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Wildstar MMO - Page 3

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heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2013-04-14 10:13:39
April 14 2013 10:13 GMT
#41
This game looks like just another Theme-Park WoW clone with small changes here and there. It even has the same art style. The game will flop (just like the TESO, judging from the gameplay that leaked. ), and game developers will have learned nothing of it.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Clemz
Profile Blog Joined January 2012
United States70 Posts
Last Edited: 2013-04-14 11:11:39
April 14 2013 11:09 GMT
#42
I'm all for critiquing a game and everything, but these last few comments have just been plain silly. Stylistic art does not make it cartoonish, and being bright and colorful, as if that were a bad thing, does not mean it has the same art style as WoW. If you don't like the style, that's all well and good, not everyone is going to nor do they have to. Theme-park MMOs(Or "WoW clones" as you so thoughtfully put it) are not bad games just because that's the route they chose. They went with that style because it's in demand, and as much as everyone wants to plug their ears and complain about WoW it's still the measuring stick, and until someone comes along and reinvents the wheel so to speak, these games will continue to be popular.

In the end, everyone will have their own opinions on it, and that's fantastic. Not everyone is going to agree, and solid, well thought out critiques are only good. These last few however, have been anything but.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2013-04-14 17:11:01
April 14 2013 17:01 GMT
#43
I gotta say, since I've stopped playing Wow a couple years ago, I kinda miss MMOs, and this one might very well be my kind of game. I like the visual style, and the gameplay seems kind of entertaining so far. Also, 40 man raids? Bring it
o choro é livre
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2013-04-14 17:33:09
April 14 2013 17:32 GMT
#44
On April 14 2013 20:09 Clemz wrote:
I'm all for critiquing a game and everything, but these last few comments have just been plain silly. Stylistic art does not make it cartoonish, and being bright and colorful, as if that were a bad thing, does not mean it has the same art style as WoW. If you don't like the style, that's all well and good, not everyone is going to nor do they have to. Theme-park MMOs(Or "WoW clones" as you so thoughtfully put it) are not bad games just because that's the route they chose. They went with that style because it's in demand, and as much as everyone wants to plug their ears and complain about WoW it's still the measuring stick, and until someone comes along and reinvents the wheel so to speak, these games will continue to be popular.

In the end, everyone will have their own opinions on it, and that's fantastic. Not everyone is going to agree, and solid, well thought out critiques are only good. These last few however, have been anything but.


Heres my solid and well thought out criticism again: It looks cartoonish and it has action bar based combat which are both things i dont like so i will pass on this one. What more do you want me to say?
sorry for dem one liners
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
April 14 2013 17:59 GMT
#45


pretty cool stuff
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Clemz
Profile Blog Joined January 2012
United States70 Posts
April 14 2013 21:58 GMT
#46
On April 15 2013 02:32 NukeD wrote:
Heres my solid and well thought out criticism again: It looks cartoonish and it has action bar based combat which are both things i dont like so i will pass on this one. What more do you want me to say?


I disagree with the art looking cartoonish, and personally really like the look they went with but to each their own. I also don't have a problem against action bar combat, considering that's how just about every game plays. You can dress it up however you want, or hide the action bars entirely, but the mechanics behind it are the same everywhere.

Your critque wasn't even really the one I was getting at, more heishe claiming the game is going to flop because it has things he doesn't like, or the developers are some how creating their own game wrong. Critique is cool, blatant attacks against a game that very, very few people have had any hands-on experience with isn't.
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 14 2013 22:30 GMT
#47
On April 15 2013 06:58 Clemz wrote:
Show nested quote +
On April 15 2013 02:32 NukeD wrote:
Heres my solid and well thought out criticism again: It looks cartoonish and it has action bar based combat which are both things i dont like so i will pass on this one. What more do you want me to say?


I disagree with the art looking cartoonish, and personally really like the look they went with but to each their own. I also don't have a problem against action bar combat, considering that's how just about every game plays. You can dress it up however you want, or hide the action bars entirely, but the mechanics behind it are the same everywhere.


I disagree with that. Would you call gameplay in games like Dark Souls (even with lock on target) or Chivalry action bar based? Calling it action bars in disguise is really a stretch. I just want an MMO with dark souls combat.
sorry for dem one liners
Clemz
Profile Blog Joined January 2012
United States70 Posts
April 14 2013 22:50 GMT
#48
Effectively, I would, yes. It's all in the presentation, which admittedly means a ton and that can make games feel drastically different. I see what you're getting at though, and can agree with you on it. It's not for everyone and they've been done to death already.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
April 15 2013 01:58 GMT
#49
On April 15 2013 02:01 Al Bundy wrote:
I gotta say, since I've stopped playing Wow a couple years ago, I kinda miss MMOs, and this one might very well be my kind of game. I like the visual style, and the gameplay seems kind of entertaining so far. Also, 40 man raids? Bring it


Man, I feel the same 100%.

I really like that its more focused around PvE than PvP and you gotta admire the dev´s balls to bring back 40 man raids. However I am concerned about the amount of particle effects. WoW has a bare minimum and it can be hard to see wtf is going on when 40 people are all fighting in the same area.

I dislike the trend that seems to be modern these days to restrict avaliable skills. It makes the game more simple and "clean" but it also limits the skill cap.

It will be interesting to see what news come out in the next months. Classes, races, zones and such.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 15 2013 03:09 GMT
#50
Reminds me a lot of GW2.
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2013-04-15 06:17:15
April 15 2013 06:16 GMT
#51
On April 15 2013 07:50 Clemz wrote:
Effectively, I would, yes. It's all in the presentation, which admittedly means a ton and that can make games feel drastically different. I see what you're getting at though, and can agree with you on it. It's not for everyone and they've been done to death already.


Well you can call Quake action bar based then. You are stretching the definition of "action bar based play" way too much so that it becomes pointless.

EDIT: i think this argument is pointless and lame so we should wrap it up
sorry for dem one liners
Denar
Profile Blog Joined March 2011
France1633 Posts
April 15 2013 15:33 GMT
#52
On April 15 2013 10:58 DaCruise wrote:
Show nested quote +
On April 15 2013 02:01 Al Bundy wrote:
I gotta say, since I've stopped playing Wow a couple years ago, I kinda miss MMOs, and this one might very well be my kind of game. I like the visual style, and the gameplay seems kind of entertaining so far. Also, 40 man raids? Bring it


Man, I feel the same 100%.

I really like that its more focused around PvE than PvP and you gotta admire the dev´s balls to bring back 40 man raids. However I am concerned about the amount of particle effects. WoW has a bare minimum and it can be hard to see wtf is going on when 40 people are all fighting in the same area.

I dislike the trend that seems to be modern these days to restrict avaliable skills. It makes the game more simple and "clean" but it also limits the skill cap.

It will be interesting to see what news come out in the next months. Classes, races, zones and such.


I'm in the same boat since I read what the devs intend to do about raiding here : http://www.wildstar-online.com/en/news/what_is_wildstar_raids.php

I would love to experience 40-man raids again in a whole new game.
Maxyim
Profile Joined March 2012
430 Posts
April 15 2013 17:41 GMT
#53
I absolutely despise action bar-based combat where you play whack-a-mole with auto-targeted ability cooldowns. That said, it appears that every ability in this game is actually ground or area-target, even melee attacks. Furthermore, the "telegraph" system gives opponents the same mechanics. I would like to see this taken a step further with NPCs being given the ability to dodge out of your own telegraphs (based on their movement speed), but I do smell a very promising PvP experience!
ZasZ.
Profile Joined May 2010
United States2911 Posts
April 15 2013 18:30 GMT
#54
On April 14 2013 20:09 Clemz wrote:
I'm all for critiquing a game and everything, but these last few comments have just been plain silly. Stylistic art does not make it cartoonish, and being bright and colorful, as if that were a bad thing, does not mean it has the same art style as WoW. If you don't like the style, that's all well and good, not everyone is going to nor do they have to. Theme-park MMOs(Or "WoW clones" as you so thoughtfully put it) are not bad games just because that's the route they chose. They went with that style because it's in demand, and as much as everyone wants to plug their ears and complain about WoW it's still the measuring stick, and until someone comes along and reinvents the wheel so to speak, these games will continue to be popular.

In the end, everyone will have their own opinions on it, and that's fantastic. Not everyone is going to agree, and solid, well thought out critiques are only good. These last few however, have been anything but.


You're overlooking a very serious issue. Theme-park MMOs aren't inherently bad games, but they do have the burden of being better than WoW. That style is in demand because a lot of people play WoW and WoW is an old game on its way out. There are people looking for another game to give them the same satisfaction that WoW has given them for years. But no game has been able to do that, so I'm not sure where you are coming from when you say "these games will continue to be popular." Almost every major MMO that is similar to WoW that has been released in the last 10 years has failed to differing degrees. Some are dead, some still have a small playerbase, but none have been able to maintain a following anywhere near the level of World of Warcraft. So how can you say they will be popular just because they are a theme-park MMO. All indications are that if people want to play that type of game, they will just play World of Warcraft. No developer has been able to break this trend, so why will Wildstar? For the same reason people can't condemn the game without having hands-on experience, you can't laud it either.

The first thing I thought when watching TB's video, when they went into the game world was "Wow, that looks exactly like Durotar or the Barrens." They're doing a lot of interesting stuff with the Soldier/Explorer and world events, but it's not enough. The core gameplay is still heavily derived from WoW, and while there is nostalgia to be had from 40-man raids, I spent many hours for many years being a hardcore WoW-player, I have no desire to do it over again with a different skin on it. And that would be fine for the game if I was a minority, but I don't think I am.

You said it yourself, someone needs to come along and reinvent the wheel, and I don't think Wildstar has done it. It will be moderately successful at first, as any well-polished MMO is, but people will get bored when they realize they've done this before.
Godwrath
Profile Joined August 2012
Spain10165 Posts
April 15 2013 22:33 GMT
#55
On April 06 2013 03:06 paralleluniverse wrote:
Show nested quote +
On April 05 2013 02:29 LaNague wrote:
On April 05 2013 00:50 paralleluniverse wrote:
On April 03 2013 03:31 LaNague wrote:
ugh, another global cooldown game, when will it eeeend.

It is not feasible to make a MMO without a GCD.

GCDs help alleviate the effect of server lag in combat. E.g. consider the extreme case, if the GCD was 10 seconds, i.e. essentially turn-based, players on a slow connection are not disadvantaged compared to someone on a fast connection.

GCDs also stop spells from being endlessly spammed. This increases strategic depth, so faster button clickers, or fastest connections, or the guy who has macroed 100 spells to 1 button, doesn't necessarily win.

Macros that cast millions of spells in a few seconds without a GCD can also cause server stability issues.



uhm, there are plenty of games that do not have global cooldown.

For example everquest 2 uses a cast based system. Some casts like quick melee strikes are under half a second cast time, but it prevents your spamming concern.
The advantage is that animations can line up perfectly with the casttime and everything feels fluid. Its one of the best mmo combat systems i have ever seen.

Aion, tera are using animation based systems where skills have an animation and you can not do anything until its completed.


Im sure there are other examples. global cooldown is the lazy solution that really hinders combat gameplay.
Maybe in your circles this is a nojn issue since everyone is use to it since World of warcraft, but there are a lot of people who despise it.






yeah, laugh at me for saying i like fluid casting and animation based combat more than every ability blocking out my hotkey bar for 1.5 seconds. very mature guys. I will stay away from here from now on

WoW has fluid animations too.

So you want a global cooldown, but you don't want your spell icons to show when they're on global cooldown?


WoW gcd is X for every skill you have.

Games like tera have the complexity added that those animations require aim and every skill have different range/animation. Trying to say they are "kinda" the same is just stupid.

To be honest, after playing AoC i never could enjoy a TAB targetting GCD game, they feel so bland to me. Tera atleast is giving me some awesome gameplay (i don't care about how bad it maybe on high end, whenever i feel i am not having fun, i just quit, no problemo).

About Wildstar i liked the video of the redchick, then i watched some gameplay, with the "draenei" ... dunno, i loved vanilla WoW, but i don't think i can enjoy it again
Alpino
Profile Joined June 2011
Brazil4390 Posts
May 08 2013 13:15 GMT
#56
On April 16 2013 07:33 Godwrath wrote:
Show nested quote +
On April 06 2013 03:06 paralleluniverse wrote:
On April 05 2013 02:29 LaNague wrote:
On April 05 2013 00:50 paralleluniverse wrote:
On April 03 2013 03:31 LaNague wrote:
ugh, another global cooldown game, when will it eeeend.

It is not feasible to make a MMO without a GCD.

GCDs help alleviate the effect of server lag in combat. E.g. consider the extreme case, if the GCD was 10 seconds, i.e. essentially turn-based, players on a slow connection are not disadvantaged compared to someone on a fast connection.

GCDs also stop spells from being endlessly spammed. This increases strategic depth, so faster button clickers, or fastest connections, or the guy who has macroed 100 spells to 1 button, doesn't necessarily win.

Macros that cast millions of spells in a few seconds without a GCD can also cause server stability issues.



uhm, there are plenty of games that do not have global cooldown.

For example everquest 2 uses a cast based system. Some casts like quick melee strikes are under half a second cast time, but it prevents your spamming concern.
The advantage is that animations can line up perfectly with the casttime and everything feels fluid. Its one of the best mmo combat systems i have ever seen.

Aion, tera are using animation based systems where skills have an animation and you can not do anything until its completed.


Im sure there are other examples. global cooldown is the lazy solution that really hinders combat gameplay.
Maybe in your circles this is a nojn issue since everyone is use to it since World of warcraft, but there are a lot of people who despise it.






yeah, laugh at me for saying i like fluid casting and animation based combat more than every ability blocking out my hotkey bar for 1.5 seconds. very mature guys. I will stay away from here from now on

WoW has fluid animations too.

So you want a global cooldown, but you don't want your spell icons to show when they're on global cooldown?


WoW gcd is X for every skill you have.

Games like tera have the complexity added that those animations require aim and every skill have different range/animation. Trying to say they are "kinda" the same is just stupid.

To be honest, after playing AoC i never could enjoy a TAB targetting GCD game, they feel so bland to me. Tera atleast is giving me some awesome gameplay (i don't care about how bad it maybe on high end, whenever i feel i am not having fun, i just quit, no problemo).

About Wildstar i liked the video of the redchick, then i watched some gameplay, with the "draenei" ... dunno, i loved vanilla WoW, but i don't think i can enjoy it again


Problem with TERA is lack of devs and lot of targetting bugs and little latency making the game impossible to play for me. But I agree it could have been really great. Wildstar seems very cool for me because of the design, it's the first mmo world I wanted to play in in a long time, if the combat, classes and PvP deliver interesting content I dont really care about it being theme-park..
20/11/2015 - never forget EE's Ember
Netsky
Profile Joined October 2010
Australia1155 Posts
May 08 2013 13:33 GMT
#57
This looks really interesting. I love that it's a sci-fi/futuristic theme rather than standard fantasy. Tab target spam one brain cell required combat is a bit meh (I wish developers would embrace TERA-style combat).

The main thing that has me worried is that it will be all flash and zero content. The usual problem that nearly all MMOs except WoW have
Calm
Profile Joined September 2010
Canada380 Posts
May 16 2013 03:20 GMT
#58
Signed up for the beta! I hope I get in, it looks pretty cool.

I like the style of it, it reminds me of a Hitchhiker's Guide type of goofiness/sci-fi. If I get in, I'll be sure to post a review. Anyone else in beta?
Disengaged
Profile Joined July 2010
United States6994 Posts
May 16 2013 05:32 GMT
#59
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 16 2013 05:42 GMT
#60
On May 16 2013 14:32 Disengaged wrote:
Show nested quote +
On April 15 2013 12:09 decemberscalm wrote:
Reminds me a lot of GW2.


Except this game will have end game


And you know this how? Considering the game isn't even in beta yet that's a rather large claim to make.
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