On March 10 2015 03:32 The_Masked_Shrimp wrote: stop with the time travel chat; they saidi t themselves at blizzcon. All that happens in draenor just stays in draenor and then we move on for the next expansion. The only prupose was to give us a taste of the original draenor world, it doesn't have to make sense, it's like a break in wow. When they come back to azeroth they'll just never mention things from draenor that didn't directly affect the "original" characters.
Well if we're talking about summoning Burning Legion demons that don't exist natively on Draenor or Azeroth, it brings up a bunch more questions. Like here's another: if Mannoroth was killed in the intro cinematic, that seems to suggest that there are 2 Burning Legions too, so does that mean we get to see a bunch of demons that are dead or non-existent in the current timeline?
The WoD cinematic is at least as good as Wrathgate imo; what makes Wrathgate so epic and unforgettable is that at the first time we had never seen anything even remotely like it before. The first time i did that and battle for Undercity is probably my second favourite moment in wow, behind killing LK
Battle for Undercity was fun once but after that ow my god, waiting for a super long time, then bugging out and not being able to complete it etc.
Wrathgate was amazing also because both alliance and Horde lost two very important characters there, or well, one side did atleast+the aftermath of it.
I feel as though Blizzard has been steadily improving their scripting ability for several expansions now. WoD does a fantastic job of seamlessly transitioning you between phases; even little things like moving an NPC are accounted for. Not to say that it's always *perfect,* but nothing ever is.
Also, I really wish Rexxar had Misha the bear instead of Nisha the raven
On March 10 2015 09:11 jeeeeohn wrote: I feel as though Blizzard has been steadily improving their scripting ability for several expansions now. WoD does a fantastic job of seamlessly transitioning you between phases; even little things like moving an NPC are accounted for. Not to say that it's always *perfect,* but nothing ever is.
Also, I really wish Rexxar had Misha the bear instead of Nisha the raven
Bears are from Azeroth. Not that any of this makes any sense!
No idea what you guys were talking about, but it reminds me of certain old mobs still being immune to my devouring plague (and other diseases I suppose).
On March 10 2015 19:36 Nisyax wrote: No idea what you guys were talking about, but it reminds me of certain old mobs still being immune to my devouring plague (and other diseases I suppose).
Totems are still immune to everything a shadow priest can use to my knowledge
On March 10 2015 19:36 Nisyax wrote: No idea what you guys were talking about, but it reminds me of certain old mobs still being immune to my devouring plague (and other diseases I suppose).
Totems are still immune to everything a shadow priest can use to my knowledge
They're immune to dots, drop that big mind spike on it.
Are low level quest NPC's always under attack? Leveling a druid earlier this week, barrens NPC got killed. Leveling a rogue just now and Saldean's farm / Darkshire are under constant fire. Get out of a dungeon, walk into inn to sell stuff. Empty inn...
On March 11 2015 03:24 Nisyax wrote: Are low level quest NPC's always under attack? Leveling a druid earlier this week, barrens NPC got killed. Leveling a rogue just now and Saldean's farm / Darkshire are under constant fire. Get out of a dungeon, walk into inn to sell stuff. Empty inn...
I've played on PvP servers for years, never noticed it was this bad. (no need to step outside town as a monk with exp buff and dungeons for the last char I leveled from scratch)