• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:34
CEST 15:34
KST 22:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)9Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results72025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7
StarCraft 2
General
Code S Season 2 (2025) - Qualifier Results herO wins GSL Code S Season 1 (2025) Weekly Cups (May 12-18): Clem sweeps WardiTV May Weekly Cups (May 5-11): New 2v2 Champs Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals PIG STY FESTIVAL 6.0! (28 Apr - 4 May) RSL: Revival, a new crowdfunded tournament series Monday Nights Weeklies 2025 GSL Season 2 (Qualifiers)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
StarCastTV Ultimate Battle Where is effort ? Pros React To: Emotional Finalist in Best vs Light BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners
Tourneys
[Megathread] Daily Proleagues 19 Ways to Connect with Expedia Customer Service The Casual Games of the Week Thread [ASL19] Semifinal A
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread US Politics Mega-thread UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Narcissists In Gaming: Why T…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11857 users

The XBox Thread - Page 170

Forum Index > General Games
Post a Reply
Prev 1 168 169 170 171 172 221 Next
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 19 2013 22:30 GMT
#3381
Good move by MS. I didn't think they would stick to this after Sony undercut them at E3. There has been damage done but I think the majority of folks were going to make decisions closer to launch date as to which consoles to buy regardless...
mutantmagnet
Profile Joined June 2009
United States3789 Posts
June 19 2013 22:31 GMT
#3382
On June 20 2013 07:03 TheRabidDeer wrote:
I feel bad for anybody that was defending the DRM (both in this thread and the people that work for MS). It is a good move, now they have to handle the backlash of "wait, so the check-in wasn't required in the first place? All of these amazing features didn't rely on it? You LIED?"


What? They deserve their humiliation.

Gizmodo - You Don’t Hate the Xbox One, You’re Just Jealous
Cliff Bleszinski: "AAA games and used market can't co-exist"
Microsoft: PS4 won't make us change "anything" with Xbox One
Don Mattrick: "Fortunately" consumers without a connection can buy Xbox 360
Major Nelson - *Grabs microphone away from interviewer* Do you? Are you on the development team?
(in response to the comment that it's very easy to simply remove the online check in feature)

They deserve all the ether they are receiving for the misdeeds made in the past 2 months
semantics
Profile Blog Joined November 2009
10040 Posts
June 19 2013 22:32 GMT
#3383
On June 20 2013 07:18 {CC}StealthBlue wrote:
Now everyone is calling it the Xbox 180 there is no way they can't be mocked.

H8ers gonna h8?
Really it's to be expected fanboys are always looking for excuses to put others down. It's kind of pathetic when people shout crap like you're ignoring consumers etc, and microsoft listens and makes the changes people want and still get criticized.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
June 19 2013 22:33 GMT
#3384
On June 20 2013 07:24 Blisse wrote:
Show nested quote +
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).
age: 84 | location: california | sex: 잘함
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 19 2013 22:33 GMT
#3385
On June 20 2013 07:32 semantics wrote:
Show nested quote +
On June 20 2013 07:18 {CC}StealthBlue wrote:
Now everyone is calling it the Xbox 180 there is no way they can't be mocked.

H8ers gonna h8?
Really it's to be expected fanboys are always looking for excuses to put others down. It's kind of pathetic when people shout crap like you're ignoring consumers etc, and microsoft listens and makes the changes people want and still get criticized.


Because their initial vision was shit. Nobody believes this is what MS actually wants. You'd have to be stupid to think that. THey're only doing it for the money. You don't just change your heart for a company because they listened to you, they still have their core beliefs that these things were right.
Jophess
Profile Joined August 2010
United States95 Posts
June 19 2013 22:35 GMT
#3386
On June 20 2013 07:33 jinorazi wrote:
Show nested quote +
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).


The 24hr checks were clearly for the family sharing and discless play since both of those are now gone.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2013-06-19 22:39:36
June 19 2013 22:35 GMT
#3387
On June 20 2013 07:33 jinorazi wrote:
Show nested quote +
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).

simcity did well though for EA though something like 2 mil copies in the 3 month period after release(the high selling period) which is pretty dam good for a PC only game.
On June 20 2013 07:33 Infernal_dream wrote:
Show nested quote +
On June 20 2013 07:32 semantics wrote:
On June 20 2013 07:18 {CC}StealthBlue wrote:
Now everyone is calling it the Xbox 180 there is no way they can't be mocked.

H8ers gonna h8?
Really it's to be expected fanboys are always looking for excuses to put others down. It's kind of pathetic when people shout crap like you're ignoring consumers etc, and microsoft listens and makes the changes people want and still get criticized.


Because their initial vision was shit. Nobody believes this is what MS actually wants. You'd have to be stupid to think that. THey're only doing it for the money. You don't just change your heart for a company because they listened to you, they still have their core beliefs that these things were right.
A large multinational company does things for the money? OH SHIT when did this become the norm...(mega-sarcasm).

Like Sony who is desperate for money didn't play the ps4 very safe because they really can't take risks.

The point still stands, people complained microsoft listened and adjusted people still mock them it's kind of sad if that's how people show gratitude, unless everyone on the Internet is a teenage girl and microsoft is the boy who just can't figure out how to make her happy because in reality the girl doesn't even know what she wants.
Myles
Profile Blog Joined March 2010
United States5162 Posts
June 19 2013 22:37 GMT
#3388
On June 20 2013 07:24 Blisse wrote:
Show nested quote +
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.

There's no reason why single players games should have to always be online. Until cloud processing is an actual thing and not what we have now with a fancier name, always online gives me no additional benefits compared to going online when I choose. And even when everyone has awesome connections that work all the time, there will still be times when the internet is out for a few days due to a storm, accident, or something else. It's a relatively small number of people affected at any given time, but it's just another downside to always online when it provides no additional benefits imo.
Moderator
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2013-06-19 22:42:11
June 19 2013 22:38 GMT
#3389
On June 20 2013 07:30 TheRabidDeer wrote:
Show nested quote +
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.

The thing is, XB1 wasn't always online. It didn't merit always online. If in the future some company rolls out with something that IS always online, it has to have features that merit it being always online. MMO's have been always online since forever, and you don't see people complain about that because it has a purpose for being always online. There was zero purpose for the XB1 check-in, it just took MS months to finally realize it and say it.


Yeah, that's a good point and I don't really have a counter-point to that except a bunch of maybes. Maybe allowing developers to assume that you're always online has lots of potential benefits for both parties that we don't know of. Maybe always online forces assumptions that would save time/costs/effort for some party. Maybe the always online was only made so that Microsoft was spying on us. ((I can't say cloud computing because everyone here already knows that it's bullshit and I can't prove otherwise))

However, my assumption is really, the company has a purpose and an hopefully benevolent vision for the choices they make, and as a consumer just because I'm not aware of those doesn't mean there aren't any. True, the communication of those could clearer, and maybe they should just say those things plain and simple, but it's not always that way. So to me, in the end they had a plan with the always online that they can't execute anymore because consumers revolted to an extreme and almost product destroying amount. This is also why I assume that most of the time consumers are dumb.

Of course there are dumb products trying to make a quick buck off of you. I just don't see that this is one of them. I just don't believe that Microsoft did the online stuff only to steal our information, or "for no reason at all".
There is no one like you in the universe.
Zooper31
Profile Joined May 2009
United States5710 Posts
June 19 2013 22:39 GMT
#3390
On June 20 2013 07:35 semantics wrote:
Show nested quote +
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).

simcity did well though for EA though something like 2 mil copies in the 3 month period after release(the high selling period) which is pretty dam good for a PC only game.


How can you use "SimCity" and "did well" and "EA" in the same sentence. I can now discredit everything you say lol.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2013-06-19 22:42:46
June 19 2013 22:40 GMT
#3391
On June 20 2013 07:39 Zooper31 wrote:
Show nested quote +
On June 20 2013 07:35 semantics wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).

simcity did well though for EA though something like 2 mil copies in the 3 month period after release(the high selling period) which is pretty dam good for a PC only game.


How can you use "SimCity" and "did well" and "EA" in the same sentence. I can now discredit everything you say lol.
In terms of money yes it did well. And money is at the end of the day that enforces decisions made by companies.
If you don't think 2 mil copies at 50-70 dollars in 3 months on PC only is good then very very few games on PC do well for companies.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 19 2013 22:40 GMT
#3392
On June 20 2013 07:35 Jophess wrote:
Show nested quote +
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).


The 24hr checks were clearly for the family sharing and discless play since both of those are now gone.

Family sharing maybe, but discless play is still possible if you buy the digital copies.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 19 2013 22:43 GMT
#3393
On June 20 2013 07:40 semantics wrote:
Show nested quote +
On June 20 2013 07:39 Zooper31 wrote:
On June 20 2013 07:35 semantics wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).

simcity did well though for EA though something like 2 mil copies in the 3 month period after release(the high selling period) which is pretty dam good for a PC only game.


How can you use "SimCity" and "did well" and "EA" in the same sentence. I can now discredit everything you say lol.
In terms of money yes it did well. And money is at the end of the day that enforces decisions made by companies.
If you don't think 2 mil copies at 50-70 dollars in 3 months on PC only is good then very very few games on PC do well for companies.


Resident Evil 6 sold more than that and was considered a failure.
Jophess
Profile Joined August 2010
United States95 Posts
June 19 2013 22:44 GMT
#3394
On June 20 2013 07:40 TheRabidDeer wrote:
Show nested quote +
On June 20 2013 07:35 Jophess wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).


The 24hr checks were clearly for the family sharing and discless play since both of those are now gone.

Family sharing maybe, but discless play is still possible if you buy the digital copies.


Right, but not anymore when you buy the disc. Being able to buy a disc, install it, and forget about it would be awesome, and it would let you avoid downloading 15gb+ for every game you buy.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 19 2013 22:46 GMT
#3395
On June 20 2013 07:35 semantics wrote:
Show nested quote +
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).

simcity did well though for EA though something like 2 mil copies in the 3 month period after release(the high selling period) which is pretty dam good for a PC only game.
Show nested quote +
On June 20 2013 07:33 Infernal_dream wrote:
On June 20 2013 07:32 semantics wrote:
On June 20 2013 07:18 {CC}StealthBlue wrote:
Now everyone is calling it the Xbox 180 there is no way they can't be mocked.

H8ers gonna h8?
Really it's to be expected fanboys are always looking for excuses to put others down. It's kind of pathetic when people shout crap like you're ignoring consumers etc, and microsoft listens and makes the changes people want and still get criticized.


Because their initial vision was shit. Nobody believes this is what MS actually wants. You'd have to be stupid to think that. THey're only doing it for the money. You don't just change your heart for a company because they listened to you, they still have their core beliefs that these things were right.
A large multinational company does things for the money? OH SHIT when did this become the norm...(mega-sarcasm).

Like Sony who is desperate for money didn't play the ps4 very safe because they really can't take risks.

The point still stands, people complained microsoft listened and adjusted people still mock them it's kind of sad if that's how people show gratitude, unless everyone on the Internet is a teenage girl and microsoft is the boy who just can't figure out how to make her happy because in reality the girl doesn't even know what she wants.


They're mocking them because MS said that these things would not change. They said Sony's vision and pricing would not change things. They said that this was the future and they were going to keep it. Please re-read the past few pages of this thread. There's a post with quite a few quotes explaining this. And now they're going back on what they were just saying. They're getting rid of 'the future' as it was called by them. They deserve to be mocked when they defended this shit for three weeks tooth and nail saying that we would understand and it would help us. We saw through their shit and called them out, they're still full of shit. A liar is a liar and a scammer is a scammer even if he helps you once. They deserve everything they get.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 19 2013 22:49 GMT
#3396
On June 20 2013 07:44 Jophess wrote:
Show nested quote +
On June 20 2013 07:40 TheRabidDeer wrote:
On June 20 2013 07:35 Jophess wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).


The 24hr checks were clearly for the family sharing and discless play since both of those are now gone.

Family sharing maybe, but discless play is still possible if you buy the digital copies.


Right, but not anymore when you buy the disc. Being able to buy a disc, install it, and forget about it would be awesome, and it would let you avoid downloading 15gb+ for every game you buy.

They could still do that if they remove the ability to sell used games. Actually, depending on how they had it set up it might still be possible with some tweaks... at least I can't think of a reason that it wouldn't... or I am struggling to come up with an idea of why it isn't possible anymore.
Zooper31
Profile Joined May 2009
United States5710 Posts
June 19 2013 22:49 GMT
#3397
On June 20 2013 07:40 semantics wrote:
Show nested quote +
On June 20 2013 07:39 Zooper31 wrote:
On June 20 2013 07:35 semantics wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).

simcity did well though for EA though something like 2 mil copies in the 3 month period after release(the high selling period) which is pretty dam good for a PC only game.


How can you use "SimCity" and "did well" and "EA" in the same sentence. I can now discredit everything you say lol.
In terms of money yes it did well. And money is at the end of the day that enforces decisions made by companies.
If you don't think 2 mil copies at 50-70 dollars in 3 months on PC only is good then very very few games on PC do well for companies.


Obviously I'm not talking in terms of money. The servers, game and everything about it sucked beyond belief. The only reason it sold well was because it was riding off the back of the awesome reputation of past SimCity games. Now that reputation is ruined and if they ever decide to make another it will fail horribly, in terms of money this time.

That game is one of the sole reason why EA is such a hated company. They deserve praise for tricking so many people into actually believing that game was buyable. Nothing more.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
takingbackoj
Profile Joined December 2010
United States684 Posts
June 19 2013 22:54 GMT
#3398
Welp this doesn't change much for me because I didn't care about DRM in the first place. The only thing this changes is less blockbuster titles which I was kind of looking forward too. I guess the world wasn't ready for always online but this is good news for PC gamers and mobile users at least.
Get the hell outta here Der Beek, your'e ruining my moment.
Jophess
Profile Joined August 2010
United States95 Posts
June 19 2013 22:56 GMT
#3399
On June 20 2013 07:49 TheRabidDeer wrote:
Show nested quote +
On June 20 2013 07:44 Jophess wrote:
On June 20 2013 07:40 TheRabidDeer wrote:
On June 20 2013 07:35 Jophess wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).


The 24hr checks were clearly for the family sharing and discless play since both of those are now gone.

Family sharing maybe, but discless play is still possible if you buy the digital copies.


Right, but not anymore when you buy the disc. Being able to buy a disc, install it, and forget about it would be awesome, and it would let you avoid downloading 15gb+ for every game you buy.

They could still do that if they remove the ability to sell used games. Actually, depending on how they had it set up it might still be possible with some tweaks... at least I can't think of a reason that it wouldn't... or I am struggling to come up with an idea of why it isn't possible anymore.


They can't allow it now without changing something because I could install my disc, then give it to somebody else so they could install it, etc. Before, the disc was basically a serial key for the digital version, which proved that you owned the game. The 24hr checks made sure you haven't given the game away or sold it back to an authorized retailer.
Neeh
Profile Joined August 2010
Norway458 Posts
June 19 2013 22:56 GMT
#3400
I just find it hillarious how MS and other various spokemans people have over and over again sworn that these systems were built from the ground, and couldn't just be removed or changed like that. I really hate PR and bullshit marketing like that, just deny/lie for the best of it..

All in all, it's a good thing, just for the wrong reasons. Curious to see where it goes from here, obviously this is a huge blow for MS, as they obviously planned around being in control from the start.
Prev 1 168 169 170 171 172 221 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#36
WardiTV987
OGKoka 539
Rex203
CranKy Ducklings90
IntoTheiNu 34
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 539
Lowko348
Harstem 331
Rex 203
Vindicta 32
StarCraft: Brood War
Rain 4666
EffOrt 3590
Bisu 3339
Sea 3333
Horang2 2250
Soulkey 1105
PianO 693
Mini 639
Larva 576
Light 435
[ Show more ]
BeSt 417
ggaemo 411
Hyuk 388
Stork 377
ZerO 288
Snow 270
Mind 223
hero 174
firebathero 174
TY 131
ToSsGirL 128
Pusan 92
Rush 75
soO 72
Aegong 65
sSak 52
Hyun 45
Sharp 41
Barracks 39
sas.Sziky 35
JYJ31
Noble 24
scan(afreeca) 19
Backho 18
sorry 16
GoRush 16
Shine 14
HiyA 9
ajuk12(nOOB) 6
SilentControl 5
ivOry 3
Terrorterran 2
Dota 2
Gorgc8411
qojqva1593
Dendi877
XcaliburYe474
Counter-Strike
olofmeister3284
markeloff771
edward152
Super Smash Bros
Mew2King102
Other Games
B2W.Neo1668
crisheroes378
Fuzer 284
mouzStarbuck227
XaKoH 162
hiko123
Has36
TKL 14
ZerO(Twitch)13
FunKaTv 4
Organizations
StarCraft 2
ESL.tv135
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5972
• Jankos1501
Upcoming Events
Monday Night Weeklies
2h 27m
TKL 14
Replay Cast
1d 10h
The PondCast
1d 20h
Replay Cast
2 days
Replay Cast
2 days
Road to EWC
4 days
SC Evo League
4 days
Road to EWC
5 days
Afreeca Starleague
5 days
BeSt vs Soulkey
Road to EWC
6 days
[ Show More ]
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.