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[wow] Warlords of Draenor - Page 501

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Noocta
Profile Joined June 2010
France12578 Posts
May 17 2015 17:00 GMT
#10001
On May 17 2015 15:39 Mysticesper wrote:
Well, drop rates are so high compared to previous.

In vanilla you had like 2-3 items drop off of a boss for a 40 man raid.
TBC it was about the same, but for 25 instead.

Now it's 1 item per 5 people in a raid, tier is 1 per 10.


Pretty sure tier is 1 per 7 or so.
When we raid with 15 people we get 2 tier token.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
May 17 2015 17:09 GMT
#10002
Yes we have got 3 token many times and peaked ~26 players
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2015-05-17 18:52:00
May 17 2015 18:47 GMT
#10003
well 1 per 10 as in.. 10% chance based on number of people. so a 50% chance for two in a 15 man raid, 60% chance for three in a 26 man raid.

We ran with 22 some, and sometimes we get 5 + 3 items off a boss, and it just feels like a lot compared to our usual 18-20 because of the added chance for extra items.

I could be wrong, I just know the 1 per 5 (20% per additional) is factual, I don't know the tier numbers for certain.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
May 17 2015 19:34 GMT
#10004
First i've heard of tier loot being calculated separately TBH
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22630 Posts
May 17 2015 19:36 GMT
#10005
On May 18 2015 04:34 Cyro wrote:
First i've heard of tier loot being calculated separately TBH

Tier tokens have always been separate from the rest of loot. (X tier + Y non-tier items from a boss)
It ignores such insignificant forces as time, entropy, and death
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
Last Edited: 2015-05-17 20:09:16
May 17 2015 20:06 GMT
#10006
My last random dungeon group couldn't complete Grimrail Depot...I thought by waiting 4 months people wouldn't suck.
Support your esport!
Gorsameth
Profile Joined April 2010
Netherlands22630 Posts
May 17 2015 20:13 GMT
#10007
On May 18 2015 05:06 Alabasern wrote:
My last random dungeon group couldn't complete Grimrail Depot...I thought by waiting 4 months people wouldn't suck.

Everyone that doesn't suck has already finished leveling every character they care for :p
It ignores such insignificant forces as time, entropy, and death
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
May 17 2015 20:26 GMT
#10008
I'm doing my dungeon quest chain at ilvl 654, and this is why I don't queue.
Support your esport!
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 18 2015 00:01 GMT
#10009
Whelp, mythic maidens is a massive cock block :\
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-05-18 00:02:40
May 18 2015 00:01 GMT
#10010
On May 18 2015 09:01 bo1b wrote:
Whelp, mythic maidens is a massive cock block :\

Run 2 disc priests. Makes the fight a joke

You basically ignore all the mechanics other than the land mines which you shouldn't get hit by anyway. Just make sure cannon bitch is going into her ship phase as you push over to 20% so you never have to deal with the cannons
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 18 2015 00:02 GMT
#10011
On May 18 2015 04:36 Gorsameth wrote:
Show nested quote +
On May 18 2015 04:34 Cyro wrote:
First i've heard of tier loot being calculated separately TBH

Tier tokens have always been separate from the rest of loot. (X tier + Y non-tier items from a boss)

There is also a hidden clause not many know about, which is conqueror doesn't ever drop.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 18 2015 00:02 GMT
#10012
On May 18 2015 09:01 Drazerk wrote:
Show nested quote +
On May 18 2015 09:01 bo1b wrote:
Whelp, mythic maidens is a massive cock block :\

Run 2 disc priests. Makes the fight a joke

Oh serious? hmm
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-05-18 00:05:11
May 18 2015 00:03 GMT
#10013
On May 18 2015 09:02 bo1b wrote:
Show nested quote +
On May 18 2015 09:01 Drazerk wrote:
On May 18 2015 09:01 bo1b wrote:
Whelp, mythic maidens is a massive cock block :\

Run 2 disc priests. Makes the fight a joke

Oh serious? hmm

Double CoW means the blade flurry / blood rituals can just be soaked by one person each and the rest of the raid can stack in the middle of the room only moving for rapid fire

Combat log from my first kill on them - https://www.warcraftlogs.com/reports/yCvqPY4cJ6DQbfrG#fight=12&type=summary
FinestHour
Profile Joined August 2010
United States18466 Posts
May 18 2015 10:53 GMT
#10014
joined a 2 day per week 8/10 mythic guild and starting to work on furnace
the difference in skill of the players is just hilarious
thug life.                                                       MVP/ex-
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2015-05-18 15:39:37
May 18 2015 15:37 GMT
#10015
On May 18 2015 09:02 bo1b wrote:
Show nested quote +
On May 18 2015 04:36 Gorsameth wrote:
On May 18 2015 04:34 Cyro wrote:
First i've heard of tier loot being calculated separately TBH

Tier tokens have always been separate from the rest of loot. (X tier + Y non-tier items from a boss)

There is also a hidden clause not many know about, which is conqueror doesn't ever drop.

never got protector but one time out of like.. 25 nef kills in cata
shit was awful

On May 16 2015 11:29 Cyro wrote:
Show nested quote +
You need to try levelling as aff/demo in an instance before making conclusions tbh


Have not matched with a lock. When there are warriors, hunters and people of the same class as me with full heirlooms doing under 1/5'th of my damage (if they're even at the keyboard) i get annoyed - and it's prevalent in low level dungeons. It's not like it's hard when you have only two buttons, they're just lazy.

They're all soloable but it's so much faster with 5 strong players.

Show nested quote +
Yeh hunters, most melee and tanks are fucking stupid at low levels


Casters are just bad because a good weapon can easily double the damage of those classes/specs that scale from weapon damage, but having 10 more int doesn't change a caster in a big way.

Show nested quote +
Edit - I've done this since Cata - I haven't even played WoD - it must be super easy the way you guys are talking


Yea it is, the 6.0 scaling made 1-90 content into a 10x bigger joke than 90-100 (which is still a joke, i solo'd all of the group quests and group rares easily on a MM hunter using only gold from vendoring/questing during leveling)


when i was leveling my like 2nd or 3rd warrior with full heirlooms this time(pants everything) you could almost one shot most dungeon mobs with mortal strike

i dont know how they dont do damage its beyond simple lol
Artillery spawned from the forges of Hell
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
May 18 2015 15:50 GMT
#10016
It's actually pretty simple.

They don't do damage, because you oneshot everything. Anything with cast times, dots or dps that requires any kind of setup is pretty much worthless when warriors, rets, DKs and to lesser extent the other melee specs are present. Considering tanks are melee by definition and horribly overtuned for the lower levels means that everybody else competes for even less damage share.
daemir
Profile Joined September 2010
Finland8662 Posts
May 18 2015 16:36 GMT
#10017
You can see this effect 90-100 as well, tanks have good base damage and most likely aoe everything, so they'll end up being really high on damage in those dungeons, any class with any setup or dot basis is just boned.
Broodwurst
Profile Joined June 2011
Germany1586 Posts
May 18 2015 17:06 GMT
#10018
Lok'tar? Lok'tar!
[image loading]
[image loading]
http://www.wired.com/2015/05/warcraft-orgrim-reveal-exclusive/
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
May 18 2015 17:32 GMT
#10019
That looks beautiful :'D
Sup.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 18 2015 17:41 GMT
#10020
On May 19 2015 00:50 Mikau wrote:
It's actually pretty simple.

They don't do damage, because you oneshot everything. Anything with cast times, dots or dps that requires any kind of setup is pretty much worthless when warriors, rets, DKs and to lesser extent the other melee specs are present. Considering tanks are melee by definition and horribly overtuned for the lower levels means that everybody else competes for even less damage share.

thought he was talking about warriors and such not doing any damage i was like how
Artillery spawned from the forges of Hell
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