Scrolls by Mojang is in open beta - Page 18
| Forum Index > General Games |
|
BliptiX
Canada324 Posts
| ||
|
NB
Netherlands12045 Posts
On June 29 2013 03:27 Simberto wrote: Except that it is not. There is a hidden ranking in there too. And since the ranking system this game uses is retarded the same problem persists there too. You need to have a minimum capable deck, or you will start losing a lot very quickly because you can not lose ranking at the beginning. I just assume that they use the same ranking system for quick matches too. And as i said before, i spent the money from trial on random scrolls, which was apparently a bad decision, since now i got lots of crappy order cards, lots of crappy energy cards, and lots of crappy growth cards. there are no hidden ranking.... I play quick match with people who are 1900s one game and 1400s in the other. And if there is a hidden rating, there shouldnt be one because people just gona swap their decks around and the rating doesnt mean shit. Unless they have a rating for each deck you have, which is stupid because i constantly rebuilt my, rating matchmaking would not work in quick match at all. | ||
|
BrTarolg
United Kingdom3574 Posts
On June 29 2013 08:30 BliptiX wrote: It is fun to open boosters and when you first start you may not want to invest time into learning which decks and cards are the best and just want to hop in and play. True You'll find very quickly that if you play ranked matches cards are cheap and come by very easy. I hardly play and i've got multiple top tier decks capable of being 1800+ But it is important i don't have most of the trash that people get (like 5x of every common, - something you see a lot in trade lists where guys have only bought random packs lol) Be at least wary that if you only buy random packs you will NEVER be able to build a top tier deck from random only, it will be extremely difficult | ||
|
whoso
Germany523 Posts
On June 29 2013 04:08 heartlxp wrote: agreed, can't wait to try out OE no creature/mass removal and win w/ just DD to idols haha question is, will it be able to substitute hellspitters or only the secondary walls (such as pumps etc.) | ||
|
NB
Netherlands12045 Posts
| ||
|
heartlxp
United States1258 Posts
On June 29 2013 11:06 whoso wrote: question is, will it be able to substitute hellspitters or only the secondary walls (such as pumps etc.) unfortunately i just dumped my gold for GO draw cards, won't be able to find out for a while hehe | ||
|
RuskiPanda
United States2906 Posts
On June 29 2013 12:24 heartlxp wrote: unfortunately i just dumped my gold for GO draw cards, won't be able to find out for a while hehe That Fertile Soil, Decimation, Quake and Godhand investment :/. (My gold wallet is crying T_T) | ||
|
NB
Netherlands12045 Posts
On June 29 2013 12:24 heartlxp wrote: unfortunately i just dumped my gold for GO draw cards, won't be able to find out for a while hehe I too did paid a bit(3k ish?) but i managed to made it back by spamming quick match ![]() | ||
|
FortuneSyn
1826 Posts
| ||
|
PrinceXizor
United States17713 Posts
| ||
|
whoso
Germany523 Posts
On June 29 2013 12:24 heartlxp wrote: unfortunately i just dumped my gold for GO draw cards, won't be able to find out for a while hehe oh yeah well i really cant see myself paying the 3k+ g for the forge, and i guess its going to take a looong time until prices drop to a reasonable level unless they introduce the new cards in a clever way | ||
|
BrTarolg
United Kingdom3574 Posts
On June 29 2013 22:00 FortuneSyn wrote: woohoo I just made it in top 100 =D Nice what deck? I broke 1800 a few times but i keep losing it back. I played mono energy (lol) and then i switched to mono-order Main issue is more and more growth players splashing order now making mono order weaker and weaker, so i think i might have to switch to some kind of growth based deck if i really wanna steam ahead | ||
|
FortuneSyn
1826 Posts
On June 29 2013 22:56 BrTarolg wrote: Nice what deck? I broke 1800 a few times but i keep losing it back. I played mono energy (lol) and then i switched to mono-order Main issue is more and more growth players splashing order now making mono order weaker and weaker, so i think i might have to switch to some kind of growth based deck if i really wanna steam ahead I play mono order with waking stone + summon, and a lot of draw cards to get imperial resources rolling. I'm constantly tweaking tho.. I'm begining to feel (not sure yet tho) that relying on waking stone could be weak because of order decks and growth/ordersplash decks that have pother and/or flip. Growth is damn strong. fertile soil, sisters are so sick to ramp up. I don't think order is underpowered tho, I know there are order players in top 10. What really carries order in my opinion is imperial resources, else u can't keep up with growth in the end game. | ||
|
Fishgle
United States2174 Posts
Also, I've been experimenting with callback (Mono Growth order splash, and growth triple color decks), metempsychosis (triple color decks), and purification (mono order) lately. i feel there's some potential, especially purification. | ||
|
BrTarolg
United Kingdom3574 Posts
On June 30 2013 00:13 FortuneSyn wrote: I play mono order with waking stone + summon, and a lot of draw cards to get imperial resources rolling. I'm constantly tweaking tho.. I'm begining to feel (not sure yet tho) that relying on waking stone could be weak because of order decks and growth/ordersplash decks that have pother and/or flip. Growth is damn strong. fertile soil, sisters are so sick to ramp up. I don't think order is underpowered tho, I know there are order players in top 10. What really carries order in my opinion is imperial resources, else u can't keep up with growth in the end game. Yeah im pretty interested these days what mono order guys run i ran 3x summon +waking but it felt like overkill a lot of the time Also waking stones SUCK against pother and flip - and soooo many growth players splash for pother now because its THAT good. One loss to pother and you basically lose the game vs growth or order Vsing order seems to just be holding an early game advantage and basically going first = GG most of the time Vsing energy is "lol" as flip totally owns energy, as does pother and pusback. Imperial resources is just the extra kick in the nuts. You just have to be smart in that you can play much slower vs energy I've stopped running heritage now, i think running imp resources is better in general Vs growth it's basically "keep your stuff alive" so it's advantageous to play near the bottom of the board with waking stones and stuff | ||
|
Jugan
United States1566 Posts
On June 29 2013 08:32 NB wrote: there are no hidden ranking.... I play quick match with people who are 1900s one game and 1400s in the other. And if there is a hidden rating, there shouldnt be one because people just gona swap their decks around and the rating doesnt mean shit. Unless they have a rating for each deck you have, which is stupid because i constantly rebuilt my, rating matchmaking would not work in quick match at all. NB, this is your argument. 1. There is no hidden ranking for quick matches that is separate/different from displayed ratings for ranked matches. 2. The proof is that I look at people's shown rating used for ranked matches and they are different from user to user. Do you see the problem with what you're saying? | ||
|
NB
Netherlands12045 Posts
On June 30 2013 07:30 Jugan wrote: NB, this is your argument. 1. There is no hidden ranking for quick matches that is separate/different from displayed ratings for ranked matches. 2. The proof is that I look at people's shown rating used for ranked matches and they are different from user to user. Do you see the problem with what you're saying? Im not trying to prove you wrong. I am just saying that there shouldnt be a rating for quick match OR, if there is, it is ineffective. People dont take quick match seriously, its where you go in with a incompleted deck, or testing out a brand new one. People who have confident in their deck would have played for ranked for a better gold income. Think about it from a game design perspective, how/why would you rate/label something that is so inconsistent as people keep changing their deck constantly? By my observation so far, quickmatch is almost always an instant queue compare to ranked. It could be because of the larger player pool, but there is also a chance of them having no rating algorithm and just match you according to server location. | ||
|
Simberto
Germany11641 Posts
I would be very, very surprised if there was absolutely no rating involved here, simply because that would make the game a lot less enjoyable for pretty much anyone. If you are playing quick matches and don't constantly have weird games where one side is just way better than the other, there is probably a ranking system involved. If there is none, most of the games will consist of someone just smashing a substantially weaker player. Also, coming from LoL, unranked is not only where people go if they feel uncomfortable. They might also just not want the pressure associated with being ranked (this is a pretty large demographic). Or they want to troll by doing weird shit. | ||
|
rob.au
1087 Posts
| ||
|
Deleted User 124618
1142 Posts
On June 30 2013 15:52 rob.au wrote: Am I the only one who's ranked games go for 30+ rounds and take over an hour? Depends on what type of deck you have. I'm very aggressive mono growth and my games end usually somewhere around round 20 - 25, and are decided far before that (around round 15). | ||
| ||
