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Titanfall game - Page 18

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karazax
Profile Joined May 2010
United States3737 Posts
February 18 2014 14:30 GMT
#341
On February 18 2014 23:17 imJealous wrote:
Show nested quote +
On February 18 2014 23:03 Ouija wrote:
On February 18 2014 21:12 Killcani wrote:
titans have a huge advantage vs pilots dunno what you guys are talking about. the only advantage to pilots is maybe the ability to move between cap zones faster in hardpoint?.


You got to rodeo them big boys. With the pilot speed and ability to wall run and jump you can easily out maneuver the titan and get into good position. I don't know exactly but I think the arc grenades will not allow them to use electric smoke which is the main worry when your on a titan. So right when you open the little door on his head just throw some arc grenades inside him and start blasting.

Or you can just jump off when he smokes, then jump back on as soon as its over and he'll be forced to exit the titan and fight you on foot. His vision will be obscured by his own smoke so it should be trivial to rodeo him the second time.



Yeah or if you have your titan ready to deploy, rodeo, when they stop to get out and kill you aim your deploy on top of their mech and it will kill the enemy titan and often the pilot too if they are still close.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
Last Edited: 2014-02-19 02:41:49
February 19 2014 00:29 GMT
#342
Downloaded. Going to try this rumored Tutorial before dinner. Want to get my feet wet before jumping in.

Multiple people are worried about lack of content, so I'll say it again: more does not necessarily equate to better. Counter Strike is incredibly basic, but infinitely fun, amirite? Similar with the original Smash Bros., too. Players with the vision to improve the game on their own through the adequate tools Respawn gives them will keep players interested. The game has the foundation it needs to keep itself afloat; how high the new standard climbs is up to the community.

EDIT: Streaming here --> http://www.twitch.tv/anaxofrhodes

EDIT 2: Stream off, gotta eat dinner. Pleased with what I'm playing :->
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Scrandom
Profile Joined February 2011
Canada2819 Posts
February 19 2014 05:44 GMT
#343
I tried the beta, it was alright I guess. My game kept doing a really annoying bug where my mouse kept trying to center in the middle of the screen so it was stopping me from consistently aiming left or right.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
February 19 2014 06:08 GMT
#344
Love it. Friend and I got on, and once he learned how to Pilot, I'd rush a Titan and he'd keep rodeos off me. Last game of the night I went flawless.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
karazax
Profile Joined May 2010
United States3737 Posts
February 19 2014 18:11 GMT
#345
Some interesting stuff regarding the final release that was posted on Neogaf.com and on IGN.com :

Some maps will have hostile alien creature NPCs. Based on data mining it looks like 15 maps, though at least one might be part of the tutorial. The game modes they found were:

Team Deathmatch
Capture the Titan
Capture the Flag
Hardpoint
Attrition
Uplink
Last Titan Standing
Exfiltration
Elimination
ATDM
Campaign Multiplayer

http://www.neogaf.com/forum/showpost.php?p=101030552


Also has a list of different perks, weapons ect datamined.

For example the 3rd titan option besides electric smoke and vortex shield, is particle wall, which puts up a force field that you can shoot thru but absorbs enemy fire until it takes enough damage and is destroyed.

Active radar pulse will be the 3rd pilot option besides stim and cloak, which is one of the burn cards available in the beta that lets you see enemies thru walls while active.
Gorsameth
Profile Joined April 2010
Netherlands22192 Posts
February 19 2014 18:30 GMT
#346
meh feels like to many modes to me. Will just end up with half not having enough players.
It ignores such insignificant forces as time, entropy, and death
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2014-02-19 18:33:12
February 19 2014 18:32 GMT
#347
On February 20 2014 03:30 Gorsameth wrote:
meh feels like to many modes to me. Will just end up with half not having enough players.


It's not like they *have to* have enough players... the option is there, and if you're part of some Titanfall community/group, surely you should be able to organize good matches for whatever mode people like.

Whether or not pubbies play something is not a good metric as to how good that something really is, as far as I'm concerned. ^^
"my shaft scares me too" - strenx 2014
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 19 2014 18:46 GMT
#348
On February 18 2014 23:30 karazax wrote:
Show nested quote +
On February 18 2014 23:17 imJealous wrote:
On February 18 2014 23:03 Ouija wrote:
On February 18 2014 21:12 Killcani wrote:
titans have a huge advantage vs pilots dunno what you guys are talking about. the only advantage to pilots is maybe the ability to move between cap zones faster in hardpoint?.


You got to rodeo them big boys. With the pilot speed and ability to wall run and jump you can easily out maneuver the titan and get into good position. I don't know exactly but I think the arc grenades will not allow them to use electric smoke which is the main worry when your on a titan. So right when you open the little door on his head just throw some arc grenades inside him and start blasting.

Or you can just jump off when he smokes, then jump back on as soon as its over and he'll be forced to exit the titan and fight you on foot. His vision will be obscured by his own smoke so it should be trivial to rodeo him the second time.



Yeah or if you have your titan ready to deploy, rodeo, when they stop to get out and kill you aim your deploy on top of their mech and it will kill the enemy titan and often the pilot too if they are still close.


This is one criticism I have about the game, the animations favors the ejecting pilot rather than the rodeo pilot which makes no sense. I would like to see more of a mind game rather than a straight up animation, like the cockpit opening or the titan itself going into the limp motion but the titan pilot stays in the titan itself to fake out the rodeo.

Right now though, it's easy as hell to eject, and just clown the rodeo pilot. Like the eject usually has first dibs on shooting the rodeo which is huge in this game, then if he/she can't locate they can just re-embark and be protected by the invincibility frames.

My titan is usually on autopilot-follow mode in Hardpoint, they're much bigger issue on Attrition, but essentially mediocre on Hardpoint since pilots can out parkour them with either cloak or stim since you really don't have to engage them.
Get it by your hands...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 19 2014 19:29 GMT
#349
[image loading]

Game needs balancing ^^
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
karazax
Profile Joined May 2010
United States3737 Posts
February 19 2014 19:54 GMT
#350
Maybe, but it doesn't look like the opposing team was very good. Their entire team only scored a total of 5 pilot kills while your team had 37, and only one guy on your team died more than once.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 19 2014 20:37 GMT
#351
I think some of the burn cards are incredibly strong. 80-second cooldown on Titanfall is pretty insane.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
karazax
Profile Joined May 2010
United States3737 Posts
February 19 2014 21:08 GMT
#352
Yeah, even stronger is the ability to start the match with a strider titan with that burn card. At least they go away at death and you can only have a max of 3 per match. So far I haven't had any use for the ones that let you switch out your primary gun.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 19 2014 21:22 GMT
#353
On February 20 2014 03:46 Judicator wrote:
Show nested quote +
On February 18 2014 23:30 karazax wrote:
On February 18 2014 23:17 imJealous wrote:
On February 18 2014 23:03 Ouija wrote:
On February 18 2014 21:12 Killcani wrote:
titans have a huge advantage vs pilots dunno what you guys are talking about. the only advantage to pilots is maybe the ability to move between cap zones faster in hardpoint?.


You got to rodeo them big boys. With the pilot speed and ability to wall run and jump you can easily out maneuver the titan and get into good position. I don't know exactly but I think the arc grenades will not allow them to use electric smoke which is the main worry when your on a titan. So right when you open the little door on his head just throw some arc grenades inside him and start blasting.

Or you can just jump off when he smokes, then jump back on as soon as its over and he'll be forced to exit the titan and fight you on foot. His vision will be obscured by his own smoke so it should be trivial to rodeo him the second time.



Yeah or if you have your titan ready to deploy, rodeo, when they stop to get out and kill you aim your deploy on top of their mech and it will kill the enemy titan and often the pilot too if they are still close.


This is one criticism I have about the game, the animations favors the ejecting pilot rather than the rodeo pilot which makes no sense. I would like to see more of a mind game rather than a straight up animation, like the cockpit opening or the titan itself going into the limp motion but the titan pilot stays in the titan itself to fake out the rodeo.

Right now though, it's easy as hell to eject, and just clown the rodeo pilot. Like the eject usually has first dibs on shooting the rodeo which is huge in this game, then if he/she can't locate they can just re-embark and be protected by the invincibility frames.

My titan is usually on autopilot-follow mode in Hardpoint, they're much bigger issue on Attrition, but essentially mediocre on Hardpoint since pilots can out parkour them with either cloak or stim since you really don't have to engage them.



Yeah, I'm wondering if it's just that we're missing something when we're rodeoing - a noise or something. Usually I jump off after opening the hatch because I think people are smart enough now to eject.
There is no one like you in the universe.
Gorsameth
Profile Joined April 2010
Netherlands22192 Posts
February 19 2014 21:25 GMT
#354
Biggest tell is the fact that the Titan your on stops moving. Tho its true that a way to see someone exists in the same way they are warned your on top of them would be nice.
It ignores such insignificant forces as time, entropy, and death
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2014-02-19 21:29:41
February 19 2014 21:26 GMT
#355
On February 20 2014 06:08 karazax wrote:
Yeah, even stronger is the ability to start the match with a strider titan with that burn card. At least they go away at death and you can only have a max of 3 per match. So far I haven't had any use for the ones that let you switch out your primary gun.


Then you are missing out. On hardpoint, it can mean the difference between taking the B point and being outspawned/positioned. On attrition, it will net you an easy 10 points for your team usually, especially with the shotty. The more I test that gun's range the more I am surprised; it's like maybe now its too far, just kidding.

Edit:

Like my original point about exits versus rodeos is that is a very static match up once you learn it, aka very flow chart-y. You do this if this, or that if that. Maybe they could add some kind of directional exits seeing how you can enter multiple ways already so it's a little more dynamic.

The other thing is that autopilot after you exit comes up too quickly. I have died more to the auto-Titan punching or shooting me than the pilot.
Get it by your hands...
NTTemplar
Profile Joined August 2011
609 Posts
February 19 2014 21:45 GMT
#356
On February 20 2014 06:22 Blisse wrote:
Show nested quote +
On February 20 2014 03:46 Judicator wrote:
On February 18 2014 23:30 karazax wrote:
On February 18 2014 23:17 imJealous wrote:
On February 18 2014 23:03 Ouija wrote:
On February 18 2014 21:12 Killcani wrote:
titans have a huge advantage vs pilots dunno what you guys are talking about. the only advantage to pilots is maybe the ability to move between cap zones faster in hardpoint?.


You got to rodeo them big boys. With the pilot speed and ability to wall run and jump you can easily out maneuver the titan and get into good position. I don't know exactly but I think the arc grenades will not allow them to use electric smoke which is the main worry when your on a titan. So right when you open the little door on his head just throw some arc grenades inside him and start blasting.

Or you can just jump off when he smokes, then jump back on as soon as its over and he'll be forced to exit the titan and fight you on foot. His vision will be obscured by his own smoke so it should be trivial to rodeo him the second time.



Yeah or if you have your titan ready to deploy, rodeo, when they stop to get out and kill you aim your deploy on top of their mech and it will kill the enemy titan and often the pilot too if they are still close.


This is one criticism I have about the game, the animations favors the ejecting pilot rather than the rodeo pilot which makes no sense. I would like to see more of a mind game rather than a straight up animation, like the cockpit opening or the titan itself going into the limp motion but the titan pilot stays in the titan itself to fake out the rodeo.

Right now though, it's easy as hell to eject, and just clown the rodeo pilot. Like the eject usually has first dibs on shooting the rodeo which is huge in this game, then if he/she can't locate they can just re-embark and be protected by the invincibility frames.

My titan is usually on autopilot-follow mode in Hardpoint, they're much bigger issue on Attrition, but essentially mediocre on Hardpoint since pilots can out parkour them with either cloak or stim since you really don't have to engage them.



Yeah, I'm wondering if it's just that we're missing something when we're rodeoing - a noise or something. Usually I jump off after opening the hatch because I think people are smart enough now to eject.


Actually the game does tell you, the titan stops and its head tilts slightly forward as well as a small sound plays when they get out. The signs are there, just subtle so you have to practice a bit to know.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
karazax
Profile Joined May 2010
United States3737 Posts
February 19 2014 21:54 GMT
#357
On February 20 2014 06:26 Judicator wrote:
Show nested quote +
On February 20 2014 06:08 karazax wrote:
Yeah, even stronger is the ability to start the match with a strider titan with that burn card. At least they go away at death and you can only have a max of 3 per match. So far I haven't had any use for the ones that let you switch out your primary gun.


Then you are missing out. On hardpoint, it can mean the difference between taking the B point and being outspawned/positioned. On attrition, it will net you an easy 10 points for your team usually, especially with the shotty. The more I test that gun's range the more I am surprised; it's like maybe now its too far, just kidding.

Edit:

Like my original point about exits versus rodeos is that is a very static match up once you learn it, aka very flow chart-y. You do this if this, or that if that. Maybe they could add some kind of directional exits seeing how you can enter multiple ways already so it's a little more dynamic.

The other thing is that autopilot after you exit comes up too quickly. I have died more to the auto-Titan punching or shooting me than the pilot.


How does switching your primary gun with a different one from the burn cards effect taking points or being outspawned? If I want to use a shotgun, I will just pick shotgun, likewise with any of the other guns, I don't need a burn card to do that. Maybe I am missing something?

If I am going to rodeo an opposing titan, ideally my titan is on call for deployment so I can just drop it on the enemy mech when they stop to dismount instantly destroying theirs regardless of health, and often killing the enemy pilot. If that is not an option, I always cloak and jump off when they stop to dismount, and generally can either catch them, or run away for a few seconds and then rodeo again when they go back inside. It's only a big problem for me when there are other enemy players in the area too, though smart pistol certainly helps for tracking where they are if you get disoriented jumping off.
Wesso
Profile Joined August 2010
Netherlands1245 Posts
February 19 2014 21:58 GMT
#358
On February 20 2014 06:54 karazax wrote:
How does switching your primary gun with a different one from the burn cards effect taking points or being outspawned? If I want to use a shotgun, I will just pick shotgun, likewise with any of the other guns, I don't need a burn card to do that. Maybe I am missing something?


I don't know exactly what he is talking about, but all the weapon burn cards give you a buffed version of the gun. The snipers even gain special abilities (explosive rounds and xray vision)
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
February 19 2014 22:02 GMT
#359
Played for a couple of hours now, love the game.
The bots seem incredibly dumb/useless/pointless though.
Do they serve any purpose besides giving you 20 xp?^^
AdministratorLaws change depending on who's making them, but justice is justice
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 19 2014 22:04 GMT
#360
They knock off time towards your Titanfall.

I got a burn card to be a Spectre, not sure what makes it worthwhile to use.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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