• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:23
CET 09:23
KST 17:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0222LiuLi Cup: 2025 Grand Finals (Feb 10-16)37Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker11PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)15
StarCraft 2
General
Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
StarCraft Evolution League (SC Evo Biweekly) LiuLi Cup: 2025 Grand Finals (Feb 10-16) SC2 AI Tournament 2026 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Which units you wish saw more use in the game? TvZ is the most complete match up Ladder maps - how we can make blizz update them? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Path of Exile ZeroSpace Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2013 users

Titanfall game - Page 18

Forum Index > General Games
Post a Reply
Prev 1 16 17 18 19 20 41 Next All
karazax
Profile Joined May 2010
United States3737 Posts
February 18 2014 14:30 GMT
#341
On February 18 2014 23:17 imJealous wrote:
Show nested quote +
On February 18 2014 23:03 Ouija wrote:
On February 18 2014 21:12 Killcani wrote:
titans have a huge advantage vs pilots dunno what you guys are talking about. the only advantage to pilots is maybe the ability to move between cap zones faster in hardpoint?.


You got to rodeo them big boys. With the pilot speed and ability to wall run and jump you can easily out maneuver the titan and get into good position. I don't know exactly but I think the arc grenades will not allow them to use electric smoke which is the main worry when your on a titan. So right when you open the little door on his head just throw some arc grenades inside him and start blasting.

Or you can just jump off when he smokes, then jump back on as soon as its over and he'll be forced to exit the titan and fight you on foot. His vision will be obscured by his own smoke so it should be trivial to rodeo him the second time.



Yeah or if you have your titan ready to deploy, rodeo, when they stop to get out and kill you aim your deploy on top of their mech and it will kill the enemy titan and often the pilot too if they are still close.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
Last Edited: 2014-02-19 02:41:49
February 19 2014 00:29 GMT
#342
Downloaded. Going to try this rumored Tutorial before dinner. Want to get my feet wet before jumping in.

Multiple people are worried about lack of content, so I'll say it again: more does not necessarily equate to better. Counter Strike is incredibly basic, but infinitely fun, amirite? Similar with the original Smash Bros., too. Players with the vision to improve the game on their own through the adequate tools Respawn gives them will keep players interested. The game has the foundation it needs to keep itself afloat; how high the new standard climbs is up to the community.

EDIT: Streaming here --> http://www.twitch.tv/anaxofrhodes

EDIT 2: Stream off, gotta eat dinner. Pleased with what I'm playing :->
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Scrandom
Profile Joined February 2011
Canada2819 Posts
February 19 2014 05:44 GMT
#343
I tried the beta, it was alright I guess. My game kept doing a really annoying bug where my mouse kept trying to center in the middle of the screen so it was stopping me from consistently aiming left or right.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
February 19 2014 06:08 GMT
#344
Love it. Friend and I got on, and once he learned how to Pilot, I'd rush a Titan and he'd keep rodeos off me. Last game of the night I went flawless.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
karazax
Profile Joined May 2010
United States3737 Posts
February 19 2014 18:11 GMT
#345
Some interesting stuff regarding the final release that was posted on Neogaf.com and on IGN.com :

Some maps will have hostile alien creature NPCs. Based on data mining it looks like 15 maps, though at least one might be part of the tutorial. The game modes they found were:

Team Deathmatch
Capture the Titan
Capture the Flag
Hardpoint
Attrition
Uplink
Last Titan Standing
Exfiltration
Elimination
ATDM
Campaign Multiplayer

http://www.neogaf.com/forum/showpost.php?p=101030552


Also has a list of different perks, weapons ect datamined.

For example the 3rd titan option besides electric smoke and vortex shield, is particle wall, which puts up a force field that you can shoot thru but absorbs enemy fire until it takes enough damage and is destroyed.

Active radar pulse will be the 3rd pilot option besides stim and cloak, which is one of the burn cards available in the beta that lets you see enemies thru walls while active.
Gorsameth
Profile Joined April 2010
Netherlands22092 Posts
February 19 2014 18:30 GMT
#346
meh feels like to many modes to me. Will just end up with half not having enough players.
It ignores such insignificant forces as time, entropy, and death
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2014-02-19 18:33:12
February 19 2014 18:32 GMT
#347
On February 20 2014 03:30 Gorsameth wrote:
meh feels like to many modes to me. Will just end up with half not having enough players.


It's not like they *have to* have enough players... the option is there, and if you're part of some Titanfall community/group, surely you should be able to organize good matches for whatever mode people like.

Whether or not pubbies play something is not a good metric as to how good that something really is, as far as I'm concerned. ^^
"my shaft scares me too" - strenx 2014
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 19 2014 18:46 GMT
#348
On February 18 2014 23:30 karazax wrote:
Show nested quote +
On February 18 2014 23:17 imJealous wrote:
On February 18 2014 23:03 Ouija wrote:
On February 18 2014 21:12 Killcani wrote:
titans have a huge advantage vs pilots dunno what you guys are talking about. the only advantage to pilots is maybe the ability to move between cap zones faster in hardpoint?.


You got to rodeo them big boys. With the pilot speed and ability to wall run and jump you can easily out maneuver the titan and get into good position. I don't know exactly but I think the arc grenades will not allow them to use electric smoke which is the main worry when your on a titan. So right when you open the little door on his head just throw some arc grenades inside him and start blasting.

Or you can just jump off when he smokes, then jump back on as soon as its over and he'll be forced to exit the titan and fight you on foot. His vision will be obscured by his own smoke so it should be trivial to rodeo him the second time.



Yeah or if you have your titan ready to deploy, rodeo, when they stop to get out and kill you aim your deploy on top of their mech and it will kill the enemy titan and often the pilot too if they are still close.


This is one criticism I have about the game, the animations favors the ejecting pilot rather than the rodeo pilot which makes no sense. I would like to see more of a mind game rather than a straight up animation, like the cockpit opening or the titan itself going into the limp motion but the titan pilot stays in the titan itself to fake out the rodeo.

Right now though, it's easy as hell to eject, and just clown the rodeo pilot. Like the eject usually has first dibs on shooting the rodeo which is huge in this game, then if he/she can't locate they can just re-embark and be protected by the invincibility frames.

My titan is usually on autopilot-follow mode in Hardpoint, they're much bigger issue on Attrition, but essentially mediocre on Hardpoint since pilots can out parkour them with either cloak or stim since you really don't have to engage them.
Get it by your hands...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 19 2014 19:29 GMT
#349
[image loading]

Game needs balancing ^^
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
karazax
Profile Joined May 2010
United States3737 Posts
February 19 2014 19:54 GMT
#350
Maybe, but it doesn't look like the opposing team was very good. Their entire team only scored a total of 5 pilot kills while your team had 37, and only one guy on your team died more than once.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 19 2014 20:37 GMT
#351
I think some of the burn cards are incredibly strong. 80-second cooldown on Titanfall is pretty insane.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
karazax
Profile Joined May 2010
United States3737 Posts
February 19 2014 21:08 GMT
#352
Yeah, even stronger is the ability to start the match with a strider titan with that burn card. At least they go away at death and you can only have a max of 3 per match. So far I haven't had any use for the ones that let you switch out your primary gun.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 19 2014 21:22 GMT
#353
On February 20 2014 03:46 Judicator wrote:
Show nested quote +
On February 18 2014 23:30 karazax wrote:
On February 18 2014 23:17 imJealous wrote:
On February 18 2014 23:03 Ouija wrote:
On February 18 2014 21:12 Killcani wrote:
titans have a huge advantage vs pilots dunno what you guys are talking about. the only advantage to pilots is maybe the ability to move between cap zones faster in hardpoint?.


You got to rodeo them big boys. With the pilot speed and ability to wall run and jump you can easily out maneuver the titan and get into good position. I don't know exactly but I think the arc grenades will not allow them to use electric smoke which is the main worry when your on a titan. So right when you open the little door on his head just throw some arc grenades inside him and start blasting.

Or you can just jump off when he smokes, then jump back on as soon as its over and he'll be forced to exit the titan and fight you on foot. His vision will be obscured by his own smoke so it should be trivial to rodeo him the second time.



Yeah or if you have your titan ready to deploy, rodeo, when they stop to get out and kill you aim your deploy on top of their mech and it will kill the enemy titan and often the pilot too if they are still close.


This is one criticism I have about the game, the animations favors the ejecting pilot rather than the rodeo pilot which makes no sense. I would like to see more of a mind game rather than a straight up animation, like the cockpit opening or the titan itself going into the limp motion but the titan pilot stays in the titan itself to fake out the rodeo.

Right now though, it's easy as hell to eject, and just clown the rodeo pilot. Like the eject usually has first dibs on shooting the rodeo which is huge in this game, then if he/she can't locate they can just re-embark and be protected by the invincibility frames.

My titan is usually on autopilot-follow mode in Hardpoint, they're much bigger issue on Attrition, but essentially mediocre on Hardpoint since pilots can out parkour them with either cloak or stim since you really don't have to engage them.



Yeah, I'm wondering if it's just that we're missing something when we're rodeoing - a noise or something. Usually I jump off after opening the hatch because I think people are smart enough now to eject.
There is no one like you in the universe.
Gorsameth
Profile Joined April 2010
Netherlands22092 Posts
February 19 2014 21:25 GMT
#354
Biggest tell is the fact that the Titan your on stops moving. Tho its true that a way to see someone exists in the same way they are warned your on top of them would be nice.
It ignores such insignificant forces as time, entropy, and death
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2014-02-19 21:29:41
February 19 2014 21:26 GMT
#355
On February 20 2014 06:08 karazax wrote:
Yeah, even stronger is the ability to start the match with a strider titan with that burn card. At least they go away at death and you can only have a max of 3 per match. So far I haven't had any use for the ones that let you switch out your primary gun.


Then you are missing out. On hardpoint, it can mean the difference between taking the B point and being outspawned/positioned. On attrition, it will net you an easy 10 points for your team usually, especially with the shotty. The more I test that gun's range the more I am surprised; it's like maybe now its too far, just kidding.

Edit:

Like my original point about exits versus rodeos is that is a very static match up once you learn it, aka very flow chart-y. You do this if this, or that if that. Maybe they could add some kind of directional exits seeing how you can enter multiple ways already so it's a little more dynamic.

The other thing is that autopilot after you exit comes up too quickly. I have died more to the auto-Titan punching or shooting me than the pilot.
Get it by your hands...
NTTemplar
Profile Joined August 2011
609 Posts
February 19 2014 21:45 GMT
#356
On February 20 2014 06:22 Blisse wrote:
Show nested quote +
On February 20 2014 03:46 Judicator wrote:
On February 18 2014 23:30 karazax wrote:
On February 18 2014 23:17 imJealous wrote:
On February 18 2014 23:03 Ouija wrote:
On February 18 2014 21:12 Killcani wrote:
titans have a huge advantage vs pilots dunno what you guys are talking about. the only advantage to pilots is maybe the ability to move between cap zones faster in hardpoint?.


You got to rodeo them big boys. With the pilot speed and ability to wall run and jump you can easily out maneuver the titan and get into good position. I don't know exactly but I think the arc grenades will not allow them to use electric smoke which is the main worry when your on a titan. So right when you open the little door on his head just throw some arc grenades inside him and start blasting.

Or you can just jump off when he smokes, then jump back on as soon as its over and he'll be forced to exit the titan and fight you on foot. His vision will be obscured by his own smoke so it should be trivial to rodeo him the second time.



Yeah or if you have your titan ready to deploy, rodeo, when they stop to get out and kill you aim your deploy on top of their mech and it will kill the enemy titan and often the pilot too if they are still close.


This is one criticism I have about the game, the animations favors the ejecting pilot rather than the rodeo pilot which makes no sense. I would like to see more of a mind game rather than a straight up animation, like the cockpit opening or the titan itself going into the limp motion but the titan pilot stays in the titan itself to fake out the rodeo.

Right now though, it's easy as hell to eject, and just clown the rodeo pilot. Like the eject usually has first dibs on shooting the rodeo which is huge in this game, then if he/she can't locate they can just re-embark and be protected by the invincibility frames.

My titan is usually on autopilot-follow mode in Hardpoint, they're much bigger issue on Attrition, but essentially mediocre on Hardpoint since pilots can out parkour them with either cloak or stim since you really don't have to engage them.



Yeah, I'm wondering if it's just that we're missing something when we're rodeoing - a noise or something. Usually I jump off after opening the hatch because I think people are smart enough now to eject.


Actually the game does tell you, the titan stops and its head tilts slightly forward as well as a small sound plays when they get out. The signs are there, just subtle so you have to practice a bit to know.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
karazax
Profile Joined May 2010
United States3737 Posts
February 19 2014 21:54 GMT
#357
On February 20 2014 06:26 Judicator wrote:
Show nested quote +
On February 20 2014 06:08 karazax wrote:
Yeah, even stronger is the ability to start the match with a strider titan with that burn card. At least they go away at death and you can only have a max of 3 per match. So far I haven't had any use for the ones that let you switch out your primary gun.


Then you are missing out. On hardpoint, it can mean the difference between taking the B point and being outspawned/positioned. On attrition, it will net you an easy 10 points for your team usually, especially with the shotty. The more I test that gun's range the more I am surprised; it's like maybe now its too far, just kidding.

Edit:

Like my original point about exits versus rodeos is that is a very static match up once you learn it, aka very flow chart-y. You do this if this, or that if that. Maybe they could add some kind of directional exits seeing how you can enter multiple ways already so it's a little more dynamic.

The other thing is that autopilot after you exit comes up too quickly. I have died more to the auto-Titan punching or shooting me than the pilot.


How does switching your primary gun with a different one from the burn cards effect taking points or being outspawned? If I want to use a shotgun, I will just pick shotgun, likewise with any of the other guns, I don't need a burn card to do that. Maybe I am missing something?

If I am going to rodeo an opposing titan, ideally my titan is on call for deployment so I can just drop it on the enemy mech when they stop to dismount instantly destroying theirs regardless of health, and often killing the enemy pilot. If that is not an option, I always cloak and jump off when they stop to dismount, and generally can either catch them, or run away for a few seconds and then rodeo again when they go back inside. It's only a big problem for me when there are other enemy players in the area too, though smart pistol certainly helps for tracking where they are if you get disoriented jumping off.
Wesso
Profile Joined August 2010
Netherlands1245 Posts
February 19 2014 21:58 GMT
#358
On February 20 2014 06:54 karazax wrote:
How does switching your primary gun with a different one from the burn cards effect taking points or being outspawned? If I want to use a shotgun, I will just pick shotgun, likewise with any of the other guns, I don't need a burn card to do that. Maybe I am missing something?


I don't know exactly what he is talking about, but all the weapon burn cards give you a buffed version of the gun. The snipers even gain special abilities (explosive rounds and xray vision)
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
February 19 2014 22:02 GMT
#359
Played for a couple of hours now, love the game.
The bots seem incredibly dumb/useless/pointless though.
Do they serve any purpose besides giving you 20 xp?^^
AdministratorLaws change depending on who's making them, but justice is justice
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 19 2014 22:04 GMT
#360
They knock off time towards your Titanfall.

I got a burn card to be a Spectre, not sure what makes it worthwhile to use.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Prev 1 16 17 18 19 20 41 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 186
ProTech139
StarCraft: Brood War
Sea 640
ToSsGirL 191
Shinee 72
Sharp 19
Noble 17
Dota 2
XaKoH 152
League of Legends
JimRising 641
Counter-Strike
olofmeister1333
kRYSTAL_14
Super Smash Bros
Mew2King125
Other Games
summit1g7719
C9.Mang0764
ceh9236
Happy85
Organizations
Counter-Strike
PGL12523
Other Games
gamesdonequick848
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 63
• Sammyuel 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1344
• Stunt731
• HappyZerGling105
Upcoming Events
Replay Cast
37m
Wardi Open
3h 37m
Monday Night Weeklies
8h 37m
OSC
15h 37m
WardiTV Winter Champion…
1d 3h
PiGosaur Cup
1d 16h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
PiG Sty Festival
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
Epic.LAN
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.