Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…
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Nyxisto
Germany6287 Posts
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lprk
Poland2249 Posts
On April 01 2015 05:47 Nyxisto wrote: another bug, neverending insect swarms. you should really avoid ogre druids You can turn in options maim before death, that makes your character revive with 1 health after dropping to 0 which removes swarm, need torest after ogre fight though. | ||
Yurie
11743 Posts
On April 01 2015 05:54 lprk wrote: You can turn in options maim before death, that makes your character revive with 1 health after dropping to 0 which removes swarm, need torest after ogre fight though. Restarting the game seemed to work for me. | ||
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Whitewing
United States7483 Posts
On April 01 2015 05:15 KaiserJohan wrote: I think its a little bit boring that mobs aren't more different. For example my experience so far, every mob can have every status effect. Knockdown wraiths, frighten Skeletons, no problem! :/ Also there is sooooo much trash in the game, and not recieving exp for them after awhile makes it TEDIOUS! EDIT: spells seems really wildly balanced. Grease / Oil / whatever lvl 1 wizard spell is better than nearly anything else regardless of level. EDIT2: There is also soooooo much loot to pickup and sell since every damn mob drops full equipment :/ Sorry for all the negativity... but there are so many obvious flaws >.< Full gear drop is hardly a flaw, nothing forces you to pick it up if you don't want it. I've been playing this quite a bit, but I stopped after I hit a few too many bugs, will pick it back up after they patch it. | ||
Nyxisto
Germany6287 Posts
On April 01 2015 05:54 lprk wrote: You can turn in options maim before death, that makes your character revive with 1 health after dropping to 0 which removes swarm, need torest after ogre fight though. that seems to cancel the visual but the -20 concentration it gives are still under active effects : ( the game is really bugging hard when it comes to status effects | ||
LaNague
Germany9118 Posts
Aloth spoiler + Show Spoiler + i lost my fucking companion wizard in act 3, now i need drag a 1 lvl behind hireling into this. I dont know why the game didnt give me the option to kill him, though. Betreyal can never be forgiven! | ||
Cheren
United States2911 Posts
I wonder if they considered giving Slicken to the wizard companion you get early on but decided that would make the game too easy. I ended up getting it from a grimoire. | ||
Broetchenholer
Germany1872 Posts
Concerning mages, please balance spells to a reasonable level. Why is my cone of fire doing more damage then my fireball, and a bazillion times more damage then the single target spells of the first spell level? Makes nooooo sense. the game is still great, i hope they put the money the earn from it into the details and build a game that is truly awesome. | ||
Vaelone
Finland4400 Posts
Triple Crown SOLO Complete the game on Expert, Trial of Iron, and Path of the Damned modes without taking any companions after Cilant Lis. | ||
LaNague
Germany9118 Posts
And oneshotting someone 2 times per rest as a bonus. Figther with less life pfffff The rogue doesnt have to be in melee if the barbarians AE is better than rogues bonus damage, he gets most of his things at range as well. I do agree on spells, i find myself casting lvl 1-2s more than the other levels, especially with Cipher i had a lot of "meh" when leveling up. | ||
lprk
Poland2249 Posts
I agree about ciphers, every level seems to have 1 very good spell, 1 kinda useful and the rest is meh, lvel 6 could be better than previous ones but for me amplified wave is bugged and prones enemies for 0.0 instead of 8.7sec. Having huge aoe and decent damage the skill could be really nice, on the other hand mind plague is "I won this fight" button so you don't really need to bother with other spells. | ||
hfglgg
Germany5372 Posts
On April 01 2015 05:15 KaiserJohan wrote: I think its a little bit boring that mobs aren't more different. For example my experience so far, every mob can have every status effect. Knockdown wraiths, frighten Skeletons, no problem! :/ Also there is sooooo much trash in the game, and not recieving exp for them after awhile makes it TEDIOUS! EDIT: spells seems really wildly balanced. Grease / Oil / whatever lvl 1 wizard spell is better than nearly anything else regardless of level. EDIT2: There is also soooooo much loot to pickup and sell since every damn mob drops full equipment :/ Sorry for all the negativity... but there are so many obvious flaws >.< i do like it that monsters dont give experience. in most rpgs killing mobs is a goal in itself while here its more an obstacle you have to overcome to get to your goal. it again reminds me more of pen&paper rpgs where fights are generally something dangerous which will only drain your ressources and do nothing good; except being fun i guess. they again could have emphazised it a bit more, i.e. letting you finish whole questlines without fighting anyone if you have the right combination of skills, reputation, classes and so forth but i am glad i dont have to kill every mob i see to get maximum experience. as for spells: yeah i think the cipher level 2 and 3 spells are very weak compared to the first two levels, although i used fractured volition and silent scream a shit ton of times. wizard spells i find kind of weird anyway. they have a lot of spells that buff the casters stats or give them other bonuses in meele engagements but because the duration is too short to place multiple buffs on themself and fight at the same time, i dont get what those spells are there for. the other spells i think are fine, there are many good 3rd and 4th level spells (expose vulnerabilites and crackling bolt and 3, wall of flame and minolettas concussive missles on 4 are usefull in all fights throughtout the game and will win any small fight in an instant). frightened skelletons are silly though. | ||
lprk
Poland2249 Posts
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iPlaY.NettleS
Australia4328 Posts
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OsaX Nymloth
Poland3244 Posts
Turned out I was just an idiot and I missed the obvious "north door". Who said mages are smart? Anyway, got 8th level and I'm really disappointed in spells from 4th level.:/ Spent already like 10 hours just walking between districts in the city and making quests - quite a lot of them, lots of reading, loving it. Just now I will leave the city first time in weeks (game time). Game has flaws, some mechanics could be better, but still it feels so good just wandering about. | ||
marconi
Croatia220 Posts
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Hoenicker
243 Posts
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On_Slaught
United States12190 Posts
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Isualin
Germany1903 Posts
I seriously want a new neverwinter nights or icewind dale game after playing this ![]() | ||
Pwere
Canada1556 Posts
I have to agree about the mobs feeling all the same. I'm (the equivalent of) 40h+ in on Hard, and I have only learned that shadows/shades don't like fire. Everything else is exactly the same gameplan: pull, tight formation, use all free skils, and maybe a few spells. Most of the time, you only pull half the mobs and slaughter them anyway. Honestly, the biggest point holding me back is my mechanics level. You need a character with +2 starting mechanics, otherwise you have to go back to the +1 inn all the time. I kinda wish there was a +1 or 2 mechc item somewhere, or if there is one, that it isn't so damn hard to find. It could even have a huge drawback, I don't care, I'll give all my gold for it. | ||
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