alts/returning/new players. Having to try and find a group who still runs a raid that got old 6 months ago is not fun or interesting. And speaking of which the TBC model had plenty of catch up mechanics with badges, and don't even begin on Attunments (which you didn't but saying in general). The attunment system was terrible. It let to guilds cannibalizing the guilds underneath them by snagging away their good players once they got the attunment done because the top guilds couldn't be arsed to run Tempest Keep yet again just so their new recruit can come to Black Temple.

As for guilds dying because of LFD/LFR. The people who chose to not be in guilds because of these systems were not looking for a community in the first place. Losing them from "the community" is not a thing. If your looking for a community to be a part of your looking for friends you can talk to and do content with on a regular basis. That is not the LFD/LFR crowd. That community your looking for still exists.
Guilds are imo dying so much in WoD because of the change to the raid size from MoP to WoD. Way to many 10man guilds tried to upscale instead of merge (and tbh I cant blame em for it. its a natural thing to wanne keep your own guild) which led to a complete recruitment starvation. Guilds stuck on low numbers either have people quit/leave bringing them below what they need to keep going or guilds looking to go from Heroic to Mythic without 20 players. Stuck in the eternal cycle of trying to recruit people faster then their good players leaving for a guild that is already doing Mythic.

There is plenty wrong with the game right now. I don't enjoy LFR either. I think it is way to easy and utterly mind-numbing to play but on the flip side the people doing LFR are in general so stupid they cant manage more difficult content so in that sense the difficulty makes sense.

The average WoW player does 15k dps and stands in fire until he dies. You need to realize half the players are worse then the average.
It ignores such insignificant forces as time, entropy, and death
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