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On June 05 2015 06:23 Gorsameth wrote: You dont need a lot of Epic Mounts since even without them you consume missions faster then they spawn. Better to set up racial bonus groups to cover missing counters. According to masterplan i have almost everything on 100%. Only one of the brf caches is 97% and then a useless primal spirit and apexis on 90 something. I still lack garona and harrison (and aknor), so ill wait with the rerolling and see how the combos shift. right now im just using the headhunter to get more treasure hunters and scavengers.
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United Kingdom20293 Posts
According to masterplan i have almost everything on 100%. Only one of the brf caches is 97%
I got that one. And failed it.
IT WILL HAPPEN TO YOUUUUUU
On June 05 2015 07:23 Drazerk wrote:Show nested quote +On June 05 2015 06:56 Cyro wrote:WoW is the only MMO i've seen with so much data at your fingertips (through logs etc) though it's pretty scary how much they actually show and how people react to them. though it makes me a bit more confident losing to this one hunter when he's spec dancing and pulling 95-99'th percentile on half of the brf fights with both specs. That's pretty hard to compete with  What are the easiest 5-6 mythic bosses roughly from order of easiest to hardest? Easy Beastlord Hanz and franz -- becomes harder once you have gear Flamebender Oregorger Grull --- Becomes easier when you have gear Kromog Thogar Maidens Blast furnace Blackhand Hard
cool, we did oregorger already
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Never send out a mythic cache if it's not 100%, you have like a full week to get the right setup going. the 1-3% fail chance is real. It will happen.
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I don't think there is much difference in difficulty between the typical first 6 bosses. Thogar is rather easy too, you just need a ton of pulls to get the movement down. Maidens is the first fight that felt really tough to me.
Maybe a ranking of mythic fights from boring to fun, regardless of difficulty?
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boring
maidens . . . . everything else
fun
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mythic operator is one of the most interesting fights dawg
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United Kingdom31255 Posts
On June 05 2015 17:59 nimbim wrote: I don't think there is much difference in difficulty between the typical first 6 bosses. Thogar is rather easy too, you just need a ton of pulls to get the movement down. Maidens is the first fight that felt really tough to me.
Maybe a ranking of mythic fights from boring to fun, regardless of difficulty?
Thing is if you have 2 disc priests Maidens is probably in the bottom 5 as far as difficulty goes. Literally down to can the boat team not fuck up
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United Kingdom20293 Posts
I don't think there is much difference in difficulty between the typical first 6 bosses. Thogar is rather easy too, you just need a ton of pulls to get the movement down. Maidens is the first fight that felt really tough to me.
I've heard quite a lot that maidens is actually relatively easy if you have the right healer setup and strategy
By the time you get to the point of calling 8/10 bosses easy, you're just not understanding what "easy" means and trying to say that 8/10 bosses are roughly equally tuned with the last 2 being harder
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On June 05 2015 18:08 Drazerk wrote:Show nested quote +On June 05 2015 17:59 nimbim wrote: I don't think there is much difference in difficulty between the typical first 6 bosses. Thogar is rather easy too, you just need a ton of pulls to get the movement down. Maidens is the first fight that felt really tough to me.
Maybe a ranking of mythic fights from boring to fun, regardless of difficulty? Thing is if you have 2 disc priests Maidens is probably in the bottom 5 as far as difficulty goes. Literally down to can the boat team not fuck up Idk if you remember the difficulty of the first 5 or not, cause we cheesed maidens last week with two discs and its still way harder then the first 5 ;P
Order of difficulty would be this for me:
easy
flamebender oregorger darmac hanz and franz gruul* thogar kromog maidens iron bf blackhand
*This depends almost entirely on gear, with enough of it, it's probably slightly harder than flamebender.
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On June 05 2015 18:46 Cyro wrote:Show nested quote +I don't think there is much difference in difficulty between the typical first 6 bosses. Thogar is rather easy too, you just need a ton of pulls to get the movement down. Maidens is the first fight that felt really tough to me. I've heard quite a lot that maidens is actually relatively easy if you have the right healer setup and strategy By the time you get to the point of calling 8/10 bosses easy, you're just not understanding what "easy" means and trying to say that 8/10 bosses are roughly equally tuned with the last 2 being harder  I'll say that blast furnace and presumably blackhand is obscenely difficult in comparison to say darmac or flamebender.
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United Kingdom20293 Posts
On June 05 2015 20:44 bo1b wrote:Show nested quote +On June 05 2015 18:46 Cyro wrote:I don't think there is much difference in difficulty between the typical first 6 bosses. Thogar is rather easy too, you just need a ton of pulls to get the movement down. Maidens is the first fight that felt really tough to me. I've heard quite a lot that maidens is actually relatively easy if you have the right healer setup and strategy By the time you get to the point of calling 8/10 bosses easy, you're just not understanding what "easy" means and trying to say that 8/10 bosses are roughly equally tuned with the last 2 being harder  I'll say that blast furnace and presumably blackhand is obscenely difficult in comparison to say darmac or flamebender.
Yea, i got that much. Blackhand has been heavily nerfed though and people will have higher gear coming up to him from months of clearing previous bosses. My guild isn't going to get those bosses (will be anywhere from 2/10 to 4-5/10 i guess when 6.2 hits) before they get more big nerfs on top of the new gear being available in citadel, if we even kill it at all (seems highmaul even being half a tier down is irrelevant with nobody wanting to do it)
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+ Show Spoiler [FUN, tank, not mythic :(] +Flamebender Beastlord Ko'ragh Butcher (yep) Gruul Maidens Hanz'n'Franz Blackhand Tectus Brackenspore Kromog Blast Furnace Thogar Oregorger Twins Imperator (mostly coloured bad by pugging) Kargath
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No, more like Oregorger beastlord gruul hanz and franz flamebender thogar kromog maidens blackhand blast furnace
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If you have 2 priests blast furnace is a joke with the gear people have right now.
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so people are saying 24-25th patch is out randomly but should be end of june huh
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United Kingdom20293 Posts
Frost
Howling Blast now scales with 144.45% of AP, up from 115.56% of AP and 57.8% of AP. Might of the Frozen Wastes - now dual-wielding increases Frost Strike damage by 100%, up from 50%. Threat of Thassarian - When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 100%, up from 50%.
Well, that's nice. Dual wield frost has better numbers ATM, i guess it scaled badly into 6.2?
Kinda sad but my DK got so much mythic highmaul cache gear that she went like 652 to 682 without me even playing or even entering BRF ever (my main of 3+ months is "only" 686)
First, it’s important to consider what isn’t changing in the next season. Like any other season, players will be able to acquire a full set of Wild Gladiator gear, including their weapons, by doing nothing more than competing in the Arena and then going to the gear vendor. Play Arenas steadily, and you’ll earn a full set of gear at the maximum ilevel possible for PvP. This ensures that a player can be competitive at the highest levels without ever worrying about Champion’s Strongboxes.
Play Arenas steadily, and you’ll earn a full set of gear at the maximum ilevel possible for PvP. This ensures that a player can be competitive at the highest levels
maximum ilevel
competitive at the highest levels
That's just a joke considering that many classes have stats that are way stronger than others. For example, on a 2h frost DK, Haste gives 1.5x as much damage as Crit or Mastery, while also augmenting high-damage periods better. Versatility is not only the second highest damaging stat, but it's versatility - having it on all of your gear drastically reduces incoming damage which is very important for pvp.
They talk about this gear like it's optional, a choice etc - it's really not. There is no playing style to be had here. As a 2h frost DK you're going to get gear with haste versatility if it's available. Period. You can't take crit or mastery, especially not both on the same gear, and if it's the only shit available then you won't be competitive with the people that DO have the best stat choice for them unless the class is tuned to be overpowered when it does get its best gear. It's as simple as that.
Gating better gear behind X or Y content is understandable. I hate it, but it's understandable. Gating some stat versions of gear behind content that people dislike but not other stat versions (when some people need it, some people don't) is just full retard levels of game design. Gear is WAY too important in WoW right now to fuck around with
We appreciate your feedback on PvP, and look forward to seeing you out there.
The standard "we appreciate your feedback.. but we're doing it anyway exactly as we said" response
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That reminds me, i have to find someone who wants to grind some 2s. I have a cap of 41k to fill before the patch comes out :p
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Rofl cyro, the "appreciate your feedback" line is brilliant. I love getting communication from gigantic bureaucracies that amount to nothing, bonus points if it's actually insulting.
There used to be a train service in Melbourne called Connex that would have the following line to tell you a train has been cancelled: "The 9:53 AM city loop train departing from platform 2 has been cancelled, Connex thanks you for your patience."
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United Kingdom20293 Posts
"We appreciate your feedback.. but we're doing it anyway" is the most infuriating thing i've ever heard from a game development studio. With the amount of people speaking out..
It's been said before, for flying a lot of people don't want to be able to fly. Both sides want them to improve the world and fix a lot of problems unrelated to mounts. For the pvp gear issue - well, nobody is on their side. They've had a bunch of frontpage reddit threads with pretty much 100% agreement that it's an awful change. They're had hundreds of pages worth of discussion on their forum screaming out against it - and who's defending it? Nobody. Literally the only reason that it's there is because Holinka said so.
I'm glad that i was blind to all of this ridiculous stuff when i was playing classic+TBC. I don't imagine it was quite this bad but the last year of my life has been constant MMO drama over stupid shit.
JUST POLL PEOPLE IN THE GAME CLIENT ABOUT IT, it's really that simple. Go to reddit or the official forum and ask the community to post a paragraph of text reasoning for/against the change and vote for who they think posted the best one, then drop it in the client (one person's for argument, another person's against argument) with an A or B poll the next day. That's all it takes. There's no need to speculate about a vocal minority (even if 95% of the vocals are against the change, oh they're apparently just a minority and it doesn't matter)
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So um, this just happened to me in 3's
Both teams kinda just stopped and stared after it happened
It was right at the start - the only other thing the warrior did before that was bloodthirst once.
+ Show Spoiler +
Blizzard Please.
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