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Chivalry - Brutal medieval game - Page 7

Forum Index > General Games
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r.Evo
Profile Joined August 2006
Germany14080 Posts
November 29 2012 12:46 GMT
#121
If you get the "Membership by invite only"-error, make sure that you are LOGGED INTO STEAM in the browser you clicked the link with. All working fine that way.

TO MANY CHOPPED OFF LIMBS. Erhm. Heads!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
November 30 2012 05:21 GMT
#122
If b3h47pte reads this, the game doesn't seem to support Hangul. T_T My steam name was in all hangul but in game it just appeared as blocks instead. ;(

Other then that great job =P
♦ My Life for BESTie ♦ 류세라 = 배 ♦
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
November 30 2012 06:01 GMT
#123
On November 30 2012 14:21 Hall0wed wrote:
If b3h47pte reads this, the game doesn't seem to support Hangul. T_T My steam name was in all hangul but in game it just appeared as blocks instead. ;(

Other then that great job =P


Hey yea, the game's UI can't exactly handle Asian characters at the moment. We're working on it
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
November 30 2012 13:12 GMT
#124
Just a couple UI ideas:

Would it be possible to have the ability to view the scoreboard before joining a team? Usually when you join a server, you are prompted to pick a team, and while clicking 'Return' removes that menu you can't press TAB to view the current score. Oftentimes my team selection is based on who's winning/losing, or on which team my friend is currently on.

Second thing, would it be possible to have keyboard shortcuts to pick team/class/equip (last one might be tricky)? It would really make it feel like I could get into the game fast .
TaShadan
Profile Joined February 2010
Germany1979 Posts
November 30 2012 19:47 GMT
#125


nice tutorial
Total Annihilation Zero
nRoot
Profile Joined February 2010
Germany928 Posts
December 02 2012 16:57 GMT
#126
On November 30 2012 22:12 ThatGuy wrote:

Second thing, would it be possible to have keyboard shortcuts to pick team/class/equip (last one might be tricky)? It would really make it feel like I could get into the game fast .

Agree on the scoreboard, also why cant i see how many spectators are ingame??

but teamchange via keyboard needs to be done asap (like cs 1.6 text buy menu)
Menu for equip wouldnt be difficult at all since there are max 9 options for each slot, could be like this:
Team: 1-2
Class: 1-4
Main Weapon: 1-9 (tier1 are 1-3, tier2 unlucks are 4-6, tier3 unlocks are 7-9)
Secondary Weapon: 1-9 like above
additional equip: 1-9 like above

you could als add option '0' everywhere to 'keep current'

if i want to be agatha archer with shortbow, dagger and heavy arrow that would be

1 (Agatha Team)
1 (Archer class)
4 (Shortbow)
1 Dagger
3 Arrows

the UI is so bad I almost rage all the time when switchin equip, it doesnt even remember the current equip...
Doppelganger
Profile Joined May 2010
488 Posts
Last Edited: 2012-12-02 17:27:15
December 02 2012 17:26 GMT
#127
They so need to work on the achievements. I have 60 hours on record on steam but the achievement for 80 hours measures my playtime at 20 hours.

Killed three with the oilpot in stoneshill and I get 1 kill for the achievement.

Fist kill counter doesn't work at all. etc.

That is slightly annoying.
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2012-12-02 20:31:21
December 02 2012 18:11 GMT
#128
Mind answering two questions on this game? I'm wondering how skill-based the game play is and if there's a competitive scene (not a pro scene, there's a difference).
To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to
1: consistently and easily beat less skilled players
2: beat multiple lower skilled players at once*
3: have a high skill ceiling

*certain games have skill-based combat, allow you to beat multiple players at once and have a high skill ceiling, but implemented kinda bad. I'll have to explain with an example.
In Tribes: Ascend, you can hit your opponent when they are flying through the air, or the inevitable moment when they hit the ground. Hitting them when they are flying through the air is extremely hard and mastering that skill gives you a massive advantage in any combat situation. However, hitting someone when they land on the ground is almost a basic skill that everyone competent should have mastered.
What this means is that, although a good player can effortlessly murder countless noobs, anyone competent can hit said master player the moment he inevitably lands on the ground and do massive damage, so no matter how good you are, facing 2 decently skilled players is very hard, and 3 is a borderline death sentence.
What I'm saying is, is there a point either early on or midway through skill progression where numbers become more important than skill because everyone has mastered some basic skill that makes sheer skill drastically less valauble beyond that point?
Please note that is not the same as everyone being roughly equal in skill due to hitting the skill ceiling, but rather due to skill being less rewarded beyond a point reasonably early in skill progression. You can still get better, way better beyond that point, and maybe even way better in one on one combat as well, but that additional skill is almost an illusion.

EDIT: Some people have brought up surrounds, I'm fine with not being able to walk straight into a group of decently skilled guys without being Miyamoto, especially since one can abuse terrain and other things to cope with it (i.e. putting your back to the wall in a narrow alley).
"How are you?" "I am fine, because it is not normal to scream in pain."
iLikeRain
Profile Joined June 2011
Denmark504 Posts
December 02 2012 18:20 GMT
#129
On December 03 2012 03:11 AnachronisticAnarchy wrote:
Mind answering two questions on this game? I'm wondering how skill-based the game play is and if there's a competitive scene (not a pro scene, there's a difference).
To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to
1: consistently and easily beat less skilled players
2: beat multiple lower skilled players at once*
3: have a high skill ceiling

*certain games have skill-based combat, allow you to beat multiple players at once and have a high skill ceiling, but implemented kinda bad. I'll have to explain with an example.
In Tribes: Ascend, you can hit your opponent when they are flying through the air, or the inevitable moment when they hit the ground. Hitting them when they are flying through the air is extremely hard and mastering that skill gives you a massive advantage in any combat situation. However, hitting someone when they land on the ground is almost a basic skill that everyone competent should have mastered.
What this means is that, although a good player can effortlessly murder countless noobs, anyone competent can hit said master player the moment he inevitably lands on the ground and do massive damage, so no matter how good you are, facing 2 decently skilled players is very hard, and 3 is a borderline death sentence.
What I'm saying is, is there a point either early on or midway through skill progression where numbers become more important than skill because everyone has mastered some basic skill that makes sheer skill drastically less valauble beyond that point.
Please note that is not the same as everyone being roughly equal in skill due to hitting the skill ceiling, but rather due to skill being less rewarded beyond a point reasonably early in skill progression. You can still get better, way better beyond that point, and maybe even way better in one on one combat as well, but that additional skill is almost an illusion.

I'd say yes to everything. Although I have played the game for a while now and absolutely love it, there's a very high skill cap. Sometimes you run into some good players and they absolutely demolish everyone else. Sure when there's 5-6 on you at once from all sides you don'¨t stand a chance, but someone who excells at the game will perform very well.

The developers have hinted that they intend to make the game competitive.
(┛◉Д◉)┛彡┻━┻ OW YEAH!!
gurrpp
Profile Blog Joined October 2009
United States437 Posts
December 02 2012 19:44 GMT
#130
On December 03 2012 03:11 AnachronisticAnarchy wrote:

To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to
1: consistently and easily beat less skilled players
2: beat multiple lower skilled players at once*
3: have a high skill ceiling



1: Kind of hard if they are decent at surrounding you. It's basically impossible to to parry blows from multiple directions, but if you can keep your opponent's mostly to the front you should have no problem beating multiple opponents.
2: Very easy since most noobs don't know how to counter good positioning and tend to swing wildly, becoming a liability to their team.
3: Dunno, I'd have to study the mechanics a little more closely. Currently there's some interesting stuff you can do with your mouse to influence the swings, e.g. getting around shields, slowing/speeding up a swing, or going for an overhead by jumping. My biggest gripe is its kind of hard to tell in third person your opponent's reach/ whether they are going to hit. Sometimes I'll try to block a weapon that just phases through me and doesn't hit. Attack cancelling isn't super useful as a baiting tool either, since the cooldown on parry is so short.
hot fuh days
Doppelganger
Profile Joined May 2010
488 Posts
December 02 2012 19:55 GMT
#131
On December 03 2012 03:11 AnachronisticAnarchy wrote:

1: consistently and easily beat less skilled players
2: beat multiple lower skilled players at once*
3: have a high skill ceiling



1. Easily. You can beat them even if you are at a severe disadvantage concerning the equipment/class.
2. This really depends on the situation. Complete noobs: certainly. People who have an okay grip on the mechanics: difficult but doable.
3. Dunno.
LatscherGnu
Profile Joined July 2011
28 Posts
December 03 2012 06:04 GMT
#132
#1&#3 definitely, imho #2 gets really hard past a certain point since there are just so many weaknesses bigger numbers can exploit. It does happen but i wouldn't count on regularly taking out 3 guys who can move as a team and know the basics 1 vs 3.

And everybody dies catching an arrow at the wrong moment, no matter how good.
nRoot
Profile Joined February 2010
Germany928 Posts
December 03 2012 08:49 GMT
#133
In the setting of this game it wouldn't really make sense to come out on top of 3 somewhat decent opponents consistently in a 3v1, but let's not forget it's still a team game so even drawing the group back from the objective and buying time can be worth it if you know how to survive long enough

If you want the maximum skill ceiling I suggest you play long range archers
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 03 2012 11:19 GMT
#134
There is always this archer dude on duel servers who starts with his stupid dagger and proceeds to punch me to death with it. ALWAYS. DONT BE THAT GUY. =((((
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
December 03 2012 13:20 GMT
#135
A couple tricks:

-Jump Kick > Kick, you can maintain forward momentum while using the kick, thus making it easier to land. Uses more stamina but the guarantee to land usually makes up for it.
-Haven't gotten the timing down for this myself, but a couple times I've been able to fake people out with a feint, only to see them manage to get a trade off in the process. If you get faked out by a feint, it might be worth trying to hit them back if you know the swing is coming.
-Norse Sword overhead while looking downwards after a parry is stupid fast, I've never seen someone able to block it.
Swish 41
Profile Joined September 2012
Germany154 Posts
December 10 2012 17:10 GMT
#136
6.34€ right now at GMG with WINTR-SRVEY-42012

http://www.greenmangaming.com/s/us/de/pc/games/shooter/chivalry-medieval-warfare
udgnim
Profile Blog Joined April 2009
United States8024 Posts
December 10 2012 17:43 GMT
#137
To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to
1: consistently and easily beat less skilled players
2: beat multiple lower skilled players at once*
3: have a high skill ceiling


1. yes, use halbred

halbred destroys noobs, people that recklessly attack, and people that don't parry

2. yes, use halbred

3. debatable, there's definitely a skill ceiling, but most players are so bad that there isn't enough challenge to consistently push up the skill ceiling

1v1 dueling is probably the best place for a challenge. other challenge source would be clan scrims/matches which are probably 5v5 or 6v6 (no idea).
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
VonLego
Profile Joined June 2010
United States519 Posts
December 14 2012 01:18 GMT
#138
Whats the downside to using a shield? Example, knights with a long sword. Saw that noxion dude and the other guy using 2 handers with no shields. Seems like there would be no benefit to not using one
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
December 14 2012 01:29 GMT
#139
Shields obscure vision and reduce awareness to what your opponent is actually doing. You can attack through a shield by getting right in their face and stabbing or overheading, since the animation seems to hit beyond what the shield actually blocks. Shield bash seems to be laggier than kicks (I could be wrong on this). I also believe shield blocks have more recovery time than a parry.
VonLego
Profile Joined June 2010
United States519 Posts
December 14 2012 18:58 GMT
#140
Apparently you also don't recharge stamina while blocking with a shield like you do between parries.
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