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[wow] Warlords of Draenor - Page 504

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Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2015-05-22 13:56:22
May 22 2015 13:42 GMT
#10061
https://www.warcraftlogs.com/reports/tNCam8rgxBqQ63f4

My hunter would be around Dazed's DPS (give or take cause of adds, obviously).
45k sounds good though, especially as MM due to likely focusing ST primarily, like one of our rogues.

It's actually a decent fight on mythic, but man is it long.

It did feel good though to finally get it done.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 22 2015 13:46 GMT
#10062
On May 22 2015 22:04 Cyro wrote:
Gz :D

Mythic beastlord - it's hard to say. I was doing around 45k as MM but it depends so much on what you're hitting and what spec you are. My guild linked a log yesterday showing a warlock averaging about 160k DPS on the fight

Thats the log I linked earlier, they had no one but the tank and warlock on the adds. Don't take rankings for fights seriously at all, they're mostly padding.
Mysticesper
Profile Joined January 2011
United States1183 Posts
May 22 2015 13:58 GMT
#10063
On May 22 2015 22:46 bo1b wrote:
Show nested quote +
On May 22 2015 22:04 Cyro wrote:
Gz :D

Mythic beastlord - it's hard to say. I was doing around 45k as MM but it depends so much on what you're hitting and what spec you are. My guild linked a log yesterday showing a warlock averaging about 160k DPS on the fight

Thats the log I linked earlier, they had no one but the tank and warlock on the adds. Don't take rankings for fights seriously at all, they're mostly padding.


Yeah, I bet it's pretty amusing to do things like that when stuff is on total farm. Heroic Thogar would be another one of those lol pad the meters fights. I pulled this off (typical thogar, everyone cleaves adds), but it was largely due to a miracle alignment halfway through the fight:
https://www.warcraftlogs.com/reports/jhYFHRTNd9vgkKzr#fight=15&view=rankings
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-05-22 14:02:53
May 22 2015 14:00 GMT
#10064
If they can kill it that way i'l take it seriously not an easy boss to kill, and overgearing it (full mythic gear) is probably not a DPS increase enough to trivialize it

It's so much more DPS than i could do on adds though, i'l have to see what BM could do. I wasn't able to hit >45k dps when on adds 24/7 and clearing spears every time they dropped (though for our first pulls, we were not using BL until ~10 mins deep into the fight, eventually we started doing bl at start and then again on cooldown which was around when faultline died)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands21944 Posts
May 22 2015 14:09 GMT
#10065
Beastlord is the easiest Mythic boss and yes top(ish) guilds will cheese healing and damage on any fight that is on farm. Got to do something to stave off the boredom.
It ignores such insignificant forces as time, entropy, and death
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2015-05-22 14:50:57
May 22 2015 14:50 GMT
#10066
A lot of mythic bosses seem difficult till you do them a few times, and when the whole raid is pushing 700 ilvl things really do start to become face roll. For example we found hitting the enrage timer on kromog to be a thing that mattered till we killed it the first time, which just happened to be 45 seconds in front of the enrage timer and about 80 attempts. The next week we 1 shot it with 80 seconds to spare etc. Now we're doing the fight in 6:30 or so, which is 2.5 minutes in front of the enrage, and there are people doing it in ~5 min. Beast lord darmac is probably almost 15 mannable for us now, things really do get a lot easier with practice.

That said, flamebender is easily the easiest, and imo hanz+franz is the easiest to wipe on like spuds haha.
DCRed
Profile Joined May 2011
Finland435 Posts
May 22 2015 14:53 GMT
#10067
Nazgrim was the best thing ever, when you actually won the roll who gets to go padcity5k and then everyone else fucks you up with their cloaks anyway.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 22 2015 14:55 GMT
#10068
Lol fuck that, afflock I'm extending the mega dots for everrrrrrrrrrr
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
May 22 2015 16:24 GMT
#10069
First thing i'm noticing on mythic is just a lot more stuff to keep track of, it matters more where you're standing for preventing/avoiding damage/bad or even killing stuff better. We're actually DPSing spears. Losing a few people is more of a big problem and i'm focusing enough on other things that i sometimes wasn't looking at timers properly and get caught off guard by something i should have been waiting for. Thank god hunter has a button that functionally prevents all damage/debuffs for 5 seconds which you can push 7 times per pull on Beastlord
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 22 2015 16:54 GMT
#10070
Yeh its like that for every boss, dont worry about it you'll pretty quickly get used to it.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2015-05-22 17:05:40
May 22 2015 17:04 GMT
#10071
Accidentally healed Gruul last night in dps set (0 spirit) instead of healing set (2300 spirit). Noticed it minute into the pull as my mana was unusually low, then decided what the hell, let's go for the numbers! And spammed my heart out. 76k hps, the other healers didn't have much to do, as I'm disc priest so there wasn't much left to heal :d Would have put me in top 20 heal logs for that fight if we had someone logging.

also, had 61.4% uptime on Archangel /flex
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-05-22 17:19:12
May 22 2015 17:06 GMT
#10072
ahaha :D

our healers have been complaining about lack of need for spirit most of the time (even when people are threatened by lack of throughput or tactics fails), but looks like mythic probably universally extends fight length (in beastlord it makes the phases take longer and then adds an extra beast, then doubles the boss HP remaining when you kill that one too, as well as you having to kill way more spears - maybe he even calls small adds more often too? IDK, a lot of stuff)

spirit being meh during the first tier of content is pretty weird though
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
May 22 2015 17:19 GMT
#10073
I've found that having the spirit helps to ease the damage curves as I can spend more freely on shielding. Downside of this is that it covers up the fact when people fuck up mechanics. I sure wouldn't really need 2300 spirit in my set, but part of that is also due to dropluck and passing the non spirit items for the dpsers first. So I ended up with the spirit pieces and my drop luck/bonus rolls have yielded me spirit trinkets.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-05-22 17:34:12
May 22 2015 17:33 GMT
#10074
How fast are you guys killing heroic grull? We got a 3m 15s kill last week with standard clear group when we had some new people in and way higher DPS than previous
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2015-05-22 18:23:07
May 22 2015 18:12 GMT
#10075
Hard for me to tell, since no one bothers logging. I've been meaning to start doing it just to analyze my own play, but so far been too lazy :p still few people away from being able to start mythic and in the current content I feel like my play is pretty strong anyway. Been playing offspec shadow on most recent fights. I guess it's somewhere around 3:30? I recall having to do 3 burn phases on my arc mage on that fight.


I'll actually figure out how to set the logs right now.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-05-22 18:33:44
May 22 2015 18:32 GMT
#10076
On May 23 2015 02:06 Cyro wrote:
ahaha :D

our healers have been complaining about lack of need for spirit most of the time (even when people are threatened by lack of throughput or tactics fails), but looks like mythic probably universally extends fight length (in beastlord it makes the phases take longer and then adds an extra beast, then doubles the boss HP remaining when you kill that one too, as well as you having to kill way more spears - maybe he even calls small adds more often too? IDK, a lot of stuff)

spirit being meh during the first tier of content is pretty weird though


even on mythic I can spam PwS none stop and never run out of mana on Oregorger - around 140k HPS or so as well

Only fight where I ever go OoM on is on Blast Furnace and I do that intentionally because phase 2 uses 0 mana for a priest
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2015-05-22 18:58:06
May 22 2015 18:57 GMT
#10077
That's weird, I can totally spam myself oom on just Gruul already. Well, I guess the EAA PoH eats quite a bit of mana.

Also on Ore, I'm spamming CoW on the soak tank to reduce raid damage instead of blanketing raid.
lestye
Profile Blog Joined August 2010
United States4182 Posts
May 22 2015 19:57 GMT
#10078
http://www.polygon.com/2015/5/22/8645293/world-of-warcraft-no-flying-tanaan-jungle-warlords-of-draenor-mmo-pc-blizzard

So there's some more solid confirmation that 6.2 wont be the last content patch of WoD, which was feared.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-05-22 20:03:35
May 22 2015 20:00 GMT
#10079
On May 23 2015 03:57 daemir wrote:
That's weird, I can totally spam myself oom on just Gruul already. Well, I guess the EAA PoH eats quite a bit of mana.

Also on Ore, I'm spamming CoW on the soak tank to reduce raid damage instead of blanketing raid.

Oh I don't even bother with CoW on soak tank since we actually have competent paladins. I just shield raid for big numbers

Grull no one really takes damage unless tanks are bad / people are idiots. There isn't much to really heal on that fight
daemir
Profile Joined September 2010
Finland8662 Posts
May 22 2015 20:07 GMT
#10080
Well there's always the swipes.
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