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Wildstar MMO - Page 4

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Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2013-05-16 05:48:43
May 16 2013 05:46 GMT
#61
On May 16 2013 14:42 Infernal_dream wrote:
Show nested quote +
On May 16 2013 14:32 Disengaged wrote:
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game


And you know this how? Considering the game isn't even in beta yet that's a rather large claim to make.


Maybe because its in the news on their site talking about raids and such?

And also its in Closed Beta.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 16 2013 06:20 GMT
#62
On May 16 2013 14:46 Disengaged wrote:
Show nested quote +
On May 16 2013 14:42 Infernal_dream wrote:
On May 16 2013 14:32 Disengaged wrote:
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game


And you know this how? Considering the game isn't even in beta yet that's a rather large claim to make.


Maybe because its in the news on their site talking about raids and such?

And also its in Closed Beta.


Saying it and having it are two different things. Just because raids exist don't mean they are good. IE SWOTOR when it came out.
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2013-05-16 23:10:44
May 16 2013 07:09 GMT
#63
On May 16 2013 15:20 Infernal_dream wrote:
Show nested quote +
On May 16 2013 14:46 Disengaged wrote:
On May 16 2013 14:42 Infernal_dream wrote:
On May 16 2013 14:32 Disengaged wrote:
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game


And you know this how? Considering the game isn't even in beta yet that's a rather large claim to make.


Maybe because its in the news on their site talking about raids and such?

And also its in Closed Beta.


Saying it and having it are two different things. Just because raids exist don't mean they are good. IE SWOTOR when it came out.


I didn't say Wildstar's end game will be good just that they will have end game unlike GW 2 so don't put words in my mouth.
sushiko
Profile Joined June 2010
197 Posts
Last Edited: 2013-05-25 02:04:20
May 25 2013 02:01 GMT
#64
Got an email for this, I don't even remember signing up for this. If anyone wants, it's up for grabs.

Your Beta Key for this Event: 85PL-GZ3Q-YWC5-8JXL-6GHP

The Dates/Times for the Event (subject to change):
Friday, May 24th 3PM PDT - 11PM PDT
Saturday, May 25th 11AM PDT - 7PM PDT
*NOTE: Check the forums once you've received your forum account for the latest dates/times of the stress test!
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 25 2013 02:05 GMT
#65
On May 16 2013 16:09 Disengaged wrote:
Show nested quote +
On May 16 2013 15:20 Infernal_dream wrote:
On May 16 2013 14:46 Disengaged wrote:
On May 16 2013 14:42 Infernal_dream wrote:
On May 16 2013 14:32 Disengaged wrote:
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game


And you know this how? Considering the game isn't even in beta yet that's a rather large claim to make.


Maybe because its in the news on their site talking about raids and such?

And also its in Closed Beta.


Saying it and having it are two different things. Just because raids exist don't mean they are good. IE SWOTOR when it came out.


I didn't say Wildstar's end game will be good just that they will have end game unlike GW 2 so don't put words in my mouth.


GW2 had an endgame, it was just bad. Having a bad end game is the same as not having one. Making something that's shitty just so you can say it exists is not the same as having a true endgame. Anyone can make dungeons/raids/pvp and sets of gear. Doesn't mean that you actually progress or that the content takes effort to get through.
Baske
Profile Joined April 2011
United States20 Posts
May 25 2013 04:47 GMT
#66
Hmm where do you enter the code? I signed up for the beta but I don't see anyplace to put in a code
Otolia
Profile Blog Joined July 2011
France5805 Posts
May 25 2013 06:26 GMT
#67
The cohort of traumatized ex-GW2 players is at it again ! Here is my advice to you guys : LET. IT. GO.

We understand, GW 2 wasn't the game you thought it would be and that's making you sad, angry and/or irrational. But you already completely nuked the GW 2 thread. So don't bring it to other threads concerning other games.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2013-05-25 06:41:37
May 25 2013 06:36 GMT
#68
On May 25 2013 11:05 Infernal_dream wrote:
Show nested quote +
On May 16 2013 16:09 Disengaged wrote:
On May 16 2013 15:20 Infernal_dream wrote:
On May 16 2013 14:46 Disengaged wrote:
On May 16 2013 14:42 Infernal_dream wrote:
On May 16 2013 14:32 Disengaged wrote:
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game


And you know this how? Considering the game isn't even in beta yet that's a rather large claim to make.


Maybe because its in the news on their site talking about raids and such?

And also its in Closed Beta.


Saying it and having it are two different things. Just because raids exist don't mean they are good. IE SWOTOR when it came out.


I didn't say Wildstar's end game will be good just that they will have end game unlike GW 2 so don't put words in my mouth.


GW2 had an endgame, it was just bad. Having a bad end game is the same as not having one. Making something that's shitty just so you can say it exists is not the same as having a true endgame. Anyone can make dungeons/raids/pvp and sets of gear. Doesn't mean that you actually progress or that the content takes effort to get through.


GW2 had no endgame as far as raids go. It had BGs/PvP/WorldBosses/5mans just like every other MMO has and will have but it had no raids.

I can't think of a single successful MMO with successful endgame content that doesn't have "raids" or something like them. "Endgame content" is typically associated with "raids" as a loosely fitting synonym.

When he said "except it will have endgame", it makes a lot more sense if you just accept that he was basically saying "except it will have raids".
Wegandi
Profile Joined March 2011
United States2455 Posts
May 25 2013 06:54 GMT
#69
On May 25 2013 15:36 GGTeMpLaR wrote:
Show nested quote +
On May 25 2013 11:05 Infernal_dream wrote:
On May 16 2013 16:09 Disengaged wrote:
On May 16 2013 15:20 Infernal_dream wrote:
On May 16 2013 14:46 Disengaged wrote:
On May 16 2013 14:42 Infernal_dream wrote:
On May 16 2013 14:32 Disengaged wrote:
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game


And you know this how? Considering the game isn't even in beta yet that's a rather large claim to make.


Maybe because its in the news on their site talking about raids and such?

And also its in Closed Beta.


Saying it and having it are two different things. Just because raids exist don't mean they are good. IE SWOTOR when it came out.


I didn't say Wildstar's end game will be good just that they will have end game unlike GW 2 so don't put words in my mouth.


GW2 had an endgame, it was just bad. Having a bad end game is the same as not having one. Making something that's shitty just so you can say it exists is not the same as having a true endgame. Anyone can make dungeons/raids/pvp and sets of gear. Doesn't mean that you actually progress or that the content takes effort to get through.


GW2 had no endgame as far as raids go. It had BGs/PvP/WorldBosses/5mans just like every other MMO has and will have but it had no raids.

I can't think of a single successful MMO with successful endgame content that doesn't have "raids" or something like them. "Endgame content" is typically associated with "raids" as a loosely fitting synonym.

When he said "except it will have endgame", it makes a lot more sense if you just accept that he was basically saying "except it will have raids".


FFXI never really had 'raids'. I never got the appeal of raids myself. I'd much rather fight extremely difficult, epic, and long-endurance monsters (bosses). Fighting Bahamut, Kirin, or any of the other NM's is much more exciting than killing a bunch of trash mobs to get to the one boss. Also, I must say, that for many so-called story driven MMO's they're certainly pretty terrible (no cutscenes, easy advancement, little reward, etc.).

The one thing I enjoyed about FFXI is that the story led you to the end-game material (Sea, Sky, etc.) and provided amazing items in the process and it wasn't hand-fed to you. End-game content should be advancement of your character either through stat-enhancements, additional skills, better equipment, new areas, etc. I never really understood why the story has to end when you're max level either...FFXI did a lot of things right that newer MMO's who just parrot WoW are really missing and it is hurting their player bases. There's a reason newer MMO's have a huge problem with player retention.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2013-05-25 07:13:18
May 25 2013 07:12 GMT
#70
On May 25 2013 15:54 Wegandi wrote:
Show nested quote +
On May 25 2013 15:36 GGTeMpLaR wrote:
On May 25 2013 11:05 Infernal_dream wrote:
On May 16 2013 16:09 Disengaged wrote:
On May 16 2013 15:20 Infernal_dream wrote:
On May 16 2013 14:46 Disengaged wrote:
On May 16 2013 14:42 Infernal_dream wrote:
On May 16 2013 14:32 Disengaged wrote:
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game


And you know this how? Considering the game isn't even in beta yet that's a rather large claim to make.


Maybe because its in the news on their site talking about raids and such?

And also its in Closed Beta.


Saying it and having it are two different things. Just because raids exist don't mean they are good. IE SWOTOR when it came out.


I didn't say Wildstar's end game will be good just that they will have end game unlike GW 2 so don't put words in my mouth.


GW2 had an endgame, it was just bad. Having a bad end game is the same as not having one. Making something that's shitty just so you can say it exists is not the same as having a true endgame. Anyone can make dungeons/raids/pvp and sets of gear. Doesn't mean that you actually progress or that the content takes effort to get through.


GW2 had no endgame as far as raids go. It had BGs/PvP/WorldBosses/5mans just like every other MMO has and will have but it had no raids.

I can't think of a single successful MMO with successful endgame content that doesn't have "raids" or something like them. "Endgame content" is typically associated with "raids" as a loosely fitting synonym.

When he said "except it will have endgame", it makes a lot more sense if you just accept that he was basically saying "except it will have raids".


FFXI never really had 'raids'. I never got the appeal of raids myself. I'd much rather fight extremely difficult, epic, and long-endurance monsters (bosses). Fighting Bahamut, Kirin, or any of the other NM's is much more exciting than killing a bunch of trash mobs to get to the one boss. Also, I must say, that for many so-called story driven MMO's they're certainly pretty terrible (no cutscenes, easy advancement, little reward, etc.).

The one thing I enjoyed about FFXI is that the story led you to the end-game material (Sea, Sky, etc.) and provided amazing items in the process and it wasn't hand-fed to you. End-game content should be advancement of your character either through stat-enhancements, additional skills, better equipment, new areas, etc. I never really understood why the story has to end when you're max level either...FFXI did a lot of things right that newer MMO's who just parrot WoW are really missing and it is hurting their player bases. There's a reason newer MMO's have a huge problem with player retention.


Where were those bosses located? In an instance or in the world?

Trash mobs aren't a prerequisite for a raid.
Wegandi
Profile Joined March 2011
United States2455 Posts
May 25 2013 07:57 GMT
#71
On May 25 2013 16:12 GGTeMpLaR wrote:
Show nested quote +
On May 25 2013 15:54 Wegandi wrote:
On May 25 2013 15:36 GGTeMpLaR wrote:
On May 25 2013 11:05 Infernal_dream wrote:
On May 16 2013 16:09 Disengaged wrote:
On May 16 2013 15:20 Infernal_dream wrote:
On May 16 2013 14:46 Disengaged wrote:
On May 16 2013 14:42 Infernal_dream wrote:
On May 16 2013 14:32 Disengaged wrote:
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game


And you know this how? Considering the game isn't even in beta yet that's a rather large claim to make.


Maybe because its in the news on their site talking about raids and such?

And also its in Closed Beta.


Saying it and having it are two different things. Just because raids exist don't mean they are good. IE SWOTOR when it came out.


I didn't say Wildstar's end game will be good just that they will have end game unlike GW 2 so don't put words in my mouth.


GW2 had an endgame, it was just bad. Having a bad end game is the same as not having one. Making something that's shitty just so you can say it exists is not the same as having a true endgame. Anyone can make dungeons/raids/pvp and sets of gear. Doesn't mean that you actually progress or that the content takes effort to get through.


GW2 had no endgame as far as raids go. It had BGs/PvP/WorldBosses/5mans just like every other MMO has and will have but it had no raids.

I can't think of a single successful MMO with successful endgame content that doesn't have "raids" or something like them. "Endgame content" is typically associated with "raids" as a loosely fitting synonym.

When he said "except it will have endgame", it makes a lot more sense if you just accept that he was basically saying "except it will have raids".


FFXI never really had 'raids'. I never got the appeal of raids myself. I'd much rather fight extremely difficult, epic, and long-endurance monsters (bosses). Fighting Bahamut, Kirin, or any of the other NM's is much more exciting than killing a bunch of trash mobs to get to the one boss. Also, I must say, that for many so-called story driven MMO's they're certainly pretty terrible (no cutscenes, easy advancement, little reward, etc.).

The one thing I enjoyed about FFXI is that the story led you to the end-game material (Sea, Sky, etc.) and provided amazing items in the process and it wasn't hand-fed to you. End-game content should be advancement of your character either through stat-enhancements, additional skills, better equipment, new areas, etc. I never really understood why the story has to end when you're max level either...FFXI did a lot of things right that newer MMO's who just parrot WoW are really missing and it is hurting their player bases. There's a reason newer MMO's have a huge problem with player retention.


Where were those bosses located? In an instance or in the world?

Trash mobs aren't a prerequisite for a raid.


FFXI was open world. In many cases you killed one boss which dropped an item used to synthesize another item to spawn another boss, etc. When you spawned them they are tagged to your party / alliance so no one else can attack them. This system works lovely and is amazing and far better than 'raids' which are normally instanced (fragmentation of community), gated (time requirements), etc.

Of course there were some instanced stuff like Burning Circles that you needed to trade Beastman Seals that dropped from mobs you killed and things like Ark Angels, but on the whole it was mostly open world. I don't have problem with a few instanced stuff thrown in, but raids...no thanks. All the games with raids I've played (LotRO, WoW, etc.) have all been clear trash mobs, get to boss (easy), kill more trash, get to next boss (a little harder), then get to final boss. I just want to fight the bosses, not trash mobs, and definitely not always outside the community and world, which raids require. It's a poor system imho.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
solsken
Profile Joined June 2011
Sweden182 Posts
May 25 2013 10:19 GMT
#72
What you leave out is the ungodly amount of hours spent farming pop items in FFXI for said fights, or the ungodly amount of hours spent waiting for a spawn at the HNM camps. But you are correct, FFXI did alot of things right for hardcore players, however the more casual players are the ones catered to these days because that's where the money is.
Wegandi
Profile Joined March 2011
United States2455 Posts
May 25 2013 10:26 GMT
#73
On May 25 2013 19:19 solsken wrote:
What you leave out is the ungodly amount of hours spent farming pop items in FFXI for said fights, or the ungodly amount of hours spent waiting for a spawn at the HNM camps. But you are correct, FFXI did alot of things right for hardcore players, however the more casual players are the ones catered to these days because that's where the money is.


Yes, it was time consuming (Ulli mostly), but there were a lot of other things to do besides that. Working on ArkAngels/Story missions, merits, BC's, KNM's, crafting, all the other activities in Aht Urgan, Dynamis, etc. It is probably the MMO that has the most things to do end-game, not to mention the incredible replayability through the one character job system.

The one thing that FFXI did spoil me to is my hatred of 'Alts'. They need to die a fiery death. One character, all jobs/classes should be universal in MMO's.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2013-05-26 16:35:28
May 25 2013 16:07 GMT
#74
I want to be excited for this game. I really do. The devs seem so chill, they don't seem like they're trying to be a WoW killer or do anything super revolutionary and just want to make a fun game. I love the idea of player housing and I love the setting and I love the art style.

But I was so burned on GW2 I don't know if I can do that to myself again.

EDIT:

New info

http://www.reddit.com/r/WildStar/comments/1ewy8h/lots_of_mostly_new_info_from_twohour_dev/
Mondeezy
Profile Joined August 2011
United States1938 Posts
June 04 2013 04:14 GMT
#75
Just signed up for the beta, game looks like it has a lot of potential.
LoL NA: Mondeezy - TL - Riven <3
Jibba
Profile Blog Joined October 2007
United States22883 Posts
June 04 2013 15:32 GMT
#76
ModeratorNow I'm distant, dark in this anthrobeat
NukeD
Profile Joined October 2010
Croatia1612 Posts
June 04 2013 15:50 GMT
#77
From that video i get the impression that player houses themselves are not so much a part of the world as they are just a separate instance that requires a loading screen every time you come/leave.

Hopefully im wrong but if thats trully the case then they might aswell not have housing cos that kind of implementation is very lame and shows yet another MMO dev who "just doesnt get it". Surprise surprise...
sorry for dem one liners
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2013-06-04 16:00:15
June 04 2013 16:00 GMT
#78
On June 05 2013 00:50 NukeD wrote:
From that video i get the impression that player houses themselves are not so much a part of the world as they are just a separate instance that requires a loading screen every time you come/leave.

Hopefully im wrong but if thats trully the case then they might aswell not have housing cos that kind of implementation is very lame and shows yet another MMO dev who "just doesnt get it". Surprise surprise...


NCsoft has a very long mmo track record with "eastern" style mmo's. They don't do well with them.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2013-06-04 16:07:17
June 04 2013 16:03 GMT
#79
It's not NCSOFT Korea making the game. Their other branches have also made very creative games.

I think the implementation looks interesting. It's a compromise but I doubt you'll ever see housing in the main world again, at least not with a reasonable amount of players. At least this gives a lot of options.
ModeratorNow I'm distant, dark in this anthrobeat
NukeD
Profile Joined October 2010
Croatia1612 Posts
June 04 2013 16:54 GMT
#80
To each his own I guess. Im just frustrated at how most game devs (including Bliizard aswell) are out of touch with their player bases for the last few years (or is it me just getting older?).
sorry for dem one liners
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