• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:29
CET 13:29
KST 21:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!29$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1380 users

Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
Post a Reply
Prev 1 50 51 52 53 54 69 Next
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
April 02 2015 20:07 GMT
#1021
whelp, apparently, the fastest way to beat the game is to attack lady webb
Yurie
Profile Blog Joined August 2010
11923 Posts
Last Edited: 2015-04-02 20:12:37
April 02 2015 20:12 GMT
#1022
Patch notes
https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/

ETA: ?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 02 2015 20:51 GMT
#1023
On April 03 2015 05:12 Yurie wrote:
Patch notes
https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/

ETA: ?

End of tomorrow their time.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 02 2015 21:24 GMT
#1024
so many lvl 1-2 spell nerfs, they should focus on making the high level spells more useful, most of them just suck.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
April 02 2015 22:43 GMT
#1025
Tuned ranges of many Wizard spells to be higher.

this could make wizards really useful
Call me Marge Simpson cuz I love you homie
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
April 02 2015 23:13 GMT
#1026
DA is utter crap... it's blasphemous to even call it a role-playing game. It's a point-and-click adventure that offers you as much creative freedom as, say, "paint by number".
fixed_point
Profile Joined June 2011
Germany4891 Posts
Last Edited: 2015-04-02 23:40:07
April 02 2015 23:35 GMT
#1027
On April 03 2015 08:13 Dagobert wrote:
DA is utter crap... it's blasphemous to even call it a role-playing game. It's a point-and-click adventure that offers you as much creative freedom as, say, "paint by number".

Not to mention the insanely terrible camera controls. Like they're more concerned in you being able to see your shiny armour than the enemy.

Anyway big patch of Pillars coming out. Finally fixing my cipher
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 03 2015 00:27 GMT
#1028
On April 03 2015 07:43 PassiveAce wrote:
Show nested quote +
Tuned ranges of many Wizard spells to be higher.

this could make wizards really useful


They changed some of the casting mechanics from BG without changing much of the spells themselves. Basically, wizards in PoE are under permanent Alacrity and this works funny with some fast cast spells like minor missiles or fireball. You can throw like more than one fireball per second which makes wizard an AoE DPS machine as soon as they get access to level 3 spells. Before that, you can chain missiles to machine gun down critical targets like other mages. High int also makes wizards funny because the foe-only AoE grows faster than the base radius. Another trick is to use their level 1 accuracy self-boost to cast the extremely overpowered paralysis scrolls with almost guaranteed hits. In conclusion, wizards were already really useful =)

I'm kinda sad they decided to be overzealous with porting mechanics back from BG. Getting 10 spells to choose from at level 1 as a druid with the ability to cast only one per rest is kinda stupid. Same with wizards, the real defense/counter wizard war (which made lich and other high level mage encounters extremely challenging, fun and impossible to complete by leftclicking) started only at spell levels 5+ and they ported that almost directly with the exception that 6 is the highest spell level in the game and the best spells were 7+.
You want 20 good men, but you need a bad pussy.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 03 2015 01:12 GMT
#1029
most op spell is still wizards blights with their blast AE, its a permanent barbaian ultimate, which is 1 use 1 per rest. Its really funny watching it against a horde of enemies, aloth blight: 5 hits 3 grazes, aloth blast: 40 hits, 10 grazes.
TheYango
Profile Joined September 2008
United States47024 Posts
April 03 2015 02:56 GMT
#1030
On April 03 2015 09:27 BluzMan wrote:
I'm kinda sad they decided to be overzealous with porting mechanics back from BG. Getting 10 spells to choose from at level 1 as a druid with the ability to cast only one per rest is kinda stupid. Same with wizards, the real defense/counter wizard war (which made lich and other high level mage encounters extremely challenging, fun and impossible to complete by leftclicking) started only at spell levels 5+ and they ported that almost directly with the exception that 6 is the highest spell level in the game and the best spells were 7+.

Don't the grimoires show up to level 10? I'd expect they'd add levels/spell levels in the expansion.

Remember the progression here is basically the equivalent of BG1 (the level cap in BG1 was level 12 also, IIRC). You didn't get high level magic fights in BG1 either, you needed to get to BG2 where you started at a level with access to 3rd/4th level spells already.
Moderator
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 03 2015 03:13 GMT
#1031
their system isnt really fleshed out, it wouldnt work in higher levels atm.


For example spells dont have any way to scale. First of all the lvl 1 and 2 spells are as powerful as lvl 6 spells, sometimes even more powerful. Especially the cipher suffers since he has no limit on spellcasts and they didnt know how to balance that.

And since they dont scale and the saving throws get better with higher level items, especially deflection but also others, spells get weaker and weaker.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2015-04-03 04:14:07
April 03 2015 04:07 GMT
#1032
This game needs a lot of polish (and some bug fixes, although they seem basic and easy to fix).

Right now there's a major lack of polish with regards to informing the players specifically what certain abilities do, as well as lack of good talent variety (namely class talents), as well as general balance (firearms, classes).

Overall, the game is quite worth it, especially in due time, and especially if they and the community put a lot of work into it. It would really need an expansion or two or even later on a sequel for it to fully develop. Obviously, there's at least going to be an expansion, so things should be good.

On April 03 2015 12:13 LaNague wrote:
their system isnt really fleshed out, it wouldnt work in higher levels atm.
For example spells dont have any way to scale. First of all the lvl 1 and 2 spells are as powerful as lvl 6 spells, sometimes even more powerful. Especially the cipher suffers since he has no limit on spellcasts and they didnt know how to balance that.
And since they dont scale and the saving throws get better with higher level items, especially deflection but also others, spells get weaker and weaker.

I somewhat agree. It's a very strange system; although not necessarily unfixable. Regarding the defenses you were talking about, it seems that you didn't know that spells use accuracy, and hence increases per level just like D&D/OGL, or most other games. Still, the damage seems strange that it doesn't scale. The biggest thing is that it seems the higher level spells don't do enough damage compared to the lower level ones, not so much that spells themselves don't scale.

Regarding the quests though, did anyone else find it strange that the protagonist would go out of their way to go kill Lord Raedric? Sure, it's optional, but it seems strange to me that anyone who is at all sane and who isn't crazy chaotic good would do such a thing. It's like walking into someone who you just met's house, learning they're a wife beater, and shooting them there on the spot. That's not the way things are done. I guess it's possible a player could just want to talk to him, and he gives a dumb ultimatum, but that ultimatum seems pretty ridiculous and unrealistic. He doesn't suggest that he'll compromise or change his ways one single bit. The ultimatum the animancer gives is lame too.

No one seems to have a problem with this quest short of it's difficulty (I didn't have difficulty with it, but then again I didn't go running in with 3 characters at level 3 either (that was Temple of Eothas)), but I can't get the thing out of my head. I feel like it wasn't realistic and/or not enough options for role playing or branching outcomes.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-04-03 05:10:28
April 03 2015 05:08 GMT
#1033
On April 03 2015 13:07 Xapti wrote:
This game needs a lot of polish (and some bug fixes, although they seem basic and easy to fix).

Right now there's a major lack of polish with regards to informing the players specifically what certain abilities do, as well as lack of good talent variety (namely class talents), as well as general balance (firearms, classes).

Overall, the game is quite worth it, especially in due time, and especially if they and the community put a lot of work into it. It would really need an expansion or two or even later on a sequel for it to fully develop. Obviously, there's at least going to be an expansion, so things should be good.

Show nested quote +
On April 03 2015 12:13 LaNague wrote:
their system isnt really fleshed out, it wouldnt work in higher levels atm.
For example spells dont have any way to scale. First of all the lvl 1 and 2 spells are as powerful as lvl 6 spells, sometimes even more powerful. Especially the cipher suffers since he has no limit on spellcasts and they didnt know how to balance that.
And since they dont scale and the saving throws get better with higher level items, especially deflection but also others, spells get weaker and weaker.

I somewhat agree. It's a very strange system; although not necessarily unfixable. Regarding the defenses you were talking about, it seems that you didn't know that spells use accuracy, and hence increases per level just like D&D/OGL, or most other games. Still, the damage seems strange that it doesn't scale. The biggest thing is that it seems the higher level spells don't do enough damage compared to the lower level ones, not so much that spells themselves don't scale.

Regarding the quests though, did anyone else find it strange that the protagonist would go out of their way to go kill Lord Raedric? Sure, it's optional, but it seems strange to me that anyone who is at all sane and who isn't crazy chaotic good would do such a thing. It's like walking into someone who you just met's house, learning they're a wife beater, and shooting them there on the spot. That's not the way things are done. I guess it's possible a player could just want to talk to him, and he gives a dumb ultimatum, but that ultimatum seems pretty ridiculous and unrealistic. He doesn't suggest that he'll compromise or change his ways one single bit. The ultimatum the animancer gives is lame too.

No one seems to have a problem with this quest short of it's difficulty (I didn't have difficulty with it, but then again I didn't go running in with 3 characters at level 3 either (that was Temple of Eothas)), but I can't get the thing out of my head. I feel like it wasn't realistic and/or not enough options for role playing or branching outcomes.




No, look.


everything uses accuracy, accuracy grows per level as does defence.
weapons gain stronmger magical accuracy bonus, armor gains magical deflection bonus, magical enchantments give more spell saves.
Spells ....?





For most people, once they see the tree with hanging dead people, they want to kill the asshole lord.

lprk
Profile Joined September 2013
Poland2249 Posts
April 03 2015 05:48 GMT
#1034
Unlike attacks you have usually spells that target all defenses and you can choose and target the lowest one, and there is more spell effects that buffs your accuracy or lower enemy defenses than on attacks, so hitting things with spells isn't that hard, and spells have usually more or more powerful side effects than attacks.

I agree with nerfing approach as game is kinda easy even on path of the damned, mainly just the fights last longer. Especially chanters and arbalests nerfs are warranted, while slicken is very good i'm not sure if nerfing it was a good idea as apart from roleplaying reason it's only thing that may make you want to use wizard over druid. Sad not to see anything that would make ranger decent.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 03 2015 06:18 GMT
#1035
On April 03 2015 11:56 TheYango wrote:
Show nested quote +
On April 03 2015 09:27 BluzMan wrote:
I'm kinda sad they decided to be overzealous with porting mechanics back from BG. Getting 10 spells to choose from at level 1 as a druid with the ability to cast only one per rest is kinda stupid. Same with wizards, the real defense/counter wizard war (which made lich and other high level mage encounters extremely challenging, fun and impossible to complete by leftclicking) started only at spell levels 5+ and they ported that almost directly with the exception that 6 is the highest spell level in the game and the best spells were 7+.

Don't the grimoires show up to level 10? I'd expect they'd add levels/spell levels in the expansion.

Remember the progression here is basically the equivalent of BG1 (the level cap in BG1 was level 12 also, IIRC). You didn't get high level magic fights in BG1 either, you needed to get to BG2 where you started at a level with access to 3rd/4th level spells already.

BG1 was capped at lvl 4 spells and lvl 5 with the expansion.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
April 03 2015 06:43 GMT
#1036
On April 03 2015 13:07 Xapti wrote:
This game needs a lot of polish (and some bug fixes, although they seem basic and easy to fix).

Right now there's a major lack of polish with regards to informing the players specifically what certain abilities do, as well as lack of good talent variety (namely class talents), as well as general balance (firearms, classes).

Overall, the game is quite worth it, especially in due time, and especially if they and the community put a lot of work into it. It would really need an expansion or two or even later on a sequel for it to fully develop. Obviously, there's at least going to be an expansion, so things should be good.

Show nested quote +
On April 03 2015 12:13 LaNague wrote:
their system isnt really fleshed out, it wouldnt work in higher levels atm.
For example spells dont have any way to scale. First of all the lvl 1 and 2 spells are as powerful as lvl 6 spells, sometimes even more powerful. Especially the cipher suffers since he has no limit on spellcasts and they didnt know how to balance that.
And since they dont scale and the saving throws get better with higher level items, especially deflection but also others, spells get weaker and weaker.

I somewhat agree. It's a very strange system; although not necessarily unfixable. Regarding the defenses you were talking about, it seems that you didn't know that spells use accuracy, and hence increases per level just like D&D/OGL, or most other games. Still, the damage seems strange that it doesn't scale. The biggest thing is that it seems the higher level spells don't do enough damage compared to the lower level ones, not so much that spells themselves don't scale.

Regarding the quests though, did anyone else find it strange that the protagonist would go out of their way to go kill Lord Raedric? Sure, it's optional, but it seems strange to me that anyone who is at all sane and who isn't crazy chaotic good would do such a thing. It's like walking into someone who you just met's house, learning they're a wife beater, and shooting them there on the spot. That's not the way things are done. I guess it's possible a player could just want to talk to him, and he gives a dumb ultimatum, but that ultimatum seems pretty ridiculous and unrealistic. He doesn't suggest that he'll compromise or change his ways one single bit. The ultimatum the animancer gives is lame too.

No one seems to have a problem with this quest short of it's difficulty (I didn't have difficulty with it, but then again I didn't go running in with 3 characters at level 3 either (that was Temple of Eothas)), but I can't get the thing out of my head. I feel like it wasn't realistic and/or not enough options for role playing or branching outcomes.


+ Show Spoiler +
You talk to Raedric and he's basically saying kill the other dude so I can go back to "working on a cure" which means butchering a load more townspeople, allowing weirdos to experiment in the dungeon, stabbing his wife to death etc. Guy was a nutter and need to be put down :p


I think the system was designed so a spell like fan of flames is hard to land properly so does more base damage than, say, fireball. The wizards still get way more powerful at higher levels without having damage scaling so I don't have an issue at the moment. I agree some serious tweaking will be needed for when lvl 10 spells are rolling out, and I think they will put a lot of work into it, because sorting the system now is work ahead of time for the seemingly inevitable sequel given the amazing sales.


http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 03 2015 09:44 GMT
#1037
On April 03 2015 12:13 LaNague wrote:
their system isnt really fleshed out, it wouldnt work in higher levels atm.


For example spells dont have any way to scale. First of all the lvl 1 and 2 spells are as powerful as lvl 6 spells, sometimes even more powerful. Especially the cipher suffers since he has no limit on spellcasts and they didnt know how to balance that.

And since they dont scale and the saving throws get better with higher level items, especially deflection but also others, spells get weaker and weaker.

Your wizard's Accuracy gets better with levels and equipment and it scales compared to enemy saves. Also wizard at lvl 1 has Eldritch Aim which gives him +15 accuracy. Your spell damage does not scale automatically but neither does weapon damage for others nor do they ever get more attacks like they did in BG games. So it is still balanced at higher levels. Higher level spell give you access to more powerful debuffs and spells that do more damage and are aimed easier or affect a bigger area or last longer or give multiple debuffs. Or access to better defensive spells.
True_Spike
Profile Joined July 2004
Poland3426 Posts
April 03 2015 10:27 GMT
#1038
On April 03 2015 11:56 TheYango wrote:
Show nested quote +
On April 03 2015 09:27 BluzMan wrote:
I'm kinda sad they decided to be overzealous with porting mechanics back from BG. Getting 10 spells to choose from at level 1 as a druid with the ability to cast only one per rest is kinda stupid. Same with wizards, the real defense/counter wizard war (which made lich and other high level mage encounters extremely challenging, fun and impossible to complete by leftclicking) started only at spell levels 5+ and they ported that almost directly with the exception that 6 is the highest spell level in the game and the best spells were 7+.

Don't the grimoires show up to level 10? I'd expect they'd add levels/spell levels in the expansion.

Remember the progression here is basically the equivalent of BG1 (the level cap in BG1 was level 12 also, IIRC). You didn't get high level magic fights in BG1 either, you needed to get to BG2 where you started at a level with access to 3rd/4th level spells already.


Not even close. The level cap in BG1 was 6/7/8 (with the expansion, also class dependant).
Hoenicker
Profile Joined February 2012
243 Posts
April 03 2015 10:59 GMT
#1039
The story isn't close to BGII either, though its better than D:OS, and just about all DA games. The biggest difference with BGII is the scope of the game, I also think if the area maps were bigger it would allow PoE to feel bigger. So far I havent come across any maps which can't be crossed ina matter of seconds, but the Sahugin city in BGII feels about the same size as Defiance bay, and that city was an optional map in BGII!

Ofcourse my goggles are rose coloured, and I'm an old fart, so anything that isn't BGII isn't BGII :p PoE is still a great game, and im definately curious what other games this engine will spawn.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-04-03 11:09:49
April 03 2015 11:02 GMT
#1040
The story is more similar to BG1, at least the presentation of it. You get a starting connection and are left to more or less wander around doing whatever until you want to continue with it. After Caed Nua, the open world wondering opens up even more. The game does not force you to do the story just like it didn't in BG1. In Bg2 it was a bit more in your face and after you went after Irenicus and Imoen your wandering was super limited.

Also in BG1 after the opening part you are just left with people complaining about iron shortage and iron weakness and except for assassins coming after you it does not feel like you are really connected with it or need to do anything about it right now.

In PoE you also wonder around and common problem is Hollowborn but you don't seem to be directly connected with it. BTW, I am not spoilering anything as I don't have a clue if your main story is really about Hollowborn or not (I am not that far into the game) but I see these things similar to how BG1 story was presented so I am guessing your story is connected to Hollowborn just like in BG1 you story did end up connected with Iron problems.

Personally I like PoE storyline to be more like BG1 as I enjoyed that freedom BG1 allowed.
Prev 1 50 51 52 53 54 69 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV278
iHatsuTV 8
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 208
Lowko185
StarCraft: Brood War
Jaedong 921
Light 558
EffOrt 402
Larva 346
Stork 339
Mini 291
BeSt 271
Leta 194
actioN 193
Barracks 178
[ Show more ]
hero 158
Aegong 125
Snow 118
Pusan 92
sSak 82
JYJ70
Rush 62
PianO 53
Sea.KH 50
Backho 44
Sharp 36
sas.Sziky 27
zelot 25
Noble 22
soO 20
Movie 18
sorry 17
yabsab 16
scan(afreeca) 15
NaDa 13
Bale 11
Terrorterran 7
Shine 7
HiyA 6
Icarus 5
Dota 2
Gorgc6133
XcaliburYe310
League of Legends
Reynor121
Counter-Strike
zeus534
allub191
edward52
Other Games
summit1g16015
singsing1649
B2W.Neo630
crisheroes282
Sick270
DeMusliM208
XaKoH 101
Organizations
Other Games
gamesdonequick531
Counter-Strike
PGL178
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1146
• WagamamaTV248
League of Legends
• Jankos3976
Upcoming Events
LAN Event
2h 31m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
14h 31m
CranKy Ducklings
21h 31m
LAN Event
1d 2h
IPSL
1d 5h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 7h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 21h
WardiTV Korean Royale
1d 23h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.