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Cyberpunk 2077 - Page 47

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deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 22 2020 11:51 GMT
#921
on a more funny note, CyberPunk 2077 gets into the Czech republic's music scene And I mean a proper band

Spoiler cause the Czech language, obv.
+ Show Spoiler +


I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2020-12-22 12:48:04
December 22 2020 12:44 GMT
#922
On December 22 2020 16:40 Harris1st wrote:
Show nested quote +
On December 22 2020 02:50 Sbrubbles wrote:
I have to wonder if CDPR's management's original plan was to delay the game bit by bit, but was taken aback by amount of backlash its first round of delays generated and adjusted plan to this, leading to the current mess.


Who in their right mind decides that delaying bit by bit is good practice?
You delay once and then make damn sure it's enough time to finish your product.


I can think of a few reasons. None are particularly good, and honestly I don't know if any are true. I'm just spitballing here.

Maybe they thought that smaller delays wouldn't call as much attention by pointing out which issue each delay was trying to fix "we found out X issue wasn't up to par", then 2 months later "we found out Y and Z issues weren't up to par", etc. A single large delay would be sure to receive large coverage from gaming news sites.
Maybe they saw the value in keeping close deadlines to pressure and force crunch time on devs.
Maybe they didn't have accurate estimates on how much time it would take, so by keeping delays small they have the opportunity to reassess in shorter time frames.
Maybe there was pressure from shareholders to release on time, so "tricking" shareholders with multiple small delays would be feasible but a large single delay would be unacceptable.
Bora Pain minha porra!
Laurens
Profile Joined September 2010
Belgium4553 Posts
December 22 2020 13:33 GMT
#923
I found a 'perk shard' in the wild. I guess they won't be common, but it's nice that there are more ways of getting perk points.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 22 2020 14:05 GMT
#924
On December 22 2020 17:56 ZerOCoolSC2 wrote:
Show nested quote +
On December 22 2020 17:52 deacon.frost wrote:
On December 22 2020 17:11 ZerOCoolSC2 wrote:
+ Show Spoiler +
This game was indev for what? 7 years? Something like that? Then focused on the last 3-4 years? I'm assuming they figured that they wouldn't have to release on previous gen but the current year fucked that up and they had to scramble to get it developed. This has to be the scenario, because CDPR wouldn't release this on old consoles knowing full well that it wasn't ready. To be running pretty well on everything but last gen consoles says they intended for this to be next-gen and PC only. Not making excuses for them by any stretch, just trying to understand the reasoning for going back to include last gen when it wasn't in the cards feasibly.

This would have been solved by delaying release on last gen like someone else mentioned, but the cries from last gen gamers would have only gotten louder and spite reviews would have done the same damage it is doing now. February have the game playable on last gen, offer refunds, the next 2 DLC (substantial) is free, and maybe they'll have earned back some good will.

But once multiplayer drops at the end of next year, I expect them to charge 20$ for that or more plus a subscription fee ala FFXIV to continue playing and receiving updates to the game (multiplayer).

To deacon.frost: this current gen (PS5/XBOXSX) has been in dev for several years. A lot of developers knew what kind of tech was going to be in it and had the devkits well in advance. They knew this game was capable on this gen but not last gen as that was probably pushed to the side to make sure PS5/SX ran as well as it could. Once last gen was forced, they probably hobbled a team together to get something to work and this is the result.

So you talk about this game being in the dev. for 7 years, was announced for PS4 for years, it's not like they suddenly announced PS4 version 2 years ago

Not saying that at all. Just saying it was probably pushed to the back burner to make sure next-gen was up and running first. PC and next-gen got the bulk of the dev time and money.

Last gen was like "I mean, yeah we can do it, but we'll have to delay either the whole thing or just last gen. It needs to be delayed though. Huh? You can get us one month? Man...psssh...I'd say another 6 months for last gen. What? Either get us something or we're fired? Well. Fuck. Guess we all gonna be fired after this releases. But sure, we'll fucking do it. Your funeral."

Or something to that effect.

OK, let me rephrase that.
You said, your own words:
This game was indev for what? 7 years? Something like that? Then focused on the last 3-4 years?


They announced PS4 versions at E3 2018. That's 2 years ago.
https://www.gematsu.com/2018/06/cyberpunk-2077-coming-to-ps4-xbox-one-and-pc-debut-trailer

No delays were announced back then. And I believe that no delays were planned, so your
Last gen was like "I mean, yeah we can do it, but we'll have to delay either the whole thing or just last gen. It needs to be delayed though. Huh? You can get us one month? Man...psssh...I'd say another 6 months for last gen. What? Either get us something or we're fired? Well. Fuck. Guess we all gonna be fired after this releases. But sure, we'll fucking do it. Your funeral."


So, back then the release date was April 2020. PS5 original release date was September 2020. So they couldn't have planned on releasing it on the next-gen unless SONY internally moved the date. But even then, the game was for 2 whole damn years in development for the PS4. That's at least a half from yours own range

That's why I say it wasn't something spontaneous. IT was announced back then and for a long time in development. And you can say - sure, COVID screwed them over. Sure, but they should have planned around COVID when they did their first delay towards November, shouldn't they?

ANd then they announced another delay to fix the console versions.

Like I don't know, your version seems to me very unrealistic. They either ignored the state on consoles for almost 2 years, or did some engine updates which fucked up consoles later and didn't want to remove the eye candy. Or they did something else, but the console version was announced June 2018 and released Dec 2020, that's 30 months ...
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Harris1st
Profile Blog Joined May 2010
Germany7030 Posts
December 22 2020 14:10 GMT
#925
On December 22 2020 22:33 Laurens wrote:
I found a 'perk shard' in the wild. I guess they won't be common, but it's nice that there are more ways of getting perk points.


Shard guide:
https://steamah.com/cyberpunk-2077-perk-shard-locations-guide/

OMG these are edibles? If I found one I probably sold it or made components lol
Go Serral! GG EZ for Ence. Flashbang dance FTW
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2020-12-22 15:16:11
December 22 2020 15:13 GMT
#926
On December 22 2020 19:37 Miragee wrote:
Show nested quote +
On December 22 2020 07:55 BigFan wrote:
I haven't played pc games in a long time, but the way the industry has changed over the last decade has always felt bad. Games are a lot more expensive, up from the 30 (max 40 for AAA games) from that period and nowadays, it seems standard that they are littered with bugs upon release. I remember when a game being bug ridden was considered bad, but even then, these bugs were never game breaking and the company patched asap.


This is not true. Games have always had bugs, even game breaking ones, at release. And companies didn't always fix them, let alone quickly. Hell, I when I played The Witcher 1 I ran into a bug that got me stuck in my main quest line in Act 2. I had to load a save file from 10 hours prior (+ all the time I spend ingame because I thought it was my fault). And that was years after the game was released. It's highly likely that bug still exists today. Stuff like this is common and always has been. As far as I'm aware, bug free games don't exist unless you count "playable" movie experiences, which are sold as games.

I think you misunderstand or maybe my post was not clear. I'm not saying games never had bugs. To say that would be asinine lol, but back in 2007 (over a decade) when I was heavily into the pc gaming scene, I don't recall many games being released which were as buggy of a mess as some of what I read here and there nowadays. Maybe my memory of that time is just bad or I'm not remembering it well though.

Yes, the witcher one had bugs in it. I played it and enjoyed the game after all. I don't remember that Act 2 bug though, but I remember the odd boss in the end of Act 1 (it was the one where it'd randomly die or something? lol). If I'm not mistaken, that was also the first big successful game of CD Projekt and they are a smaller studio so I can forgive the bugs for that
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Laurens
Profile Joined September 2010
Belgium4553 Posts
December 22 2020 16:06 GMT
#927
On December 22 2020 23:10 Harris1st wrote:
Show nested quote +
On December 22 2020 22:33 Laurens wrote:
I found a 'perk shard' in the wild. I guess they won't be common, but it's nice that there are more ways of getting perk points.


Shard guide:
https://steamah.com/cyberpunk-2077-perk-shard-locations-guide/

OMG these are edibles? If I found one I probably sold it or made components lol


I think it's already been fixed. Found 2 'quickhacking xp shards' in my consumable tab and ate them for 400 xp each -- might've picked these up days ago.
There was no perk shard, and i'm pretty sure i just got +1 perk point upon picking up the shard.
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2020-12-22 17:58:43
December 22 2020 17:47 GMT
#928
On December 23 2020 00:13 BigFan wrote:
Show nested quote +
On December 22 2020 19:37 Miragee wrote:
On December 22 2020 07:55 BigFan wrote:
I haven't played pc games in a long time, but the way the industry has changed over the last decade has always felt bad. Games are a lot more expensive, up from the 30 (max 40 for AAA games) from that period and nowadays, it seems standard that they are littered with bugs upon release. I remember when a game being bug ridden was considered bad, but even then, these bugs were never game breaking and the company patched asap.


This is not true. Games have always had bugs, even game breaking ones, at release. And companies didn't always fix them, let alone quickly. Hell, I when I played The Witcher 1 I ran into a bug that got me stuck in my main quest line in Act 2. I had to load a save file from 10 hours prior (+ all the time I spend ingame because I thought it was my fault). And that was years after the game was released. It's highly likely that bug still exists today. Stuff like this is common and always has been. As far as I'm aware, bug free games don't exist unless you count "playable" movie experiences, which are sold as games.

I think you misunderstand or maybe my post was not clear. I'm not saying games never had bugs. To say that would be asinine lol, but back in 2007 (over a decade) when I was heavily into the pc gaming scene, I don't recall many games being released which were as buggy of a mess as some of what I read here and there nowadays. Maybe my memory of that time is just bad or I'm not remembering it well though.

Yes, the witcher one had bugs in it. I played it and enjoyed the game after all. I don't remember that Act 2 bug though, but I remember the odd boss in the end of Act 1 (it was the one where it'd randomly die or something? lol). If I'm not mistaken, that was also the first big successful game of CD Projekt and they are a smaller studio so I can forgive the bugs for that

I remember Gothic 3 (2006) being so buggy that even a German gaming paper with strong let's call it sympathies to the developer which rated it in a very positive light made a 6 minute video humorously showcasing the bugs that were possible to show (not the crashes). Was pretty funny if you spoke German.

Now the Gothic series isn't the only German AA series plagued by bugs (X), but Bethesda's Oblivion certainly was released before it was ready and I remember EA's battle for middle earth getting a very late patch (one of three) that actually completely destroyed any competitive scene because it introduced an economy-breaking abuse that was never fixed. Vampire the Masquerade 2: bloodlines bad start is pretty legendary too.

Overall especially open world titles are complex and impossible to thoroughly playtest while being tied to extreme and hard to overlook costs and as such have a history of shitty releases. But yes considering that these worlds have become bigger and bigger and sometimes the AAA publisher seem to give studios with little experience large projects I wouldn't be surprised if it was a bit more common. But there's also an outrage culture online that just wasn't there in this way 10 years ago.
low gravity, yes-yes!
Miragee
Profile Joined December 2009
8624 Posts
December 22 2020 17:53 GMT
#929
On December 23 2020 00:13 BigFan wrote:
Show nested quote +
On December 22 2020 19:37 Miragee wrote:
On December 22 2020 07:55 BigFan wrote:
I haven't played pc games in a long time, but the way the industry has changed over the last decade has always felt bad. Games are a lot more expensive, up from the 30 (max 40 for AAA games) from that period and nowadays, it seems standard that they are littered with bugs upon release. I remember when a game being bug ridden was considered bad, but even then, these bugs were never game breaking and the company patched asap.


This is not true. Games have always had bugs, even game breaking ones, at release. And companies didn't always fix them, let alone quickly. Hell, I when I played The Witcher 1 I ran into a bug that got me stuck in my main quest line in Act 2. I had to load a save file from 10 hours prior (+ all the time I spend ingame because I thought it was my fault). And that was years after the game was released. It's highly likely that bug still exists today. Stuff like this is common and always has been. As far as I'm aware, bug free games don't exist unless you count "playable" movie experiences, which are sold as games.

I think you misunderstand or maybe my post was not clear. I'm not saying games never had bugs. To say that would be asinine lol, but back in 2007 (over a decade) when I was heavily into the pc gaming scene, I don't recall many games being released which were as buggy of a mess as some of what I read here and there nowadays. Maybe my memory of that time is just bad or I'm not remembering it well though.

Yes, the witcher one had bugs in it. I played it and enjoyed the game after all. I don't remember that Act 2 bug though, but I remember the odd boss in the end of Act 1 (it was the one where it'd randomly die or something? lol). If I'm not mistaken, that was also the first big successful game of CD Projekt and they are a smaller studio so I can forgive the bugs for that


Is it that or have people just gone mad? In recent years, I haven't played many different games, either. However, people throw around words like "unplayable" and "game-breaking bugs" like they are nothing and the online circle jerks have gotten out of hand. I'm not saying Cyberpunk isn't bad in that regard, I don't know, I haven't played it. From my experience though, if you don't play the game and just read online, every game seems like a fucking mess. And for the few I played, I actually thought they were playable... In the end, I don't want to defend the studios. Maybe they have gotten worse as well. I just happen to think that people have gotten more sensitive and get easily outraged nowadays and that plays a huge role in "your" perception as well. The truth probably lies somewhere in the middle and both sides may have gotten worse?

The bug in Act 2 was during an investigation questline. I don't remember much, it has been quite a while ago. Not everyone would encounter it, but only those who decided for one certain chain of decisions. The game breaking bug would occur way later and the NPC wouldn't talk to me any longer about the topic.
The boss in Act 1 was more of a mechanic fight than an HP fight, wasn't it? My memories are hazy but I I think the boss was almost invulnerable until you checked all the mechanic boxes after which he was very fragile. Then again, I don't really remember much...
I just took Witcher 1 as an example because it's the same studio. I remember some other big titles which were quite buggy back in the day, like Gothic, Elder Scrolls, Fable, KotoR from the top of my head.
ZerOCoolSC2
Profile Blog Joined February 2015
9020 Posts
December 22 2020 17:58 GMT
#930
I guess I need to be very specific in my explanations going forward. I mean developers specifically and exclusively when talking about CDPR and not their shareholders or board of managers or anything of that nature. I mean the people actively trying to unfuck what the suits have placed CDPR into as a company. You don't get this kind of fuck up from ND/RS/SP/Polyphinc because (and I realize this) they aren't publicly traded companies, they know their IP, and they have done very well over the years to establish themselves. CDPR was on the way until money became the focus and not delivering on their word "When it's ready." It very obviously isn't ready.

The PS4 version being announced in '18 doesn't change the fact that the PS5 dev kits were probably already out in the wild, or at least the specs were. It also doesn't change the fact that the PS4 versions probably did run well at the time and then got shelved for the time being. It also doesn't change the fact that CDPR (developers) would not have wanted to release this game knowing it wasn't playable on last gen consoles. The only thing it changed, is that now CDPR is fucked in good will and fan loyalty (fan expectations were probably insane to begin with).

My point being in this entire...writing bonanza, for lack of better words, isn't to convince you that CDPR devs did this on purpose. Something happened behind the scenes that put last gen development on the back burner or broke the game at some point and they didn't know what it was. Maybe it was a last minute update or they just never optimized or finished coding something. We'll never know. I think the management saw a working PS4 version on PC and was like "yep, works on ps4!" and went into the world. Internally, I think CDPR devs knew it wasn't ready but couldn't do much as everything had gone gold and it was shipping out.

TL;DR the CDPR devs would not have released this without a ton of pressure from the suits, sony, and MS, knowing their game wasn't ready for last gen. They would have delayed it again, but this would not have happened.
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2020-12-22 18:32:10
December 22 2020 18:30 GMT
#931
I kinda don't buy the whole "the devs wouldn't have released it". They were crunching for most of the year, pretty sure a good portion of them was just tired by now and wanted the project to be released. Yes good devs usually care about the quality of their work, but hell does a pre-Christmas release into long Christmas holidays with fat bonuses sound more appealing than continued crunch over the holidays. They are human too.

Obviously the suits wanted to release before Christmas, but considering the delays beforehand I assume that the CDPR management just gave them a "last deadline", which would align with the devs getting a bonus for the 2020 revenues in exchange for the crunch. Carrot and stick.
And the console team just didn't deliver. Maybe they were too ambitious, maybe the PM thought that Sony and MS would flood the market with new gen consoles and the old gen would be mostly replaced by now, maybe they didn't think about the technical differences when they tried to get a bit more out of their engine on pc or thought it was going to be easier to make the game look good on lower settings and maybe the console teams were just too small or inexperienced to begin with, we'll probably never know. But as a matter of fact the game wasn't ready by the deadline and after that many delays moving all the blame on the upper echelon seems a bit one-sided to me.
low gravity, yes-yes!
farvacola
Profile Blog Joined January 2011
United States18845 Posts
December 22 2020 18:48 GMT
#932
I think it's a mistake to assume that the rank and file devs had access to the big picture at any point prior to release, much of what has been released thus far on the inner workings of CDPR paints a picture of fragmented information and a tight managerial grip on what the game looked like at any point in time.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
ZerOCoolSC2
Profile Blog Joined February 2015
9020 Posts
December 22 2020 20:38 GMT
#933
Being part of the creative side of things, you don't want shoddy work with your name attached, out in the wild. So while there may be an argument to the devs being complicit in the release of a broken game on last gen, I still stand that they would have wanted a month break, 2-3 months to get the game working passably on last gen, and 2 months of thorough testing. At least, that's what I would have done.

Maybe now CDPR BoD (or whomever makes the decisions), won't fuck themselves this time. Or if they do, will use some kind of lubrication. Because this was rough.
ZerOCoolSC2
Profile Blog Joined February 2015
9020 Posts
December 23 2020 02:56 GMT
#934
CDPR sold 13mil copies, with refunds factored in, as of the 20th.

Subject: Disclosure of estimated sales of Cyberpunk 2077

Legal basis: Art. 17 item 1 of the Market Abuse Regulation – inside information

The Management Board of CD PROJEKT S.A. with a registered office in Warsaw (hereinafter referred to as “the Company”) hereby announces that, based on reports obtained from digital distribution platforms and data collected from physical distributors, it estimates that by 20 December inclusive gamers have purchased over 13 million copies of Cyberpunk 2077. This figure represents the estimated volume of retail sales across all hardware platforms (factoring in returns submitted by retail clients in brick-and-mortar as well as digital storefronts), i.e. the “sell-through” figure, less all refund requests e-mailed directly to the Company by the publication date of this report in the framework of the “Help Me Refund” campaign.

The Management Board has decided to disclose the above information in the form of a current report due to its potential impact on investment-related decisions.

Source
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
December 23 2020 05:16 GMT
#935
I mean sure the actual devs wouldn't have shipped it probably, but like, they'd never have any say in that anyways, so its kind of moot, its always a managerial level that causes these abject failures

Also,

13 million copies

thats the real number, what that number means is all of the fuckery that happened here WILL happen again because that number is the only real number, and that number indicates that all of that fuckery was O K A Y.
Incremental change is the Democrat version of Trickle Down economics.
ZerOCoolSC2
Profile Blog Joined February 2015
9020 Posts
December 23 2020 06:46 GMT
#936
I highly doubt that they take this current fiasco as O K A Y in the slightest. They still lost 1.8bn in stock price. Plus whatever they would have made without the refunds/returns. I think this was an eye opener for them and they'll let the devs do their thing and actually release shit when it is ready. I don't know how it'll fair for them in regards to crunch in order to fix this hot mess, but it'll be a lot better going forward for this company. I'd wish Sony would buy them but we know it won't happen now.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
December 23 2020 07:56 GMT
#937
I wish I shared your faith, but I'm of the opinion what will happen is they'll wait for this to blow over, keep lying about not crunching and just repeat everything that happened here with the hopes of achieving another 13 million sold copies.

At the end of the day, was Cyberpunk 2077 profitable for CDPR? If yes, expect to see more of their chicanery imo.
Incremental change is the Democrat version of Trickle Down economics.
Manit0u
Profile Blog Joined August 2004
Poland17606 Posts
December 23 2020 13:43 GMT
#938
On December 23 2020 16:56 Zambrah wrote:
I wish I shared your faith, but I'm of the opinion what will happen is they'll wait for this to blow over, keep lying about not crunching and just repeat everything that happened here with the hopes of achieving another 13 million sold copies.

At the end of the day, was Cyberpunk 2077 profitable for CDPR? If yes, expect to see more of their chicanery imo.


Sales were good but stocks fell 40%...
Time is precious. Waste it wisely.
Simberto
Profile Blog Joined July 2010
Germany11713 Posts
December 23 2020 14:01 GMT
#939
On December 23 2020 22:43 Manit0u wrote:
Show nested quote +
On December 23 2020 16:56 Zambrah wrote:
I wish I shared your faith, but I'm of the opinion what will happen is they'll wait for this to blow over, keep lying about not crunching and just repeat everything that happened here with the hopes of achieving another 13 million sold copies.

At the end of the day, was Cyberpunk 2077 profitable for CDPR? If yes, expect to see more of their chicanery imo.


Sales were good but stocks fell 40%...


But is that really a problem? Stock prices are only relevant when you try to sell your stock. If the stock recovers soon, then it didn't matter that it dropped for a while.
Manit0u
Profile Blog Joined August 2004
Poland17606 Posts
Last Edited: 2020-12-23 14:55:57
December 23 2020 14:54 GMT
#940
On December 23 2020 23:01 Simberto wrote:
Show nested quote +
On December 23 2020 22:43 Manit0u wrote:
On December 23 2020 16:56 Zambrah wrote:
I wish I shared your faith, but I'm of the opinion what will happen is they'll wait for this to blow over, keep lying about not crunching and just repeat everything that happened here with the hopes of achieving another 13 million sold copies.

At the end of the day, was Cyberpunk 2077 profitable for CDPR? If yes, expect to see more of their chicanery imo.


Sales were good but stocks fell 40%...


But is that really a problem? Stock prices are only relevant when you try to sell your stock. If the stock recovers soon, then it didn't matter that it dropped for a while.


I'm no expert on the subject but if you sell a product for $100 million but at the same time lose $1 billion in market value something's not right. For sure this is not good news for any investors and shareholders who might just bail on CDPR, reduce funding etc. After all, for them CDPR is supposed to bring in money and it does that through stock price (so you can for example trade them for other stocks but if they lose any value this sucks).

Someone please correct me if I'm wrong. Stock market isn't really my domain.
Time is precious. Waste it wisely.
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