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The XBox Thread - Page 221

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ZerOCoolSC2
Profile Blog Joined February 2015
8977 Posts
February 15 2024 20:47 GMT
#4401
On February 16 2024 05:06 {CC}StealthBlue wrote:
34 million Gamepass subscribers to date.

Next gen Xbox console under development. I.e. a Pro version basically. Possible handheld as well?

Show nested quote +
Fans are also worried about the future of Xbox hardware, and Microsoft is teasing a next-gen console to help reassure them. “There’s some exciting stuff coming out in hardware that we’re going to share this holiday, and we’re also invested in the next-generation road map,” says Xbox president Sarah Bond on the Xbox podcast. “What we’re really focused on there is delivering the largest technical leap that you will have ever seen in a hardware generation.”

That last sentence. That's as big a "I don't know Kev" as I've ever seen. Good luck on that.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 15 2024 21:14 GMT
#4402
It's funny that they are bringing D4 to Gamepass but not WoW... I mean not even at the ultimate pass price. One would think that would attract customers.

This is a PR disaster for Phil Spencer and MS. Could have been a simple tweet announcing 4 games going multiplatform. Now nobody is excited for anything now.
"Smokey, this is not 'Nam, this is bowling. There are rules."
ZerOCoolSC2
Profile Blog Joined February 2015
8977 Posts
February 15 2024 22:15 GMT
#4403
Especially if they're not remastering the original Gears of War, I have no intention of even looking in that direction. I played the latest Halo on PC when it came out. Wasn't impressed.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
February 16 2024 03:53 GMT
#4404
On February 16 2024 05:47 ZerOCoolSC2 wrote:
Show nested quote +
On February 16 2024 05:06 {CC}StealthBlue wrote:
34 million Gamepass subscribers to date.

Next gen Xbox console under development. I.e. a Pro version basically. Possible handheld as well?

Fans are also worried about the future of Xbox hardware, and Microsoft is teasing a next-gen console to help reassure them. “There’s some exciting stuff coming out in hardware that we’re going to share this holiday, and we’re also invested in the next-generation road map,” says Xbox president Sarah Bond on the Xbox podcast. “What we’re really focused on there is delivering the largest technical leap that you will have ever seen in a hardware generation.”

That last sentence. That's as big a "I don't know Kev" as I've ever seen. Good luck on that.

Yeah not sure how that’s gonna be possible lol
TRUEESPORTS || your days as a respected member of team liquid are over
Harris1st
Profile Blog Joined May 2010
Germany6879 Posts
Last Edited: 2024-02-16 10:05:53
February 16 2024 10:01 GMT
#4405
Assuming money is not an issue, what possible "leaps" are we talking about?
It can't just be 120 FPS with 4K right? Gotta be something bigger right?

EDIT: Game Pass adds a option for reliably streaming every game to Xbox/ handhel device?
Go Serral! GG EZ for Ence. Flashbang dance FTW
ZerOCoolSC2
Profile Blog Joined February 2015
8977 Posts
February 16 2024 12:46 GMT
#4406
On February 16 2024 19:01 Harris1st wrote:
Assuming money is not an issue, what possible "leaps" are we talking about?
It can't just be 120 FPS with 4K right? Gotta be something bigger right?

EDIT: Game Pass adds a option for reliably streaming every game to Xbox/ handhel device?

I'd say it's more that they need the infrastructure/servers to reliably stream every game. And that's beyond them and up to ISP/providers to get the bandwidth needed to do so.

Now if they're wirelessly linking all devices with 4k/60fps through cloud gaming or whatever, that would be pretty significant. But hardware for consoles? I'm struggling to think of how they can make it better. They still haven't produced anything that looks better than what we currently have on the PS5.
Harris1st
Profile Blog Joined May 2010
Germany6879 Posts
February 19 2024 08:33 GMT
#4407
On February 16 2024 21:46 ZerOCoolSC2 wrote:
Show nested quote +
On February 16 2024 19:01 Harris1st wrote:
Assuming money is not an issue, what possible "leaps" are we talking about?
It can't just be 120 FPS with 4K right? Gotta be something bigger right?

EDIT: Game Pass adds a option for reliably streaming every game to Xbox/ handhel device?

I'd say it's more that they need the infrastructure/servers to reliably stream every game. And that's beyond them and up to ISP/providers to get the bandwidth needed to do so.

Now if they're wirelessly linking all devices with 4k/60fps through cloud gaming or whatever, that would be pretty significant. But hardware for consoles? I'm struggling to think of how they can make it better. They still haven't produced anything that looks better than what we currently have on the PS5.


Yeah thats what I'm thinking too. Hardware alone can't really make "leaps". That's why I'm thinking streaming, especially to handheld which doesn't have the computing power on it's own.
Go Serral! GG EZ for Ence. Flashbang dance FTW
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2024-03-15 02:34:23
March 15 2024 02:27 GMT
#4408
So if it's not MS then I can see Nintendo buying them just to bury them. Or Sony, which would give them access to a lot of funds...



Again Xbox is seemingly led by idiots.

edit:

This year’s biggest independent game sensation, Palworld, was crafted from the outset to be a conversation starter, according to its creator Takuro Mizobe.

Being fun to play is not enough for a game in the modern social age, the 35-year-old said in an interview. A game must also be fun to watch, include multiplayer elements and encourage people to talk about it. That was the premise from which Pocketpair, a small 55-person studio in Tokyo that Mizobe founded in 2015, started when crafting Palworld.

The cute Pals in the game align with Mizobe’s goal of arousing online chatter — as they are recognizably inspired by Nintendo Co.’s Pokémon — but they wouldn’t get far if the game were merely a copycat. Mizobe’s team also borrowed ideas from other hit games in crafting the game’s design and system, including ARK: Survival Evolved, Factorio and RimWorld. The key was to balance those elements and add in a few deliberate, unique quirks.

“In Palworld, the bodies of defeated Pals remain in the game, meaninglessly,” Mizobe said. “Typically, when you kill monsters or enemies, they either disappear or linger to be looted. Colleagues were against leaving useless bodies in the game, but I pushed it through because I thought players would find a way to play with and talk about it.”

There’s a certain humor to the game’s splicing of genres that is evident in the shorthand description it quickly gained: “Pokémon with guns.” Combining gameplay from disparate genres tends to lead to contradictions that would typically break a game’s enjoyment — but Pocketpair has made a habit of pulling from the most popular genres and trends with its three prior games and turned that into its strength, Mizobe said.

None of Pocketpair’s earlier games could have prepared the studio for the runaway success of Palworld. The $30 title registered more than 25 million players in just a month — one of the fastest debuts in the industry’s history — and delivered a major hit for Microsoft Corp.’s Xbox Game Pass subscription service.

It has cartoony monsters, called Pals, in an otherwise photorealistic environment. The unusual art combination was a happy accident, Mizobe said. The team started with anime-style creatures from Unity Technologies Inc.’s asset store and then transitioned to Epic Games Inc.’s Unreal Engine, where most visuals were realistic. Blending the two seamlessly was one of the toughest parts of the game’s development, the studio chief said, and the end-result was a fresh visual mix that players weren’t used to.

For now, Pocketpair is content to remain an independent studio and maintain the intimacy of its small team. The company is in talks to bring Palworld to more platforms, beyond Steam and Game Pass, and it’d be open to consider offers for partnership or acquisition, Mizobe said. It has not, however, engaged in acquisition talks with Microsoft.

“We are and will remain a small studio,” he said. “I want to make multiple small games. Big-budget triple-A games are not for us.”

Mizobe, who is chief executive officer and owns the entire company, sees small studios as the biggest pioneers in game design.

Palworld cost less than ¥1 billion ($6.7 million) to make and has returned tens of billions of yen in profit, an amount that is “too big for a studio with our size to handle,” Mizobe said. The company doesn’t plan a spending spree on more staff or fancier offices, said the CEO, who’d previously been a tech engineer at JPMorgan. Mizobe doesn’t plan to offer shares in Pocketpair on publicly traded markets.

The CEO isn’t confident that Pocketpair can create another game as wildly popular as Palworld, which had more than 2 million people simultaneously playing at one point, rivaling the biggest and best titles on PC. But he’s sure about the winning recipe for games today.

“Games are most fun when playing with friends,” Mizobe said. “A game without a multiplayer mode just doesn’t feel right in the era we live today.”


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 15 2024 14:00 GMT
#4409
First ever Palworld Raid shown as well.

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 30 2024 14:19 GMT
#4410
"Smokey, this is not 'Nam, this is bowling. There are rules."
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