|
|
On November 14 2014 13:40 nikj wrote: So I got disconnected and hearthed back Org before I could finish the quests to get the mini dark portal to open. How the heck do I get back now? The actual dark portal?
|
On November 14 2014 13:47 Gorsameth wrote:Show nested quote +On November 14 2014 13:40 nikj wrote: So I got disconnected and hearthed back Org before I could finish the quests to get the mini dark portal to open. How the heck do I get back now? The actual dark portal?
lol yea I guess im a retard. haha
|
United Kingdom20275 Posts
4 hour maintenance on EU
slept 5 hours since launch (30 hours) - guess i can make that 8-9 now
|
Maintenance, good. Hope they fix it up somewhat and that I can atleast get some leveling done when I get back home at 2.
|
Saddest part is that server was going like a champ before they took it down =(. Been smooth since about 1 or 2 am. Oh well.
|
I decided to take my time during the launch, kind of regretting not getting enough ahead to avoid the most laggy areas. But at least what I actually got to play was pretty fun. My plan of wake up early to get easily in and play with less players got met by maintenance. I guess I'll have to camp the servers going up in few hours.
|
I'm dying with laughter now I tried to log in at 7:30 EU just to be done with the goddamn fishing shack establishing quest (kill 4 mobs on terrible respawn time, that are camped like everything else) only to see there is a maintenance. Well, guess I'll go the gym before it ends so I can try again at 11
|
Troll Warrior or Troll Monk ?
|
Italy12246 Posts
|
Almost no alliance on my server (EU Stormscale) All mobs are uncamped
|
Italy12246 Posts
Servers are supposed to be offline for at least 2 more hours, i don't think that's going to last 
I GOT THAT FUCKING GARRISON BULLSHIT QUEST DONE THOUGH FUCK YOU ALL
|
+ Show Spoiler +On November 14 2014 10:06 aksfjh wrote:Show nested quote +On November 14 2014 09:23 Squat wrote:On November 14 2014 08:34 aksfjh wrote:On November 14 2014 07:00 Noocta wrote:On November 14 2014 06:49 Roe wrote: I wonder how the sub numbers/activity levels have changed (if at all). I think WoD and the marketing around it probably pulled back more players than Blizzard expected, which would explaion the insane launch issues that usually don't run that rampant. Launches are always bad simply because Blizzard doesn't have a good way to scale infrastructure for unusually large spikes in activity. There's no cheap, simple way to do it either. It's not just adding hardware, but adding the linkage and debugging any issues that arises with that hardware, as well as testing it full capacity for the first time. You have to invest in temporary hardware and temporary, skilled personnel. In other news, position 2704 in queue after 30 minutes. Probably won't be able to play for another 2 hours. :/ I'm not doubting that this is true, but every time it gets brought up the replies always come in the form of vague allusions in the spirit of: "you don't get it/it's too expensive/it's not as easy as you think etc". It might be helpful if there were some specific information of just what kind of cost and manpower blizzard would need to commit to if they were to manage, say 7 million+ concurrent smoothly. Usually it's just a lot of condescending sneering aimed at people with less technical expertise, which just inflames the situation further. Blizzard can't give specific information. If I were to guess, having experience as a back-end developer for a company that deploys its own hardware and software, I'd have to say the limiting factor isn't hardware, but rather people. It's extremely hard to hire a competent systems administrator, much less one that you'll only NEED for a month tops. Even if you do find one, you then have to spend 1-3 months training the guy/girl on your specific infrastructure. Most likely, they won't even be the ones doing the temporary deployment, but it will be handled by the guys that have been around for awhile. Each temp worker will likely cost Blizzard $10-15k a month after all is said and done, and you'll likely need 1-2 per additional system you're bringing up, and that's on top of renting/buying the equipment. You normally wouldn't need so many if it were just a normally scheduled ordeal, but the synchronization of a launch of new software and unique load requirements. If you're expected a spike of triple your normal peak, you could easily end up with 2-3 dozen temp workers for the most ambitious of planning. Then you have the business side of it all, as in how you're going to even put this into action, with the temp high-skilled employees, to the point where you'd have to hire extra people just to turn it into a process you can return to every 1.5-2.5 years. That would be at LEAST another highly skilled full-time hire, but not temp like the system admins. That's another $120k+ easy per year, or it means cutting content as somebody needs to take time to organize it all. THEN you have to worry about the backend development costs of finding an elegant solution to that problem, which I assure you is quite unique. You can hire a few, skilled developers full time to take care of this ($200k+), or cut content. Even after this, which totals to over half a million of direct costs (at the low end) that I am aware of, and there is no guarantee you're not going to run into the same problems. There's likely a LOT more than I'm missing in other departments as well that would simply support these other employees that are hired, and you also have to be aware of what temp workers do to things like company culture and worker morale. And you can't just hand-wave it away in monthly subs and cash influx from the expac, since those things are likely budgeted anyways. Updated queue position: 1340. Edit: I don't want to sound rude or anything or argue, nor is my breakdown any more than a lightly educated guess. I'm just waiting to get out of this queue and this passes the time.  Well this is a good start, it actually provides some real background and overview on how these issues arise and why they are so hard to "fix" more permanently. If more people would actually know this stuff, there might be a little less animosity directed at blizzard.
|
I'm on Stormscale as well but stuck at work, by the time I got home yesterday the server went down and I was able to get in rather quickly (less than 5 minutes). Played for 30 minutes and the server went down again and I was back in queue. Went to bad and will try again tonight. I'm not even mad, just very excited to play.
|
With the exception of the queue, I have had "fairly" smooth gameplay even on a high pop server, some glitches/quest fails but not enough to ruin the experience. Much fun. Played pretty casually tho, 2 3-hr sessions or something at most. only 92. Much messing around with garrison etc.
|
Italy12246 Posts
Aaaand garrisons are broken again on EU.
|
It was all going so well until people woke up
|
that wod release was a complete desaster O_o
|
The quests and the environments are so amazing, and then the craftsmanship is such a ramshackle hack job, incredibly frustrating. Broken quests, garrisons not working, phasing making shit not load for ages. I expect better from Blizz, this feels like it was released two months too early.
|
Italy12246 Posts
Mostly it feels like their servers havent had any hardware upgrade since 2004
|
and EU is once again entirely fucked. Cant even get to character select anymore.
That was a very helpful maintenance we had this morning, those hours would have been better spend playing lag free. ><
|
|
|
|