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Cyberpunk 2077 - Page 48

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Laurens
Profile Joined September 2010
Belgium4557 Posts
December 23 2020 16:28 GMT
#941
All achievements done in 66 hours. Great game, shame it gets overshadowed by the prev-gen console stuff.
Got some more endings to explore and then I'll wait for the DLC.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2020-12-23 20:57:45
December 23 2020 17:00 GMT
#942
On December 23 2020 23:54 Manit0u wrote:
Show nested quote +
On December 23 2020 23:01 Simberto wrote:
On December 23 2020 22:43 Manit0u wrote:
On December 23 2020 16:56 Zambrah wrote:
I wish I shared your faith, but I'm of the opinion what will happen is they'll wait for this to blow over, keep lying about not crunching and just repeat everything that happened here with the hopes of achieving another 13 million sold copies.

At the end of the day, was Cyberpunk 2077 profitable for CDPR? If yes, expect to see more of their chicanery imo.


Sales were good but stocks fell 40%...


But is that really a problem? Stock prices are only relevant when you try to sell your stock. If the stock recovers soon, then it didn't matter that it dropped for a while.


I'm no expert on the subject but if you sell a product for $100 million but at the same time lose $1 billion in market value something's not right. For sure this is not good news for any investors and shareholders who might just bail on CDPR, reduce funding etc. After all, for them CDPR is supposed to bring in money and it does that through stock price (so you can for example trade them for other stocks but if they lose any value this sucks).

Someone please correct me if I'm wrong. Stock market isn't really my domain.


You're right that it's a bad thing. A simplified way to put it is that changes in stock prince indicate change in expected future profitability (so in this case, investors believe that the "goodwill" lost by CDPR will affect future sales or something like that).

The other side of the coin is that these market expectations can be very wrong, and can overreact to news. If all this mess doesn't really change how well CDPR's games sell 1, 2 years from now and the drop in share price doesn't affect too much their ability to fund their projects, then this drop in market value is just temporary like Simberto suggests.
Bora Pain minha porra!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
December 23 2020 18:38 GMT
#943
On December 23 2020 02:47 Archeon wrote:
Show nested quote +
On December 23 2020 00:13 BigFan wrote:
On December 22 2020 19:37 Miragee wrote:
On December 22 2020 07:55 BigFan wrote:
I haven't played pc games in a long time, but the way the industry has changed over the last decade has always felt bad. Games are a lot more expensive, up from the 30 (max 40 for AAA games) from that period and nowadays, it seems standard that they are littered with bugs upon release. I remember when a game being bug ridden was considered bad, but even then, these bugs were never game breaking and the company patched asap.


This is not true. Games have always had bugs, even game breaking ones, at release. And companies didn't always fix them, let alone quickly. Hell, I when I played The Witcher 1 I ran into a bug that got me stuck in my main quest line in Act 2. I had to load a save file from 10 hours prior (+ all the time I spend ingame because I thought it was my fault). And that was years after the game was released. It's highly likely that bug still exists today. Stuff like this is common and always has been. As far as I'm aware, bug free games don't exist unless you count "playable" movie experiences, which are sold as games.

I think you misunderstand or maybe my post was not clear. I'm not saying games never had bugs. To say that would be asinine lol, but back in 2007 (over a decade) when I was heavily into the pc gaming scene, I don't recall many games being released which were as buggy of a mess as some of what I read here and there nowadays. Maybe my memory of that time is just bad or I'm not remembering it well though.

Yes, the witcher one had bugs in it. I played it and enjoyed the game after all. I don't remember that Act 2 bug though, but I remember the odd boss in the end of Act 1 (it was the one where it'd randomly die or something? lol). If I'm not mistaken, that was also the first big successful game of CD Projekt and they are a smaller studio so I can forgive the bugs for that

I remember Gothic 3 (2006) being so buggy that even a German gaming paper with strong let's call it sympathies to the developer which rated it in a very positive light made a 6 minute video humorously showcasing the bugs that were possible to show (not the crashes). Was pretty funny if you spoke German.

Now the Gothic series isn't the only German AA series plagued by bugs (X), but Bethesda's Oblivion certainly was released before it was ready and I remember EA's battle for middle earth getting a very late patch (one of three) that actually completely destroyed any competitive scene because it introduced an economy-breaking abuse that was never fixed. Vampire the Masquerade 2: bloodlines bad start is pretty legendary too.

Overall especially open world titles are complex and impossible to thoroughly playtest while being tied to extreme and hard to overlook costs and as such have a history of shitty releases. But yes considering that these worlds have become bigger and bigger and sometimes the AAA publisher seem to give studios with little experience large projects I wouldn't be surprised if it was a bit more common. But there's also an outrage culture online that just wasn't there in this way 10 years ago.

Sure, but I wasn't really arguing that buggy games were never released. Only that it seemed like buggier games are being released more often nowadays, but Miragee's post is onto something I think.

On December 23 2020 02:53 Miragee wrote:
Show nested quote +
On December 23 2020 00:13 BigFan wrote:
On December 22 2020 19:37 Miragee wrote:
On December 22 2020 07:55 BigFan wrote:
I haven't played pc games in a long time, but the way the industry has changed over the last decade has always felt bad. Games are a lot more expensive, up from the 30 (max 40 for AAA games) from that period and nowadays, it seems standard that they are littered with bugs upon release. I remember when a game being bug ridden was considered bad, but even then, these bugs were never game breaking and the company patched asap.


This is not true. Games have always had bugs, even game breaking ones, at release. And companies didn't always fix them, let alone quickly. Hell, I when I played The Witcher 1 I ran into a bug that got me stuck in my main quest line in Act 2. I had to load a save file from 10 hours prior (+ all the time I spend ingame because I thought it was my fault). And that was years after the game was released. It's highly likely that bug still exists today. Stuff like this is common and always has been. As far as I'm aware, bug free games don't exist unless you count "playable" movie experiences, which are sold as games.

I think you misunderstand or maybe my post was not clear. I'm not saying games never had bugs. To say that would be asinine lol, but back in 2007 (over a decade) when I was heavily into the pc gaming scene, I don't recall many games being released which were as buggy of a mess as some of what I read here and there nowadays. Maybe my memory of that time is just bad or I'm not remembering it well though.

Yes, the witcher one had bugs in it. I played it and enjoyed the game after all. I don't remember that Act 2 bug though, but I remember the odd boss in the end of Act 1 (it was the one where it'd randomly die or something? lol). If I'm not mistaken, that was also the first big successful game of CD Projekt and they are a smaller studio so I can forgive the bugs for that


Is it that or have people just gone mad? In recent years, I haven't played many different games, either. However, people throw around words like "unplayable" and "game-breaking bugs" like they are nothing and the online circle jerks have gotten out of hand. I'm not saying Cyberpunk isn't bad in that regard, I don't know, I haven't played it. From my experience though, if you don't play the game and just read online, every game seems like a fucking mess. And for the few I played, I actually thought they were playable... In the end, I don't want to defend the studios. Maybe they have gotten worse as well. I just happen to think that people have gotten more sensitive and get easily outraged nowadays and that plays a huge role in "your" perception as well. The truth probably lies somewhere in the middle and both sides may have gotten worse?

The bug in Act 2 was during an investigation questline. I don't remember much, it has been quite a while ago. Not everyone would encounter it, but only those who decided for one certain chain of decisions. The game breaking bug would occur way later and the NPC wouldn't talk to me any longer about the topic.
The boss in Act 1 was more of a mechanic fight than an HP fight, wasn't it? My memories are hazy but I I think the boss was almost invulnerable until you checked all the mechanic boxes after which he was very fragile. Then again, I don't really remember much...
I just took Witcher 1 as an example because it's the same studio. I remember some other big titles which were quite buggy back in the day, like Gothic, Elder Scrolls, Fable, KotoR from the top of my head.

Ya, I think you may be on to something. It might be somewhere in the middle where bigger and more complex games are being released, but release deadlines have also been changed such that things are released before they are supposed to be leading to this stuff. Might me some bias on my part since you only read about the buggy stuff more than the good ones and you are right that there likely is a change in sensitivity and outrage compared to over a decade ago. That last part is pretty obvious in general so makes sense.

Unfortunately, I don't remember much from the first witcher. Too far back, but I think I was fortunate and didn't come across any bugs when I played it so I really enjoyed it overall.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
December 23 2020 19:04 GMT
#944
The complexity of modern games compared to old games probably does have a hand in the bugginess of modern games that get pushed to release too fast. All of the complicated engines dictating physics and AI is a lot to balance, especially when the people working on them are crunching and thus likely not doing their best work due to exhaustion, be it mental or physical
Incremental change is the Democrat version of Trickle Down economics.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 23 2020 22:44 GMT
#945
New hotfix.

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2020-12-24 02:47:41
December 24 2020 02:47 GMT
#946
So apparently at the Keunau reveal last year the game had just barely made it out of the Alpha stage of development...

"Smokey, this is not 'Nam, this is bowling. There are rules."
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
December 24 2020 15:08 GMT
#947
On December 23 2020 23:54 Manit0u wrote:
Show nested quote +
On December 23 2020 23:01 Simberto wrote:
On December 23 2020 22:43 Manit0u wrote:
On December 23 2020 16:56 Zambrah wrote:
I wish I shared your faith, but I'm of the opinion what will happen is they'll wait for this to blow over, keep lying about not crunching and just repeat everything that happened here with the hopes of achieving another 13 million sold copies.

At the end of the day, was Cyberpunk 2077 profitable for CDPR? If yes, expect to see more of their chicanery imo.


Sales were good but stocks fell 40%...


But is that really a problem? Stock prices are only relevant when you try to sell your stock. If the stock recovers soon, then it didn't matter that it dropped for a while.


I'm no expert on the subject but if you sell a product for $100 million but at the same time lose $1 billion in market value something's not right. For sure this is not good news for any investors and shareholders who might just bail on CDPR, reduce funding etc. After all, for them CDPR is supposed to bring in money and it does that through stock price (so you can for example trade them for other stocks but if they lose any value this sucks).

Someone please correct me if I'm wrong. Stock market isn't really my domain.

It only means that if CDPR released new shares of their company today, they wouldn't be able to get as much investment as they would had a few days ago. Which considering they have recouped their costs and seemingly made a profit of hundred of millions of dollars, is unlikely to occur.

Everything else is in the regard of speculation. I could just as easily say that all it means is that today is a good day to speculate in CDPR.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 25 2020 00:42 GMT
#948
The suit has, officially, been filed. How on Christmas Eve, have no idea.

A class-action lawsuit has been filed against CD Projekt Red for "misleading" Cyberpunk 2077 customers and investors on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC, and Google Stadia. The lawsuit comes the way of Rosen Law Firm, a global investor rights law firm, and "seeks to recover damages for CD Projekt investors under the federal securities laws." According to Rosen Law Firm, CD Projekt Red made false and misleading statements about Cyberpunk 2077 before release and failed to disclose salient information, such as the game being "virtually unplayable" on current-gen Xbox and PlayStation systems as a result of the "enormous number of bugs" inflicting these versions of the game.

Adding to this, the lawsuit claims, CD Projekt Red investors have suffered damages as a result of the blowback since release, which has included the game being pulled from the PlayStation Store and full refunds being offered for the game from a variety of sellers and CD Projekt Red itself.

"According to the lawsuit, defendants throughout the Class Period made false and/or misleading statements and/or failed to disclose that: (1) Cyberpunk 2077 was virtually unplayable on the current-generation Xbox or Playstation systems due to an enormous number of bugs; (2) as a result, Sony would remove Cyberpunk 2077 from the Playstation store, and Sony, Microsoft and CD Projekt would be forced to offer full refunds for the game; (3) consequently, CD Projekt would suffer reputational and pecuniary harm; and (4) as a result, defendants’ statements about its business, operations, and prospects, were materially false and misleading and/or lacked a reasonable basis at all relevant times," reads a press release about the lawsuit. "When the true details entered the market, the lawsuit claims that investors suffered damages."

Of course, it remains to be seen what comes of this lawsuit, which was always inevitable given the circumstances. At the moment of publishing, CD Projekt Red has not responded to the lawsuit in any capacity. If this changes, we will be sure to update the story with whatever is provided. In the meantime, for more coverage on the new open-world RPG click here or check out the relevant links below.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
ZerOCoolSC2
Profile Blog Joined February 2015
9037 Posts
December 25 2020 01:23 GMT
#949
Bull. A scare tactic for future games. Did this happen with ME:A or Anthem? Why this game of all games gets sued is beyond me.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 25 2020 03:11 GMT
#950


"Smokey, this is not 'Nam, this is bowling. There are rules."
Manit0u
Profile Blog Joined August 2004
Poland17733 Posts
December 25 2020 05:39 GMT
#951
On December 25 2020 10:23 ZerOCoolSC2 wrote:
Bull. A scare tactic for future games. Did this happen with ME:A or Anthem? Why this game of all games gets sued is beyond me.


Maybe because it's the most hyped game release? Expectations for it were extremely high, promises were made and things have been shown that did not materialize in the end.

It was a bit similar with Anthem, but Anthem wasn't as riddled with bugs and didn't promise as many things.
Time is precious. Waste it wisely.
iXphobos
Profile Joined July 2010
Germany1465 Posts
Last Edited: 2020-12-25 09:59:51
December 25 2020 09:58 GMT
#952
This is just some greedy assholes jumping on the hatetrain that followed the hypetrain to make profit.
You can't blame CDPR for the hype. It's not something you can artificially create as a marketing strategy.
Yes, CDPR fucked up and deserve to be criticized for it.
But there's no way anyone, not in a million years, would have even thought about filing a lawsuit if this was EA's or Ubisoft's game.
Not even if it was 20 times worse and 40 times more hyped.
This is complete "Trump"esque bullshit.
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
December 25 2020 11:14 GMT
#953
That is some preeme gonk BS.
ModeratorI know Teamliquid is known as a massive building
Elmonti
Profile Joined July 2018
Spain299 Posts
Last Edited: 2020-12-26 16:59:39
December 26 2020 16:57 GMT
#954
On December 25 2020 18:58 iXphobos wrote:
This is just some greedy assholes jumping on the hatetrain that followed the hypetrain to make profit.
You can't blame CDPR for the hype. It's not something you can artificially create as a marketing strategy.
Yes, CDPR fucked up and deserve to be criticized for it.
But there's no way anyone, not in a million years, would have even thought about filing a lawsuit if this was EA's or Ubisoft's game.
Not even if it was 20 times worse and 40 times more hyped.
This is complete "Trump"esque bullshit.


Think again about that statement, please. It's literally what "marketing" is.

They maintained the Hype (they created) by not allowing us to see the old-gen versions and lying again and again about the state the game was gonna be released.

I would love to see more this type of actions, and with a lot of other games that, while not as popular as CP2077, were also launched in a sad state or broken. This game needed like 6 more months to be "only" full of bugs and glitches, but functional enough.
Simberto
Profile Blog Joined July 2010
Germany11811 Posts
December 26 2020 18:44 GMT
#955
On December 27 2020 01:57 Elmonti wrote:
Show nested quote +
On December 25 2020 18:58 iXphobos wrote:
This is just some greedy assholes jumping on the hatetrain that followed the hypetrain to make profit.
You can't blame CDPR for the hype. It's not something you can artificially create as a marketing strategy.
Yes, CDPR fucked up and deserve to be criticized for it.
But there's no way anyone, not in a million years, would have even thought about filing a lawsuit if this was EA's or Ubisoft's game.
Not even if it was 20 times worse and 40 times more hyped.
This is complete "Trump"esque bullshit.


Think again about that statement, please. It's literally what "marketing" is.

They maintained the Hype (they created) by not allowing us to see the old-gen versions and lying again and again about the state the game was gonna be released.

I would love to see more this type of actions, and with a lot of other games that, while not as popular as CP2077, were also launched in a sad state or broken. This game needed like 6 more months to be "only" full of bugs and glitches, but functional enough.


What i would mostly like would be some modicum of self-control amongst gamers. Don't preorder games, don't buy games on launch day. Wait a week until you have good information before purchasing. If that was how gamers generally handled stuff, far fewer companies would have buggy, messy results.

If gamers keep buying and preordering based on low-information hype, of course companies will focus on the low-information hype rather than producing a good product and giving good information on it. If gamers change this, companies will change, too.
Falling
Profile Blog Joined June 2009
Canada11498 Posts
Last Edited: 2020-12-26 19:16:21
December 26 2020 19:15 GMT
#956
Hard to en masse. Too easy to just jump in with everyone else.
For myself, Blizzard used to be the only company I would buy brand new- now I pass on them too.
I have stuff for years on my wishlist, waiting for it drop for a sale I'm happy with for AAA games. But you got to have the patience of Job for that method. Crusaders III looks interesting, but with 20% sale, I'll probably have to wait a year or two before it's into my preferred price range. But I don't know how many people buy like that.

CPDR was starting to edge up in my estimation to the glory days Blizzard where I'd buy it brand new, but I'm glad I held off. And after it's come out, I don't even know that it's my sort of game anyways. I like Witcher 1-3 and I like (for sci fi rpg) Mass Effect 1 & 2, but from what I've seen, I don't think it hits what I'm looking for, so waiting worked for me. But I also like to play around with old games- I'll fire up Ocarina again and again, so maybe I'm just weird.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Simberto
Profile Blog Joined July 2010
Germany11811 Posts
Last Edited: 2020-12-26 19:52:03
December 26 2020 19:51 GMT
#957
I mean, waiting for sales is one step further. It's what i do, too, since i don't have a lot of money right now. Gaming 2-4 years behind current titles saves you a lot of money on games, hardware and so forth.

But that is kind of specific and definitively not for everybody, since you do indeed need a lot of patience and self-control for this. I can absolutely understand the joy of playing the cutting-edge stuff (i am more into indie stuff anyways, so this is easier for me, too). But simply waiting until 1-2 weeks after release to buy is something anyone should be capable of.

It just feels strange to me that so many people get burned by launch-day buys again and again, and yet they still keep preordering and launch-day-buying stuff.
ZerOCoolSC2
Profile Blog Joined February 2015
9037 Posts
December 26 2020 20:08 GMT
#958
And bitching. Don't forget the bitching.
hitthat
Profile Joined January 2010
Poland2341 Posts
December 26 2020 23:36 GMT
#959
The worst thing in Cyberpunk? It has the best mechanics of all CDPR games. It's solid shooter and has better stealth focus than many actual stealth games and...it's all ruined because of dumb AI that ruins lots of satisfaction from it.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Manit0u
Profile Blog Joined August 2004
Poland17733 Posts
Last Edited: 2020-12-27 11:22:47
December 27 2020 11:21 GMT
#960
That's not saying much. Shooting is kinda bad and some mechanics are weird (like needing 20+ headshots to take down the target).

The funny thing is that I see how amazing it could be if they adapted shooting from Rainbow Six: Vegas for example (with cover system etc.) and close combat from VtMB where it would switch you to 3rd person perspective for it. Why not learn from the past?
Time is precious. Waste it wisely.
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1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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