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Russian Federation4235 Posts
Some questions on the Od Nua dungeon (only for those who already cleared those):
+ Show Spoiler + Well I got to the last stage, spoke with the dragon, took the amulet and went on to look for the dragonslayer. There I shattered the amulet (happens when you choose to tell her the truth about what it does) and she taught me a trick or two.
Now I'm completely oblivious to what I should be doing now. The quest says "slay the master below", when I approach the dragon, it has no lines of dialogue ("devoid of intelligence and bla-bla-bla") but there's no dialogue option to start a fight and I can loot the treasury as much as I want which is something unintended I guess. Wat do? I can aggro her with an AoE spell, but I'm not sure that's what was intended to happen there.
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On April 01 2015 23:21 Pwere wrote: Creating spells and skills takes very little effort in a game like this. Balance is the real time consumer, and while the balance isn't that far off (basically every caster has some OP spells), that wasn't a huge time investment either. Creating a single sidequest storyline is probably more time consuming than an entire level worth of spells.
I have to agree about the mobs feeling all the same. I'm (the equivalent of) 40h+ in on Hard, and I have only learned that shadows/shades don't like fire. Everything else is exactly the same gameplan: pull, tight formation, use all free skils, and maybe a few spells. Most of the time, you only pull half the mobs and slaughter them anyway.
Honestly, the biggest point holding me back is my mechanics level. You need a character with +2 starting mechanics, otherwise you have to go back to the +1 inn all the time. I kinda wish there was a +1 or 2 mechc item somewhere, or if there is one, that it isn't so damn hard to find. It could even have a huge drawback, I don't care, I'll give all my gold for it. Why is mechanics holding you back? You can always come back to open locked chests, traps you can rest after they damage you and hidden stuff is not needed to finish any quest (some are done easier with hidden stuff).
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On April 01 2015 23:04 Isualin wrote:You will probably disagree with me but , think creating new races, talents and spells for this game was a bad idea. They probably spent tons of time creating those spells and talents but most of them are still pretty generic and boring. I don't know if it was a legal problem but d&d 3.5 or maybe a newer version could be good. I seriously want a new neverwinter nights or icewind dale game after playing this 
Using D&D would mean paying for the license fees for D&D over not paying any thing for their own system. If a company did make another D&D game in this style it almost certainly would be licensed to the newest 5th edition.
There is Sword Coast Legends in development now.
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Obsidian actually has the license to Pathfinder from Paizo IIRC, but I think that was acquired after this was already well in the making.
Also, like 90% of the talents have straight D&D 3.5 analogues, lol.
Really though, and I said this in the first few pages of the thread, if you were expecting a strong character system and combat, you were looking to the wrong team. Obsidian's designers built their pedigree in strong writing and story-building. Mechanics/encounter design has always been a comparative weakness for them (well, other than delivering a bug-free product).
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I'm getting ToEE flashbacks over here, guess I'm waiting (praying) for the patch
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Russian Federation4235 Posts
On April 02 2015 00:54 TheYango wrote: Obsidian actually has the license to Pathfinder from Paizo IIRC, but I think that was acquired after this was already well in the making.
Also, like 90% of the talents have straight D&D 3.5 analogues, lol.
Really though, and I said this in the first few pages of the thread, if you were expecting a strong character system and combat, you were looking to the wrong team. Obsidian's designers built their pedigree in strong writing and story-building. Mechanics/encounter design has always been a comparative weakness for them (well, other than delivering a bug-free product).
Monsters are kind of a ripoff too, basically. Fampyrs are a direct port of vampires (with the annoying charming, but at least without level reduction), some insectoid guys I have trouble pronouncing are a port of illithid (mind flayers, same domination capabilities etc).
Btw, they seriously need to introduce some kind of knockout penalty for characters. Right now from the mechanics standpoint it's completely pointless to heal a companion in red HP if you're about to win the battle, and that is counter-intuitive and just feels weird. I just let my wizard die after his mandatory casts and that way he actually spends less health in the long run. That's not a good mechanic.
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Heh, since I fu**** up skill choices on my rogue I decided to restart the game, but before that I wanted to find that Kana follower. I did find him and damn, chanter is a really fun class! Now I have a hard time choosing between rogue and chanter
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Last battle on PoTD is just ridiculous, thing is I'm not even prepared as hasn't required me to be up until now.
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I found last battle bit easier than few others + Show Spoiler + especially rematch versus Raedric. It was extremly long though, because of sky high defenses almost everything I threw was either graze or miss, my fighter actually died like 3/4 way through because I healed out 980 health. Spreading out your party when fight starts helps a lot because of constant aoes, killing non possessed statue cuts a lot of the fight. There is also bug or feature (I don't really know) that if boss is paralyzed while he is about to possess a statue he dies. Unless you're playing iron man game creates another save before you enter final location so you can track back easier and prepare better.
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Those 2 statues are just creaming me with the main guys AOEs at the mo. Even spread out struggling to out heal.
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On April 02 2015 00:25 -Archangel- wrote:Show nested quote +On April 01 2015 23:21 Pwere wrote: Creating spells and skills takes very little effort in a game like this. Balance is the real time consumer, and while the balance isn't that far off (basically every caster has some OP spells), that wasn't a huge time investment either. Creating a single sidequest storyline is probably more time consuming than an entire level worth of spells.
I have to agree about the mobs feeling all the same. I'm (the equivalent of) 40h+ in on Hard, and I have only learned that shadows/shades don't like fire. Everything else is exactly the same gameplan: pull, tight formation, use all free skils, and maybe a few spells. Most of the time, you only pull half the mobs and slaughter them anyway.
Honestly, the biggest point holding me back is my mechanics level. You need a character with +2 starting mechanics, otherwise you have to go back to the +1 inn all the time. I kinda wish there was a +1 or 2 mechc item somewhere, or if there is one, that it isn't so damn hard to find. It could even have a huge drawback, I don't care, I'll give all my gold for it. Why is mechanics holding you back? You can always come back to open locked chests, traps you can rest after they damage you and hidden stuff is not needed to finish any quest (some are done easier with hidden stuff). You only get two rests per trip on hard, and each trap pretty much insta-kills a character. Plus, manually controlling each character to go around them is really annoying. It turns a 2mins easy level into a 30 minutes nightmare of micromanagement, or a whole lot of save scumming.
There isn't anything remotely challenging to my party; the only upgrade I wish I had was +3 mech.
And a way to negate charms. I hate charms. No amount of +20 defense vs charm will block it. Poor fox always gets charmed and the whole party fills it with arrows.
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Try saving chanter invocations in case you need to rez someone also have another person with rez standing far enough not to die at same time as chanter to rez him, 30sec of 10dr with decent regen from cipher pain block is really nice there try keeping it on as many party members as possible. If you didn't eat food, drink potions have scrolls with additional spells, items with summons to distract can probably help but I haven't used them, summons will defnitely die fast in aoes.
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Yeah should have levelled more, only got two res spells on durance. Done my food buffs etc. just a shock to the system took me the whole game to find a hard fight haha,
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Oh, and you're using standard companions, i was using adventurers, with more optimized builds this fight is definitely easier.
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Well the stories were nice and Eder was a good enough tank for the rest of the game! My standard hunting bow on my druid isn't really cutting it anymore though :D.
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I played on hard first and had to reroll due to bug when I already knew most of the story, so decided on potd with more optimized party. Having weaker companions probably helps with fights i had most trouble with, ones with lot of enemies using charm/domination. Having exceptional arbalastas over standard hunting bows will definitely help too.
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The price is too high for a solo game i'd rather download bg2 and play it again
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Well, My eder has 150+ all defenses at level 4... kinda ruins the game that hes untouchable. How do I fix this? (Probably due to defender with the talent that gives +10 all defenses bonus)
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On April 02 2015 15:49 dae wrote: Well, My eder has 150+ all defenses at level 4... kinda ruins the game that hes untouchable. How do I fix this? (Probably due to defender with the talent that gives +10 all defenses bonus)
You probably have the stat bug if they're that high. My understanding of it currently is if you reload a game where you recruited that companion so gilded vale for Eder, and he's wearing a plus stat item , the stats will stack every reload. It's due to be fixed in the next couple of days, he should have what 32ish unbuffed at 4?
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On April 02 2015 05:26 lprk wrote:I found last battle bit easier than few others + Show Spoiler + especially rematch versus Raedric. It was extremly long though, because of sky high defenses almost everything I threw was either graze or miss, my fighter actually died like 3/4 way through because I healed out 980 health. Spreading out your party when fight starts helps a lot because of constant aoes, killing non possessed statue cuts a lot of the fight. There is also bug or feature (I don't really know) that if boss is paralyzed while he is about to possess a statue he dies. Unless you're playing iron man game creates another save before you enter final location so you can track back easier and prepare better.
I beat the game but didn't see any + Show Spoiler + Where is it?
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