They give too many resources, make all the other cool things obsolete.
Who cares about being efficient when you have diamonds chests filled with ores.
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Aixler
Netherlands946 Posts
They give too many resources, make all the other cool things obsolete. Who cares about being efficient when you have diamonds chests filled with ores. | ||
Archas
United States6531 Posts
I am shocked, sir. | ||
Zaphod Beeblebrox
Denmark697 Posts
They are balanced for the fact that they mine at about half the speed a human can do it, but do it constantly while there is someone around. But this balance only works in single player mode. In SMP they are running CONSTANTLY, giving you way more than their cost warrents. | ||
r.Evo
Germany14080 Posts
On December 14 2012 06:45 Zaphod Beeblebrox wrote: The problem isn't the mining automaters - its the fact that they can run 24/7 without interruptions. They are balanced for the fact that they mine at about half the speed a human can do it, but do it constantly while there is someone around. But this balance only works in single player mode. In SMP they are running CONSTANTLY, giving you way more than their cost warrents. I tried coming up with something that doesn't revolve around them acting as world anchors but I'm not sure if it will just create some kind of OKAY GUESS I'LL JUST AFK ALL DAY TO KEEP IT LOADED reaction from most guys. I genuinely don't like the idea of logging in a day later and being done with an entire quarry but I'm not sure how to work around it properly. In general I'll most likely disable all craftable world anchors and let mods give out restricted amounts per person just so we have an idea about which chunks are loaded permanently. | ||
Archas
United States6531 Posts
Just a thought. EDIT: Or maybe set up a Mystcraft world with fewer ores per chunk, and only allow quarries to be run there? | ||
Zaphod Beeblebrox
Denmark697 Posts
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Aixler
Netherlands946 Posts
600mj/t for max speed will be a nice way to balance it. Possibly with 1.4.5 this is possible in the config file, as the quarry will accept speeds higher than current max with 6mj/t in 1.4.5 | ||
Westy
England808 Posts
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BLinD-RawR
ALLEYCAT BLUES49781 Posts
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Inschato
Canada1349 Posts
On December 14 2012 13:56 BLinD-RawR wrote: but why even turtles, they are only as good as you can code them. Even the default digging programs are pretty afk-free-ores. Sure you can do even cooler stuff with them if you know how to program them. They have an option to require fuel though.... | ||
Aixler
Netherlands946 Posts
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r.Evo
Germany14080 Posts
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Zaphod Beeblebrox
Denmark697 Posts
The same goes for other automated miners. Make turtles burn fuel like a blast furnace, and miners require a medium sized power plant to be effective. Together with a nerf to the speed, it will be much slower to get the massive amount of resources that we can get on the test server (just look at my barrels full of metal blocks). | ||
Aixler
Netherlands946 Posts
![]() Youtube speedart | ||
Westy
England808 Posts
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Antylamon
United States1981 Posts
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BLinD-RawR
ALLEYCAT BLUES49781 Posts
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Archas
United States6531 Posts
On December 16 2012 02:46 Antylamon wrote: To be fair, EE is even more overpowered. Once it comes back in, Quarries will be worthless compared to Energy Collectors and Condenser loops w/Cows. That's why r.Evo disabled EE on the last server, and why he'll do so again for the next one. | ||
Critter
United States196 Posts
Another note about the limited world anchors idea, IC2 quarries act as world anchors now. Just something to keep in mind. | ||
Archas
United States6531 Posts
As for the quarries, is it possible to adjust the anchorage via IC2's configs? | ||
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