[1.4] Minecraft FTB modpack - Page 10
Forum Index > General Games |
r.Evo
Germany14079 Posts
| ||
Archas
United States6531 Posts
| ||
Westy
England808 Posts
| ||
Inschato
Canada1349 Posts
| ||
r.Evo
Germany14079 Posts
On January 05 2013 06:58 Westy wrote: So will we be able to upgrade from the tech pack to the ultimate pack without wiping the server? Meaning we can start actually playing on Monday? I wish I'd know. I'm suspecting that the tech pack will be without Thaumcraft and I'll just go cry in a corner. | ||
Aixler
Netherlands946 Posts
If so, we can use the tech world, add some mods from the other packs and transition to ultimate when its released. Hell, if tech world is complete enough we can stay on that one. | ||
![]()
BLinD-RawR
ALLEYCAT BLUES49496 Posts
Also Ars Magika anyone? | ||
Westy
England808 Posts
| ||
![]()
BLinD-RawR
ALLEYCAT BLUES49496 Posts
| ||
Westy
England808 Posts
On January 12 2013 01:06 BLinD-RawR wrote: so any plans for the server update? Also interested in this! | ||
Aixler
Netherlands946 Posts
Something like that anyway, and we want the last 2. Hoping any pack, either ultimate, tech or private will come out soon and do what we want. Lack of communication from FTB is annoying. No clue what mods will be in tech/ultimate. Nor when they will be out or what is the hold up. Hell, not even 100% sure there will be a tech world. And private packs could and should be awesome, but not sure. Private pack should be something you do 100% automatically in the launcher. Get a list of all the mods, put in the ones you want and make adjustments to the config files. You then get a code, give it to your users and everyone can download the pack through the launcher. FTB should get permissions sorted themselves for all mods they include, which should be no problem as they are private. Updates could be automatic, but will probably be manual by server admins. (updated mods might have new config files which need to be rewritten etc) They then upload the new pack and save it under the old code. So everyone on the server only needs to worry about 1 code, everything else is automatically downloaded and updated. Should be starting out with modified FTB config files (with item id sync), then change a few settings yourself. Having it easy like that is important to keep everyone playing. Not knowing 100% that you can play after you start the launcher, or whether nor not to update etc. will easily get you to do something else that you know always works. Out of sheer laziness or being tired or whatever. | ||
r.Evo
Germany14079 Posts
Sorry for the "small" delays guys, we're really stuck with what the Slowpoke crew delivers, so far it's not really impressive compared to what they initially promised. | ||
Aixler
Netherlands946 Posts
First a fully automatic, 100% efficient, farm using redpower and forestry, powered by peat engines. ![]() And a counter (up to 2^9) to see how fast the peat and tree farms work: Started with this design: (notice the stargate like mystcraft portal? fun stuff!) ![]() Then improved to this redstone lamp design, which was again made more compact, by using inverted lamps: ![]() Found out wrath lamps prevent forestry farms from building/working because of invisible light blocks it places, which forestry wants to remove etc. Testing tree farm stacking and how much room it needs for trees to grow: ![]() ![]() Tree farm: ![]() Wheat farm: ![]() Peat farm: ![]() Have retrievers pulling produced materials from the network and going into barrels. All farms powered by peat engines. Though i don't have any use for the ash sadly. I use mulch to make bog earth/humus, it's much better. Whenever 8dirt/9sand gets pulled in, it goes through an item detector, giving a pulse for the sorting machine to pull exact amount of dirt/sand/mulch needed to refill with 8/9 humus/bog earth through the carpenter into the farms. | ||
Aixler
Netherlands946 Posts
MyTown / aPerf - server protection and performance mods Mytown Land protection mod. Create new towns, add members to it, set up personalised plots, configure plot/town permissions. PermissionsEx A remake of the original mod into Forge. Uses the same file structure for permissions, so you can just copy your bukkit permissions.yml over and start using it. ModifyWorld A barebone remake of the original PEX companion mod. Only supports a few of the original nodes. aPerf A performance mod. some other things WIP: http://forum.feed-the-beast.com/threads/maxedgaming-server-tools-mysql-logblock-vanish-worlddrops.7945/ https://github.com/ForgeEssentials | ||
r.Evo
Germany14079 Posts
Features SpawnLimiter - Monster and animal spawn limiting. You can make your own rules like - has to have min 2 and max 5 blocks of air (for cave mobs) or water (for squids) above. Cannot spawn more than 10 in a 3 chunk radius area, etc etc. ItemGrouper - Groups nearby similar floating items or experience orbs to lower the server load and networking when something goes wrong (like a quarry overflowing or someone doing extreme mining and not picking up). ...suddenly orgasm. | ||
Westy
England808 Posts
Would love to play this over the next couple of days if it was at all possible! | ||
Archas
United States6531 Posts
![]() | ||
Zaphod Beeblebrox
Denmark697 Posts
| ||
Aixler
Netherlands946 Posts
Expected them to release ultimate pack with all the mods from direwolf/mindcrack/beta combined before 2013. Instead it took them a month to release packs like lite and tech with mods that were available as soon as 1.4.6 was out. By now, Mindcrack is really close to what we want. But the ease of using 1 pack (ultimate) without additions is really promising for the long term. Actually just checked the list, and Mindcrack is only missing Mystcraft and Gravitygun. Mystcraft might be coming to them and gravity gun isnt really needed because we have a portal gun. I really liked what we had last server with our quarry mystcraft worlds, instead of having holes in the terrain everywhere. Though we could use command blocks to give everyone a teleport to 10.000 blocks away (and back) and use that as quarry area. | ||
![]()
BLinD-RawR
ALLEYCAT BLUES49496 Posts
| ||
| ||