Which brings me to the point that I would have some interest leveling once on a legacy server for mad nostalgia but I doubt it could keep me interested. It was arena and arena only despite how shitty it often was that kept me playing off and on for 7 years or whatever.
WoW vanilla brainstorm - Page 26
Forum Index > General Games |
Atreides
United States2393 Posts
Which brings me to the point that I would have some interest leveling once on a legacy server for mad nostalgia but I doubt it could keep me interested. It was arena and arena only despite how shitty it often was that kept me playing off and on for 7 years or whatever. | ||
Ghostcom
Denmark4782 Posts
| ||
Atreides
United States2393 Posts
| ||
Roggay
Switzerland6320 Posts
On April 14 2016 19:44 Atreides wrote: Ya I knew what you were referencing. I just took it one step further and mentioned that the superstars from the golden age even. Hydra/neilyo/etc are pedestrian even by modern standards. Vanilla pvp was actually quite bad imo from a mechanics standpoint. The open world feel was good, but yeh arenas are what hooked me in for a long time. Oh yea, PvP in vanilla was really bad if you look back at it. When I played vanilla again on private servers, I really only did PvE because PvP was such a turnoff. It was great at the time because I did not know any better tho and the open world element was pretty cool for a while. But yes, for me, arenas is what made pvp. My favorite PvP would be a mix of Tbc and Wotlk. I really like the PvP in Tbc except the fact that some class are downright broken OP, that a lot of specs do not work at all in PvP and that there is way way too much RNG (mace stuns and so on). But still I always have a ton of fun with my rogue in tbc pvp. Wotlk brought some ameliorations (less RNG, more viable classes/specs) and was also fun overall, but I really did not like S7/S8 too much because the pace became really stupid (way too fast) because everyone was dealing so much damage. | ||
Ghostcom
Denmark4782 Posts
| ||
Godwrath
Spain10126 Posts
Same for gear, PvP gear from warlord got outclassed really fast by PvE gear (tier 2, lacked some stamina in comparison if memory serves me, but the resists made up for that plenty, which was more important because of partial resists). I don't remember if they were equal to T1 when it was released. Only the weapons remained being pretty good for a good amount of time, but for example for a warlock, book of shadow (AV) + azuresong was already better than the staff. You needed 5k health as a clothie, after that, you could get as much pve gear you wanted. And here comes the important part, to be successful on PvP you had to raid. As simple as that. Yes you could play and gank PvE'rs with better gear because many of them were pretty bad players, specially not top PvE guilds, which for obvious reasons had a good amount of PvP oriented players too, but against a good player with much better gear, you had to work for it and you weren't likely to win except if you were the scissors to their paper. So again, your background mattered, the time you invest and relationships you make matter, as they may or may not allow you to get to the point where you can compete with those players. But skill mattered, saying it didn't is just silly. Hell i killed a 60 rogue with my lock at lvl 38, took minutes but the poor fucker just sucked hard. Same with 1v3 or 1v4 fights that you could find plenty if you looked for them. So again, you can't really compare PvP on a MMORPG esque style, to the nowadays focused on fairness and equality, and beautifully boxed in your fast food instance. They were different, and people enjoy different things. Also bursty kind of fights can be much more engaging (or give you more frustration if you don't know crap), but most people didn't pvp much if they think you could one shot people that wasn't very undergeared. As a lock, i had no troubles surviving the ambush + backstack + cb evis, when it was all the rage, even when you could use axes for your ambush. For me, they are more enjoyable, pvp on TBC as a lock on arenas was so stupid that made me quit the class altogether, drain fucking shit. And i tell you, i was 2,2k rating with only about 20 games played on 2s, it was good, but fuck how boring it was to play. AP - POM - PYRO kind of burst cooldown based is the only kind of shit burst, but there were plenty of ways to stop it from doing crap. Hell, we pisseed over 5+ mages premades on WSG easilly, frost and later on elemental (my favorite mage spec of all times by far) specs were far superior specs. | ||
DickMcFanny
Ireland1076 Posts
Classic was even more imbalanced, but you it was more difficult to find fodder for your Askandi. Mowing through noobs with the Torch of the Damned is one of my fondest PvP memories, unfair as it might have been. | ||
deth2munkies
United States4051 Posts
| ||
Heyjoray
240 Posts
| ||
Godwrath
Spain10126 Posts
| ||
xtorn
4060 Posts
had my first raid ever in Ahn Qiraj... then Zul Gurub,... ooooh the trolling everyone did on vent... I remember when there were queues of 4000k people and you had to wait over 2 hours to get ingame.... what an amazing game this has been... once upon a time. | ||
Cyro
United Kingdom20285 Posts
| ||
maze.
Germany1392 Posts
We wanted to let you know that we’ve been closely following the Nostalrius discussion and we appreciate your constructive thoughts and suggestions. Our silence on this subject definitely doesn’t reflect our level of engagement and passion around this topic. We hear you. Many of us across Blizzard and the WoW Dev team have been passionate players ever since classic WoW. In fact, I personally work at Blizzard because of my love for classic WoW. We have been discussing classic servers for years - it’s a topic every BlizzCon - and especially over the past few weeks. From active internal team discussions to after-hours meetings with leadership, this subject has been highly debated. Some of our current thoughts: Why not just let Nostalrius continue the way it was? The honest answer is, failure to protect against intellectual property infringement would damage Blizzard’s rights. This applies to anything that uses WoW’s IP, including unofficial servers. And while we’ve looked into the possibility – there is not a clear legal path to protect Blizzard’s IP and grant an operating license to a pirate server. We explored options for developing classic servers and none could be executed without great difficulty. If we could push a button and all of this would be created, we would. However, there are tremendous operational challenges to integrating classic servers, not to mention the ongoing support of multiple live versions for every aspect of WoW. So what can we do to capture that nostalgia of when WoW first launched? Over the years we have talked about a “pristine realm”. In essence that would turn off all leveling acceleration including character transfers, heirloom gear, character boosts, Recruit-A-Friend bonuses, WoW Token, and access to cross realm zones, as well as group finder. We aren’t sure whether this version of a clean slate is something that would appeal to the community and it’s still an open topic of discussion. One other note - we’ve recently been in contact with some of the folks who operated Nostalrius. They obviously care deeply about the game, and we look forward to more conversations with them in the coming weeks. You, the Blizzard community, are the most dedicated, passionate players out there. We thank you for your constructive thoughts and suggestions. We are listening. J. Allen Brack "Pristine Servers" sound like a middleground that nobody should want. Leveling may take longer but in the end you still play retail wod/legion. Saying legacy servers are too difficult for us, when you just shut down the biggest private server is something else. | ||
Godwrath
Spain10126 Posts
In short, that's too much work to try a retail version of what made vanilla, and to a lesser extent, TBC and WoTLK good from a MMORPG perspective. | ||
deth2munkies
United States4051 Posts
| ||
Gorsameth
Netherlands21658 Posts
Either do a legacy one (which I highly doubt they will) or do nothing. | ||
Godwrath
Spain10126 Posts
On April 26 2016 20:36 deth2munkies wrote: So I mean basically it's everything I already fucking said. You will have to remind me, because what i remember you "fucking" said is that vanilla was terrible and we only liked it because nostalgia. Or do you mean too much work ? Yeah, for a "pristine" version of retail sure, but for legacy, not so much. Even tho, it seems blizzard is already considering it so... | ||
Gorsameth
Netherlands21658 Posts
On April 26 2016 21:18 Godwrath wrote: You will have to remind me, because what i remember you "fucking" said is that vanilla was terrible and we only liked it because nostalgia. Or do you mean too much work ? Yeah, for a "pristine" version of retail sure, but for legacy, not so much. Even tho, it seems blizzard is already considering it so... Ehm the pristine version would require very little work. It is simply the latest wow patch with a few things turned off. A legacy server in theory is very little work, fire up the old code and leave it to rot, but an official server carries the Blizzard name and as such will be held to a certain standard, both by the users and Blizzard itself. That is where the work comes in. Plus the whole argument laid out by Nony earlier still applies. | ||
Roggay
Switzerland6320 Posts
That being said, I agree with Blizzard that releasing good legacy servers would require some work and would not be as easy as some people make it to be. But then again, there is MONEY to be made here, we don't expect it to be free. Legacy servers is the only reason I would ever renew my sub and I know lots of people are in this case. If they make those legacy servers "progressive" with incremental content patch (mc -> bwl -> AQ etc) they could even retain a lot of those subs. I am still baffled that they do not have the source code for all patches anymore. This could have been easy... | ||
NEEDZMOAR
Sweden1277 Posts
On April 26 2016 21:32 Gorsameth wrote: Ehm the pristine version would require very little work. It is simply the latest wow patch with a few things turned off. A legacy server in theory is very little work, fire up the old code and leave it to rot, but an official server carries the Blizzard name and as such will be held to a certain standard, both by the users and Blizzard itself. That is where the work comes in. Plus the whole argument laid out by Nony earlier still applies. I thought the old code was deleted and no longer available? | ||
| ||