[1.4] Minecraft FTB modpack - Page 8
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Critter
United States196 Posts
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r.Evo
Germany14079 Posts
On December 16 2012 03:55 Archas wrote: That's good to know. I've never really liked EE just because it's been incredibly imba in the past, so I'm still a little skeptical, but I'll trust your word. Converting mundane materials into other mundane materials seems just fine to me. As for the quarries, is it possible to adjust the anchorage via IC2's configs? As he already said condensers and collectors are out, I'm not 100% sure if the erhm... EMC converter thingy is still in, if it is it will be disabled. The idea of "Oh I need stones but I only have one diamond let me get 2k of them without any drawbacks" is just dumb. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
this is coming form the guy who keep up to date of the mod's development. | ||
Aixler
Netherlands946 Posts
For example: How do you get a full MSFU to transfer only 128 eu/t to another MFSU? edit: without wasting any energy. For example by sending it to 4 mfsu's. | ||
Westy
England808 Posts
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Zaphod Beeblebrox
Denmark697 Posts
On December 17 2012 13:23 Westy wrote: How many stacks of cobblestone is required when making a HV solar array? 1/8 if you count gregtech ultimate hybrid. If its the old tekkit combined arrays its 64 stacks. | ||
Xaeryn
186 Posts
On December 17 2012 06:45 Aixler wrote: Maybe we could do some FTB trivia/riddles while we wait. For example: How do you get a full MSFU to transfer only 128 eu/t to another MFSU? edit: without wasting any energy. For example by sending it to 4 mfsu's. Send the output to 4 MFEs, 3 of which feed back to the MFSU and 1 which goes to the target? | ||
Aixler
Netherlands946 Posts
On December 17 2012 23:29 Xaeryn wrote: Send the output to 4 MFEs, 3 of which feed back to the MFSU and 1 which goes to the target? Hah, yeah that works :D The idea was to send it through a MV transformer then a LV transformer to the other MFSU. Turns out that transforming down, it turns 1 packet of let's say 512eu into max 4 packets of 128eu, so if you then do that again, your maximum is 4x 32eu, which means 128eu/t. Bonus: Some Forestry information: Machine Average usage (MJ/t) So basically forestry farms and harvesters only require 1 mj/t to operate normally, but if you let them, they suck up 15-25mj/t. This is something to look out for when using redstone energy cells and conduits from thermal expansion. | ||
r.Evo
Germany14079 Posts
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Archas
United States6531 Posts
![]() In other news, + Show Spoiler [Slightly off-topic] + I've been playing a pretty cool map while we wait for FTB to be fully operational, and I suggest you give it a try. It's a monument-style map called "The Quest for Cheese", where you explore a life-sized house as a two-inch tall mouse, collecting cheese blocks to complete a monument room. It's a lot of fun, and I'm thoroughly impressed with the architecture. I don't have a download link handy (typing this on my phone as I'm walking to work), but Planetminecraft should have it somewhere. Search for maps made by "Verques" (Everquest without the front and ending E's). Try it out! :D | ||
Aixler
Netherlands946 Posts
1 coal = 1600 MJ at 1 MJ/t in a stirling engine (old steam engine) 1 coal = 4000 eu at 10 eu/t in a generator thats 2:5 1 bucket of lava = 21.000 MJ at 1 MJ/t in a combustion engine 1 bucket of lava = 18.000 MJ at 4 MJ/t in a magmatic engine from Thermal expansion 1 bucket of lava = 20.000 eu at 20eu/t in a geothermal generator thats 1:1 basically for IC/BC 1 bucket of lava in a geothermal engine, hooked up to an electrical engine, gives 6.665 MJ at 2MJ/t | ||
Aixler
Netherlands946 Posts
Gotta test how exactly this would work though. Without landmarks, all you have is the basic quarry of 9x9 | ||
Aixler
Netherlands946 Posts
Also Redpower2 news from Eloraam: As for the blog, Wordpress is too heavy. I've got people helping me migrate to something that won't keep crashing MySQL. Openen I want to thank everyone who donated over the past week. It's let me take a few days of unpaid leave to try to finish up RP. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
http://www.eloraam.com/blog/2012/12/21/redpower-2-prerelease-6/ | ||
Aixler
Netherlands946 Posts
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Aixler
Netherlands946 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
also, if you haven't noticed, new golem change for TC3 ![]() I think this is brainy golem with zombie brains. | ||
Aixler
Netherlands946 Posts
Updated info on mods 1.4.6 update status. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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r.Evo
Germany14079 Posts
On December 24 2012 11:41 BLinD-RawR wrote: The Mindcrack pack is out and its really interesting, some new stuff I've never even seen is here. Link? Google gives weird results. | ||
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