• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:02
CEST 15:02
KST 22:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid20
StarCraft 2
General
MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion
Tourneys
[ASL21] Ro16 Group B Korean KCM Race Survival 2026 Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1709 users

The XBox Thread - Page 171

Forum Index > General Games
Post a Reply
Prev 1 169 170 171 172 173 221 Next
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2013-06-19 23:03:16
June 19 2013 23:00 GMT
#3401
LOLLLLLLLLLLLLLL.

Guess Microsoft finally realized how stupid their online policy was.
Thank god.
When 95% of the people is flaming on your Xbox twitter and facebook, you know you messed up.

At least now there is still competition.
Though PS4 is still ahead with the lower prize point and the damage to Microsoft XBONE brand.

That's why Microsoft.
Don't fuck with us the consumers.

Overall, this is a good thing for everybody.
At least Xbox fans can play offline now.
Play your best
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 19 2013 23:01 GMT
#3402
On June 20 2013 07:56 Jophess wrote:
Show nested quote +
On June 20 2013 07:49 TheRabidDeer wrote:
On June 20 2013 07:44 Jophess wrote:
On June 20 2013 07:40 TheRabidDeer wrote:
On June 20 2013 07:35 Jophess wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).


The 24hr checks were clearly for the family sharing and discless play since both of those are now gone.

Family sharing maybe, but discless play is still possible if you buy the digital copies.


Right, but not anymore when you buy the disc. Being able to buy a disc, install it, and forget about it would be awesome, and it would let you avoid downloading 15gb+ for every game you buy.

They could still do that if they remove the ability to sell used games. Actually, depending on how they had it set up it might still be possible with some tweaks... at least I can't think of a reason that it wouldn't... or I am struggling to come up with an idea of why it isn't possible anymore.


They can't allow it now without changing something because I could install my disc, then give it to somebody else so they could install it, etc. Before, the disc was basically a serial key for the digital version, which proved that you owned the game. The 24hr checks made sure you haven't given the game away or sold it back to an authorized retailer.

I know what it did before, but before with discless you could play as long as you did the check-in. Do the discs have serial numbers to link it to your account? Or what prevented you from giving the disc to a friend after you install it and link the game to your account proving ownership?
takingbackoj
Profile Joined December 2010
United States684 Posts
June 19 2013 23:03 GMT
#3403
On June 20 2013 08:00 FakeDeath wrote:
LOLLLLLLLLLLLLLL.

Guess Microsoft finally realized how stupid their online policy was.
Thank god.
When 95% of the people is flaming on your Xbox twitter and facebook, you know you messed up.

At least now there is still competition.
Though PS4 is still ahead with the lower prize point and the damage to Microsoft XBONE brand.

I doubt it had much to do with the people around the community flaming them. Im sure MS knew that the complaining wouldn't stop no matter what they did, thats what the internet does, complain. As you will notice, people are still trashing the Xbox One. Sony just beat them up so bad at E3 that they had to make a change.
Get the hell outta here Der Beek, your'e ruining my moment.
templar rage
Profile Joined September 2010
United States2509 Posts
Last Edited: 2013-06-19 23:05:29
June 19 2013 23:03 GMT
#3404
I fully expected to see them flip-flop like this after E3. No way could they sit there and do nothing after the beatdown Sony put on them. It still makes them look terrible, but it's better than doing nothing.

All of this doesn't even matter to me, though, since I was never going to touch this system or any other that Microsoft builds. It did make me $50 though, since I bet a friend we would see an announcement like this within 2 weeks of E3.
takingbackoj
Profile Joined December 2010
United States684 Posts
June 19 2013 23:05 GMT
#3405
On June 20 2013 08:01 TheRabidDeer wrote:
Show nested quote +
On June 20 2013 07:56 Jophess wrote:
On June 20 2013 07:49 TheRabidDeer wrote:
On June 20 2013 07:44 Jophess wrote:
On June 20 2013 07:40 TheRabidDeer wrote:
On June 20 2013 07:35 Jophess wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).


The 24hr checks were clearly for the family sharing and discless play since both of those are now gone.

Family sharing maybe, but discless play is still possible if you buy the digital copies.


Right, but not anymore when you buy the disc. Being able to buy a disc, install it, and forget about it would be awesome, and it would let you avoid downloading 15gb+ for every game you buy.

They could still do that if they remove the ability to sell used games. Actually, depending on how they had it set up it might still be possible with some tweaks... at least I can't think of a reason that it wouldn't... or I am struggling to come up with an idea of why it isn't possible anymore.


They can't allow it now without changing something because I could install my disc, then give it to somebody else so they could install it, etc. Before, the disc was basically a serial key for the digital version, which proved that you owned the game. The 24hr checks made sure you haven't given the game away or sold it back to an authorized retailer.

I know what it did before, but before with discless you could play as long as you did the check-in. Do the discs have serial numbers to link it to your account? Or what prevented you from giving the disc to a friend after you install it and link the game to your account proving ownership?

Im sure it was like some PC games that required a serial number in order to actually play it. That would have made the most sense.
Get the hell outta here Der Beek, your'e ruining my moment.
Jophess
Profile Joined August 2010
United States95 Posts
Last Edited: 2013-06-19 23:07:54
June 19 2013 23:07 GMT
#3406
On June 20 2013 08:01 TheRabidDeer wrote:
Show nested quote +
On June 20 2013 07:56 Jophess wrote:
On June 20 2013 07:49 TheRabidDeer wrote:
On June 20 2013 07:44 Jophess wrote:
On June 20 2013 07:40 TheRabidDeer wrote:
On June 20 2013 07:35 Jophess wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
On June 20 2013 07:10 Blisse wrote:
Damn, I'm sad that they went back on the stuff. Like, I get why they felt compelled to do so since you're supposed to listen to community feedback, but I don't think the consumers were right in this case, and that Microsoft actually had a good vision that just received too much backlash to follow through on. We'll see next generation how this progresses (and whatever else Microsoft has in plan).

I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).


The 24hr checks were clearly for the family sharing and discless play since both of those are now gone.

Family sharing maybe, but discless play is still possible if you buy the digital copies.


Right, but not anymore when you buy the disc. Being able to buy a disc, install it, and forget about it would be awesome, and it would let you avoid downloading 15gb+ for every game you buy.

They could still do that if they remove the ability to sell used games. Actually, depending on how they had it set up it might still be possible with some tweaks... at least I can't think of a reason that it wouldn't... or I am struggling to come up with an idea of why it isn't possible anymore.


They can't allow it now without changing something because I could install my disc, then give it to somebody else so they could install it, etc. Before, the disc was basically a serial key for the digital version, which proved that you owned the game. The 24hr checks made sure you haven't given the game away or sold it back to an authorized retailer.

I know what it did before, but before with discless you could play as long as you did the check-in. Do the discs have serial numbers to link it to your account? Or what prevented you from giving the disc to a friend after you install it and link the game to your account proving ownership?


Every game had to be installed on your hard drive to play, no matter if they were disc or digital. I obviously don't know how it actually worked, but there must have been some kind of license (which was checked daily) attached to it in order for them to prevent duplicate installs and allow their "authorized" reselling.

Edit: Something similar to Steam where once you activate the game, it's yours.
yamato77
Profile Blog Joined October 2010
11589 Posts
June 19 2013 23:07 GMT
#3407
So Microsoft wanted to make Xbox One more like PC gaming, console players vehemently rejected it, and people are still trashing Microsoft for changing their stance on DRM and always online?

I can't begin to imagine how all of you rationalize your hate towards Microsoft when PC gaming has had these sort of features for forever.
Writer@WriterYamato
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 19 2013 23:07 GMT
#3408
I don't think it's haters as much as MS trying to bite the bullet and admit to lying out their ass to secure more bucks from gamers while not providing anything in return.
"Smokey, this is not 'Nam, this is bowling. There are rules."
yamato77
Profile Blog Joined October 2010
11589 Posts
June 19 2013 23:10 GMT
#3409
On June 20 2013 08:07 {CC}StealthBlue wrote:
I don't think it's haters as much as MS trying to bite the bullet and admit to lying out their ass to secure more bucks from gamers while not providing anything in return.

So people don't see a reason for always online and DRM?

I'd rather have the developer getting money from sales of its game than GameStop. Maybe other people disagree.
Writer@WriterYamato
Elwar
Profile Joined August 2010
953 Posts
June 19 2013 23:10 GMT
#3410
Its sad it took a massive backlash for this to happen. It should never have been that way in the first place.

I'm sure the preorders been massively skewed in PS4s favour helped scare the shit out of them too.

Kudos for getting rid of your DRM MS, now I'll buy your system when it gets to a reasonable price point. Hopefully we can also get a SKU without Kinect for launch...
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2013-06-19 23:13:36
June 19 2013 23:12 GMT
#3411
On June 20 2013 08:07 Jophess wrote:
Show nested quote +
On June 20 2013 08:01 TheRabidDeer wrote:
On June 20 2013 07:56 Jophess wrote:
On June 20 2013 07:49 TheRabidDeer wrote:
On June 20 2013 07:44 Jophess wrote:
On June 20 2013 07:40 TheRabidDeer wrote:
On June 20 2013 07:35 Jophess wrote:
On June 20 2013 07:33 jinorazi wrote:
On June 20 2013 07:24 Blisse wrote:
On June 20 2013 07:14 TheRabidDeer wrote:
[quote]
I don't understand how you're still defending it. What features are lost because of this?


Making people start to come to terms with the idea that you're soon always going to be online, even though you don't like it. Basically that.

Doing this changes nothing about the console really for me so I don't see a "victory" in this if that makes sense. I guess it's a "consumer wins" thing where taking away these features don't really negatively affect the console and allows more people the ability to use the console (+ diminishing the backlash), but it means that future endeavours for companies who want to push for always-online things (even though lots already exist) are going to take a look at Microsoft's turnaround here and tell themselves they can't do it because look at how bad the backlash is going to be.

But honestly I don't think for a lot of society (EU, other places?), our infrastructure is ready for this however much I would prefer it. But as a resident in a major city in North America, the infrastructure is available to the point where I don't care whether it does the activation check. I'm still definitely positive that the future of our technology is going to be "always online", so I don't see as much problem from the 24 hour activation check as others do either. And we also didn't get to see Microsoft's plan for the used games/DRM/Steam/iTunes-like system to unfold so we can't really comment on whether it was a loss or a gain here, but since I have about 0 used games I see it as a loss since we could've had potentially lower prices.


its having the option of going offline, taking it somewhere without internet, whatever. you're right, majority of people who buy this wont have lack of internet problem but the option was always there to play offline. xbox basically removed this option without giving anything in return. they could have allowed both (now they have it).

always online is fine (auto update, w/e), but i want to be offline too (no internet). so fuck periodic check up.

there is zero reason why offline mode can't be added, unless, its for DRM (hello simcity).


The 24hr checks were clearly for the family sharing and discless play since both of those are now gone.

Family sharing maybe, but discless play is still possible if you buy the digital copies.


Right, but not anymore when you buy the disc. Being able to buy a disc, install it, and forget about it would be awesome, and it would let you avoid downloading 15gb+ for every game you buy.

They could still do that if they remove the ability to sell used games. Actually, depending on how they had it set up it might still be possible with some tweaks... at least I can't think of a reason that it wouldn't... or I am struggling to come up with an idea of why it isn't possible anymore.


They can't allow it now without changing something because I could install my disc, then give it to somebody else so they could install it, etc. Before, the disc was basically a serial key for the digital version, which proved that you owned the game. The 24hr checks made sure you haven't given the game away or sold it back to an authorized retailer.

I know what it did before, but before with discless you could play as long as you did the check-in. Do the discs have serial numbers to link it to your account? Or what prevented you from giving the disc to a friend after you install it and link the game to your account proving ownership?


Every game had to be installed on your hard drive to play, no matter if they were disc or digital. I obviously don't know how it actually worked, but there must have been some kind of license (which was checked daily) attached to it in order for them to prevent duplicate installs and allow their "authorized" reselling.

Edit: Something similar to Steam where once you activate the game, it's yours.

Alright, so lets say it is like that. Why can't they allow it to be played discless then? With the check-in they had a way to ensure that when you sold it to a retailer that it would become unlinked from your account somehow... that should still be in play even without a check-in. Right?
EDIT: Example being the next time you go online it'll become unlinked. Which means you cant really play any online games without it updating your account.
Elwar
Profile Joined August 2010
953 Posts
June 19 2013 23:13 GMT
#3412
On June 20 2013 08:10 yamato77 wrote:I'd rather have the developer getting money from sales of its game than GameStop. Maybe other people disagree.

Hey, get this...I'd rather pay once for the game, have it be my property, and then let it be up to me whether or not I sell it privately to a mate or to any company I want. I don't even sell my games but still screw people trying to get rid of my rights.

The irony of course is they weren't cutting gamestop out anyway, it would've been one of the only places you could sell your games, meaning less competition for them, lower resale value for you.
takingbackoj
Profile Joined December 2010
United States684 Posts
Last Edited: 2013-06-19 23:17:32
June 19 2013 23:14 GMT
#3413
On June 20 2013 08:07 yamato77 wrote:
So Microsoft wanted to make Xbox One more like PC gaming, console players vehemently rejected it, and people are still trashing Microsoft for changing their stance on DRM and always online?

I can't begin to imagine how all of you rationalize your hate towards Microsoft when PC gaming has had these sort of features for forever.

I guess you're new here? Well welcome to the internet! Email your address and we'll send you your starter package of pitchforks and bottled rage and instructions on how to never be happy with anything unless its awesome and free.

But like I said before, this is good news for PC gamers. Expect the PC to start getting more exclusives so thats good. Expect even more microtransactions and DLC for consoles so developers can actually recoup their money.
Get the hell outta here Der Beek, your'e ruining my moment.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 19 2013 23:15 GMT
#3414
XBONE should be called the Xbox 180 now.
Play your best
yamato77
Profile Blog Joined October 2010
11589 Posts
June 19 2013 23:18 GMT
#3415
On June 20 2013 08:13 Elwar wrote:
Show nested quote +
On June 20 2013 08:10 yamato77 wrote:I'd rather have the developer getting money from sales of its game than GameStop. Maybe other people disagree.

Hey, get this...I'd rather pay once for the game, have it be my property, and then let it be up to me whether or not I sell it privately to a mate or to any company I want. I don't even sell my games but still screw people trying to get rid of my rights.

The irony of course is they weren't cutting gamestop out anyway, it would've been one of the only places you could sell your games, meaning less competition for them, lower resale value for you.

But the game isn't your property when you buy it. The game is the intellectual property of the developer/publisher. So I fully support the idea that they should have more control over the sale of their game, yes. You don't have a right to anything but to play the game when you buy it.

On June 20 2013 08:14 takingbackoj wrote:
Show nested quote +
On June 20 2013 08:07 yamato77 wrote:
So Microsoft wanted to make Xbox One more like PC gaming, console players vehemently rejected it, and people are still trashing Microsoft for changing their stance on DRM and always online?

I can't begin to imagine how all of you rationalize your hate towards Microsoft when PC gaming has had these sort of features for forever.

I guess you're new here? Well welcome to the internet! Email your address and we'll send you your starter package of pitchforks and bottled rage and instructions on how to never be happy with anything unless its awesome and free.


Just because it is the status quo doesn't mean it shouldn't be challenged.
Writer@WriterYamato
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 19 2013 23:18 GMT
#3416
[image loading]

Someone had to post it
"Having your own haters means you are famous"
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 19 2013 23:20 GMT
#3417
On June 20 2013 08:15 FakeDeath wrote:
XBONE should be called the Xbox 180 now.

Pretty petty.
On June 20 2013 08:18 yamato77 wrote:
Show nested quote +
On June 20 2013 08:13 Elwar wrote:
On June 20 2013 08:10 yamato77 wrote:I'd rather have the developer getting money from sales of its game than GameStop. Maybe other people disagree.

Hey, get this...I'd rather pay once for the game, have it be my property, and then let it be up to me whether or not I sell it privately to a mate or to any company I want. I don't even sell my games but still screw people trying to get rid of my rights.

The irony of course is they weren't cutting gamestop out anyway, it would've been one of the only places you could sell your games, meaning less competition for them, lower resale value for you.

But the game isn't your property when you buy it. The game is the intellectual property of the developer/publisher. So I fully support the idea that they should have more control over the sale of their game, yes. You don't have a right to anything but to play the game when you buy it.

Show nested quote +
On June 20 2013 08:14 takingbackoj wrote:
On June 20 2013 08:07 yamato77 wrote:
So Microsoft wanted to make Xbox One more like PC gaming, console players vehemently rejected it, and people are still trashing Microsoft for changing their stance on DRM and always online?

I can't begin to imagine how all of you rationalize your hate towards Microsoft when PC gaming has had these sort of features for forever.

I guess you're new here? Well welcome to the internet! Email your address and we'll send you your starter package of pitchforks and bottled rage and instructions on how to never be happy with anything unless its awesome and free.


Just because it is the status quo doesn't mean it shouldn't be challenged.

The contents, ideas, art and such are the IP of the dev/publisher. However, that disc that I buy which contains the content to be played is mine. Or should be. If I buy the disc, I have the right to use that disc how I see fit.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 19 2013 23:21 GMT
#3418
On June 20 2013 08:18 yamato77 wrote:
Show nested quote +
On June 20 2013 08:13 Elwar wrote:
On June 20 2013 08:10 yamato77 wrote:I'd rather have the developer getting money from sales of its game than GameStop. Maybe other people disagree.

Hey, get this...I'd rather pay once for the game, have it be my property, and then let it be up to me whether or not I sell it privately to a mate or to any company I want. I don't even sell my games but still screw people trying to get rid of my rights.

The irony of course is they weren't cutting gamestop out anyway, it would've been one of the only places you could sell your games, meaning less competition for them, lower resale value for you.

But the game isn't your property when you buy it. The game is the intellectual property of the developer/publisher. So I fully support the idea that they should have more control over the sale of their game, yes. You don't have a right to anything but to play the game when you buy it.

Show nested quote +
On June 20 2013 08:14 takingbackoj wrote:
On June 20 2013 08:07 yamato77 wrote:
So Microsoft wanted to make Xbox One more like PC gaming, console players vehemently rejected it, and people are still trashing Microsoft for changing their stance on DRM and always online?

I can't begin to imagine how all of you rationalize your hate towards Microsoft when PC gaming has had these sort of features for forever.

I guess you're new here? Well welcome to the internet! Email your address and we'll send you your starter package of pitchforks and bottled rage and instructions on how to never be happy with anything unless its awesome and free.


Just because it is the status quo doesn't mean it shouldn't be challenged.


That is your opinion really.

Majority of the people want to own their games and do whatever they want with them(trading,lending,borrowing).
Microsoft clearly caved in because 90% of the people clearly want to own their games.

They clearly seen the pre-ordered and knew PS4 was stomping hardcore that it forced them to change their online policy.
Play your best
takingbackoj
Profile Joined December 2010
United States684 Posts
June 19 2013 23:24 GMT
#3419
On June 20 2013 08:18 yamato77 wrote:
Just because it is the status quo doesn't mean it shouldn't be challenged.

Hey I agree. In the end you won't change much but I respect the effort.
Get the hell outta here Der Beek, your'e ruining my moment.
Elwar
Profile Joined August 2010
953 Posts
June 19 2013 23:24 GMT
#3420
On June 20 2013 08:18 yamato77 wrote:
But the game isn't your property when you buy it. The game is the intellectual property of the developer/publisher. So I fully support the idea that they should have more control over the sale of their game, yes. You don't have a right to anything but to play the game when you buy it..

The IP is the IP of the publisher, the disc I buy is mine. Just like a book is my property once I've bought it, I can do whatever the fuck I want with the game. Resell it, snap it in half, download mods, eventually use an emulator to play it etc.

Publishers can put meaningless EULAs on it or whatever, but they're just that, meaningless.
Prev 1 169 170 171 172 173 221 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Group A
WardiTV664
TKL 195
IndyStarCraft 171
Rex117
3DClanTV 61
EnkiAlexander 30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 195
IndyStarCraft 171
Rex 117
Hui .100
BRAT_OK 82
StarCraft: Brood War
Britney 43516
Calm 6369
Horang2 1932
Bisu 1492
Jaedong 1047
firebathero 959
ggaemo 381
Soma 306
Mini 304
Larva 243
[ Show more ]
actioN 219
Light 178
Zeus 177
Leta 176
Hyuk 149
Last 144
Pusan 111
Sharp 94
Soulkey 93
hero 76
ToSsGirL 70
Hyun 66
Rush 60
Sea.KH 49
Sexy 41
Backho 34
Aegong 33
Shinee 31
JYJ 29
Hm[arnc] 25
soO 21
sorry 19
yabsab 19
Nal_rA 16
Terrorterran 16
zelot 16
Sacsri 14
IntoTheRainbow 14
Bale 12
NaDa 11
GoRush 9
SilentControl 8
Icarus 6
Dota 2
Gorgc3320
qojqva738
Counter-Strike
shoxiejesuss963
x6flipin437
Super Smash Bros
Mew2King102
Other Games
singsing1734
B2W.Neo1010
Liquid`RaSZi1009
DeMusliM342
crisheroes298
Lowko297
Sick64
mouzStarbuck50
QueenE32
Trikslyr13
Organizations
StarCraft: Brood War
UltimateBattle 995
Counter-Strike
PGL139
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix5
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen35
League of Legends
• Jankos1262
• TFBlade1175
Upcoming Events
CranKy Ducklings
10h 59m
Escore
20h 59m
WardiTV Map Contest Tou…
21h 59m
OSC
1d 1h
Korean StarCraft League
1d 13h
CranKy Ducklings
1d 20h
WardiTV Map Contest Tou…
1d 21h
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Map Contest Tou…
2 days
Ladder Legends
3 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.