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[1.4] Minecraft FTB modpack - Page 6

Forum Index > General Games
Post a Reply
Prev 1 4 5 6 7 8 22 Next All
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-12-03 17:57:16
December 03 2012 17:55 GMT
#101
These guys really love making things more complicated than they have to be. So... here's the release for... 1.4.5... with... Thaumcraft 3... yay? =(

Magic World the FTB team (1.4.5):
** = not included in the FTB A pack.
Buildcraft
CodeChickenCore
Enderstorage
ExtraBiomesXL
Forestry
ForgeIRC
InvTweaks
IronChests
Minecraft Forge
Mystcraft
NEI
NEIPlugins
Obsidiplates
**OmniTools
Railcraft
Rei's Minimap
Steve's Carts
**Thaumcraft 3
Thermal Expansion
Twilight Forest


FTB Pack Beta A (1.4.2):
!! = not included in the Magic pack.
Minecraft Forge
Chickenbones Core
NEI
Rei's Minimap
!!Advanced Machines
Buildcraft
!!Computer Craft
Ender Storage
!!Extra Bees
ExtraBiomes XL
!!Factorization
Forestry
ForgeIRC
!!Gregtech
!!Industrial Craft
Inventory Tweaks
Iron Chests
!!Advanced Solar Panels
!!GraviSuite
!!Modular Forcefield System
Mystcraft
Obsidian Pressure Plates
!!Portal Gun
Railcraft
Steve's Carts
Thermal Expansion
Twilight Forest
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Westy
Profile Blog Joined April 2010
England808 Posts
December 03 2012 18:03 GMT
#102
Why the sadface?
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 03 2012 18:44 GMT
#103
I think the sadface can be attributed to the plethora of cool mods that were scrapped from the 1.4.5 modpack.
The room is ripe with the stench of bitches!
Antylamon
Profile Joined March 2011
United States1981 Posts
December 03 2012 19:55 GMT
#104
IC2, ComputerCraft, and Portal Mod AREN'T in the magic pack? D:
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 03 2012 20:26 GMT
#105
its the 1.4.5 magic pack.

All the mods we are using now will be in a pack too in 1.4.5 with redpower, thaumcraft and more.
Westy
Profile Blog Joined April 2010
England808 Posts
December 03 2012 20:29 GMT
#106
Oh wait, didn't see that Thuamcraft 3 wasn't in the beta pack A. That sucks... Why not just include thuamcraft in with the normal modpack?
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 03 2012 20:31 GMT
#107
It will be, but the normal modpack is still on 1.4.2, thaumcraft is only out for 1.4.5
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 03 2012 20:47 GMT
#108
[image loading]
My first Factorization automation. Involves a prefilled chest with water buckets, putting in 1 bucket+iron in the grinder for every item that goes out, to prevent overflow.

[image loading]
My next attempt. Involves the dispenser for water buckets using redstone clock, gates and routers. This part works really well.
Also using a lot less chests and routers, while making it really compact. Still room for improvement!

[image loading]
The redstone and the bottom part of the machine.

[image loading]
This was my first time building with the turtle. Some basic coding was a lot of fun. You can see some of my ingame testing/progress.

[image loading]
And this was slightly more complicated with different blocks and facing pistons etc. My turtles now build the best mobfarm design atm, though you need to do the finishing touches yourself of course.


[image loading]
As a small bonus, working on a new skin. Redstone/repeater backside. Copper cable legs, redstone wire arms, redstone cell chest looks terrible =)
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 03 2012 22:56 GMT
#109
On December 04 2012 03:44 Archas wrote:
I think the sadface can be attributed to the plethora of cool mods that were scrapped from the 1.4.5 modpack.

Basically what happened is that people bitched about OMG WHY U NO 1.4.5 AND WHY NO THAUMCRAFT 3 OMGOMG.

Then they release a pack for 1.4.5 but they can't call it the official one since RP2 is still missing so they had to leave some more stuff out to make it fit into the "Magic" category. Heck, I don't know what they're thinking. =(
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50110 Posts
December 04 2012 04:06 GMT
#110
On December 04 2012 07:56 r.Evo wrote:
Show nested quote +
On December 04 2012 03:44 Archas wrote:
I think the sadface can be attributed to the plethora of cool mods that were scrapped from the 1.4.5 modpack.

Basically what happened is that people bitched about OMG WHY U NO 1.4.5 AND WHY NO THAUMCRAFT 3 OMGOMG.

Then they release a pack for 1.4.5 but they can't call it the official one since RP2 is still missing so they had to leave some more stuff out to make it fit into the "Magic" category. Heck, I don't know what they're thinking. =(


we will all probably have to move to the Direwolf20 pack when its out because it will have everything.

on the other hand I merged technical mods with the magic pack on my own(with the Xycraft worldgen)
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
canucks12
Profile Blog Joined June 2009
Canada812 Posts
December 06 2012 21:07 GMT
#111
So I found a bug where you can duplicate items with the uncrafting table... Or get all of your materials and keep the item still...
Westy
Profile Blog Joined April 2010
England808 Posts
December 07 2012 17:08 GMT
#112
Any updates on this?
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 07 2012 17:22 GMT
#113
On December 08 2012 02:08 Westy wrote:
Any updates on this?

As usual, check the FTB forums. If there's a update it will be there first. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sejanus
Profile Blog Joined February 2011
Lithuania550 Posts
December 08 2012 14:44 GMT
#114

This means you no longer have to play on an older version for months, missing out on all the new goodies Mojang has added.

uh-huh. Except Redpower for 1.4.x is not released yet and I can't imagine playing without it. No logic gates, no deployers, block breakers, microblocks, redpower tubes, normal redpower wires, and so on and so on. Some of these can be replaced by worse alternatives (mainly from Build Craft) but most of them not.

I mean yes it's a wonderful project and it's likely we will get it in the future, for our private server, but it cannot fix the playing outdated version problem, because it's not up to them.
Friends don't let friends massacre civilians
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 10 2012 18:40 GMT
#115
128 EU/t using water mills, routers and dispensers with a 3-tick redstone clock.
[image loading]

Thats 1 EU/t per water mill, because you 'manually' put in buckets of water yourself.
Color coded cable to prevent any looping. Sadly you cant paint tin cable.
Xaeryn
Profile Joined September 2010
186 Posts
December 11 2012 20:15 GMT
#116
anxiously awaiting an update
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 11 2012 20:17 GMT
#117
So many ideas waiting to get implemented, but they all depend on redpower!

Also just logged in and crashed when viewing obsidian pressure plate in NEI, so dont do that :p
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-12-12 10:25:58
December 12 2012 10:21 GMT
#118
Posted by Slowpoke on the feed the beast forum:
So I have recently received further news about the release of Red Power 2. It has apparently been decided that release of the mod has been delayed until after the 21st December 2012. Apparently there are fears that if Eloraam was to release now, the amount of data being downloaded at one time would effectively bring down the internet. This would lead to a chain of events that would cumulate in the end of world.

It is hoped that by delaying the upcoming release of Red Power we can avoid this disaster and may get to see a future where we finally get to a point where FTB can release a stable mod pack, the hard work of Pahimar and Soaryn isn't wasted and we all get to see the amazing looking Equivalent Exchange and Xycraft, and Notch and Jeb finally give the mod developers a few weeks to breathe by not releasing a new version or update to Minecraft (OK sorry, I admit it, the last one is a dream).

Anyways, you can all relax for the next few weeks, give your F5 key a much earned break and enjoy the awesome mods that are already out there.
http://forum.feed-the-beast.com/threads/red-power-2-news.3725/

No Redpower for a few more weeks.

edit: Some more info, all second hand:
[22:33:06] <+Slowpoke> just as a clarification btw. 2 known bugs remaining, not 1
[22:34:32] <+Slowpoke> i know what the bugs are, ive been asked not to make them public. I do know that its several hours worth of coding to fix them both and the delay is due to real life not allowing her time to do any real coding at the moment.
[22:35:30] <+Slowpoke> this is why there is no accurate ETA, because Elo right now doesnt know when she will have the free time to fix the last 2 bugs
[22:37:01] <+Slowpoke> I can tell you donations to Eloraam right now wouldnt hurt
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 12 2012 15:27 GMT
#119
Well, if the world did end, we wouldn't be able to use RP2 anyway. Makes sense.
The room is ripe with the stench of bitches!
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 12 2012 18:02 GMT
#120
I'm a bit confused. So they clearly say that RP2 is the only major issue for the release but that means they can't update the rest? Am I missing something? I'm not 100% sure if IC2 is updated for 1.4.5 but the difference between the Magic World pack and the Beta Pack A is kind of awkward.

Also I really, really want to avoid a main world without RP2 worldgen but that prolly means waiting for 2013. QQ.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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