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negativedge
Profile Joined December 2011
4279 Posts
August 01 2014 02:05 GMT
#2341
leveling was never hard, it was just "hard." there's a difference. it took a long time and most classes were bad at it and there was no sense of how you should go about it. it fostered a sense of place and a connection with the world, but most of that was artificial and accidental. as with everything, I think TBC had the best balance. but how do you think I felt when leveling my third character in TBC? yeah, not so great.

but much of it will always come down to the mindset of the player. when TBC started I was a casual player with minimal raid experience and I took my time leveling, made friends with other people doing the same thing that I would see in all the zone chats I was in, etc. by the time Wrath launched I was in a top 20 world wide guild and leveling was something that I had to do as quickly as possible in order to keep up and move on with the game. I did it in three days and remember none of it (then I burned out and quit pretty soon after).
chasemme
Profile Joined April 2011
United States25 Posts
August 01 2014 02:39 GMT
#2342
On August 01 2014 10:40 arb wrote:
Ya i dont see how you can be like "oh man leveling was so much more fun when i spent 15-30 minutes walking back to org/wherever to train 1 skill, then another 15-30 minutes going back to where i was leveling.


Gorsameth noted this, too, but I'll reply here. This is an issue I definitely see both sides of. I never ran back to my trainer immediately after I hit the even levels. Once you get out of convenient range of trainers you're at about 21-23. Levels were slow enough that I don't recall having to take a break from playing very often.

My problem with the new system is just how uneventful it feels. From 1-20 alone I missed 2 different skills jumping on my action bar. Wasn't exciting for me at all. Combined with only getting talents every 15 levels, I didn't find myself excited to level very often. Though I concede it may not be as big of a deal now since I'm familiar with all the skills any class would be getting, but getting Divine Shield felt amazing at the time.


On August 01 2014 10:40 arb wrote:
it wasnt fun at all. I'd rather the skill system be like it is now. I played in Vanilla and BC and i honestly enjoyed the old world overhaul more than i did suffering through quests that were practically impossible to do solo, then hoping you could find someone to do the quest with you or calling a 70 friend and having them help me.


I have to disagree. From my perspective, the people I met looking for groups to take them on (and the couple I stayed friends with) were worth the quests I had to skip at the time.

On August 01 2014 10:40 arb wrote:
It's like starting with Bloodthirst on a warrior now makes leveling actually bearable, rather than saying oh shit i pulled more than 1 mob and im not prot speced? go ahead and run now and save myself dying to them because victory rush didnt exist yet//sucked dick and shouldnt be used ever.


I'm torn here. On the one hand, having leveled a warrior in Vanilla, I understand completely. On the other hand, having leveled a paladin in BC and fallen in love with the class, I really enjoyed that the class gave me defensive skills to start and forced me to auto-attack only. It was slow, obviously, but it felt so much different, and ultimately made me realize how much I enjoy defensive/support roles in games. As I said before, starting with Crusader Strike at 1 and another powerful offensive skill at 10 just didn't feel rewarding. I never felt like I earned the ability to 2-shot monsters.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 01 2014 18:23 GMT
#2343
On July 31 2014 16:55 arb wrote:
Show nested quote +
On July 31 2014 09:17 deth2munkies wrote:
On July 31 2014 04:44 arb wrote:
On July 30 2014 23:01 Serejai wrote:
Everyone is quick to say they'd enjoy a progression server but Sony tried this with Everquest and basically there was a huge rush at first and then the novelty wore off and they stopped doing them. It would be even worse with WoW because 95% of the current player base would ragequit over vanilla mechanics.

Alot of people play Feenix even though its progression, just released BT/MH i think. Illidan/Archimonde not out yet either.

i thas like 2500~ or so i think active players during peak hours too. probably more during summer.
also everything is scripted but leveling is made alot faster which is really amazing


My problem with Feenix BC server was the 600% XP thing. Not only do I not get to really level, but it's impossible to afford your skills since they don't give you any money to buy them and you'll be sitting at like 10c when you hit lvl 8. It's really, really awkward without friend/guild support from already-established players.

Dunno I hit 70 did like 2-3 quests, and sold the trash gear i got while doing them and had plenty of extra money lol
its not really difficult tbh

Show nested quote +
On July 31 2014 10:39 TheFish7 wrote:
Also I read that scripted encounters don't work. So no escort quests, some boss battles bug out, etc. If I'm playing vanilla I want vanilla, not vanilla + 600% exp


Everything worked fine for me, some of the escort quests were ehhh but the rest worked fine.


How the fuck did you kill a level 70 anything with rank 1 spells? Hell, I hit level 6 and had to grind fucking kobolds in Northshire for enough copper to get my rank 2 and new skills to just move on.

Also for the record, I have a lvl 60 on the Emerald Dream 1x Vanilla server. Did a bit of raiding too and everything seemed to work fine for MC and Onyxia. Leveling was just as I remembered it, and all those annoying things that you used to use addons for that were fixed later (Auto-dismount on ability use and dismounting in 6 inches of water come to mind), are still present.
las91
Profile Blog Joined May 2011
United States5080 Posts
August 01 2014 18:34 GMT
#2344
On August 01 2014 10:40 arb wrote:
Show nested quote +
On August 01 2014 10:25 Gorsameth wrote:
On August 01 2014 10:21 Serejai wrote:
Its not just the talent system that sucks for leveling now. You also don't have to train spells anymore. When you level up there is zero feeling of accomplishment or excitement because everything is automatically handed to you now. As you said... Leveling used to be a big part of the game but now its just something in your way to the "real" content.

Because it was so much fun to stop leveling for 30 minutes so you could fly back to your capital. Buy skills and fly back to where you were question.
Such engaging gameplay.

Leveling was never a bigger part of the game. People just get tired of leveling only to be able to keep raiding/pvp which is their actual draw to the game so they rush through it more.

Ya i dont see how you can be like "oh man leveling was so much more fun when i spent 15-30 minutes walking back to org/wherever to train 1 skill, then another 15-30 minutes going back to where i was leveling.

it wasnt fun at all. I'd rather the skill system be like it is now. I played in Vanilla and BC and i honestly enjoyed the old world overhaul more than i did suffering through quests that were practically impossible to do solo, then hoping you could find someone to do the quest with you or calling a 70 friend and having them help me.

It's like starting with Bloodthirst on a warrior now makes leveling actually bearable, rather than saying oh shit i pulled more than 1 mob and im not prot speced? go ahead and run now and save myself dying to them because victory rush didnt exist yet//sucked dick and shouldnt be used ever.

tl;dr no one enjoyed flying back and spending a shitload of time/un needed gold to level fucking skills to get a 30 damage increase in order to kill mobs at your appropriate level

Show nested quote +
On August 01 2014 08:33 chasemme wrote:
On July 30 2014 07:27 Serejai wrote:
I'm sorry but anyone who doesn't have the following as their top 5 leveling zones is just plain wrong and/or didn't play until they made leveling content irrelevant:

In no particular order,

The Barrens (if Horde)
Eastern Plaguelands
Nagrand
Hillsbrad Foothills (if Horde)
Stranglethorn Vale

Pretty much every expansion post-BC has had horrible zones with mind-numbingly boring leveling because it's with WoTLK that they shifted focus of the game from a progression model to a "SKIP EVERYTHING AND RUSH TO ENDGAME" model. Each expansion literally had one passable zone (Storm Peaks for WoTLK because it was the only zone with any form of leveling progression, Hyjal for Cata because it's the only zone anyone even wanted, and Jade Forest for Pandland because quite frankly once you leveled out of that zone all of the novelty - such as asian-inspired artwork, beer kegs, and pandas - wore off and the rest of the leveling experience was just "When the fuck am I going to hit 90 so I can start playing the game?!".

FLAME ON, NERDS.

Edit: Scholozar was also a good zone but only really because of the world PvP, the incredibly easy mining, and the fact that it felt like two previous good zones combined (Un'Goro and Nagrand). Honorable mention.

Edit 2: The one thing that has steadily improved in zones throughout the expansions is the level of detail, which in itself is a great thing... but hardly enough to stand on its own when you factor in the actual quests themselves have failed to evolve, world PvP has been butchered, mobs have been made easier, etc.


I like this post, but I'm gonna be completely honest, even as die-hard Horde, I never got into Barrens or STV. Also, as unpopular as this opinion seems to be, Zangarmarsh may have been one of my favorite zones period (not that Nagrand or Hellfire were bad).

I know BC gets a lot of love, but I preferred Northrend in terms of leveling, I really enjoyed the isolated feeling of it compared the chaotic setting of Outland. Made it feel so much bigger. Icecrown was a lot more fun than I think people give it credit for.

That all said, I quit before Cata came out and recently activated the 10-day MoP trial just to see the changes, which is why I responded to this one. Leveling doesn't seem fun anymore...? The talent system feels worse for leveling (can't speak for cap, but I liked the small reward every level and actually going to my trainer for skills), and giving everyone their big boom skills takes away anticipation. I know they wanted people to "feel like their spec," but I felt more like a paladin starting with Devotion Aura and Holy Light than I do with Crusader Strike and Avenger's Shield. Just feel like a warrior.

I really don't wanna come off as someone just clinging to nostalgia, I just genuinely enjoyed the spread out rewards and constant, steady progression. With leveling actually being part of the game, rather than just a means to an end(game). I'm not necessarily angry that other people like different things, I mostly just feel like Blizzard didn't appease ME and it makes me grumpy. :D

I loved STV tbh. so much scenery/ such a nice zone imo.

Zangarmarsh is 100% by far my favorite zone to quest/level in
so easy on the eyes + the quest hubs are all pretty awesome(i.e alot of quests in one place etc)

Show nested quote +
On August 01 2014 10:36 negativedge wrote:
leveling in vanilla actually felt like a game with choices and purpose and progression and all that, but lets not look back with our rose colored glasses and pretend those zones were any good. most of them were awful. really bad. people basically only remember the barrens, hillsbrad, and STV, and that's because almost everything else sucked (even though a lot of the crappy zones were pretty. but that's never been a problem for wow).


Leveling in Vanilla/bc actually felt like torture as a rogue/warrior tbh


Yea it was pretty torture for paladins as well, none of the specs lent themselves well to early leveling (30s seals and having them consumed by judgement was fun...). I do miss vanilla sometimes, it was definitely more of an open-world feel to it than the last two expansions (MoP/Cata) which have felt extremely linear and for whatever reason more grindy. I'm basically not really playing all that much of MoP and I already took one break this expansion, which is the most breaktime I've ever taken off of the game. I am hugely excited for WoD which I was not excited for MoP so I will definitely be playing more WoW in the future, just not really into grinding more SoO.
In Inca we trust
Masq
Profile Blog Joined March 2009
Canada1792 Posts
August 01 2014 19:46 GMT
#2345
paladins.. torture.. in vanilla? what game were you playing
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 01 2014 19:52 GMT
#2346
I liked walking around to turn in quests and train new skills. Planning out journeys to get where I wanted to go, avoiding higher level and elite mobs. Trying to solo elite quests was a great pastime of mine. I spent hours stealthing into dungeons solo to see what stuff I could get. Leveling was more fun to me than all of the end game crap except for maybe 40 man raids. There isn't any challenge anymore, no adversity. Just go through the motions and get your epic loot. I mean I'm a guy who played Everquest and Lineage 2 which invloved a lot more walking, grinding, and all that unfun stuff players love to complain about. Its like how when you play in little league and even the team that went 0-20 for the season gets a trophy

All that is left for me is the challenging raid fights, and there aren't even good weekend warrior type guilds with friendly people anymore to do them with, at least not on the servers I've been on lately. PvP is fun but I'd rather just ladder or play an FPS.
~ ~ <°)))><~ ~ ~
Gorsameth
Profile Joined April 2010
Netherlands21953 Posts
August 01 2014 19:53 GMT
#2347
A the old days of buffing 40 people with Blessing of Light. so much fun :p

5 minute buff and it takes a minute just to buff everyone :p
It ignores such insignificant forces as time, entropy, and death
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 01 2014 20:36 GMT
#2348
On August 02 2014 03:23 deth2munkies wrote:
Show nested quote +
On July 31 2014 16:55 arb wrote:
On July 31 2014 09:17 deth2munkies wrote:
On July 31 2014 04:44 arb wrote:
On July 30 2014 23:01 Serejai wrote:
Everyone is quick to say they'd enjoy a progression server but Sony tried this with Everquest and basically there was a huge rush at first and then the novelty wore off and they stopped doing them. It would be even worse with WoW because 95% of the current player base would ragequit over vanilla mechanics.

Alot of people play Feenix even though its progression, just released BT/MH i think. Illidan/Archimonde not out yet either.

i thas like 2500~ or so i think active players during peak hours too. probably more during summer.
also everything is scripted but leveling is made alot faster which is really amazing


My problem with Feenix BC server was the 600% XP thing. Not only do I not get to really level, but it's impossible to afford your skills since they don't give you any money to buy them and you'll be sitting at like 10c when you hit lvl 8. It's really, really awkward without friend/guild support from already-established players.

Dunno I hit 70 did like 2-3 quests, and sold the trash gear i got while doing them and had plenty of extra money lol
its not really difficult tbh

On July 31 2014 10:39 TheFish7 wrote:
Also I read that scripted encounters don't work. So no escort quests, some boss battles bug out, etc. If I'm playing vanilla I want vanilla, not vanilla + 600% exp


Everything worked fine for me, some of the escort quests were ehhh but the rest worked fine.


How the fuck did you kill a level 70 anything with rank 1 spells? Hell, I hit level 6 and had to grind fucking kobolds in Northshire for enough copper to get my rank 2 and new skills to just move on.

Also for the record, I have a lvl 60 on the Emerald Dream 1x Vanilla server. Did a bit of raiding too and everything seemed to work fine for MC and Onyxia. Leveling was just as I remembered it, and all those annoying things that you used to use addons for that were fixed later (Auto-dismount on ability use and dismounting in 6 inches of water come to mind), are still present.

I leveled up basically only my spammy spell, lightning bolt w/e then went back after a few quests and got the rest of the spells i had neglected
Artillery spawned from the forges of Hell
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 01 2014 22:32 GMT
#2349
Is it possible to enter Ulduar and get straight to Freya without too much hassle?
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Gorsameth
Profile Joined April 2010
Netherlands21953 Posts
August 01 2014 22:37 GMT
#2350
On August 02 2014 07:32 Arnstein wrote:
Is it possible to enter Ulduar and get straight to Freya without too much hassle?

No. You need to kill 3 bosses to get to her. 4 really but I guess you can skip the Cat lady if you really want to.
It ignores such insignificant forces as time, entropy, and death
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 01 2014 23:12 GMT
#2351
I really want a nice transmog staff. My preferred one is vengeance staff, but it only rarely drops from normal mobs in Outland.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 02 2014 02:15 GMT
#2352
On August 02 2014 08:12 Arnstein wrote:
I really want a nice transmog staff. My preferred one is vengeance staff, but it only rarely drops from normal mobs in Outland.

get the felhound on a stick staff
or the moving tentacle staff imo
Artillery spawned from the forges of Hell
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 02 2014 10:27 GMT
#2353
Well, the Vengeance Staff works so well with the Shattered Vale gear:

[image loading]
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
August 02 2014 11:14 GMT
#2354
That set looks neat, where'd you get it from? Shattered Vale doesn't tell me anything.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 02 2014 11:57 GMT
#2355
On August 02 2014 20:14 SixStrings wrote:
That set looks neat, where'd you get it from? Shattered Vale doesn't tell me anything.

http://www.wowhead.com/search?q=shattered vale
so difficult
Artillery spawned from the forges of Hell
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
August 02 2014 12:02 GMT
#2356
I didn't know 'Shattered Vale' was the name of the set, but rather the location you got it from. No need to be a prick about it.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 02 2014 15:56 GMT
#2357
Yeah, it's great! I need the shoulders, and I also want the staff, but it's impossible to get it seems. It's really cheap on another server I'm on, but unfortunately that doesn't really help me.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
digmouse
Profile Blog Joined November 2010
China6330 Posts
August 02 2014 18:57 GMT
#2358
On August 02 2014 08:12 Arnstein wrote:
I really want a nice transmog staff. My preferred one is vengeance staff, but it only rarely drops from normal mobs in Outland.

I think the BC Gladiator staves are amazing, actually if you want badass looking staves BC raids is always a good source.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 02 2014 22:51 GMT
#2359
I started questing to get another transmog staff, and when I was done, the Vengeance Staff was put on auction again, and because of the questing, I had enough gold to buy it Now I just need the shoulders, hopefully I'll get them next wednesday!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 04 2014 22:14 GMT
#2360
Why doesn't it show the transmogged weapon here?
http://eu.battle.net/wow/en/character/auchindoun/Soronondo/simple
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
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