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Titanfall game - Page 16

Forum Index > General Games
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 17 2014 22:05 GMT
#301
Stick to your guns/reasons to not buy the game for a personal belief or opinion on the company.
No point in telling everyone about it though in a topic dedicated to the game, not the publisher.

If you're not buying the game for a reason within the development of the game and its gameplay/mechanics than it is something everyone can discuss.

Otherwise, I don't think people really want to get into the politics of buying from a publisher.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
hootsushi
Profile Joined August 2010
Germany3468 Posts
February 17 2014 22:11 GMT
#302
Does anyone have a fix for the origin "friends who have titanfall are not online, even though they are" bug? A friend of mine has it and we really wanna play together but can't at the moment.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2014-02-17 22:32:26
February 17 2014 22:29 GMT
#303
Played up to max level in the beta, enjoyed it a lot. Had a few epic moment

Love the fast pace, even though it's not overstraining. It's nice that you can wallrun and double jump and thinks like this. Mechs are a welcome change to all that. Like the PVE elements and since you're basically guaranteed to get a titan as well, no matter how badly you do it doesn't feel one sided.

So I'll stick with the game and play a lot after release :D
I has a flavor
NTTemplar
Profile Joined August 2011
609 Posts
Last Edited: 2014-02-17 22:41:25
February 17 2014 22:32 GMT
#304
I see a few people comment on snipers and smart pistols being too strong. First of all I play hardpoint so some points will not count for other game modes.

Now, snipers. They are easily the worst weapon in the game right now, with the speed people have in this between just running, stim, wallrunning and double jumping it is extremely hard to do anything reasonable with a sniper against a decent player. Also due to how a sniper role works it has no value in hardpoint as hardpoints need to be fought for up close and protected up close. In addition it is a two shot kill unless you headshot.

As for the smart pistol, it deals with one obstacle the player has while failing to another. In a 1v1 pilot fight you are so mobile that it is really hard to hit the other guy, the smart pistol with its lock on greatly increase your chance of winning a fight because of its big area in regards to evasion. However if they actually see you use a smart pistol then your chance is very slim since the pistol reset targeting so quickly when you lose line of sight, and again the mobility will allow them to do this easily so you are in a terrible position once there is a wall for them to break your LoS on.

The assault rifle seems to straight up no questions asked be the best weapon now, the shotgun does fill its roll well as a specialized close range weapon due to spray but it is terrible even at medium distance while the assault rifle proves strong at all ranges.

As for my current issues with the game is grenade power and TTK first, I think the sniper is in a good place currently with two shots to kill and hard to hit with due to mobility, but I feel the other weapons could use some tuning down.

Secondly I also wish spectres would be more important in some way, maybe being much stronger anti-titans and tankier, but not deadlier to pilots. This would make hacking them much more worthwhile and actually having the higher spectre count could end up as weighing in on titan fights, and tankier so they aren't just cleaned up in 2 seconds with a smart pistol.



edit: Actually for snipers I want to expand and say I feel the role is a bit useless in the pilot v pilot aspect due to the natural mobility of the game and how being mobile to me at least appears to be a core of being a pilot. I think having snipers be more of an anti titan role would be a much better fit, and as a quick idea I think would be cool is if a sniper built up damage when staying mobile, so a sniper could be running on the roof tops, firing a powerful shot, and then running to a new position in preparation for the next shot and have these shots actually be quite the pain.

The trade off to this being that they are very weak pilot vs pilot.as a class, not just the sniper.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
Gorsameth
Profile Joined April 2010
Netherlands22710 Posts
February 17 2014 22:37 GMT
#305
How are people dying to Nuclear Titans? No offense but a single dash back gets you out of the explosion range. How does that kill you ever Oo

It ignores such insignificant forces as time, entropy, and death
WhX
Profile Joined May 2011
Germany778 Posts
February 17 2014 22:46 GMT
#306
After finally dealing with a shitty texture bug, I've been playing the game for like 3 hours in total. It's definitely cool, but not ground-breaking.
I might get it in a few months, but that's about it now.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2014-02-17 22:58:18
February 17 2014 22:51 GMT
#307
On February 18 2014 07:37 Gorsameth wrote:
How are people dying to Nuclear Titans? No offense but a single dash back gets you out of the explosion range. How does that kill you ever Oo

Sometimes when stuff gets messy you can overlook them, but usually they're not really much of a threat. Regardless of that, I also play with that trait. But mostly because there aren't any real options right now and it's still pretty satisfying if you manage to hit a few enemies with it.
I has a flavor
Killcani
Profile Joined October 2010
Sweden448 Posts
February 17 2014 23:05 GMT
#308
is smart pistol just bad or does it get better with the upgrade?
Gorsameth
Profile Joined April 2010
Netherlands22710 Posts
February 17 2014 23:05 GMT
#309
On February 18 2014 07:51 PandaCore wrote:
Show nested quote +
On February 18 2014 07:37 Gorsameth wrote:
How are people dying to Nuclear Titans? No offense but a single dash back gets you out of the explosion range. How does that kill you ever Oo

Sometimes when stuff gets messy you can overlook them, but usually they're not really much of a threat. Regardless of that, I also play with that trait. But mostly because there aren't any real options right now and it's still pretty satisfying if you manage to hit a few enemies with it.

The alternative is Fast reload? More missiles seems superior imo.
It ignores such insignificant forces as time, entropy, and death
Gorsameth
Profile Joined April 2010
Netherlands22710 Posts
February 17 2014 23:06 GMT
#310
On February 18 2014 08:05 Killcani wrote:
is smart pistol just bad or does it get better with the upgrade?


Remember you don't need to wait for the lock. I rarely do when fighting players unless i surprise them from behind. Just shooting normally is often more effective in a duel.
It ignores such insignificant forces as time, entropy, and death
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
February 17 2014 23:07 GMT
#311
On February 18 2014 07:37 Gorsameth wrote:
How are people dying to Nuclear Titans? No offense but a single dash back gets you out of the explosion range. How does that kill you ever Oo



I either back them into a corner, or wait for them to expend their dashes. Neither is that hard when there's like a bajillion other things going on.

I think melee executes work against nuclear core, but usually people don't pay attention enough.
Yargh
Killcani
Profile Joined October 2010
Sweden448 Posts
February 17 2014 23:11 GMT
#312
On February 18 2014 08:06 Gorsameth wrote:
Show nested quote +
On February 18 2014 08:05 Killcani wrote:
is smart pistol just bad or does it get better with the upgrade?


Remember you don't need to wait for the lock. I rarely do when fighting players unless i surprise them from behind. Just shooting normally is often more effective in a duel.

then why use smart pistol if your not going to be using the lock ability :S it has awful range and in close combat it never locks on before you die
hootsushi
Profile Joined August 2010
Germany3468 Posts
Last Edited: 2014-02-17 23:20:47
February 17 2014 23:15 GMT
#313
Really like the game so far, fast paced, the wall movement is fun and titan combat is amazing. If the launch is not completely fucked up like BF4, I'd buy it.

Also, Last titan standing is definitely the best game mode.
NTTemplar
Profile Joined August 2011
609 Posts
February 18 2014 00:42 GMT
#314
On February 18 2014 08:11 Killcani wrote:
Show nested quote +
On February 18 2014 08:06 Gorsameth wrote:
On February 18 2014 08:05 Killcani wrote:
is smart pistol just bad or does it get better with the upgrade?


Remember you don't need to wait for the lock. I rarely do when fighting players unless i surprise them from behind. Just shooting normally is often more effective in a duel.

then why use smart pistol if your not going to be using the lock ability :S it has awful range and in close combat it never locks on before you die


For farming grunts and spectres with ease I assume, then just fight with it normally.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
karazax
Profile Joined May 2010
United States3737 Posts
February 18 2014 01:12 GMT
#315
Yeah when people say the matches are too short, I forget they must be playing something other than hard point, where the matches feel about the right length of time to me. Every weapon is so lethal, it's hard for me to say what is overpowered.
NTTemplar
Profile Joined August 2011
609 Posts
February 18 2014 01:33 GMT
#316
On February 18 2014 10:12 karazax wrote:
Yeah when people say the matches are too short, I forget they must be playing something other than hard point, where the matches feel about the right length of time to me. Every weapon is so lethal, it's hard for me to say what is overpowered.


Very good point, I wondered just how long people wanted their matches since as a hardpoint player they felt just fine to me.

Though the sniper really does not feel lethal at all, two shots unless it is a headshot when people run like stimmed marines is really hard, and if someone does stand still enough to be an easy target they are either sniping as well or making a poor play.

Except from the sniper I do find the smg, shotgun and rifle to play quite equally in power, just that with the shotgun you trade range for faster ttk and with the smg you trade range for an easier time hitting the target basicly. And the smart pistol is in a weird place, the best weapon if the enemy don't LoS while the worst if they do.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
FromShouri
Profile Blog Joined April 2012
United States862 Posts
February 18 2014 01:45 GMT
#317
On February 18 2014 07:11 hootsushi wrote:
Does anyone have a fix for the origin "friends who have titanfall are not online, even though they are" bug? A friend of mine has it and we really wanna play together but can't at the moment.


My only work around is have a 3rd party host the game and invite everyone. My wife and mine origin account was having the same issue and so I had a friend invite both of us. But you just have to keep cycling people till you can find someone who isn't afflicted by the bug.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
Kirsed
Profile Joined May 2013
9381 Posts
Last Edited: 2014-02-18 02:24:12
February 18 2014 02:22 GMT
#318
So here are my thoughts on the on the weapon balance I'll go from what I think is worst to what I think is best.

The sniper rifle is terrible the kill time is longer then any other gun because of the two shot to kill. In the time it takes for the gun to let you shoot your second bullet pretty much all other guns can kill you. The argument against this is that you can shoot from far enough away that the other guns can't fire back. I say to that is that playing outside the building is stupid and everywhere inside the buildings is super short range. Outside is stupid because any half decent mech player will instagib you and the best way to play on foot seems to be just get inside as quick as possible.

The smg has second lowest kill time in close range and can't really shoot far enough to do something second best.

The rifle can shoot far and has a decent kill time but as I said earlier I don't think being able to shoot far has any value in this game when there are titans out and about.

In my opinion the shotgun is the best gun in this game and it's not even close. It has the quickest kill time up close (instant) and it can kill just as fast or faster then the rifle at about 50ft. For example if your on one side of the b site on the city map and the bad guy is on the opposite you can kill him in two shots. I think a big part of the shotgun is abusing the iron sights. This game seems to have almost 0 frames dedicated to the aim animation so when shooting the shotgun from more then like 15ft just right click then left click almost instantaneously and the thing shoots just as well as a rifle. When I say this don't even aim in iron sight your goal is to just fire the second that the aim animation finishes.
dae
Profile Joined June 2010
Canada1600 Posts
February 18 2014 02:40 GMT
#319
How far in the titan tutorial did people get? I got to the vortex shield round before getting overwhelmed, how did others do?
karazax
Profile Joined May 2010
United States3737 Posts
February 18 2014 04:01 GMT
#320
I love rodeoing an enemy titan and then bringing my titan down on top of them when they dismount to try and kill me.
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