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Titanfall game - Page 15

Forum Index > General Games
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FromShouri
Profile Blog Joined April 2012
United States862 Posts
February 17 2014 15:36 GMT
#281
They also are supposedly extending the beta to Thursday instead of Tuesday to apologize for the key shit.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
esKq
Profile Joined April 2010
France134 Posts
Last Edited: 2014-02-17 16:54:02
February 17 2014 16:53 GMT
#282
I played around 6 hours since Friday and I'm a little bit dissapointed by the game also.

I can't really figure out how they could fix the 6v6 format without messing up the gameplay entirely, too much titans would not work at all but I still feel that everymap is empty.

My main problem with the game is that it feels just like CoD with mechs which he is not what I was expecting.

The AI creeps really need to be reworked entirely, they look a lot like other players but are completly useless unless you want to reduce your Titan timer.
They need to change their model so that you can NEVER think they are real players.
They need to make them usefull and dangerous otherwise just put civilian NPC because that just what they are at the moment.

It's however still a beta so they can still tweak the gameplay a bit !
On the plus side movement and weapons feels smooth and fun.
Once the game is released I hope the server latency will get better.

Work to do EA, work to do...
IdrA : "I don't play Terran coz I have self respect"
Omnishroud
Profile Blog Joined November 2013
1073 Posts
Last Edited: 2014-02-17 17:39:17
February 17 2014 17:38 GMT
#283
On February 17 2014 23:40 Ragnarork wrote:
If for once we could have no snipers or an intelligent sniper class... (even just one that does force people not to camp would be great).


Games just need to tag snipers after every kill. Once they get a kill over >50m they are constantly visible on the map untill they've relocated 25m or more. Stops camping, promotes strategic play. (The need to have somewhere to move to once you've gotten a kill, even if you're only juggling a couple of spots.)

Bit redundant for titanfall tho D:
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
Gorsameth
Profile Joined April 2010
Netherlands22405 Posts
February 17 2014 17:44 GMT
#284
On February 18 2014 02:38 Omnishroud wrote:
Show nested quote +
On February 17 2014 23:40 Ragnarork wrote:
If for once we could have no snipers or an intelligent sniper class... (even just one that does force people not to camp would be great).


Games just need to tag snipers after every kill. Once they get a kill over >50m they are constantly visible on the map untill they've relocated 25m or more. Stops camping, promotes strategic play. (The need to have somewhere to move to once you've gotten a kill, even if you're only juggling a couple of spots.)

Bit redundant for titanfall tho D:

got killed to much did you?
Seriously what are you ranting about. If someone does camp there is a Kill Cam so you know where they are and non of the game modes promote camping.
Hardpoint your not adding anything to winning and the maps are dense enough that you cant see 95% anyway
Attrition your either hoping for a player every few minutes or your shooting grunts which reveals your position on the minimap every time you shoot.
Last Titan Standing... lets not even go there.
It ignores such insignificant forces as time, entropy, and death
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
February 17 2014 17:53 GMT
#285
On February 18 2014 02:44 Gorsameth wrote:
Show nested quote +
On February 18 2014 02:38 Omnishroud wrote:
On February 17 2014 23:40 Ragnarork wrote:
If for once we could have no snipers or an intelligent sniper class... (even just one that does force people not to camp would be great).


Games just need to tag snipers after every kill. Once they get a kill over >50m they are constantly visible on the map untill they've relocated 25m or more. Stops camping, promotes strategic play. (The need to have somewhere to move to once you've gotten a kill, even if you're only juggling a couple of spots.)

Bit redundant for titanfall tho D:

got killed to much did you?
Seriously what are you ranting about. If someone does camp there is a Kill Cam so you know where they are and non of the game modes promote camping.
Hardpoint your not adding anything to winning and the maps are dense enough that you cant see 95% anyway
Attrition your either hoping for a player every few minutes or your shooting grunts which reveals your position on the minimap every time you shoot.
Last Titan Standing... lets not even go there.


I blame the snipers on my teams for my losses in attrition and domination. In either matchup they don't bring their 1/6 of the points. They end up with 10-20 points where the portion of the team with that actually shot at things ends up with 50-70. Snipers are awful in this game. Points per minute is where it is at.
Dun tuch my cheezbrgr
Baske
Profile Joined April 2011
United States20 Posts
Last Edited: 2014-02-17 18:29:28
February 17 2014 18:29 GMT
#286
On February 18 2014 01:53 esKq wrote:
The AI creeps really need to be reworked entirely, they look a lot like other players but are completly useless unless you want to reduce your Titan timer.
They need to change their model so that you can NEVER think they are real players.
They need to make them usefull and dangerous otherwise just put civilian NPC because that just what they are at the moment.


I personally like the AI creeps. The fact that they look like players makes it possible to do interesting strategies like blending in with them. Other strategies with them include using them as bait to figure out the position of other enemy pilots.
They are useful in rare circumstances that you actually ignore them/don't expect them. There's an entire thread in reddit with posts of how people have died to minions because they ignored the minions and got executed, shot with a rocket launcher, got ambushed by them while at low health, etc.
Beyond just being "useful" in terms of killing, they add atmosphere to the game. Their comm chatter is fun to listen to; they do stuff like drag their comrades out of the line of fire, thank you for saving them, etc. It also lets people progress in a way that doesn't require super reflexes and coordination (aka more "casual players").
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 17 2014 18:34 GMT
#287
On February 18 2014 02:38 Omnishroud wrote:
Show nested quote +
On February 17 2014 23:40 Ragnarork wrote:
If for once we could have no snipers or an intelligent sniper class... (even just one that does force people not to camp would be great).


Games just need to tag snipers after every kill. Once they get a kill over >50m they are constantly visible on the map untill they've relocated 25m or more. Stops camping, promotes strategic play. (The need to have somewhere to move to once you've gotten a kill, even if you're only juggling a couple of spots.)

Bit redundant for titanfall tho D:


That's just not how it should work. You shouldn't make player takes decision with artificial game features like this sort of tagging. That's what I'd consider an artificial gameplay feature. It should be hard to camp, but not because the game makes it hard for the sake of making it hard "because it's broken". It should be something that naturally pushes the player to actually move between shots, take part in active recon (that's also what snipers are meant to do), etc. Battlefield 3 did a nice thing with regards to this, by making the lense visible from a distance (making it appear like a bright shiny thing when you looked to it in the same direction). It's quite the same result: making them visible when immobile, but seems far more natural. Yet, it showed to be clearly insufficient...

I've not followed that much Titanfall (a few teasers) but I sure hope they don't include a sniper class. From the main features that they offer (mech, quick soldiers that can walljump and run around quite quickly when mastered), it would seem really out of place anyway.
LiquipediaWanderer
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 17 2014 18:34 GMT
#288
[image loading]

[image loading]

Smart pistol too strong.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 17 2014 18:42 GMT
#289
Aaaah nevermind. I just remembered Titanfall is EA. Welp, nevermind, they surely won't get my money then.
LiquipediaWanderer
karazax
Profile Joined May 2010
United States3737 Posts
February 17 2014 19:21 GMT
#290




I didn't know about the wall hanging or the ability to jump as you are landing from a wall run to maintain velocity.


I have enjoyed the game so far, though I play hard point almost exclusively. In hard point the matches don't seem too short, you have natural incentive to group in 3 specific areas, and you are rewarded lots of points for defending even if no one comes for several minutes. Death match modes never hold my interest for too long in any game, and I haven't tried the last titan standing.

The AI creeps don't really bother me. Yes they are mostly useless, but I just think of them like Storm Troopers/Droids in Star Wars, where the pilots are supposed to be elite/jedi.

The jump kick kill is an odd choice for a one hit melee kill, though your legs are powerful enough to run on walls, so... In the end I don't know that it makes any difference if it's a jump kick or a knife like in most other COD/Battlefield type games.

Even if you don't like piloting the Titan you should call it down and set it to follow or guard mode. Especially in hard point at location C on both maps, a Titan can guard fairly well, and you can always set up to pick off any players who try to rodeo it.

The smart pistol might be over powered, but then again every weapon kills in seconds and I was having trouble beating shotgun users in hard point where most cap spots require you to get in to confined areas.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
February 17 2014 19:37 GMT
#291
EA? Not even going to watch the trailer.
Killcani
Profile Joined October 2010
Sweden448 Posts
February 17 2014 19:42 GMT
#292
Am I the only one getting annoyed by the ridiculous downtime 90sec in the lobby for like a 10min game really? you're gonna spend 15% of the time just staring on the lobby screen in this game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 17 2014 19:52 GMT
#293
On February 18 2014 04:37 SixStrings wrote:
EA? Not even going to watch the trailer.


lol, I could care less about this game but I always laugh when people say something like this :D.
When I think of something else, something will go here
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
February 17 2014 20:19 GMT
#294
Unless they change sniping to 1 shot kills for the whole body, sniping is extremely hard. Two shot kills unless it's head shots, I'll take that any day in a game considering the other aspects of the game. I figured more people would complain about the good players who understand how to use the shot gun class.... The people who top scoreboards are usually the good wall jumping cloaking shot gun players cause it's insane how quickly they move and just one shot you...

I do like this game, I find it fun. I spend most my time on foot rather than in titans (I usually just drop it and let it guard an area). My biggest problem with the game is the damn AI. I think it was a poor addition but I can see why they couldn't add more real players in the game
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
February 17 2014 20:20 GMT
#295
Having played about 5 hours on Sat (was away on trip), my thoughts:

-6v6 is a bit limiting, even with the bots. It would be nice to have 12v12. The only nice thing about 6v6 is that my 4 other friends and I can sit an entire team and we would enjoy rounds vs randoms.

-Gameplay is closer to COD MW1 and 2. Very fast run and gun, not a lotta hits to kill, melee is a bit strong. The freerunning aspect is very fun, as well as the double jumping. Sniping isn't very strong in this game vs other players because everyone is moving around so fast, and unlike BF4's spawn system - there is no place you cannot reach by yourself.

-Smart pistol is strong, Assault rifle is great at any range. Shotgun's semi-automatic fire rate is a bit slow for me. SMG is a bit too inaccurate at long range, but I guess that makes sense. Sniper's choices of scope is weird.

-Mechs are fun, but auto-eject + nuclear core makes it a little too easy to take out multiple mechs (charge in guns blazing and let them blow you up).

-Bots are stupid, but without them the map feels way too empty. They give you things to do while you are run and gunning from one side to the other.

-I haven't played anything besides team deathmatch yet, so I can't comment on CTF/the other thing.

-The two maps are pretty different and makes the gameplay pretty interesting between the two. I like the city map more.
Yargh
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-02-17 20:46:10
February 17 2014 20:35 GMT
#296
The auto eject + core is insanely op. I throw 3-4 mechs a fight away just to get more kills.

Smart pistol is definitely over-powered if you're ambushing. The range is pretty limiting, but not enough in my opinion.

Probably won't buy this game, the other modes don't interest me and it had a novel fun to it, but it definitely gets old.

I put in maybe 6 hours.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 17 2014 20:57 GMT
#297
On February 18 2014 04:42 Killcani wrote:
Am I the only one getting annoyed by the ridiculous downtime 90sec in the lobby for like a 10min game really? you're gonna spend 15% of the time just staring on the lobby screen in this game.


Yeah, I'm enjoying the game a lot, but this is indeed somewhat of an issue. Though I do hope that the final game will have some game modes or versions of game modes that last longer. I'd love an attrition mode which takes 4 times as long to complete.
Pokemon Master
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
February 17 2014 21:12 GMT
#298
I wonder if they will have a "hardcore" subset game types.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 17 2014 21:46 GMT
#299
On February 18 2014 04:52 blade55555 wrote:
Show nested quote +
On February 18 2014 04:37 SixStrings wrote:
EA? Not even going to watch the trailer.


lol, I could care less about this game but I always laugh when people say something like this :D.


Well, not everyone wants to give assholes money :/

I know there are numerous cases where we do that without even thinking about it, but for something you care about (e.g. video games) well, that might count. (Personnally, not thinking about how much EA "loses", which is negligible anyway, as even their bad games are bought by truckloads).
LiquipediaWanderer
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2014-02-18 08:16:03
February 17 2014 21:46 GMT
#300
EDIT: wrong manip'
LiquipediaWanderer
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