I came across this game just yesterday and it literally blew my mind completely. Its crazy to think this is an indy game which was funded with kickstarter. Its about to release on 16th of October and from what ive played so far in beta, its an awesome and fun game.
So what the hell is this ?
Its in the same genre as Mount and Blade and War of the Roses but its all done in first person. This is a genre that i have wanting to love since ive played the old Rune game basicly. I just love melee combat but nobody has done it right. War of the Roses as with the old Mount and Blade have very limited movement skills on top of a clunky combat system which isnt very responsive or skill based.
Chivalry on the other hand
Has an amazing combat system which lets you string together your attacks so you can do combos. Blocking is done right also as you cant block forever with a sword as it only lasts about 1 second, so you have to time and aim the sword perfectly. With a shield you can block for long time and you can even "Shield dash" forwards to keep opponents away.
You can also kick to get an opening on shield users and even feint attacks. Basicly during an attack you can feint to stop the attack which tricks the opponent to lower his guard. Any attacks can be done while moving as well so you can for example jump down from a balcony while doing an overhead slash for incredible damage. So this results in an incredibly fun and skill based combat system never seen before.
Graphics in this game are simply amazing and on top of that they have very brutal and realistic wounds in this game. You can cut off any limb of the body it seems. One overhead slash done correctly will cut someones head off! Animations on this are simply well done. While War of the Roses and Mount and Blade looks bad in combat, this one looks awesome.
Objectives and Fun
One thing that annoyed me in newly released War of the Roses was that there were really no objectives other than taking over certain areas. Everyone was just killing each other. In Chivalry you have very cool and physics based objective.
One that lets you push a siege weapon towards a caste wall, so you have to run behind the weapon to push it, while the opponents need to stop it. If they manage to get it to the wall they have to break down the doors and then the next step of the objective opens. Suddenly you are inside defending a king.
I dont know what other objectives there are as ive played it only 1 day so far. But this is just amazing. It feels cooperative and amazingly fun. You have tons of weapons at your disposal and you can even have throwing knifes !
I highly recommend this game and i only payed 24.99 USD for the preorder, which is too cheap honestly. I have some footage of me streaming it yesterday on http://www.twitch.tv/avean . Just look at my archive if you want to see.
As a big fan of Mount and Blade, I didn't really get with War of the Roses. It certainly looks nicer but there are a lot of elements of gameplay I don't like.
This game however just looks fucking baaadass. Gonna have to get it at some point
Yeah, I have to agree that this looks a lot more promising and conceptually solid than War of the Roses to me. Having said that, WotR also looked super promising until I actually got my hands on it and realized that the combat is actually quite bad, and that the third person view seems forced onto the game that would work a lot better in first person view. So I'll withhold final judgement until I can actually play Chivalry.
This might be the game i waited for all these years that might not make me keep coming back to Jedi Outcast multiplayer.
Also i dont think any game EVER can do melee (with force) combat better or more skill based than that game, but if this is even half as skilled based as that i'm buying it.
I'm guessing this is like a stand-alone game of the Chivalry mod for half-life 2? That mod was extremely fun so I'm definitely going to look into this.
Cool, might give this a look. Was disappointed with WotR when I tried the beta, could have been much better with some sort of progressing, overaching mini-campaign. Was fun for a bit, but I lost interest fairly fast.
I watched ForceSC2Strategy play this on youtube. Looked pretty good actually. I haven't played it yet but there does look like some flaws. For one, the fights look pretty repetitive. I also don't know how much skill plays a factor in whether you kill your opponent or die. Also if you are in a battle against 2+ people, it looks completely one-sided. I'm not sure if it was just Force's skill playing it or not but it looks difficult enough just to kill 1 person, killing 2 at a time looks incredibly unlikely. Also the run speed seemed kinda slow. Maybe that will get buffed or something.
It looked fun and all, but too repetitive for me I think.
On October 04 2012 06:31 PaqMan wrote: I'm guessing this is like a stand-alone game of the Chivalry mod for half-life 2? That mod was extremely fun so I'm definitely going to look into this.
Our first game was the Half Life 2 mod called Age of Chivalry. And Chivalry: Medieval Warfare is its successor. We've revamped quite a bit and definitely added a lot so please do check it out!
On October 04 2012 07:25 Incognoto wrote: looks interesting i suppose. is it sort of like a fps but instead of guns you have swords and shit? with objectives that need to be taken?
It is First person but there is also an option for third person if you want to play that way. And yes, we have a game-type called "Team Objective" where you complete objectives on the map although we also have gametypes such as FFA, TDM, and Last team standing.
Feel free to ask me more questions...I'll do my best to keep up ^^
Edit: On a side note, did you really have to use that super old image? That was from like 2 years ago!
this certainly looks better than war of the roses, but your opinion on M&B is unjustified as it has all that blocking, kicking, fainting, parrying, riposte etc.
it would actually be the "king of melee combat" game that this game has to measure up to for most people that are into these games.
I will certainly keep my eyes on this. I enjoyed Age of Chivalry so this comes as a pleasant surprise. I assume the game will be available on Steam then?
On October 04 2012 08:27 Silidons wrote: looks similar to dark messiah might and magic - i loved multiplayer on that game, just seemed like no one played it
this looks like a game I might just pick up ^_^ do you get anything for pre-ordering?
Nope besides the warm fuzzy feeling that you supported indie devs? :D
On October 04 2012 08:27 Silidons wrote: looks similar to dark messiah might and magic - i loved multiplayer on that game, just seemed like no one played it
this looks like a game I might just pick up ^_^ do you get anything for pre-ordering?
Nope besides the warm fuzzy feeling that you supported indie devs? :D
On October 04 2012 08:27 Silidons wrote: looks similar to dark messiah might and magic - i loved multiplayer on that game, just seemed like no one played it
this looks like a game I might just pick up ^_^ do you get anything for pre-ordering?
Nope besides the warm fuzzy feeling that you supported indie devs? :D
And yes, the game will be released on Steam.
Well I'd buy it now if I could play the beta xD
Our instant access edition ended last night Sorry you just missed it!
And yes we will be giving out dedicated server files so you can either rent a server from a hosting provider or rent a dedicated server and set it up yourself
This looks like a shinier version of M&B Warband with dismemberment, but slower/clunkier combat. Sure the animations are pretty, but I don't see it competing with Warband in terms of combat quality. Especially considering there are no mounts (at least in those clips).
On October 05 2012 23:06 Macabre wrote: This looks pretty damn awesome. Is it going to be $25 on steam?
I think so. But they wont put the game on Steam before its released. So i guess 16th it will be available on Steam, buying before that you get a key you just activate on Steam.
The game is just better and better as more i learn about the combat system as i am a beta tester. Just recently i found out i can actually duck under swings ............ how cool is that ? The combat mechanics are really awesome and i cant get enough. This is really interferring ALOT with my SC2 laddering haha. I cant get enough of this game.
On October 05 2012 23:06 Macabre wrote: This looks pretty damn awesome. Is it going to be $25 on steam?
It will be on Steam. Due to some complications we aren't able to start a pre-order on Steam. $25 on Steam and there will be a 4-pack for $75.
On October 06 2012 01:33 ain wrote: Anyone know the system requirements?
Min Specs: OS: Windows XP+ Processor: Core 2 Duo E6600 (2.4 GHz) or AMD equivalent, or better RAM: At least 3GB Graphics card: ATI Radeon 3870 of higher, Nvidia Geforce 8800 GT or higher Graphics card memory: 512MB+ Sound: DirectX compatible sound card or onboard sound Hard drive: 3GB
On October 06 2012 01:33 ain wrote: Anyone know the system requirements?
Min Specs: OS: Windows XP+ Processor: Core 2 Duo E6600 (2.4 GHz) or AMD equivalent, or better RAM: At least 3GB Graphics card: ATI Radeon 3870 of higher, Nvidia Geforce 8800 GT or higher Graphics card memory: 512MB+ Sound: DirectX compatible sound card or onboard sound Hard drive: 3GB
I Have a 3 GHz dual core processor, Geforce 550ti and 2GB ram. Would that be able to run it? How about if I download some more RAM?
On October 05 2012 23:06 Macabre wrote: This looks pretty damn awesome. Is it going to be $25 on steam?
It will be on Steam. Due to some complications we aren't able to start a pre-order on Steam. $25 on Steam and there will be a 4-pack for $75.
On October 06 2012 01:33 ain wrote: Anyone know the system requirements?
Min Specs: OS: Windows XP+ Processor: Core 2 Duo E6600 (2.4 GHz) or AMD equivalent, or better RAM: At least 3GB Graphics card: ATI Radeon 3870 of higher, Nvidia Geforce 8800 GT or higher Graphics card memory: 512MB+ Sound: DirectX compatible sound card or onboard sound Hard drive: 3GB
I Have a 3 GHz dual core processor, Geforce 550ti and 2GB ram. Would that be able to run it? How about if I download some more RAM?
This I don't know, but I have the Beta and you can tweak the game settings very much, so maybe?
sorry to bump, how did the german ratings go? will i be able to buy this on steam tomorrow?
If not, i need someone from a better country to get it for me, i guess. Or, what happens when i buy it from the dev store, can i redeem it on steam just like a gifted version?
Was tempted to get WoTR but ended up skipping it for now since release overlapped with so many other games, but this actually looks better so might have to consider getting this then.
game is released on steam for 23 euro, size is 2 GB. I had no problems buying it as a german (was worried because of that dismembermend vid, but i guess as long as it isnt guns, violence is ok xD)
still downloading, i hope it plays as great as it looks in videos.
Been reading the official forums. Getting good reviews. I like how ppl are saying dueling takes more thought as opposed to frantically hitting the right direction key in WoTR.
Just take your time, it will be a while before you adjust to these type of games. I find them far more rewarding than shooter FPS games since killing ppl is actually difficult and not based solely on luck or getting the jump on ppl.
On October 17 2012 11:45 LaNague wrote: turns out im horrible at this game. i knew i was really bad at shooters, but i thought maybe if you replace guns with swords i had a chance.
probably wasted my money
Just take your time, you can toggle 3rd person with P, there's a few different camera settings, they might help your orientation. I really just go nuts with a battle axe and people lose their shit while I spam attacks, it works for me.
i think it was just that i played at 3 am and everyone was basically a hardcore player, was better at 11 am. but i miss a LOT, i try being all fancy with dodge and block, but then i just miss my riposte and get 1 shotted xD
also, i hate those 2 hand swingers in my team, always teamkilling me.
ok i see my mistake, i treated it like a skillbased game if that makes sense, i thought in lines of "sword attack" "parry" etc, but in reality this is much more of a simulation in this regard and the position of the sword matters much more than i thoight, i will try to adjust when i have time again.
can the 32 player servers handle this? it felt a bit off sometimes today, but that might just be me being a noob.
yay, i focused on proper ripostes and staying barely out of reach and then counterattack and i allready went from 2/15 KD to 10/10 xD next step is fake attacks to break the parry stalemates i guess.
there was one guy though, he really owned me with a one handed spear all the time, it always went straight trough my parry. but then again he went like 25/1 all the time.
some things I need to work on is knowing when to kick and trying to throw more feints in. I swear every time I try to feint though the opposing player doesn't attempt a parry but takes a swing at me.
does anyone else find it hard to parry hammers? I'm obviously doing something wrong but my parry rate against hammers is much worse than against other weapons.
also need to try to figure out when to do jump swings and ducking
game is fun though. don't even care about winning. just want to engage in mortal combat. had a last man standing game turn into fists only for a while. straight jab OP
On October 20 2012 10:36 udgnim wrote: does anyone else find it hard to parry hammers? I'm obviously doing something wrong but my parry rate against hammers is much worse than against other weapons.
I can't parry hammers at all either. If a dagger can parry my greatsword swing I don't see why my greatsword wouldn't parry a hammer swing. Might be just me doing something wrong but something feels off with that.
Otherwise really enjoying the game so far, had most fun with last team standing. Oh and archery is kind a lackluster but I'm all about melee anyway so doesn't hurt me but something to consider.
Need to find a FFA server next to see how that goes.
Too many servers are running deathmatch mode, hardly get any objective matches. At first it seemed like the combat was slower and more strategic, but then i went back to WoTR and realised its the opposite. Kinda hard to learn the game when u get 1-2hit and have to wait out each round. Feels like you die way too easy in this game and have no chance to respond to a gangbang.
Totally different games imo. Prefer WoTR though. Chivalry feels like an arcade FPS match with swords and the ranged combat sux.
Loving how you can't just hold the attack or block button indefinitely and you actually need to time it, encourages actually skilled play and blocking. Plus feinting, hnnng. In response to the post above, of course you die easy in this game. It's approaching combat more realistically and strategically. If you get gangbanged by 3 people you need to be REALLY good to beat them, you SHOULDNT be able to fight 3-4 people easily. I've done it a few times actually, but it's hard -- like it should be. I played WoTR for like 15 hours and honestly that feels far more arcadey than this. Not that arcadey is bad, but this is definitely NOT an arcadey style game.
And ranged combat, in my limited experience so far has been fun. Hitboxes are a bit messed up with you get 64 people together and its lagging up, but other than that I'm loving it. I mean if you want to learn, go play the tutorial. There's a bunch of things in it that let you practice blocking and parrying and riposting and the likes.
For $25, definitely worth every cent. M&B2 has a lot to work up to. You can tell they definitely put a lot of effort into making the melee combat especially pretty damn fun. The unlock system is pretty unique also.
Don't know what is going on, cant join any server. Either says authentication failed or connection lost, sometimes i cant even find any servers. Buggy as hell.
On October 24 2012 04:15 MHT wrote: Don't know what is going on, cant join any server. Either says authentication failed or connection lost, sometimes i cant even find any servers. Buggy as hell.
Checked steam community page, apparently there's a few issues going on with servers and the like. :/
Wow. That makes the game look like Smash Brothers, where you have a lot of timings, positionings, and mind-games on those things. To say that the blocking is too simple doesn't mean it doesn't require skill! Smash brothers has dodge, block, roll, jump and aerial dodge -- this game too has block, duck, parry, jump and quick side-step (depending on class).
Wow. That makes the game look like Smash Brothers, where you have a lot of timings, positionings, and mind-games on those things. To say that the blocking is too simple doesn't mean it doesn't require skill! Smash brothers has dodge, block, roll, jump and aerial dodge -- this game too has block, duck, parry, jump and quick side-step (depending on class).
Yeah mind games work great in combat. It's pretty much how you tear through hordes of lowly pub plebs with ease. Then you stumble upon a player who doesn't fall for a simple feint. There will be a slight moment of hesitation as both of you realise you have met your equal before you engage in a battle of the titans. The battlefield around you turns into a grey haze because you and your opponent know that whoever wins this fight is going to decide the game. Time slows down as you circle each other waiting for an opportunity to strike, avoiding blows and dispatching of reckless enemies foolishly trying to engage you. Then you get hit by an Archer.
On October 24 2012 06:12 Luepert wrote: I've long hoped for a CoD type game only medieval. This is exactly how I would imagine it! This will be the first game I've bought since SC2.
Yeah its certainly unique, but please dont compare this carefully designed game to Call of Duty
On October 24 2012 04:15 MHT wrote: Don't know what is going on, cant join any server. Either says authentication failed or connection lost, sometimes i cant even find any servers. Buggy as hell.
Checked steam community page, apparently there's a few issues going on with servers and the like. :/
Wow. That makes the game look like Smash Brothers, where you have a lot of timings, positionings, and mind-games on those things. To say that the blocking is too simple doesn't mean it doesn't require skill! Smash brothers has dodge, block, roll, jump and aerial dodge -- this game too has block, duck, parry, jump and quick side-step (depending on class).
Yeah mind games work great in combat. It's pretty much how you tear through hordes of lowly pub plebs with ease. Then you stumble upon a player who doesn't fall for a simple feint. There will be a slight moment of hesitation as both of you realise you have met your equal before you engage in a battle of the titans. The battlefield around you turns into a grey haze because you and your opponent know that whoever wins this fight is going to decide the game. Time slows down as you circle each other waiting for an opportunity to strike, avoiding blows and dispatching of reckless enemies foolishly trying to engage you. Then you get hit by an Archer.
then you get hit by a friendly swinging his hammer, you mean
Really enjoying playing this. It's awesome being in a server and being able to shoot the shit with the people playing. Everyone seems to be in it for a good time (save for a few ragers).
Absolutley in love with the combat in this game its amazing what feedback you get from hitting someone. The classes seem pretty balanced too, archers seem pretty weak maybe but with the right teamcomp they can be really good. Can't say i regret getting this over WoTR
This game is awesome, great combat system, good maps for team objectives, reminds me of my experience with Team Fortress 2, just FUN all around. Archers aren't weak just situational, probably not the best in a FFA without cover/elevations but game deciding when covering choke points in team games.
It does have lots of bugs though, no game breaking ones for me thankfully but be warned. (Hopefully this game gets great long term support from the developer, its worth it.)
Is it just my imagination/bad speakers or is it hard to figure out where the game sounds are coming from sometimes? At times I hear sounds of battle right next to me and I find myself turning around right away ready to parry incoming enemy slash and theres no one anywhere near me.
On October 31 2012 01:57 Vaelone wrote: Is it just my imagination/bad speakers or is it hard to figure out where the game sounds are coming from sometimes? At times I hear sounds of battle right next to me and I find myself turning around right away ready to parry incoming enemy slash and theres no one anywhere near me.
If that makes sense, couldn't phrase it properly.
Wearing headphones and its no problem for me to tell where anything is happening. If I get confused its usually because stuff is happening all around you at once which happens a lot.
The video above already makes me wet, however I'm still a bit torn. Is there someone here who played both WotR and this one and can list some pros/cons or likes/dislikes about them? :>
On October 22 2012 13:19 Khul Sadukar wrote: Don't really like it.
Too many servers are running deathmatch mode, hardly get any objective matches. At first it seemed like the combat was slower and more strategic, but then i went back to WoTR and realised its the opposite. Kinda hard to learn the game when u get 1-2hit and have to wait out each round. Feels like you die way too easy in this game and have no chance to respond to a gangbang.
Totally different games imo. Prefer WoTR though. Chivalry feels like an arcade FPS match with swords and the ranged combat sux.
i have about 20 hour clocked with WoTR but WoTR combat is really pathetic. it is way more arcade ish because it is laughably forgiving, they usually boil down to someone getting a lucky armpit shot after a minute of swinging. this coupled with the greater awareness of 3rd person, the very little punishment for missing swings, hold b to bandage lol, sonic sprints and the hold to block mechanic makes for a shitty beat em' up style of fighting.
Also should you be able to fight your way out of a gang bang? like it is doable with the man at arms class if you are smart with your dodging stamina or even with a vanguard and a pole arm in some situations but i feel that the power of numbers is great for objective based games like this.
not to mention how unsatisfying swinging a sword in WoTR feels (you feel like a toddler when you swing it, there is no weight behind it man.)
and not finding a objective match is ridiculous, they are easy to find.
Really the only things better about WoTR are the customization, badass horseback riding and the better ranged combat.
i also have a lot more hope for free content in chivalry considering it was a kickstarted indie development
On October 31 2012 01:57 Vaelone wrote: Is it just my imagination/bad speakers or is it hard to figure out where the game sounds are coming from sometimes? At times I hear sounds of battle right next to me and I find myself turning around right away ready to parry incoming enemy slash and theres no one anywhere near me.
If that makes sense, couldn't phrase it properly.
I had the same problem in a game now, restart of the game fixed it for me. Most battle sounds (war cries especially) appeared to be right next to me, makes for quite the experience in paranoid head turning :D (stereo headset)
This is probably my surprise 2012 Game of the Year. There is such wonderful depth to the combat in this game that I can't help but compare it to Counter-Strike. It will take many months before the player base will discover this depth though so it is a bit easy right now.
On November 06 2012 08:28 FrostFire626 wrote: This is probably my surprise 2012 Game of the Year. There is such wonderful depth to the combat in this game that I can't help but compare it to Counter-Strike. It will take many months before the player base will discover this depth though so it is a bit easy right now.
Agree.
The gameplay is in line with Q3 and CS 1.6 for me. There still are some minor issues (hitboxes, customization etc.) but the major issues this game has are the performance and how horrible the UI can be at times. The game itself is just so good that those things don't matter a whole lot.
Indeed, my list of multiplayer fps i spent way too much time with:
Doom 1 & 2 Duke Nukem 3D Quake 1-3 Counter-Strike (first beta to full 1.3) RTCW & Enemy Territory Team Fortress Classic & 2 Unreal Tournament (99)
Didn't expect to add any title to this list any time soon and didn't have chivalry on my radar at all but it's making a strong case, needs polish, more maps and i expect to be hooked to this game for some time to come .
I lag out of every server i join. Game worked fine offline during the training, but i lag out about 30 seconds after joining. I can move and everyone else freezes/moves in the same direction and speed as they were when i lose connection. Feels exactly like the Thompson routers glitch from Killing floor. Anything i can do to fix this?
On November 28 2012 09:13 b3h47pte wrote: We depend on Steam for our backend (stats, achievements, server browser) so when Steam goes goes, so does our server browser.
Bought the game about a month ago. Really enjoy it.
I escpecially like the combat system, it feels very skillful and "real". Tough it still got some problems with balancing/tweaking. Really hope they release some new maps/objectives soon, starting to grow tierd of the same stuff for more than a month!
Super fun game. The best feeling is when you have a stare down with someone and you pull out your fists, only for them to come at you with a sword or dagger, and then you beat them down. Always honor the way of the fisticuffs.
If you get the "Membership by invite only"-error, make sure that you are LOGGED INTO STEAM in the browser you clicked the link with. All working fine that way.
If b3h47pte reads this, the game doesn't seem to support Hangul. T_T My steam name was in all hangul but in game it just appeared as blocks instead. ;(
On November 30 2012 14:21 Hall0wed wrote: If b3h47pte reads this, the game doesn't seem to support Hangul. T_T My steam name was in all hangul but in game it just appeared as blocks instead. ;(
Other then that great job =P
Hey yea, the game's UI can't exactly handle Asian characters at the moment. We're working on it
Would it be possible to have the ability to view the scoreboard before joining a team? Usually when you join a server, you are prompted to pick a team, and while clicking 'Return' removes that menu you can't press TAB to view the current score. Oftentimes my team selection is based on who's winning/losing, or on which team my friend is currently on.
Second thing, would it be possible to have keyboard shortcuts to pick team/class/equip (last one might be tricky)? It would really make it feel like I could get into the game fast .
Second thing, would it be possible to have keyboard shortcuts to pick team/class/equip (last one might be tricky)? It would really make it feel like I could get into the game fast .
Agree on the scoreboard, also why cant i see how many spectators are ingame??
but teamchange via keyboard needs to be done asap (like cs 1.6 text buy menu) Menu for equip wouldnt be difficult at all since there are max 9 options for each slot, could be like this: Team: 1-2 Class: 1-4 Main Weapon: 1-9 (tier1 are 1-3, tier2 unlucks are 4-6, tier3 unlocks are 7-9) Secondary Weapon: 1-9 like above additional equip: 1-9 like above
you could als add option '0' everywhere to 'keep current'
if i want to be agatha archer with shortbow, dagger and heavy arrow that would be
Mind answering two questions on this game? I'm wondering how skill-based the game play is and if there's a competitive scene (not a pro scene, there's a difference). To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to 1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling
*certain games have skill-based combat, allow you to beat multiple players at once and have a high skill ceiling, but implemented kinda bad. I'll have to explain with an example. In Tribes: Ascend, you can hit your opponent when they are flying through the air, or the inevitable moment when they hit the ground. Hitting them when they are flying through the air is extremely hard and mastering that skill gives you a massive advantage in any combat situation. However, hitting someone when they land on the ground is almost a basic skill that everyone competent should have mastered. What this means is that, although a good player can effortlessly murder countless noobs, anyone competent can hit said master player the moment he inevitably lands on the ground and do massive damage, so no matter how good you are, facing 2 decently skilled players is very hard, and 3 is a borderline death sentence. What I'm saying is, is there a point either early on or midway through skill progression where numbers become more important than skill because everyone has mastered some basic skill that makes sheer skill drastically less valauble beyond that point? Please note that is not the same as everyone being roughly equal in skill due to hitting the skill ceiling, but rather due to skill being less rewarded beyond a point reasonably early in skill progression. You can still get better, way better beyond that point, and maybe even way better in one on one combat as well, but that additional skill is almost an illusion.
EDIT: Some people have brought up surrounds, I'm fine with not being able to walk straight into a group of decently skilled guys without being Miyamoto, especially since one can abuse terrain and other things to cope with it (i.e. putting your back to the wall in a narrow alley).
On December 03 2012 03:11 AnachronisticAnarchy wrote: Mind answering two questions on this game? I'm wondering how skill-based the game play is and if there's a competitive scene (not a pro scene, there's a difference). To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to 1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling
*certain games have skill-based combat, allow you to beat multiple players at once and have a high skill ceiling, but implemented kinda bad. I'll have to explain with an example. In Tribes: Ascend, you can hit your opponent when they are flying through the air, or the inevitable moment when they hit the ground. Hitting them when they are flying through the air is extremely hard and mastering that skill gives you a massive advantage in any combat situation. However, hitting someone when they land on the ground is almost a basic skill that everyone competent should have mastered. What this means is that, although a good player can effortlessly murder countless noobs, anyone competent can hit said master player the moment he inevitably lands on the ground and do massive damage, so no matter how good you are, facing 2 decently skilled players is very hard, and 3 is a borderline death sentence. What I'm saying is, is there a point either early on or midway through skill progression where numbers become more important than skill because everyone has mastered some basic skill that makes sheer skill drastically less valauble beyond that point. Please note that is not the same as everyone being roughly equal in skill due to hitting the skill ceiling, but rather due to skill being less rewarded beyond a point reasonably early in skill progression. You can still get better, way better beyond that point, and maybe even way better in one on one combat as well, but that additional skill is almost an illusion.
I'd say yes to everything. Although I have played the game for a while now and absolutely love it, there's a very high skill cap. Sometimes you run into some good players and they absolutely demolish everyone else. Sure when there's 5-6 on you at once from all sides you don'¨t stand a chance, but someone who excells at the game will perform very well.
The developers have hinted that they intend to make the game competitive.
On December 03 2012 03:11 AnachronisticAnarchy wrote:
To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to 1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling
1: Kind of hard if they are decent at surrounding you. It's basically impossible to to parry blows from multiple directions, but if you can keep your opponent's mostly to the front you should have no problem beating multiple opponents. 2: Very easy since most noobs don't know how to counter good positioning and tend to swing wildly, becoming a liability to their team. 3: Dunno, I'd have to study the mechanics a little more closely. Currently there's some interesting stuff you can do with your mouse to influence the swings, e.g. getting around shields, slowing/speeding up a swing, or going for an overhead by jumping. My biggest gripe is its kind of hard to tell in third person your opponent's reach/ whether they are going to hit. Sometimes I'll try to block a weapon that just phases through me and doesn't hit. Attack cancelling isn't super useful as a baiting tool either, since the cooldown on parry is so short.
On December 03 2012 03:11 AnachronisticAnarchy wrote:
1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling
1. Easily. You can beat them even if you are at a severe disadvantage concerning the equipment/class. 2. This really depends on the situation. Complete noobs: certainly. People who have an okay grip on the mechanics: difficult but doable. 3. Dunno.
#1 definitely, imho #2 gets really hard past a certain point since there are just so many weaknesses bigger numbers can exploit. It does happen but i wouldn't count on regularly taking out 3 guys who can move as a team and know the basics 1 vs 3.
And everybody dies catching an arrow at the wrong moment, no matter how good.
In the setting of this game it wouldn't really make sense to come out on top of 3 somewhat decent opponents consistently in a 3v1, but let's not forget it's still a team game so even drawing the group back from the objective and buying time can be worth it if you know how to survive long enough
If you want the maximum skill ceiling I suggest you play long range archers
There is always this archer dude on duel servers who starts with his stupid dagger and proceeds to punch me to death with it. ALWAYS. DONT BE THAT GUY. =((((
-Jump Kick > Kick, you can maintain forward momentum while using the kick, thus making it easier to land. Uses more stamina but the guarantee to land usually makes up for it. -Haven't gotten the timing down for this myself, but a couple times I've been able to fake people out with a feint, only to see them manage to get a trade off in the process. If you get faked out by a feint, it might be worth trying to hit them back if you know the swing is coming. -Norse Sword overhead while looking downwards after a parry is stupid fast, I've never seen someone able to block it.
To elaborate on my gameplay question, I want to know if the combat is set up in such a way as to allow you to 1: consistently and easily beat less skilled players 2: beat multiple lower skilled players at once* 3: have a high skill ceiling
1. yes, use halbred
halbred destroys noobs, people that recklessly attack, and people that don't parry
2. yes, use halbred
3. debatable, there's definitely a skill ceiling, but most players are so bad that there isn't enough challenge to consistently push up the skill ceiling
1v1 dueling is probably the best place for a challenge. other challenge source would be clan scrims/matches which are probably 5v5 or 6v6 (no idea).
Whats the downside to using a shield? Example, knights with a long sword. Saw that noxion dude and the other guy using 2 handers with no shields. Seems like there would be no benefit to not using one
Shields obscure vision and reduce awareness to what your opponent is actually doing. You can attack through a shield by getting right in their face and stabbing or overheading, since the animation seems to hit beyond what the shield actually blocks. Shield bash seems to be laggier than kicks (I could be wrong on this). I also believe shield blocks have more recovery time than a parry.
Ye gods they need to fix some of the controls on this game. It actually comboed 3 archer shots for some stupid reason, among many other things that tend to get me killed very, very quickly.
On December 27 2012 06:00 AnachronisticAnarchy wrote: Ye gods they need to fix some of the controls on this game. It actually comboed 3 archer shots for some stupid reason, among many other things that tend to get me killed very, very quickly.
On December 27 2012 06:00 AnachronisticAnarchy wrote: Ye gods they need to fix some of the controls on this game. It actually comboed 3 archer shots for some stupid reason, among many other things that tend to get me killed very, very quickly.
you can combo arrow shots?
Evidently. It's one of the things they need to fix.
On January 03 2013 14:25 Regulate140 wrote: I just picked this game up on a whim few days ago and I gotta say this has got to be one of the most fun games I have ever played.
Seriously recommend it to everyone here, the combat system is amazing, it really rewards skillful play.
True.
I have played quite a lot over the last few days, and it is incredibly much fun.
However, there is still one thing i don't understand. What is the purpose of the twohanded Axe? It is absurdly slow, has a pretty low range, and doesn't even do a lot of damage. I don't see why i would ever choose that one over a sword or a hammer. Are the later versions of it more useful?
On January 03 2013 14:25 Regulate140 wrote: I just picked this game up on a whim few days ago and I gotta say this has got to be one of the most fun games I have ever played.
Seriously recommend it to everyone here, the combat system is amazing, it really rewards skillful play.
True.
I have played quite a lot over the last few days, and it is incredibly much fun.
However, there is still one thing i don't understand. What is the purpose of the twohanded Axe? It is absurdly slow, has a pretty low range, and doesn't even do a lot of damage. I don't see why i would ever choose that one over a sword or a hammer. Are the later versions of it more useful?
Bought it on sale. The tutorial had a bug. It said "press E" to talk to trainer. The actual key was "I". Took me 30 mins to find that because I restarted the tutorial.
Then for 2 weeks I coudn't play the game because of a UDK.exe error.
Now I got into the game... found a server, didn't spawned. Changed the server, finally spawned and something bad happened. I forgot what but it was bad.
I'm back on playing War of the Roses. Combat is far superior.
I'm probably alone with this but the only game mode I actually like playing in this game is Last Team Standing, death is somewhat meaningful and doesn't encourage quite as much zerging.
Plus theres an actual chance for epic 1v1 and such.
On January 12 2013 06:12 Vaelone wrote: I'm probably alone with this but the only game mode I actually like playing in this game is Last Team Standing, death is somewhat meaningful and doesn't encourage quite as much zerging.
Plus theres an actual chance for epic 1v1 and such.
Yeah it's the only enjoyable game mode for me too. The zerg can be fun, but it promotes mashing buttons over making use of the combat mechanics so it gets boring really quick.
I like to play on small objective servers with 4-6 people on each side max. The objectives force people to stand their ground and fight, and you get lots of cool duels and stuff going on. Plus those situation where you just go crazy and kill 3-4 people in a row mean a lot there, because that means that you suddenly get a lot of an objective because half the enemy team is dead.
Larger games are actually much less fun in my opinion, because you tend to get random arrows into your heart all the time, and it is impossible to organize your team so once the enemy has gotten their full team to defend an objective, it just tends to end with half your team running it and dying for 10 minutes.
Also, regarding axes, i finally unlocked the poleaxe, and played a bit with it, and it is just simply much better. I am pretty sure that it took me less time to get the 75 kills with the poleaxe then it took me to get the 25 kills with the first twohanded axe. So if you get an easy match, use that to farm up that axe, the poleaxe is worth it. It is pretty much a vanguard weapon on the knight.
My brother bought this game a while ago and now I play it more than him . Must say this game is just awesome. I play it quite often recently because my internet doesnt allow me to play Starcraft proper. Having alot of fun with chivalry, its one of the best games i've tried in the last couple of years.
I have a question regarding this game though and even after browsing the official forum I cant figure it out. Can anyone explain how you climb up ranks? I heard it's just kills/assists that lead to ranking up but is it really actual kills/assists or points?
also what do you guys think is the best weapon? I feel like the Helbard is completely broken, it has ridiculous range and all 3 types of attacks are good. It basically feels like it combines all the advantages of swords/spears/axes o_o
On January 15 2013 12:49 Kaitokid wrote: My brother bought this game a while ago and now I play it more than him . Must say this game is just awesome. I play it quite often recently because my internet doesnt allow me to play Starcraft proper. Having alot of fun with chivalry, its one of the best games i've tried in the last couple of years.
I have a question regarding this game though and even after browsing the official forum I cant figure it out. Can anyone explain how you climb up ranks? I heard it's just kills/assists that lead to ranking up but is it really actual kills/assists or points?
also what do you guys think is the best weapon? I feel like the Helbard is completely broken, it has ridiculous range and all 3 types of attacks are good. It basically feels like it combines all the advantages of swords/spears/axes o_o
The Bardiche Line of weapons in general is pretty good, but they lose effectivity if more people of your own team are around, since you are as likely to behead them as you are to hit an enemy. Also, you are a pretty susceptible to archers as a vanguard, since you have no shield. I find that a lot of weapons are pretty useful depending on situation.
On January 15 2013 12:49 Kaitokid wrote: My brother bought this game a while ago and now I play it more than him . Must say this game is just awesome. I play it quite often recently because my internet doesnt allow me to play Starcraft proper. Having alot of fun with chivalry, its one of the best games i've tried in the last couple of years.
I have a question regarding this game though and even after browsing the official forum I cant figure it out. Can anyone explain how you climb up ranks? I heard it's just kills/assists that lead to ranking up but is it really actual kills/assists or points?
also what do you guys think is the best weapon? I feel like the Helbard is completely broken, it has ridiculous range and all 3 types of attacks are good. It basically feels like it combines all the advantages of swords/spears/axes o_o
On January 15 2013 12:49 Kaitokid wrote: My brother bought this game a while ago and now I play it more than him . Must say this game is just awesome. I play it quite often recently because my internet doesnt allow me to play Starcraft proper. Having alot of fun with chivalry, its one of the best games i've tried in the last couple of years.
I have a question regarding this game though and even after browsing the official forum I cant figure it out. Can anyone explain how you climb up ranks? I heard it's just kills/assists that lead to ranking up but is it really actual kills/assists or points?
also what do you guys think is the best weapon? I feel like the Helbard is completely broken, it has ridiculous range and all 3 types of attacks are good. It basically feels like it combines all the advantages of swords/spears/axes o_o
Rank is based purely on Kills/Assists.
thank you. so this means FFA is the mode you level up the fastest. they should add a progress bar though
I was using a Halbred and actually watch my back instead of tunnel vision down someone in front of me.
I didn't realize how badly some players tunnel vision until I started playing fist-only for whole rounds and watched them continue to try to chase me while a player behind them was taking swings at them but they would continue chasing me until they died.
either they really hate people that punch or they are tunnel visioning HARD
I bought this game a few days ago; I'm currently doing okayish (going positive most of my games at least) but I'd love to have some more people on my friendlist that play. IGN is Plain Skill, Steam iD is "iStatue".
I really dream sometime that someone creates a large scale Lord of the Rings Battle with the gameplay of Chivalry. Seriously, i would not play any other game if that were made. Or a brutal MMO with a gameplay like this, instead unlocking more combo abilities as you fight more. I wish i wish
They optimized the game like hell, it now runs really well on my old laptop ! (i3 330/5650m !) they have fixed a sh*tload of bugs. The new maps are cool (at least i like the ones i tested) I like the poleaxe : D
I only had one bug, connected to a serv and we were all stuck into spectator mode, but happened 1/8 serv.
All of this for free, really nice patch, nice support as far.
The new patch is really cool. The flail is a bit underwhelming, but the duel mode is fucking amazing. I don't have to sit around and regenerate my hp or deal with retards who kill everyone.
I try to avoid non-official servers...there are a bunch of idiots in charge who will ban you just for owning people. Been playing the Duel mode a lot recently. My ID is zizi yO if you want to add me Also, the patch is awesome!
On February 02 2013 12:01 Archaeo wrote: I try to avoid non-official servers...there are a bunch of idiots in charge who will ban you just for owning people. Been playing the Duel mode a lot recently. My ID is zizi yO if you want to add me Also, the patch is awesome!
I punched someone during the pre-round time before the actual round starts
Chivalry community is probably one of the worst I've ever seen. That's saying a lot considering I've played hundreds of hours of Dota, Hon, and Lol (whose communities aren't nearly as bad as people say). Almost every server contains assholes who treat simple pub games like they're playing a competitive league match. 3/4 of those assholes can't seem to tell playful chat from all-out flaming either. Battlefield 3 pubs suffer from the same issue; pretty funny if you ask me.
On May 25 2013 06:59 Torte de Lini wrote: what feint mechanic thats op?
Afaik the community is pretty much split between "feinting is fine" and "feinting is completely imbalanced and needs to be heavily nerfed/removed" with Torn Banner looking for a middle ground.
The common complaint from the second group is high skill duels turning into guessing games because feinting in combination with good animation manipulation makes reacting to feints properly impossible because there just isn't enough time to do so, the time between you seeing whats really happening and you getting hit being way shorter than human reaction time.
Another problem is being able to block during your recovery time, you can start a second (combo) attack instead of being stuck in recovery time after the active frames of your swing, starting a new windup phase instead of recovery, then feint out of said second swing and block the incoming attack, eats heavily into your stamina so it might be fine balance wise but it looks really odd, people blocking when a millisecond before they were still following through in their swing and supposedly another 200-300ms of vulnerability to go before completing the motion and starting something new.
this game is so great and challenging. I want this as an esports!
Especially because teamwork is so beneficial.. fighting in formation and stuff! Usually its just a big chaos with 50 people hacking at each other. On some good servers some tactics evolve, like gathering and overrunning with full force. its quite effective if you just need to kill the king or get some other objective done. And its so funny if 24+ screaming people come at you at the same time and you better get on a choke or a high ground or you just get trampled down. :D
It would be so invincible if you would manage to form a shield wall or a pike square. With good dicipline you would crush all those guys that are only running amok. I would be really interested to see how it turns out if youre on ts and actually work together.
Alone against multiple opponents you just have no chance most of the time. Especially if you dont have much space to dodge attacks or the high ground or a choke. They just stab at you so much, you cannot possibly block everything. And walking around is a bit buggy, you often times get stuck on something/someone. Its so awesome though if you manage to go on a killing spree and just cut people down left and right. But its really hard.
Would be so awesome if they added horses. Would add some balance to those archer-infested servers.
I cant imagine how they want fix all the issues in just two weeks but as much i loved the original game I love this expansion. Its a lot of fun and has a lot of potential. Right now its a little spam fest with shields flying everywhere but simple atuo balance will fix a lot.
This might as well be my favorite skill based Multiplayer game **edit fixed links**
There have been so many patches since the last post in this thread and I just discovered some awesome explanation material, really A++ if you ask me. This game is especially fun after watching Game of Thrones ha!
I would love to see pro's pick this game up at some point.
I'll post these video's here. They are quite new and very very instructional. I'm a veteran player and even I found them useful. Just to help me understand the gameplay mechanics
Tell me what you think about this game after watching these epic new vids
have people moved back to the base game from deadliest warrior yet? I played a lot of the expansion, got way too good at the broken knight class and just stopped playing because stomping everyone was getting old and barely anyone was playing anyway.
On June 14 2014 04:23 TheExile19 wrote: have people moved back to the base game from deadliest warrior yet? I played a lot of the expansion, got way too good at the broken knight class and just stopped playing because stomping everyone was getting old and barely anyone was playing anyway.
I don't have expansion, hoping to pick it up for me and my wife come steam sale time, but for the most part it isn't hard to find populated servers. It's just unfortunately like most games that are older on the PC, where there are fewer servers out, but those servers are pretty full most times. I don't mean to say you will never find an empty one, but if you sort by players you can easily find a game that is 75-80% full and will slowly fill and defill as time goes on. Especially if you do team death match, FFA, or dueling. Team objective a bit harder to find though.
Hey dudes thanks for asking. I and all the ppl I know have 100% abandoned the DLC.
It's all vanilla and vanilla is very solid. Chivalry: Medieval Warfare, THE game. Deadliest Warrior was more of an expiriment and most people play as well as prefer the base game