The last skullcano boss is serious business, it's actually pretty hard.
It's way easier to get 5 people to take that thing down than it was to get 25 people to take down heroic sindragosa or even normal mode halion
those oneshot lazers at 3:20 wiped one of my old guilds probably 30-50 times because of people tunnelvisioning and not moving correctly, even though they got like 8 bosses heroic on ICC 25 and were running it on normal
I think last boss skullcano is probably easier than the squirg/monkey guy, that fight is more chaotic, even with a CC break you can have situations like what happened yesterday:
He throws out a hook almost immediately for some reason on me, maybe bad aggro - cc broken
He throws out next hook on me, no CC break up, almost killed
targetted 2-3x on squid phase, CC break was only up once so running around like an idiot not able to see anything with bad stuff on the ground and exploding squirgs everywhere for about 15-20 seconds.
those oneshot lazers at 3:20 wiped one of my old guilds probably 30-50 times because of people tunnelvisioning and not moving correctly, even though they got like 8 bosses heroic on ICC 25 and were running it on normal
I think last boss skullcano is probably easier than the squirg/monkey guy, that fight is more chaotic, even with a CC break you can have situations like what happened yesterday:
He throws out a hook almost immediately for some reason on me, maybe bad aggro - cc broken
He throws out next hook on me, no CC break up, almost killed
targetted 2-3x on squid phase, CC break was only up once so running around like an idiot not able to see anything with bad stuff on the ground and exploding squirgs everywhere for about 15-20 seconds.
If you stand in line with bombs with hook guy, when he hooks he hooks a bomb with it and stuns himself immediately.
If you have 1-2 ranged dps squirgs get alot easier - you can angle your camera in order to see mostly everything you need to even when blinded.
Monkey adds are very easily stunlocked/focus'd to death - no IA, so arcane shot (I play a SS) is really strong as well.
damn i wanted to see you guys trying to figure it out but you got spoiled by a video
I went in there with very little clue what was going to happen. I had seen the lasers before (they're even in the promotional vids for Wildstar raiding) so those didn't surprise me but I didn't know the rest of the mechanics.
Looks interesting, but unfortunately we didn't have the numbers to make serious attempts at it. It'll be interesting to see how far we get on Sunday.
Yeah, when we first went in there, we were like "where's the boss?" and we wiped many times before we figured out her possible spawn locations and a strategy to even start phase 1. And there are all these lights flashing green and red and we had all these theories going about what those meant and if they were supposed to help find her, but ultimately they were just meaningless art haha
Do you know if her being invisible half the time behind the pillars is intended or a bug?
Info back from beta so I don't know what has changed, but I didn't know of that being buggy. You have to be pretty close to see her and she doesn't stay in the same spot the whole phase, so if you aren't checking all 6 spots at the same time then you might miss her and be confused.
On August 09 2014 04:59 Klowney wrote: If I start playing now, is there still a decent chance of finding a raiding guild that doesn't mind new players joinig for raiding.
Yes tho you have to realize your starting at the bottom of the ladder so to speak. Top level guilds wont take someone with experience normally but there are always plenty of guilds at the lower rungs who are looking for people and are willing to take in someone new. If your aim is top level then your going to have to work your way up a step at a time.
Also a word of warning. WoD is changing the raiding size from 10/25 to 20 (for top level). I expect the pre-expansion patch and the first few weeks/months of the expansion itself to be a guild massacre because of it. It has no real bearing on trying to enter the raiding scene but don't be surprised if a lot of guilds die during that time
Kinda wrong thread ^.^.
For wildstar, its kinda annoying getting ready to raid. Theres a fairly long/involved attunement process, and gearing up takes alot of time. I honestly don't know what the raiding scene is like on the larger servers though, as I'm on a pretty dead one.
For wildstar, its kinda annoying getting ready to raid. Theres a fairly long/involved attunement process, and gearing up takes alot of time.
I disagree, just have to think of the dungeons as part of guild content. Once you're 50, doing the non-dungeons isn't hard. Within a day to a week you'll be thrown into "higher-than-PUG" content. It's easier than it was in WoW.
With my first 2p at 50 (i had ~5p) i got a 1.4x increase in assault power. Everything before timed dungeons was easy with no additional gear farming, and by the time i got my key and people were up to running them, i had more than enough DPS even without farming money or bothering to respec
Gearing up for raids i guess i wouldn't go in without runes, but with a bit of expense towards gear, some dungeon runs and about a week and a half of dailies (can be done in 40 minutes a day, but 1 hour - 1 hour 20 for comfortable, doing challenges, mining etc) will get you the money for that
I've been collecting random tank gear in my bags and i got 21 pieces of it in two days, so much random loot drops in this game. I'm not even sure what tank stats to use, some people are using support power some people assault power and warrior tank is the most underpowered of all of the specs for raiding ATM so i'm holding back til the drop ~3 changes when i have DPS sorted out and benchmarked before i try that
In WoW I remember feeling that dungeons were only a tool necessary to gear up so you could get into the real pve content which was raiding. In wildstar I consider dungeons to be just as much final pve content as raiding is, and I still spend hours in them every day helping people through.
Exactly that, if you view them as a stepping stone you will just wall out and be dissapointed. I've never tried to pug a vet dungeon and i dont plan on it any time soon, same as i wouldn't try to pug GA right now. Completing a dungeon might not be "high end" content (though many can't do it..) but silver/gold medals are.
You could say that you found some good people and did it in a PUG, but i did Trial of the crusader 10 man heroic tribute to insanity in a PUG with a bunch of people off voice that i'd never met before. That doesn't mean it's PUG-able.
First night of raiding, managed to down GM and got X-89 to 30% on our last attempt. He should die on Tuesday :D
It was pretty fun, just a bit disappointed with loot drops. Trash drops nothing interesting, and the minibosses only 1 purple. I was expecting a bit more for 20 people raids I guess.
On August 09 2014 04:59 Klowney wrote: If I start playing now, is there still a decent chance of finding a raiding guild that doesn't mind new players joinig for raiding.
Yes tho you have to realize your starting at the bottom of the ladder so to speak. Top level guilds wont take someone with experience normally but there are always plenty of guilds at the lower rungs who are looking for people and are willing to take in someone new. If your aim is top level then your going to have to work your way up a step at a time.
Also a word of warning. WoD is changing the raiding size from 10/25 to 20 (for top level). I expect the pre-expansion patch and the first few weeks/months of the expansion itself to be a guild massacre because of it. It has no real bearing on trying to enter the raiding scene but don't be surprised if a lot of guilds die during that time
Kinda wrong thread ^.^.
For wildstar, its kinda annoying getting ready to raid. Theres a fairly long/involved attunement process, and gearing up takes alot of time. I honestly don't know what the raiding scene is like on the larger servers though, as I'm on a pretty dead one.
I only just scrolled up and thought I should address this. Gearing does not take that long thanks to the AH and crafted gear. Attunement itself can be long but it can also be quick if you are good and find a good guild that is willing to quickly walk you through the dungeons. I'm not saying you should get yourself carried through all silver dungeons because where's the fun in that, but simply having a couple experienced people in the group to walk you through tactics and so on, as well as being reliable, is incredibly important. My guild for example is heavily recruiting atm and every new guy who is on the dungeon attunement phase usually gets all four done within a week.
On August 09 2014 04:59 Klowney wrote: If I start playing now, is there still a decent chance of finding a raiding guild that doesn't mind new players joinig for raiding.
Yes tho you have to realize your starting at the bottom of the ladder so to speak. Top level guilds wont take someone with experience normally but there are always plenty of guilds at the lower rungs who are looking for people and are willing to take in someone new. If your aim is top level then your going to have to work your way up a step at a time.
Also a word of warning. WoD is changing the raiding size from 10/25 to 20 (for top level). I expect the pre-expansion patch and the first few weeks/months of the expansion itself to be a guild massacre because of it. It has no real bearing on trying to enter the raiding scene but don't be surprised if a lot of guilds die during that time
Kinda wrong thread ^.^.
For wildstar, its kinda annoying getting ready to raid. Theres a fairly long/involved attunement process, and gearing up takes alot of time. I honestly don't know what the raiding scene is like on the larger servers though, as I'm on a pretty dead one.
I only just scrolled up and thought I should address this. Gearing does not take that long thanks to the AH and crafted gear. Attunement itself can be long but it can also be quick if you are good and find a good guild that is willing to quickly walk you through the dungeons. I'm not saying you should get yourself carried through all silver dungeons because where's the fun in that, but simply having a couple experienced people in the group to walk you through tactics and so on, as well as being reliable, is incredibly important. My guild for example is heavily recruiting atm and every new guy who is on the dungeon attunement phase usually gets all four done within a week.
True, but pretty hard to just log in and have a dungeon group. I got like three of my silvers for attunement in one night with you, but i've been doing dungeons for like 8-9 nights i think? and we usually fail silvers in guild groups - i think because the experienced/geared people typically don't want to run them.
Recently i've been running random stuff for gear, to get to know people and get used to interrupts etc. WS is a game of people so i don't see much point logging in at 3am-7am to mine ore, the vast majority of my time online is spent with whoever is up for running content and my playtime is already dictated almost entirely by others. With those people (probably mostly Sem, Inrakie, Zarinz, whoever wants to hop in or maybe a PUG or two) we don't have very reliable silver clears on any dungeon. We could probably do STL, but last time we went, healer disconnected during second boss and wiped us. Took ~5-7 mins to get back online so we failed silver timer, we wiped ~3 times on stormtalon. That's a pretty typical experience for me.
I spent about 7-8 hours with Sem for silver skullcano actually and we never got it, across various groups but about half of that was with one wipefest in particular
Today was a raid night, i logged on at peak time and asked if people wanted to run any group content, Inrakie was the only one to reply so i ended up not doing anything at all during social hours which is somewhat understandable but sucky if it's gonna happen on ~43% of the days i'm playing.
It's a very socially dependent game and that's most of the negative stuff that i'm feeling about the reality of that right now as a player who missed the initial 50 wave for various reasons and isn't great with people^
On August 09 2014 04:59 Klowney wrote: If I start playing now, is there still a decent chance of finding a raiding guild that doesn't mind new players joinig for raiding.
Yes tho you have to realize your starting at the bottom of the ladder so to speak. Top level guilds wont take someone with experience normally but there are always plenty of guilds at the lower rungs who are looking for people and are willing to take in someone new. If your aim is top level then your going to have to work your way up a step at a time.
Also a word of warning. WoD is changing the raiding size from 10/25 to 20 (for top level). I expect the pre-expansion patch and the first few weeks/months of the expansion itself to be a guild massacre because of it. It has no real bearing on trying to enter the raiding scene but don't be surprised if a lot of guilds die during that time
Kinda wrong thread ^.^.
For wildstar, its kinda annoying getting ready to raid. Theres a fairly long/involved attunement process, and gearing up takes alot of time. I honestly don't know what the raiding scene is like on the larger servers though, as I'm on a pretty dead one.
I only just scrolled up and thought I should address this. Gearing does not take that long thanks to the AH and crafted gear. Attunement itself can be long but it can also be quick if you are good and find a good guild that is willing to quickly walk you through the dungeons. I'm not saying you should get yourself carried through all silver dungeons because where's the fun in that, but simply having a couple experienced people in the group to walk you through tactics and so on, as well as being reliable, is incredibly important. My guild for example is heavily recruiting atm and every new guy who is on the dungeon attunement phase usually gets all four done within a week.
True, but pretty hard to just log in and have a dungeon group. I got like three of my silvers for attunement in one night with you, but i've been doing dungeons for like 8-9 nights i think? and we usually fail silvers in guild groups - i think because the experienced/geared people typically don't want to run them.
Recently i've been running random stuff for gear, to get to know people and get used to interrupts etc. WS is a game of people so i don't see much point logging in at 3am-7am to mine ore, the vast majority of my time online is spent with whoever is up for running content and my playtime is already dictated almost entirely by others. With those people (probably mostly Sem, Inrakie, Zarinz, whoever wants to hop in or maybe a PUG or two) we don't have very reliable silver clears on any dungeon. We could probably do STL, but last time we went, healer disconnected during second boss and wiped us. Took ~5-7 mins to get back online so we failed silver timer, we wiped ~3 times on stormtalon. That's a pretty typical experience for me.
I spent about 7-8 hours with Sem for silver skullcano actually and we never got it, across various groups but about half of that was with one wipefest in particular
Today was a raid night, i logged on at peak time and asked if people wanted to run any group content, Inrakie was the only one to reply so i ended up not doing anything at all during social hours which is somewhat understandable but sucky if it's gonna happen on ~43% of the days i'm playing
People often bring up attunement for WoW aswell and my response is for the very thing your having. It seems a nice idea if your with the curve but once you fall even a little bit behind it becomes a stone wall. Guilds will help members get there attunements for a while but no one wants to do the same place 30 times to help new players catch up. In the end your not just keeping out the bad players but your actively punishing the new blood that is vital to a games future.
On August 09 2014 04:59 Klowney wrote: If I start playing now, is there still a decent chance of finding a raiding guild that doesn't mind new players joinig for raiding.
Yes tho you have to realize your starting at the bottom of the ladder so to speak. Top level guilds wont take someone with experience normally but there are always plenty of guilds at the lower rungs who are looking for people and are willing to take in someone new. If your aim is top level then your going to have to work your way up a step at a time.
Also a word of warning. WoD is changing the raiding size from 10/25 to 20 (for top level). I expect the pre-expansion patch and the first few weeks/months of the expansion itself to be a guild massacre because of it. It has no real bearing on trying to enter the raiding scene but don't be surprised if a lot of guilds die during that time
Kinda wrong thread ^.^.
For wildstar, its kinda annoying getting ready to raid. Theres a fairly long/involved attunement process, and gearing up takes alot of time. I honestly don't know what the raiding scene is like on the larger servers though, as I'm on a pretty dead one.
I only just scrolled up and thought I should address this. Gearing does not take that long thanks to the AH and crafted gear. Attunement itself can be long but it can also be quick if you are good and find a good guild that is willing to quickly walk you through the dungeons. I'm not saying you should get yourself carried through all silver dungeons because where's the fun in that, but simply having a couple experienced people in the group to walk you through tactics and so on, as well as being reliable, is incredibly important. My guild for example is heavily recruiting atm and every new guy who is on the dungeon attunement phase usually gets all four done within a week.
True, but pretty hard to just log in and have a dungeon group. I got like three of my silvers for attunement in one night with you, but i've been doing dungeons for like 8-9 nights i think? and we usually fail silvers in guild groups - i think because the experienced/geared people typically don't want to run them.
Recently i've been running random stuff for gear, to get to know people and get used to interrupts etc. WS is a game of people so i don't see much point logging in at 3am-7am to mine ore, the vast majority of my time online is spent with whoever is up for running content and my playtime is already dictated almost entirely by others. With those people (probably mostly Sem, Inrakie, Zarinz, whoever wants to hop in or maybe a PUG or two) we don't have very reliable silver clears on any dungeon. We could probably do STL, but last time we went, healer disconnected during second boss and wiped us. Took ~5-7 mins to get back online so we failed silver timer, we wiped ~3 times on stormtalon. That's a pretty typical experience for me.
I spent about 7-8 hours with Sem for silver skullcano actually and we never got it, across various groups but about half of that was with one wipefest in particular
Today was a raid night, i logged on at peak time and asked if people wanted to run any group content, Inrakie was the only one to reply so i ended up not doing anything at all during social hours which is somewhat understandable but sucky if it's gonna happen on ~43% of the days i'm playing
People often bring up attunement for WoW aswell and my response is for the very thing your having. It seems a nice idea if your with the curve but once you fall even a little bit behind it becomes a stone wall. Guilds will help members get there attunements for a while but no one wants to do the same place 30 times to help new players catch up. In the end your not just keeping out the bad players but your actively punishing the new blood that is vital to a games future.
I see what you're saying, but this isn't about attunement. That's a wall that can be passed. I'm sure if it was a big issue, i could do all four dungeons in two and a half hours just like that and be done with it.
This is just about general level 50 content and stuff to do with people that's not "sit around mining while everyone is asleep".
If people don't seek out runs, then i'm not sure what to do aside from earn money for gear that i've been told over and over and over and over again won't matter if i have no personal connections and in general people to do content with. I don't wanna fall into the hole again of being the most geared and DPS/tank optimized person on the server who is guildless and can't actually do anything with it because of being bad with people, that's just a waste of time.
Not sure if i'm in a normal place right now, i feel like i have a few decent friends (2 or 3..), maybe 8 or so people whom i kinda know and i'm pretty lost with the social side of the game atm. Not sure what i should/shouldn't be doing to not end up in some ridiculous position
Actually i think i'm kinda missing the general userbase of people running dungeons, like in WoW for example there were daily quests for many years that made damn sure that everyone wanted to run them, or at least most people. If you were new to level cap, way up there or somewhere between, there were groups to run that content - here in WS it feels like i'm either with some confused people trying to attune and wiping on fights - or just completely steamrolling the content with no in between. Firebolt's probably seen a lot of that second part while i've seen some of it, but mostly the first (wiping) recently
On August 09 2014 04:59 Klowney wrote: If I start playing now, is there still a decent chance of finding a raiding guild that doesn't mind new players joinig for raiding.
Yes tho you have to realize your starting at the bottom of the ladder so to speak. Top level guilds wont take someone with experience normally but there are always plenty of guilds at the lower rungs who are looking for people and are willing to take in someone new. If your aim is top level then your going to have to work your way up a step at a time.
Also a word of warning. WoD is changing the raiding size from 10/25 to 20 (for top level). I expect the pre-expansion patch and the first few weeks/months of the expansion itself to be a guild massacre because of it. It has no real bearing on trying to enter the raiding scene but don't be surprised if a lot of guilds die during that time
Kinda wrong thread ^.^.
For wildstar, its kinda annoying getting ready to raid. Theres a fairly long/involved attunement process, and gearing up takes alot of time. I honestly don't know what the raiding scene is like on the larger servers though, as I'm on a pretty dead one.
I only just scrolled up and thought I should address this. Gearing does not take that long thanks to the AH and crafted gear. Attunement itself can be long but it can also be quick if you are good and find a good guild that is willing to quickly walk you through the dungeons. I'm not saying you should get yourself carried through all silver dungeons because where's the fun in that, but simply having a couple experienced people in the group to walk you through tactics and so on, as well as being reliable, is incredibly important. My guild for example is heavily recruiting atm and every new guy who is on the dungeon attunement phase usually gets all four done within a week.
True, but pretty hard to just log in and have a dungeon group. I got like three of my silvers for attunement in one night with you, but i've been doing dungeons for like 8-9 nights i think? and we usually fail silvers in guild groups - i think because the experienced/geared people typically don't want to run them.
Recently i've been running random stuff for gear, to get to know people and get used to interrupts etc. WS is a game of people so i don't see much point logging in at 3am-7am to mine ore, the vast majority of my time online is spent with whoever is up for running content and my playtime is already dictated almost entirely by others. With those people (probably mostly Sem, Inrakie, Zarinz, whoever wants to hop in or maybe a PUG or two) we don't have very reliable silver clears on any dungeon. We could probably do STL, but last time we went, healer disconnected during second boss and wiped us. Took ~5-7 mins to get back online so we failed silver timer, we wiped ~3 times on stormtalon. That's a pretty typical experience for me.
I spent about 7-8 hours with Sem for silver skullcano actually and we never got it, across various groups but about half of that was with one wipefest in particular
Today was a raid night, i logged on at peak time and asked if people wanted to run any group content, Inrakie was the only one to reply so i ended up not doing anything at all during social hours which is somewhat understandable but sucky if it's gonna happen on ~43% of the days i'm playing
People often bring up attunement for WoW aswell and my response is for the very thing your having. It seems a nice idea if your with the curve but once you fall even a little bit behind it becomes a stone wall. Guilds will help members get there attunements for a while but no one wants to do the same place 30 times to help new players catch up. In the end your not just keeping out the bad players but your actively punishing the new blood that is vital to a games future.
I see what you're saying, but this isn't about attunement. That's a wall that can be passed. I'm sure if it was a big issue, i could do all four dungeons in two and a half hours just like that and be done with it.
This is just about general level 50 content and stuff to do with people that's not "sit around mining while everyone is asleep".
If people don't seek out runs, then i'm not sure what to do aside from earn money for gear that i've been told over and over and over and over again won't matter if i have no personal connections and in general people to do content with. I don't wanna fall into the hole again of being the most geared and DPS/tank optimized person on the server who is guildless and can't actually do anything with it because of being bad with people, that's just a waste of time.
Not sure if i'm in a normal place right now, i feel like i have a few decent friends (2 or 3..), maybe 8 or so people whom i kinda know and i'm pretty lost with the social side of the game atm. Not sure what i should/shouldn't be doing to not end up in some ridiculous position
What stops you from joining a guild that plays during the hours that you do? You don't need 'friends' to play with you need a bunch of people who are interested in the same content/goals as you are to play with. So long as you know to not get into verbal shouting/cursing matches with people your really don't need an aweful lot of social skills to succeed in an MMO.
What stops you from joining a guild that plays during the hours that you do?
These guys/gals are pretty normal, i just hate to say to myself hey, lets log on on monday, tuesday thursday, saturday between the hours of 5-10pm or people won't want to group and i can't do the most important thing in this game (socialize)
So long as you know to not get into verbal shouting/cursing matches with people your really don't need an aweful lot of social skills to succeed in an MMO.
I don't do that, but otherwise you'd be surprised. You don't need a ton of social skills to do well in school either and i failed that pretty hard. I think i need a little help when dealing with more than small groups of people (say ~1-4 others) otherwise it quickly becomes stressful, confusing and hard to achieve goals like content progression. I did pretty good in WOTLK (8 bosses ICC 25 HC, Halion normal with a guild - TOTC 10 man tribute to insanity with a PUG, all as tank aside from a few bosses in ICC) but i spent most of my time in MMO's without a guild or very reliable/good group of friends which sucked a lot in my early-mid teen years. It's super hard now to blend in with people, especially without feeling anxious or left out, but i can't live like that forever and i can probably help it in a constructive and fun way (MMO) so here i am