TO MANY CHOPPED OFF LIMBS. Erhm. Heads!
Chivalry - Brutal medieval game - Page 7
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r.Evo
Germany14080 Posts
TO MANY CHOPPED OFF LIMBS. Erhm. Heads! | ||
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Hall0wed
United States8486 Posts
Other then that great job =P | ||
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b3h47pte
United States1317 Posts
On November 30 2012 14:21 Hall0wed wrote: If b3h47pte reads this, the game doesn't seem to support Hangul. T_T My steam name was in all hangul but in game it just appeared as blocks instead. ;( Other then that great job =P Hey yea, the game's UI can't exactly handle Asian characters at the moment. We're working on it ![]() | ||
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ThatGuy
Canada695 Posts
Would it be possible to have the ability to view the scoreboard before joining a team? Usually when you join a server, you are prompted to pick a team, and while clicking 'Return' removes that menu you can't press TAB to view the current score. Oftentimes my team selection is based on who's winning/losing, or on which team my friend is currently on. Second thing, would it be possible to have keyboard shortcuts to pick team/class/equip (last one might be tricky)? It would really make it feel like I could get into the game fast . | ||
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TaShadan
Germany1979 Posts
nice tutorial | ||
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nRoot
Germany928 Posts
On November 30 2012 22:12 ThatGuy wrote: Second thing, would it be possible to have keyboard shortcuts to pick team/class/equip (last one might be tricky)? It would really make it feel like I could get into the game fast .Agree on the scoreboard, also why cant i see how many spectators are ingame?? but teamchange via keyboard needs to be done asap (like cs 1.6 text buy menu) Menu for equip wouldnt be difficult at all since there are max 9 options for each slot, could be like this: Team: 1-2 Class: 1-4 Main Weapon: 1-9 (tier1 are 1-3, tier2 unlucks are 4-6, tier3 unlocks are 7-9) Secondary Weapon: 1-9 like above additional equip: 1-9 like above you could als add option '0' everywhere to 'keep current' if i want to be agatha archer with shortbow, dagger and heavy arrow that would be 1 (Agatha Team) 1 (Archer class) 4 (Shortbow) 1 Dagger 3 Arrows the UI is so bad I almost rage all the time when switchin equip, it doesnt even remember the current equip... | ||
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Doppelganger
488 Posts
Killed three with the oilpot in stoneshill and I get 1 kill for the achievement. Fist kill counter doesn't work at all. etc. That is slightly annoying. | ||
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AnachronisticAnarchy
United States2957 Posts
To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to 1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling *certain games have skill-based combat, allow you to beat multiple players at once and have a high skill ceiling, but implemented kinda bad. I'll have to explain with an example. In Tribes: Ascend, you can hit your opponent when they are flying through the air, or the inevitable moment when they hit the ground. Hitting them when they are flying through the air is extremely hard and mastering that skill gives you a massive advantage in any combat situation. However, hitting someone when they land on the ground is almost a basic skill that everyone competent should have mastered. What this means is that, although a good player can effortlessly murder countless noobs, anyone competent can hit said master player the moment he inevitably lands on the ground and do massive damage, so no matter how good you are, facing 2 decently skilled players is very hard, and 3 is a borderline death sentence. What I'm saying is, is there a point either early on or midway through skill progression where numbers become more important than skill because everyone has mastered some basic skill that makes sheer skill drastically less valauble beyond that point? Please note that is not the same as everyone being roughly equal in skill due to hitting the skill ceiling, but rather due to skill being less rewarded beyond a point reasonably early in skill progression. You can still get better, way better beyond that point, and maybe even way better in one on one combat as well, but that additional skill is almost an illusion. EDIT: Some people have brought up surrounds, I'm fine with not being able to walk straight into a group of decently skilled guys without being Miyamoto, especially since one can abuse terrain and other things to cope with it (i.e. putting your back to the wall in a narrow alley). | ||
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iLikeRain
Denmark504 Posts
On December 03 2012 03:11 AnachronisticAnarchy wrote: Mind answering two questions on this game? I'm wondering how skill-based the game play is and if there's a competitive scene (not a pro scene, there's a difference). To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to 1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling *certain games have skill-based combat, allow you to beat multiple players at once and have a high skill ceiling, but implemented kinda bad. I'll have to explain with an example. In Tribes: Ascend, you can hit your opponent when they are flying through the air, or the inevitable moment when they hit the ground. Hitting them when they are flying through the air is extremely hard and mastering that skill gives you a massive advantage in any combat situation. However, hitting someone when they land on the ground is almost a basic skill that everyone competent should have mastered. What this means is that, although a good player can effortlessly murder countless noobs, anyone competent can hit said master player the moment he inevitably lands on the ground and do massive damage, so no matter how good you are, facing 2 decently skilled players is very hard, and 3 is a borderline death sentence. What I'm saying is, is there a point either early on or midway through skill progression where numbers become more important than skill because everyone has mastered some basic skill that makes sheer skill drastically less valauble beyond that point. Please note that is not the same as everyone being roughly equal in skill due to hitting the skill ceiling, but rather due to skill being less rewarded beyond a point reasonably early in skill progression. You can still get better, way better beyond that point, and maybe even way better in one on one combat as well, but that additional skill is almost an illusion. I'd say yes to everything. Although I have played the game for a while now and absolutely love it, there's a very high skill cap. Sometimes you run into some good players and they absolutely demolish everyone else. Sure when there's 5-6 on you at once from all sides you don'¨t stand a chance, but someone who excells at the game will perform very well. The developers have hinted that they intend to make the game competitive. | ||
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gurrpp
United States437 Posts
On December 03 2012 03:11 AnachronisticAnarchy wrote: To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to 1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling 1: Kind of hard if they are decent at surrounding you. It's basically impossible to to parry blows from multiple directions, but if you can keep your opponent's mostly to the front you should have no problem beating multiple opponents. 2: Very easy since most noobs don't know how to counter good positioning and tend to swing wildly, becoming a liability to their team. 3: Dunno, I'd have to study the mechanics a little more closely. Currently there's some interesting stuff you can do with your mouse to influence the swings, e.g. getting around shields, slowing/speeding up a swing, or going for an overhead by jumping. My biggest gripe is its kind of hard to tell in third person your opponent's reach/ whether they are going to hit. Sometimes I'll try to block a weapon that just phases through me and doesn't hit. Attack cancelling isn't super useful as a baiting tool either, since the cooldown on parry is so short. | ||
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Doppelganger
488 Posts
On December 03 2012 03:11 AnachronisticAnarchy wrote: 1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling 1. Easily. You can beat them even if you are at a severe disadvantage concerning the equipment/class. 2. This really depends on the situation. Complete noobs: certainly. People who have an okay grip on the mechanics: difficult but doable. 3. Dunno. | ||
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LatscherGnu
28 Posts
And everybody dies catching an arrow at the wrong moment, no matter how good. | ||
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nRoot
Germany928 Posts
If you want the maximum skill ceiling I suggest you play long range archers ![]() | ||
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r.Evo
Germany14080 Posts
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ThatGuy
Canada695 Posts
-Jump Kick > Kick, you can maintain forward momentum while using the kick, thus making it easier to land. Uses more stamina but the guarantee to land usually makes up for it. -Haven't gotten the timing down for this myself, but a couple times I've been able to fake people out with a feint, only to see them manage to get a trade off in the process. If you get faked out by a feint, it might be worth trying to hit them back if you know the swing is coming. -Norse Sword overhead while looking downwards after a parry is stupid fast, I've never seen someone able to block it. | ||
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Swish 41
Germany154 Posts
http://www.greenmangaming.com/s/us/de/pc/games/shooter/chivalry-medieval-warfare | ||
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udgnim
United States8024 Posts
To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to 1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling 1. yes, use halbred halbred destroys noobs, people that recklessly attack, and people that don't parry 2. yes, use halbred 3. debatable, there's definitely a skill ceiling, but most players are so bad that there isn't enough challenge to consistently push up the skill ceiling 1v1 dueling is probably the best place for a challenge. other challenge source would be clan scrims/matches which are probably 5v5 or 6v6 (no idea). | ||
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VonLego
United States519 Posts
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ThatGuy
Canada695 Posts
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VonLego
United States519 Posts
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