The XBox Thread - Page 169
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Vandro
Netherlands384 Posts
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Jophess
United States95 Posts
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TheRabidDeer
United States3806 Posts
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Crownlol
United States3726 Posts
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Ercster
United States603 Posts
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Blisse
Canada3710 Posts
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Excludos
Norway8009 Posts
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TheRabidDeer
United States3806 Posts
On June 20 2013 07:10 Blisse wrote: Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan). I don't understand how you're still defending it. What features are lost because of this? | ||
TJ31
630 Posts
And it seems Microsoft completely giving up on asian market, which means no quality JP games that are not multiplatform. | ||
HunterX11
United States1048 Posts
On June 20 2013 07:14 TheRabidDeer wrote: I don't understand how you're still defending it. What features are lost because of this? The main thing is being able to log in to someone else's Xbone with your account and DL your games to play without having to bring the disc. That's not really a huge loss though since now you can, you know, just bring the disc. | ||
{CC}StealthBlue
United States41117 Posts
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Infernal_dream
United States2359 Posts
On June 20 2013 07:14 TheRabidDeer wrote: I don't understand how you're still defending it. What features are lost because of this? Really good vision? Siding with publishers that have been fucking us for years is a good vision? Siding with the consumers is the good vision, ala what Sony did. We keep them alive, not the game production companies. | ||
TheRabidDeer
United States3806 Posts
On June 20 2013 07:17 HunterX11 wrote: The main thing is being able to log in to someone else's Xbone with your account and DL your games to play without having to bring the disc. That's not really a huge loss though since now you can, you know, just bring the disc. I would always bring the disc anyway. I dont want to download 30-50gigs of data to play a game some place else. Also, it sounds like anything you buy digitally you can still log into somebody elses XB1 with your account and download it. | ||
Sein
United States1811 Posts
http://www.cnn.com/2013/06/12/tech/gaming-gadgets/microsoft-defends-xbox-one/ Microsoft Xbox Chief Marketing and Strategy Officer Yusuf Mehdi: "This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand." And it's true, consumers around the world (and around the Internet) loudly expressed how much they dislike the changes Microsoft announced to its game licensing terms (and online requirements) for the Xbox One... The reaction wasn't a surprise to Mehdi, though. In fact, he said a lot of the way people have responded to Microsoft's moves was "kind of as we expected." While the Internet is decidedly up in arms about the way the Xbox One handles game ownership and online check-ins, Mehdi said it was "hard to say" what the larger reaction from the less attentive mainstream consumers would be. "I think it's fair to say there's a segment of consumers at this show in particular who really pay attention, who are very passionate about all aspects of gaming, and that we listen to closely. In a broader set of community, people don't pay attention to a lot of the details. We've seen it in the research, we've seen it in a lot of the data points." One data point in particular Mehdi pointed to was the success of the initial pre-orders for the Xbox One, which started as soon as Microsoft's press conference concluded Monday. "Amazon basically says they are on path to sell out ... . Amazon is saying it's one of their best-selling consumer products. We're seeing the same thing from other retailers." What happened to this confidence? | ||
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Myles
United States5162 Posts
On June 20 2013 07:17 HunterX11 wrote: The main thing is being able to log in to someone else's Xbone with your account and DL your games to play without having to bring the disc. That's not really a huge loss though since now you can, you know, just bring the disc. I think people have to admit it'd be nice to be able to share games with your friend across the country, but I agree the drawbacks more than made up for that. | ||
Blisse
Canada3710 Posts
On June 20 2013 07:14 TheRabidDeer wrote: I don't understand how you're still defending it. What features are lost because of this? Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that. Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be. But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices. And like, I get how people love to feel empowered with their belief that "the consumers hold the power", and honestly that is completely true. But what makes you also think that it's also true that "the customer is always right" when they complain about "features". It's very possible that a company does have a plan which is just completely destroyed because the consumers don't know about it, or comprehend it (like the confidence Sein mentioned). | ||
Hrrrrm
United States2081 Posts
On June 20 2013 07:18 {CC}StealthBlue wrote: Now everyone is calling it the Xbox 180 there is no way they can't be mocked. What do you expect? Last week they were practically forcing this shit on everyone and calling people who questioned it not wanting to be "part of the future". Now they do a complete 180 because they realize nobody wanted all the freaking restrictions. They deserve to be mocked and should be a perfect example going forward not to force things on your customers that you aren't 100% will be positively received. Especially when you don't give them options. | ||
TheRabidDeer
United States3806 Posts
On June 20 2013 07:23 Myles wrote: I think people have to admit it'd be nice to be able to share games with your friend across the country, but I agree the drawbacks more than made up for that. I honestly don't think that the sharing thing would've panned out anyway. You can share a game with 10 other people if they are "family"? Developers probably hated that idea since you would likely have groups of people that only bought 1 copy of any game that didn't have decent multiplayer. Singleplayer game sales would've tanked. Though we never knew the full details behind it I don't think. | ||
Infernal_dream
United States2359 Posts
On June 20 2013 07:24 Hrrrrm wrote: What do you expect? Last week they were practically forcing this shit on everyone and calling people who questioned it not wanting to be "part of the future". Now they do a complete 180 because they realize nobody wanted all the freaking restrictions. They deserve to be mocked and should be a perfect example going forward not to force things on your customers that you aren't 100% will be positively received. Especially when you don't give them options. Biggest keyword when it comes to reputation amongst consumers. OPTIONS. You'd figure a massive company like MS would understand that word of mouth is going to get them a lot of sales, so what do they do? Completely trash the people who would get others to buy the system or games by recommending it to friends. Can't wait to see the types of articles that come out following this announcement. | ||
TheRabidDeer
United States3806 Posts
On June 20 2013 07:24 Blisse wrote: Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that. Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be. But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices. The thing is, XB1 wasn't always online. It didn't merit always online. If in the future some company rolls out with something that IS always online, it has to have features that merit it being always online. MMO's have been always online since forever, and you don't see people complain about that because it has a purpose for being always online. There was zero purpose for the XB1 check-in, it just took MS months to finally realize it and say it. | ||
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