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[1.4] Minecraft FTB modpack - Page 8

Forum Index > General Games
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Critter
Profile Joined January 2011
United States196 Posts
December 15 2012 21:32 GMT
#141
I don't see anything in the config files, but that might be on the update block. Also, I meant to say BuildCraft quarries >.<
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 16 2012 10:01 GMT
#142
On December 16 2012 03:55 Archas wrote:
That's good to know. I've never really liked EE just because it's been incredibly imba in the past, so I'm still a little skeptical, but I'll trust your word. Converting mundane materials into other mundane materials seems just fine to me.

As for the quarries, is it possible to adjust the anchorage via IC2's configs?

As he already said condensers and collectors are out, I'm not 100% sure if the erhm... EMC converter thingy is still in, if it is it will be disabled. The idea of "Oh I need stones but I only have one diamond let me get 2k of them without any drawbacks" is just dumb.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
December 16 2012 11:29 GMT
#143
EE3's alchemy will have so many changes and takes a few mechanics from FMA, so unless you are literally willing to give an arm and leg, I think it will be fine.

this is coming form the guy who keep up to date of the mod's development.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-12-16 21:48:16
December 16 2012 21:45 GMT
#144
Maybe we could do some FTB trivia/riddles while we wait.

For example: How do you get a full MSFU to transfer only 128 eu/t to another MFSU?
edit: without wasting any energy. For example by sending it to 4 mfsu's.
Westy
Profile Blog Joined April 2010
England808 Posts
December 17 2012 04:23 GMT
#145
How many stacks of cobblestone is required when making a HV solar array?
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
December 17 2012 11:44 GMT
#146
On December 17 2012 13:23 Westy wrote:
How many stacks of cobblestone is required when making a HV solar array?


1/8 if you count gregtech ultimate hybrid.

If its the old tekkit combined arrays its 64 stacks.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Xaeryn
Profile Joined September 2010
186 Posts
December 17 2012 14:29 GMT
#147
On December 17 2012 06:45 Aixler wrote:
Maybe we could do some FTB trivia/riddles while we wait.

For example: How do you get a full MSFU to transfer only 128 eu/t to another MFSU?
edit: without wasting any energy. For example by sending it to 4 mfsu's.


Send the output to 4 MFEs, 3 of which feed back to the MFSU and 1 which goes to the target?
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-12-17 14:40:22
December 17 2012 14:36 GMT
#148
On December 17 2012 23:29 Xaeryn wrote:
Show nested quote +
On December 17 2012 06:45 Aixler wrote:
Maybe we could do some FTB trivia/riddles while we wait.

For example: How do you get a full MSFU to transfer only 128 eu/t to another MFSU?
edit: without wasting any energy. For example by sending it to 4 mfsu's.


Send the output to 4 MFEs, 3 of which feed back to the MFSU and 1 which goes to the target?


Hah, yeah that works :D

The idea was to send it through a MV transformer then a LV transformer to the other MFSU. Turns out that transforming down, it turns 1 packet of let's say 512eu into max 4 packets of 128eu, so if you then do that again, your maximum is 4x 32eu, which means 128eu/t.

Bonus: Some Forestry information:
Machine 	Average usage (MJ/t)
Arboretum 1
Automatic tree tap 9
Bottler 4
Cacti harvester 1
Carpenter 5
Centrifuge 5
Combine 1
Fermenter 5
Forester 9
Infernal combine 1
Mushroom picker 1
Pumpkin harvester 1
Logger 1
Squeezer 5
Still 5
Sugarcane harvester 1
Thermionic fabricator 5
Turbary 1

So basically forestry farms and harvesters only require 1 mj/t to operate normally, but if you let them, they suck up 15-25mj/t. This is something to look out for when using redstone energy cells and conduits from thermal expansion.
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 17 2012 18:30 GMT
#149
Wow, I didn't know they use that few energy. THEY SHOULD BE ABLE TO BLOW UP LIKE IC2 STUFF. =D
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 17 2012 18:36 GMT
#150
Noooo, don't blow up my farms!

In other news, + Show Spoiler [Slightly off-topic] +
I've been playing a pretty cool map while we wait for FTB to be fully operational, and I suggest you give it a try. It's a monument-style map called "The Quest for Cheese", where you explore a life-sized house as a two-inch tall mouse, collecting cheese blocks to complete a monument room. It's a lot of fun, and I'm thoroughly impressed with the architecture. I don't have a download link handy (typing this on my phone as I'm walking to work), but Planetminecraft should have it somewhere. Search for maps made by "Verques" (Everquest without the front and ending E's). Try it out! :D
The room is ripe with the stench of bitches!
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 17 2012 20:42 GMT
#151
More info!!!!!


1 coal = 1600 MJ at 1 MJ/t in a stirling engine (old steam engine)
1 coal = 4000 eu at 10 eu/t in a generator
thats 2:5

1 bucket of lava = 21.000 MJ at 1 MJ/t in a combustion engine
1 bucket of lava = 18.000 MJ at 4 MJ/t in a magmatic engine from Thermal expansion
1 bucket of lava = 20.000 eu at 20eu/t in a geothermal generator
thats 1:1 basically for IC/BC

1 bucket of lava in a geothermal engine, hooked up to an electrical engine, gives 6.665 MJ at 2MJ/t
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 18 2012 16:20 GMT
#152
If all else fails, maybe we can remove the landmark from the game, by setting the item.id as 0?
Gotta test how exactly this would work though.

Without landmarks, all you have is the basic quarry of 9x9
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 19 2012 14:50 GMT
#153
Docm77 talking with Slowpoke about all things FTB:



Also Redpower2 news from Eloraam:

As for the blog, Wordpress is too heavy. I've got people helping me migrate to something that won't keep crashing MySQL.
Openen

I want to thank everyone who donated over the past week. It's let me take a few days of unpaid leave to try to finish up RP.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
December 21 2012 07:04 GMT
#154
Eloraam saved the world by giving us RP2 Pre6
http://www.eloraam.com/blog/2012/12/21/redpower-2-prerelease-6/
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 21 2012 12:53 GMT
#155
Maybe 1.4.6 pack this weekend then? =))))
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 21 2012 15:22 GMT
#156

BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
Last Edited: 2012-12-21 15:37:13
December 21 2012 15:33 GMT
#157
outside of bluticity cables edging over blocks, I didn't learn anything I didn't already know form the SMP series on forgecraft and shadwdrgn's series, although this was insightful.


also, if you haven't noticed, new golem change for TC3
[image loading]

I think this is brainy golem with zombie brains.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 22 2012 00:24 GMT
#158
https://docs.google.com/spreadsheet/pub?key=0ArQ42NtOyVmgdHIySkYxeXc1LUxOT2dnQVMySHdrS3c&single=true&gid=0&output=html

Updated info on mods 1.4.6 update status.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
December 24 2012 02:41 GMT
#159
The Mindcrack pack is out and its really interesting, some new stuff I've never even seen is here.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 24 2012 04:12 GMT
#160
On December 24 2012 11:41 BLinD-RawR wrote:
The Mindcrack pack is out and its really interesting, some new stuff I've never even seen is here.

Link? Google gives weird results.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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