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Wildstar MMO - Page 2

Forum Index > General Games
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FFGenerations
Profile Blog Joined April 2011
7088 Posts
April 02 2013 20:21 GMT
#21
where is blade & soul :/
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
AnomalySC2
Profile Joined August 2012
United States2073 Posts
April 02 2013 20:32 GMT
#22
On April 03 2013 05:21 FFGenerations wrote:
where is blade & soul :/


Seriously...that game looks amazing.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-04-04 15:51:24
April 04 2013 15:50 GMT
#23
On April 03 2013 03:31 LaNague wrote:
ugh, another global cooldown game, when will it eeeend.

It is not feasible to make a MMO without a GCD.

GCDs help alleviate the effect of server lag in combat. E.g. consider the extreme case, if the GCD was 10 seconds, i.e. essentially turn-based, players on a slow connection are not disadvantaged compared to someone on a fast connection.

GCDs also stop spells from being endlessly spammed. This increases strategic depth, so faster button clickers, or fastest connections, or the guy who has macroed 100 spells to 1 button, doesn't necessarily win.

Macros that cast millions of spells in a few seconds without a GCD can also cause server stability issues.
Risen
Profile Blog Joined March 2010
United States7927 Posts
April 04 2013 16:36 GMT
#24
On April 05 2013 00:50 paralleluniverse wrote:
Show nested quote +
On April 03 2013 03:31 LaNague wrote:
ugh, another global cooldown game, when will it eeeend.

It is not feasible to make a MMO without a GCD.

GCDs help alleviate the effect of server lag in combat. E.g. consider the extreme case, if the GCD was 10 seconds, i.e. essentially turn-based, players on a slow connection are not disadvantaged compared to someone on a fast connection.

GCDs also stop spells from being endlessly spammed. This increases strategic depth, so faster button clickers, or fastest connections, or the guy who has macroed 100 spells to 1 button, doesn't necessarily win.

Macros that cast millions of spells in a few seconds without a GCD can also cause server stability issues.


Seriously. I've heard a LOT of complaints, but the existence of a GCD has never been one of them lol
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-04-04 19:35:15
April 04 2013 17:29 GMT
#25
On April 05 2013 00:50 paralleluniverse wrote:
Show nested quote +
On April 03 2013 03:31 LaNague wrote:
ugh, another global cooldown game, when will it eeeend.

It is not feasible to make a MMO without a GCD.

GCDs help alleviate the effect of server lag in combat. E.g. consider the extreme case, if the GCD was 10 seconds, i.e. essentially turn-based, players on a slow connection are not disadvantaged compared to someone on a fast connection.

GCDs also stop spells from being endlessly spammed. This increases strategic depth, so faster button clickers, or fastest connections, or the guy who has macroed 100 spells to 1 button, doesn't necessarily win.

Macros that cast millions of spells in a few seconds without a GCD can also cause server stability issues.



uhm, there are plenty of games that do not have global cooldown.

For example everquest 2 uses a cast based system. Some casts like quick melee strikes are under half a second cast time, but it prevents your spamming concern.
The advantage is that animations can line up perfectly with the casttime and everything feels fluid. Its one of the best mmo combat systems i have ever seen.

Aion, tera are using animation based systems where skills have an animation and you can not do anything until its completed.


Im sure there are other examples. global cooldown is the lazy solution that really hinders combat gameplay.
Maybe in your circles this is a nojn issue since everyone is use to it since World of warcraft, but there are a lot of people who despise it.






yeah, laugh at me for saying i like fluid casting and animation based combat more than every ability blocking out my hotkey bar for 1.5 seconds. very mature guys. I will stay away from here from now on
Clemz
Profile Blog Joined January 2012
United States70 Posts
Last Edited: 2013-04-04 18:02:56
April 04 2013 18:00 GMT
#26
I don't think you understand what a global cooldown actually is then. One skill limiting the use of other skills through a time constraint is effectively a global cooldown in every sense of the word. A .5 second melee strike preventing you from using another ability is a .5 second global cooldown.

Global cooldowns are there to protect server stability, as was mentioned, and to prevent the endless spamming of abilities, as was also mentioned.
Risen
Profile Blog Joined March 2010
United States7927 Posts
April 04 2013 18:16 GMT
#27
Rofl, this is gold.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
pwnageoftheyear
Profile Joined September 2012
United States64 Posts
April 04 2013 19:33 GMT
#28
i hope they make exteel 2...
eventually, we all must learn when to shut the f*** up
Thrill
Profile Blog Joined May 2007
2599 Posts
April 04 2013 21:14 GMT
#29
Trailer almost as cheesy as neverwinter online. What a joke. So many horribad mmo's in the pipeline now. Why even release them?
Khalum
Profile Joined September 2010
Austria831 Posts
April 05 2013 08:44 GMT
#30
Some gameplay footage:


GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2013-04-05 09:12:37
April 05 2013 09:00 GMT
#31
Wow that dominion trailer is really impressive.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
April 05 2013 15:59 GMT
#32
why have 2 factions if there wont be any pvp? If there is no pvp at all that is
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
paralleluniverse
Profile Joined July 2010
4065 Posts
April 05 2013 18:06 GMT
#33
On April 05 2013 02:29 LaNague wrote:
Show nested quote +
On April 05 2013 00:50 paralleluniverse wrote:
On April 03 2013 03:31 LaNague wrote:
ugh, another global cooldown game, when will it eeeend.

It is not feasible to make a MMO without a GCD.

GCDs help alleviate the effect of server lag in combat. E.g. consider the extreme case, if the GCD was 10 seconds, i.e. essentially turn-based, players on a slow connection are not disadvantaged compared to someone on a fast connection.

GCDs also stop spells from being endlessly spammed. This increases strategic depth, so faster button clickers, or fastest connections, or the guy who has macroed 100 spells to 1 button, doesn't necessarily win.

Macros that cast millions of spells in a few seconds without a GCD can also cause server stability issues.



uhm, there are plenty of games that do not have global cooldown.

For example everquest 2 uses a cast based system. Some casts like quick melee strikes are under half a second cast time, but it prevents your spamming concern.
The advantage is that animations can line up perfectly with the casttime and everything feels fluid. Its one of the best mmo combat systems i have ever seen.

Aion, tera are using animation based systems where skills have an animation and you can not do anything until its completed.


Im sure there are other examples. global cooldown is the lazy solution that really hinders combat gameplay.
Maybe in your circles this is a nojn issue since everyone is use to it since World of warcraft, but there are a lot of people who despise it.






yeah, laugh at me for saying i like fluid casting and animation based combat more than every ability blocking out my hotkey bar for 1.5 seconds. very mature guys. I will stay away from here from now on

WoW has fluid animations too.

So you want a global cooldown, but you don't want your spell icons to show when they're on global cooldown?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 06 2013 01:32 GMT
#34
On April 06 2013 00:59 TOCHMY wrote:
why have 2 factions if there wont be any pvp? If there is no pvp at all that is


There is.
Maxyim
Profile Joined March 2012
430 Posts
April 07 2013 21:31 GMT
#35
People saying that there is no PvP are boomeranging off of the clueless poster on page 1. They will have PvP, and it will utilize the same telegraph system, which should heighten emphasis on skill vs ability mashing. Looking forward to it!


@OP, thanks for making this thread, was on my schedule to make one but I am very busy this time of year!
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-04-13 09:51:30
April 13 2013 09:49 GMT
#36
It seems this game is in beta now.

Does anyone know how the endgame works? What are players expected to do at endgame? Where do the best items come from? How is the dungeon content? Is PvP decently balanced and is there PvP gear?
Avius
Profile Joined October 2007
Iraq1796 Posts
April 13 2013 10:26 GMT
#37
On April 13 2013 18:49 paralleluniverse wrote:
It seems this game is in beta now.

Does anyone know how the endgame works? What are players expected to do at endgame? Where do the best items come from? How is the dungeon content? Is PvP decently balanced and is there PvP gear?


This might interest you: http://www.wildstar-online.com/en/news/what_is_wildstar_raids.php

It's an article talking about raids and the like. Pretty interesting read, imo. And the first batch of beta invites has been sent, I think. Sadly, I'm not part of it.

Is there an NDA on the beta? Probably, right?
aka. Samael
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
Last Edited: 2013-04-15 02:17:27
April 14 2013 05:28 GMT
#38






TB's preview of some gameplay of the game at.. PAX(?) I assume.
Graphics@shiroiusagi_ | shiroiusagi.net
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 14 2013 09:40 GMT
#39
So more action bar based combat, more cartoon graphics... No thanks.
sorry for dem one liners
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 14 2013 10:03 GMT
#40
This game feels like Torchlight.
https://twitter.com/SufficientStats
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