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On May 16 2015 09:34 Cyro wrote:Show nested quote +On May 16 2015 09:33 deth2munkies wrote:On May 16 2015 09:30 Cyro wrote: Cata launch HC's were harder than wrath hc's (even at appropriate gear levels) in general, but the harder stuff got nerfed quite quickly IIRC
heal is more like 3-4 min queue atm, i'm leveling with one. It's just not that fun IMO - i'm doing half the damage in every dungeon and the tank is almost all of the other half. For boss killing or questing, there's also only one button to press as a level 32 mage - arcane blast. Everything else does less damage and it's very difficult to go OOM. There's pretty wild spec imbalance, probably the wildest it's ever been at low levels. Yeah, I mean prot paladins can solo all the instances before lvl 60 pretty easily. Dungeoning at low levels is a joke. BM hunters can easily solo instances 1-60. Protadins can probably do it while drunk. I got level 10-15 with this friend by walking into deadmines and 2-manning it. Red level elites and bosses? no problem Friend said it would be cool if we could just queue 2-man for dungeons and get the bonus exp from finishing it (it gives you like, most of a level still just from killing the last boss) but you can't do that, need to queue lfd and wait for some new/lazy players to carry through
I mean sometimes people look lazy on meters but aren't. Some classes have little burst early (affliction warlocks for example) so the tanks and hunters kill everything before a dot can even tick and they do no damage.
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United Kingdom20294 Posts
On May 16 2015 09:56 deth2munkies wrote:Show nested quote +On May 16 2015 09:34 Cyro wrote:On May 16 2015 09:33 deth2munkies wrote:On May 16 2015 09:30 Cyro wrote: Cata launch HC's were harder than wrath hc's (even at appropriate gear levels) in general, but the harder stuff got nerfed quite quickly IIRC
heal is more like 3-4 min queue atm, i'm leveling with one. It's just not that fun IMO - i'm doing half the damage in every dungeon and the tank is almost all of the other half. For boss killing or questing, there's also only one button to press as a level 32 mage - arcane blast. Everything else does less damage and it's very difficult to go OOM. There's pretty wild spec imbalance, probably the wildest it's ever been at low levels. Yeah, I mean prot paladins can solo all the instances before lvl 60 pretty easily. Dungeoning at low levels is a joke. BM hunters can easily solo instances 1-60. Protadins can probably do it while drunk. I got level 10-15 with this friend by walking into deadmines and 2-manning it. Red level elites and bosses? no problem Friend said it would be cool if we could just queue 2-man for dungeons and get the bonus exp from finishing it (it gives you like, most of a level still just from killing the last boss) but you can't do that, need to queue lfd and wait for some new/lazy players to carry through I mean sometimes people look lazy on meters but aren't. Some classes have little burst early (affliction warlocks for example) so the tanks and hunters kill everything before a dot can even tick and they do no damage.
More often than not earlier, somebody was literally afk at the entrance (we can't kick them for 15 minutes lol dungeon is over before then) or not contributing at all, just /follow or hitting one mob every 5 etc. That's how damage meters go like 50% of damage done by tank, 40% of damage done by 1 dps
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On May 16 2015 10:15 Cyro wrote:Show nested quote +On May 16 2015 09:56 deth2munkies wrote:On May 16 2015 09:34 Cyro wrote:On May 16 2015 09:33 deth2munkies wrote:On May 16 2015 09:30 Cyro wrote: Cata launch HC's were harder than wrath hc's (even at appropriate gear levels) in general, but the harder stuff got nerfed quite quickly IIRC
heal is more like 3-4 min queue atm, i'm leveling with one. It's just not that fun IMO - i'm doing half the damage in every dungeon and the tank is almost all of the other half. For boss killing or questing, there's also only one button to press as a level 32 mage - arcane blast. Everything else does less damage and it's very difficult to go OOM. There's pretty wild spec imbalance, probably the wildest it's ever been at low levels. Yeah, I mean prot paladins can solo all the instances before lvl 60 pretty easily. Dungeoning at low levels is a joke. BM hunters can easily solo instances 1-60. Protadins can probably do it while drunk. I got level 10-15 with this friend by walking into deadmines and 2-manning it. Red level elites and bosses? no problem Friend said it would be cool if we could just queue 2-man for dungeons and get the bonus exp from finishing it (it gives you like, most of a level still just from killing the last boss) but you can't do that, need to queue lfd and wait for some new/lazy players to carry through I mean sometimes people look lazy on meters but aren't. Some classes have little burst early (affliction warlocks for example) so the tanks and hunters kill everything before a dot can even tick and they do no damage. More often than not earlier, somebody was literally afk at the entrance (we can't kick them for 15 minutes lol dungeon is over before then) or not contributing at all, just /follow or hitting one mob every 5 etc. That's how damage meters go like 50% of damage done by tank, 40% of damage done by 1 dps
I mean normally what I'd do is try to dps and if I can't get anything in edgewise I'll just autofollow the tank and afk. It literally doesn't matter.
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As I level my mage I run into that where melee/tanks just obliterate mobs in the under 2 second cast.
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On May 16 2015 10:15 Cyro wrote:Show nested quote +On May 16 2015 09:56 deth2munkies wrote:On May 16 2015 09:34 Cyro wrote:On May 16 2015 09:33 deth2munkies wrote:On May 16 2015 09:30 Cyro wrote: Cata launch HC's were harder than wrath hc's (even at appropriate gear levels) in general, but the harder stuff got nerfed quite quickly IIRC
heal is more like 3-4 min queue atm, i'm leveling with one. It's just not that fun IMO - i'm doing half the damage in every dungeon and the tank is almost all of the other half. For boss killing or questing, there's also only one button to press as a level 32 mage - arcane blast. Everything else does less damage and it's very difficult to go OOM. There's pretty wild spec imbalance, probably the wildest it's ever been at low levels. Yeah, I mean prot paladins can solo all the instances before lvl 60 pretty easily. Dungeoning at low levels is a joke. BM hunters can easily solo instances 1-60. Protadins can probably do it while drunk. I got level 10-15 with this friend by walking into deadmines and 2-manning it. Red level elites and bosses? no problem Friend said it would be cool if we could just queue 2-man for dungeons and get the bonus exp from finishing it (it gives you like, most of a level still just from killing the last boss) but you can't do that, need to queue lfd and wait for some new/lazy players to carry through I mean sometimes people look lazy on meters but aren't. Some classes have little burst early (affliction warlocks for example) so the tanks and hunters kill everything before a dot can even tick and they do no damage. More often than not earlier, somebody was literally afk at the entrance (we can't kick them for 15 minutes lol dungeon is over before then) or not contributing at all, just /follow or hitting one mob every 5 etc. That's how damage meters go like 50% of damage done by tank, 40% of damage done by 1 dps You need to try levelling as aff/demo in an instance before making conclusions tbh, if theres an equivalently geared disc priest with smite on his bars there's no possible way the lock is out damaging him.
On May 16 2015 10:56 Alventenie wrote: As I level my mage I run into that where melee/tanks just obliterate mobs in the under 2 second cast.
Yeh hunters, most melee and tanks are fucking stupid at low levels
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On May 16 2015 08:59 Mysticesper wrote: Yeah 15-90 is pretty mindless, but I actually like it for that reason. It's a break from everything else and mindless dungeon spamming is actually kind of fun to me, especially since I only leveled healers for instant queues. When you have an aggressive tank, healing is pretty fun.
I usually roll hybrid healer classes - and while healer spec DPS along the way - the most fun is druid - throw a rejuv - go kitty - DPS a little - if something happens, throw a heal - rinse repeat. That helps with the mindlessness. 1-10 sucks, then it's BG's and dungeons.
Edit - I've done this since Cata - I haven't even played WoD - it must be super easy the way you guys are talking
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United Kingdom20294 Posts
You need to try levelling as aff/demo in an instance before making conclusions tbh
Have not matched with a lock. When there are warriors, hunters and people of the same class as me with full heirlooms doing under 1/5'th of my damage (if they're even at the keyboard) i get annoyed - and it's prevalent in low level dungeons. It's not like it's hard when you have only two buttons, they're just lazy.
They're all soloable but it's so much faster with 5 strong players.
Yeh hunters, most melee and tanks are fucking stupid at low levels
Casters are just bad because a good weapon can easily double the damage of those classes/specs that scale from weapon damage, but having 10 more int doesn't change a caster in a big way.
Edit - I've done this since Cata - I haven't even played WoD - it must be super easy the way you guys are talking
Yea it is, the 6.0 scaling made 1-90 content into a 10x bigger joke than 90-100 (which is still a joke, i solo'd all of the group quests and group rares easily on a MM hunter using only gold from vendoring/questing during leveling)
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The real problem is that most casters dont have a chimera shot on the way up, aka an instant cast ability that one shots 2 elites just about. Heirloom weapons are an enourmous amount of extra damage, the spell power alone is insane. Its just when you an enter an instance and the mob which takes the longest to die is the boss at 5 seconds then people that have cast times and travel times on there abilities simply cannot compete lol.
Not like it matters though, levelling is retardedly fast atm anyway no matter what you do.
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The only reason arcane mage can do anything in leveling dungeons is because arcane blast has no projectile, so even with cast time you can sometimes get it off on a mob.
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"Abandoned Medic Kit" says it consumes 10 Sumptuous Fur, but it only uses 5.
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On May 16 2015 15:05 daemir wrote: The only reason arcane mage can do anything in leveling dungeons is because arcane blast has no projectile, so even with cast time you can sometimes get it off on a mob.
Exactly, if you tried to cast frostbolt, for instance, the thing would probably die before it reached the enemy.
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Reading the thread on arenajunkies about who got banned for using honorbuddy has to be the funniest thing I've ever read.
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United Kingdom20294 Posts
^Link?
The real problem is that most casters dont have a chimera shot on the way up, aka an instant cast ability that one shots 2 elites just about
I leveled as MM hunter, was awful spec until level 60 (chimaera shot unlock)
there's probably something you can press. If you insist on playing frost, Blizzard exists, right?
It's way more annoying when it's specs and gear that i know can do >5x as much damage but they just don't try
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Rofl, the super entitled "pvp hot shits" on AJ forums complaining about being banned for using leveling bots is so amusing. "But, but everyone uses leveling bots, if they ban that, wow loses 90% population"
no, it loses the few % of cheating, entitled and lazy scum and is better for it.
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I think overly-entitled people would be disproportionately represented in botting population
It takes a lot to jump to "I'm bored with garrison tasks so i'l buy a bot to do them for me" instead of "I'm bored with garrison tasks so i'm not going to do all of them any more"
Also i've had this WoW account for almost half of my life, botting wouldn't make sense even if i wanted to. If it's that big of a deal, go get £90 and trade it in for a quarter million gold~ some of my friends regularly spend that much on new games/DLC/freemium etc.
Buying a new account + WOD + subscriptions and then botting with it is also pretty wild, in EU you'd need to make the subscription cost (~40k/month) plus ~80k just to break even - and breaking even with huge risk is terrible business practice.
It does send a big message though, i wonder if more people would have botted in TBC if a program like that existed then. There are more people than i ever recall seeing being bored with basic gameplay like battlegrounds, raids and now garrisons.
I feel good about the raid content itself but doing BRF and highmaul on mythic after treadmilling through LFR, normal and heroic (and having to kill every boss of one raid every week without exception for the legendary quest for about 10-11 weeks in a row total, even with stones catchup mechanic) makes it a lot worse than it otherwise would be.
Also i've never really been in this situation where everyone in the entire guild plus some alts have like, 95% of the gear available. It's 685 gear dropping for most of our raid time and i'm the lowest geared person around @683. Maybe that's just me though.
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Well, drop rates are so high compared to previous.
In vanilla you had like 2-3 items drop off of a boss for a 40 man raid. TBC it was about the same, but for 25 instead.
Now it's 1 item per 5 people in a raid, tier is 1 per 10.
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Plus bonus rolls on top of that. And garrison missions that can be up to mythic BRF. Crafted that goes up all the way to heroic BRF ilvl. Gear oozes out of everywhere now, no wonder it's easy to get geared.
There were bots already back to vanilla, wasn't that when Glider was a big deal?
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looking for someone to hold a 25HC LK lockout, US Horde
i'd rerun it on my alts for semi-decent gold but fuck the nerubian gauntlet
edit: nevermind, finally got a willing guildmate
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i'd rerun it on my alts for semi-decent gold but fuck the nerubian gauntlet
You can skip that with a goblin glider for like 1g off the AH
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