On August 01 2014 10:31 Sermokala wrote: I thought sc was the easiest one and kv was the hardest. The ledge trick makes the last boss a joke, thunderfoot is just a heatbeat above tank and spank, thugga is about having interupt rotations, and bosen is about making circles around the room with ink and focusing down the monkey when he comes.
Nothing comes close to the last phase in grokk or the ball- blade phase in trogun.
The ledge trick is too much of an exploit for me to consider it seriously. His group were all relatively new to dungeons so interrupt rotations are still foreign to them. :D
Also how the hell do you consider KV the hardest? That's by far the easiest in my eyes. Second boss only takes a while to get used to.
KV tends to have the most potential for "bullshit wipes" if people start tilting/aren't very comfortable with dodging lots of telegraphs. The middle and final boss can just absolutely wreck people who aren't fully focused.
Having said that, there aren't any really hard mechanics in any of the KV fights, so i agree it's the easiest. I'm only missing ssm now, we've been getting silvers on the other three very reliably for the last few days (generally over 7-8 minutes extra) as we get the last few active players through who haven't.
Skullcano took a while, the guild philosophy is to not abuse any bugs in dungeons, as we'll have to keep re-running them in the future to get new members through, so everyone should learn how to do them properly rather then just bug our way through and be screwed when they fix it. Also more fun that way ^^
SSM seems simple enough. First run (with dps's filling as healer/tank as we had none online) was 3 hours, second run was 2, we're trying again tomorrow. We're just getting used to the dodging on the first boss, and the stupid firewalls-out-of-nowhere-rape-you-in-the-back-of-the-head-RAWRASDF
the fire boss you should assign one person to be watching each side and then have that person call out where the group needs to run to. Thats how my guild does it. None of the bosses in ssm are very hard what was difficult is killing all the junk in time and avoiding enough to get through with the time limit. the last boss is very underwhelming.
During the wall phase the easiest place to stand is on the 11 o'clock position if you're facing away from the boss. Everyone should stack there, most of the time you only need to make small movements left/right with the occasional dash out towards the middle of the area. It's much less chaotic/random this way.
Finished SSM yesterday, easy dungeon after patch. Tonight world bosses with the guild, tomorrow GA. Exciting times! And congrats on the kill Firebolt! Hope to do it soon myself :D
Quality isn't optimal since it's taken straight from stream. Rewatching this it's pretty amazing to see how clean kills can become after lots and lots of practice. It's too bad I never got selected for the big bomb though since that's pretty fun and cool to watch.
My little screw up a minute in is because I had a brainfart and thought it was a knockback rather than a shockwave. Phew.
On August 05 2014 00:31 Kour wrote: Nice work, the raids seems really fun.
Decided to buy the game after the trial, really enjoying my time with the game.
The raids take a insane ammount of time to get to. don't be discuraged please and ask questions for how to do things quicker. Me and firebolt have been through the whole thing so we know what you're about to go through.
Trying to get two guildies through silver SSM on their first ever run and we have to do the ball jumps between the first and second wing. They've currently died at least 10 times on the jumps and the rest of us are just idling around for 10 minutes laughing away.
3 silvers and ~15 epic drops in one night. Eight of them in a single STL in a 29 minute window lol
I actually like wildstar because when you chain wipe in some other games, you lose a ton of money. In Wildstar you can wipe 30 times but it doesn't matter because you make so much random money from just running adventures and especially dungeons, that a single run can pay for like 50 wipes worth of repair bills. If you're not dieing constantly, you're actually making quite a lot of money :D
Yeah we've noticed quite the increase in epic drops from random dungeon trash. We've been attempting STL gold runs and keep getting Grim-Grim/Swordmaiden epics that have 1 imbuement, these were quite rare before. Tons of epic gadgets too, tired of seeing Zen State. I got a nice epic shield with 4 slots, the day before I got the same shield with 3 slots