Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…
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lprk
Poland2249 Posts
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fixed_point
Germany4891 Posts
On March 31 2015 16:13 Isualin wrote: Stronghold Upgrades + Show Spoiler + I bought everything for stronghold, hired 8 guys and there are prestigious visitors in the great hall most of the time. It looked like an abondoned ruins of a fort before, now it looks like an abondoned cool looking fort. I thought there will be people in at least brighthallows first floor. I can see grand total of 8 guys in the courtyard. And who the hell are we collecting taxes from? There is a giant city with an army, they don't seem to care about this new fort at all :D And the resting bonuses should stack in my opinion. A random broke ass tavern in gilded vale have much better bonuses than your castle with a pool, maze, personal bar, library etc :D At least the dungeon below caed nua is fun and i did not see any game breaking bugs yet + Show Spoiler + I was thinking your keep is just like the central business district of the surrounding land, and you're collecting taxes from the peasants around the keep (which is why they mention patrols in random events). Yeah the resting bonuses suck. If I can get a better bonus resting in some village inn compared to my decked out stronghold, something is wrong. At least give us a choice to stack 2 or 3 bonuses together, if not all of them. Dungeon is very creatively designed. | ||
daemir
Finland8662 Posts
With all these stat bugs going on and people playing with buffed Eder, I came to think how different min maxed custom tank would be. After some thinking, I my conclusion on min maxing a tank would go like this: The tank's job is to tie up as many enemies as possible into melee with them. This means using the Defender modal and having Hold the Line. After that, maxing survivability vs the attacks most thrown at them is key, which would be melee and (to lesser extent) range attacks. The game works much like Dragon Age: Origins when it comes to tanks, avoiding attacks is far better than having a huge health buffer to be healed. Stats: From the base stats, Perception and Resolve increase deflection which increases our defense against physical attacks. Constitution increases our HP and Endurance pool and Fort save, Dexterity our attack speed and Ref save, Intellect ability AoE and duration + Wil saves and Might our damage/healing and Fort save. Now we're going to need to dump some stats to max out Res and Per. For that I'd choose Might. Our tank will be using a 1h+shield combo, which means his damage will already suffer immensily. On top of that, we'll want the 1handed weapon to be "of Interfering" which grants extra deflection, but in place of a more offensive stat, so our damage will be piss poor to begin with. Thus I see no reason to buff the damage that would not break most challenging DRs anyway, for little damage gain on soft targets. Dumping might gets our Resolve and Perception maxed out with some points to spare. 3rd stat to max I'd pick Constitution. I said health tanking is bad, and it is, but your tank will be hit by more than physical attacks, so we need enough of a buffer to not go down when the magic happens and we lack the points to buff every stat up. So we pick Con in hopes that the endurance gain will see us through when we fail saves vs fireballs and whatnot. We also gain a fort buff from that, which is nice to have, but not crucial (that I've noticed). For race, there's really only 1 option when looking at the stat gains. Orlans gain +2 Perception and +1 Resolve, while a penalty to Str. Well we're dumping Str anyway, so that doesn't matter. So Orlan gains us 3 deflection. Wild Orlan gives an all defense boost after being hit by a will attack, so we pick that as our subrace. Class naturally fighter, with the knockdown talent. 3 of the cultures give a +1 to deflection boosting stat, we'll go with a Res boost as Will saves (charm) is the bane for our tank moreso than failing a Ref vs lightning bolt or fireball. From the backgrounds, I'd pick any that boosts athletics. Now, stat allocation at level one creation would be 2 Might 18 Con 9 Dex (cut 1 to max con) 20 Per 9 Int (cut 1 to max con) 19 Res +1 from Culture Naked defensive stats at level 1 45 Def (57 with a shield) 20 Fort 38 Ref 38 Will Vs a level 1 normal enemy, Xaurip has 25 accuracy. The attack formula is found in the game journal, which is the difference between accuracy and defense of the attack is added on top of a d100 roll. Results 50 and under is either a graze or a miss, while 51-100 is a hit, over 100 a crit. With a shield, we subtract 32 from the attack roll of the Xaurip (25-57=-32), which means that to score a hit against us, it would have to roll minimum 51+32 = 83. A crit is impossible. A roll of 15+32=47 or under would miss totally. A more dangerous foe, the much hated Shadow, has 35 accuracy, so add 10 in favor of the attack to above rolls to see how our tank fares against them. I think Shadows are the highest level 1 accuracy enemy. My current party is at level 6, so a comparison of the stats I have now on Eder and what my custom tank would have (I have not been hit by stat stacking on Eder btw) Eder, naked with a (basic, level 1) shield, Defender active, deflection 69 [25 base, 3x5 from level ups, 2 from Res, 15 from Wary Defender, 12 from shield] Custom tank, 87 [25 base, 3x5 from level ups, 20 from Res+Per, 15 from Wary Defender, 12 from shield] Fully equipped with my current tank set, Eder has 85 deflection, with a damage range of 9-14 on his mainhand. Moving same equip to my custom tank, she has 103 deflection, with a damage range of 6-9 on his mainhand. The damage difference is completely negligible, when my backliners with their arbalests and arquebusers hit for 40+ on no DR. Extra 18 deflection is quite big a difference. So far the highest level enemy my party has faced is Elder Lion with an accuracy of 54. 54-103=-49. A roll of 100-49, 51. The lion could just score a regular hit with a natural 100 roll. Rest would be grazes or misses. I hope my maths hold up, but a custom tank min maxed at the start of the game especially is going to make a big difference inf your group survivability if you pull encounters correctly and get them engaged with your tank. | ||
hfglgg
Germany5372 Posts
played on hard with durance, eder, aloth, kana and a custom made rouge, main character was a cypher. + Show Spoiler + the main problem i had with this fight was the lack of a second tank and eder gets nuked pretty hard when both golems attack him. the other big problem was the huge amount of aoe thaos throws at everyone. aloth was close to dying a couple of times and when he dies, the fight is basicly over. my strategy was summoning an arda beetle (an item i found somewhere and had in my inventory for ages) to tank one golem, eder tanks the other and my 5 other heroes get the fuck away as soon as possible to not get cleaved to death by the golems or aoe'd to death by thaos. once i am in save distance i cast all minus defense spells i have on thaos and then disable him either with my cypher or aloth. when he is disabled it is very easy to burst him down in one or two volleys which puts him in a stasis and out of fight until the golems are dead. if the disable doesnt work on the first or second try, either my ada beetle or eder will be knocked down and the now free golem will create havoc within my rows, so the fight is over when i cant controll thaos. once thaos is in stasis it becomes much easier, but its still somewhat difficult to keep eder and the beetle alive. (you can heal summoned creatures). at one point kana has 5 chant stacks and can summon a drake as a replacement for the beetle. now just focus one golem at a time and when both are dead thaos gets out of his stasis and the aoe hell is back. thaos main damage source is some kind of shock aura damaging everyone in a moderately large aoe (or maybe everyone who is attacking him, its a lot of damage though). the good thing is you can use arcane dampening (lvl 3 or 4 mage spell) to surpress it which makes this third part of the fight very easy. also - defense and any disable will kill him in a few volleys from your backrow. now the only thing that is left is the arda dragon in the endless paths, but i have no clue how to approach him. two tries and couldnt do much damage before i was overwhelmed :[ | ||
lprk
Poland2249 Posts
On March 31 2015 17:09 daemir wrote: How is prone a weak effect? That's basicly a stun. The enemy sits there doing nothing. It reduces enemy stats less than stun and paralyzis and doesn't stack, and I play on path of the damned diifculty where most enemies are pretty hard to hit without lots of investments in accuracy so my fighter doesn't really hit enemies too often. Also between druid, cipher and chanter i have enough more accurate and longer stuns/paralyzis. And about tanking constitution isn't really that much needed especially if you dump might, if anything i would min dex because if you attack once every 4 sec or 6sec doesn't really matter, while it's easy to get very high reflex defenses with shield passive that gives you reflex bonus equal to your shield defense, with good shield thats 30+, while it's lot harder to get high fortitude. | ||
daemir
Finland8662 Posts
On March 31 2015 17:57 lprk wrote: It reduces enemy stats less than stun and paralyzis and doesn't stack, and I play on path of the damned diifculty where most enemies are pretty hard to hit without lots of investments in accuracy so my fighter doesn't really hit enemies too often. Also between druid, cipher and chanter i have enough more accurate and longer stuns/paralyzis. But it's pretty much a free action from your tank, what else is he going to do anyway? Stand there and autoattack. | ||
NukeD
Croatia1612 Posts
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iNsaNe-
Finland5201 Posts
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lprk
Poland2249 Posts
On March 31 2015 18:40 daemir wrote: But it's pretty much a free action from your tank, what else is he going to do anyway? Stand there and autoattack. Don't pause and just use skills from ranged characters, cause I'm lazy. | ||
-Archangel-
Croatia7457 Posts
On March 31 2015 18:43 iNsaNe- wrote: Why are the Steam / GoG.com -versions so expensive if bought from their own store? For an example 42 euros when bought in GoG, but most (legit) game key stores are selling the same package for 20 euros. Usually game key stores have it slightly cheaper, but that difference is pretty huge. Easy answer: Because those stores are not legit and have never been. People just don't care and buy from them anyways and Steam has no system in place to stop it unless people report is case by case basis which only happens if the copy you bought from those sites were actually bought with a stolen credit card, resold to you and the owner of the card figured it out and reported that sale as not his own. Then it is traced to you and Steam will remove the game from your account. But that happens rare so most people say bullshit like "don't worry, I bought 12 games from G2A and I never had a problem". G2A and other sites even let you pay them more money to buy assurance which means they give you another copy if the original one gets removed or something LOL... this world.. Those sites sell stuff with stolen credit cards or they launder money through them. | ||
Velr
Switzerland10633 Posts
Buying stolen/used goods is cheaper than buying legit stuff. | ||
True_Spike
Poland3414 Posts
On March 31 2015 18:43 iNsaNe- wrote: Why are the Steam / GoG.com -versions so expensive if bought from their own store? For an example 42 euros when bought in GoG, but most (legit) game key stores are selling the same package for 20 euros. Usually game key stores have it slightly cheaper, but that difference is pretty huge. PoE costs 32 euros on GOG.com... http://www.gog.com/game/pillars_of_eternity_hero_edition | ||
Vaelone
Finland4400 Posts
On April 01 2015 00:17 True_Spike wrote: PoE costs 32 euros on GOG.com... http://www.gog.com/game/pillars_of_eternity_hero_edition 41.99 euros for me, same as steam. I'm not bitching though just saying, had this pre-ordered from steam for months. + Show Spoiler + | ||
Yurie
11743 Posts
On March 31 2015 18:43 iNsaNe- wrote: Why are the Steam / GoG.com -versions so expensive if bought from their own store? For an example 42 euros when bought in GoG, but most (legit) game key stores are selling the same package for 20 euros. Usually game key stores have it slightly cheaper, but that difference is pretty huge. Might be a case of kickstarter backers selling their keys due to not wanting the game any longer. Was a while ago we backed the game. On April 01 2015 00:25 Vaelone wrote: 41.99 euros for me, same as steam. I'm not bitching though just saying, had this pre-ordered from steam for months. + Show Spoiler + Same for me. | ||
deth2munkies
United States4051 Posts
The fact that these sites are sponsoring so many e-sports teams is making me very, very wary. Even Teamliquid is sponsored by G2A, which has been implicated in the past for reselling CIS keys and keys bought on stolen credit cards as well as plenty of other scams involving Humble Bundle and Kickstarter keys. I mean at best, these sites are just the Clay Davis of video games, but at worst they're fraudulent, thieving, predatory services that should be avoided no matter how "legit" they look or how many e-sports teams they sponsor. | ||
Nyxisto
Germany6287 Posts
oh my god the last fight. How are you supposed to win this? The big hammer guy pretty much instantly kills my whole party. | ||
True_Spike
Poland3414 Posts
On April 01 2015 00:25 Vaelone wrote: 41.99 euros for me, same as steam. I'm not bitching though just saying, had this pre-ordered from steam for months. + Show Spoiler + I never realised the pricing on GOG was based on location. That fucking sucks, guys ![]() | ||
Isualin
Germany1903 Posts
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lprk
Poland2249 Posts
On April 01 2015 02:59 Nyxisto wrote: + Show Spoiler + oh my god the last fight. How are you supposed to win this? The big hammer guy pretty much instantly kills my whole party. + Show Spoiler + Spread your party, focus Thaos, when he posses one of statues kill other first (this cuts fight in half), each statue has different defenses so use skills accordingly, iirc one had low deflection another will and defences but I'm not sure. | ||
KaiserJohan
Sweden1808 Posts
Also there is sooooo much trash in the game, and not recieving exp for them after awhile makes it TEDIOUS! EDIT: spells seems really wildly balanced. Grease / Oil / whatever lvl 1 wizard spell is better than nearly anything else regardless of level. EDIT2: There is also soooooo much loot to pickup and sell since every damn mob drops full equipment :/ Sorry for all the negativity... but there are so many obvious flaws >.< | ||
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