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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

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ZasZ.
Profile Joined May 2010
United States2911 Posts
April 03 2015 17:47 GMT
#1061
On April 04 2015 01:37 balosan wrote:
Show nested quote +
On April 03 2015 23:55 Andre wrote:
This game's great, haven't played since sunday due to bugs though.

Wish they would fix the exploits too, atm triple crown solo seems more like a test of patience and time rather than skill. AI is dumb, and weapon switching is broken because you can skip recovery/reload animations.


Callin a game thats too buggy to play "great" is somehow funny. Waiting for patch since first few hours im just wondering if developers/testers played it a single time before release.


Calling a playable game "too buggy to play" is somehow funny. After not encountering a single bug in over 10 hours of gameplay I find that assessment inaccurate. Obviously the bugs exist and the patch is coming.
Gorsameth
Profile Joined April 2010
Netherlands22131 Posts
April 03 2015 17:52 GMT
#1062
On April 04 2015 02:47 ZasZ. wrote:
Show nested quote +
On April 04 2015 01:37 balosan wrote:
On April 03 2015 23:55 Andre wrote:
This game's great, haven't played since sunday due to bugs though.

Wish they would fix the exploits too, atm triple crown solo seems more like a test of patience and time rather than skill. AI is dumb, and weapon switching is broken because you can skip recovery/reload animations.


Callin a game thats too buggy to play "great" is somehow funny. Waiting for patch since first few hours im just wondering if developers/testers played it a single time before release.


Calling a playable game "too buggy to play" is somehow funny. After not encountering a single bug in over 10 hours of gameplay I find that assessment inaccurate. Obviously the bugs exist and the patch is coming.

You did have (or notice) any bugs but plenty of people are having them. A lot of people are actually unable to play because of bugs (im stuck inside the castle and cant get out, no editing the savegame didnt work for me).
It ignores such insignificant forces as time, entropy, and death
Yurie
Profile Blog Joined August 2010
12058 Posts
Last Edited: 2015-04-03 17:57:10
April 03 2015 17:56 GMT
#1063
On April 04 2015 02:52 Gorsameth wrote:
Show nested quote +
On April 04 2015 02:47 ZasZ. wrote:
On April 04 2015 01:37 balosan wrote:
On April 03 2015 23:55 Andre wrote:
This game's great, haven't played since sunday due to bugs though.

Wish they would fix the exploits too, atm triple crown solo seems more like a test of patience and time rather than skill. AI is dumb, and weapon switching is broken because you can skip recovery/reload animations.


Callin a game thats too buggy to play "great" is somehow funny. Waiting for patch since first few hours im just wondering if developers/testers played it a single time before release.


Calling a playable game "too buggy to play" is somehow funny. After not encountering a single bug in over 10 hours of gameplay I find that assessment inaccurate. Obviously the bugs exist and the patch is coming.

You did have (or notice) any bugs but plenty of people are having them. A lot of people are actually unable to play because of bugs (im stuck inside the castle and cant get out, no editing the savegame didnt work for me).


The patch that was just released had in patch notes that it should fix that. Did it work?

(For me removing all the areas worked. Bad luck for you.)
Gorsameth
Profile Joined April 2010
Netherlands22131 Posts
April 03 2015 18:19 GMT
#1064
On April 04 2015 02:56 Yurie wrote:
Show nested quote +
On April 04 2015 02:52 Gorsameth wrote:
On April 04 2015 02:47 ZasZ. wrote:
On April 04 2015 01:37 balosan wrote:
On April 03 2015 23:55 Andre wrote:
This game's great, haven't played since sunday due to bugs though.

Wish they would fix the exploits too, atm triple crown solo seems more like a test of patience and time rather than skill. AI is dumb, and weapon switching is broken because you can skip recovery/reload animations.


Callin a game thats too buggy to play "great" is somehow funny. Waiting for patch since first few hours im just wondering if developers/testers played it a single time before release.


Calling a playable game "too buggy to play" is somehow funny. After not encountering a single bug in over 10 hours of gameplay I find that assessment inaccurate. Obviously the bugs exist and the patch is coming.

You did have (or notice) any bugs but plenty of people are having them. A lot of people are actually unable to play because of bugs (im stuck inside the castle and cant get out, no editing the savegame didnt work for me).


The patch that was just released had in patch notes that it should fix that. Did it work?

(For me removing all the areas worked. Bad luck for you.)

havnt tried today yet so could be fixed.
It ignores such insignificant forces as time, entropy, and death
balosan
Profile Joined July 2010
Poland232 Posts
April 03 2015 18:20 GMT
#1065
On April 04 2015 02:47 ZasZ. wrote:
Show nested quote +
On April 04 2015 01:37 balosan wrote:
On April 03 2015 23:55 Andre wrote:
This game's great, haven't played since sunday due to bugs though.

Wish they would fix the exploits too, atm triple crown solo seems more like a test of patience and time rather than skill. AI is dumb, and weapon switching is broken because you can skip recovery/reload animations.


Callin a game thats too buggy to play "great" is somehow funny. Waiting for patch since first few hours im just wondering if developers/testers played it a single time before release.


Calling a playable game "too buggy to play" is somehow funny. After not encountering a single bug in over 10 hours of gameplay I find that assessment inaccurate. Obviously the bugs exist and the patch is coming.


Couldnt get past the castle side quest, game kept crashing everytime i was loading some areas and had my passives removed by double click bug, totally playable...
JonnyBNoHo
Profile Joined July 2011
United States6277 Posts
April 03 2015 18:35 GMT
#1066
On April 04 2015 00:15 Xapti wrote:
Show nested quote +
On April 03 2015 15:43 Immersion_ wrote:
+ Show Spoiler +
You talk to Raedric and he's basically saying kill the other dude so I can go back to "working on a cure" which means butchering a load more townspeople, allowing weirdos to experiment in the dungeon, stabbing his wife to death etc. Guy was a nutter and need to be put down :p


I have no doubt that Raedric acted badly and that he wasn't someone that should be in power; I have issue with the fact that Defiance bay has no problem with him and hence one can't report him, the fact that noone else in Gilded Vale can be convinced to —peacefully or not peacefully— rebel against him or abandon him, the fact that generally the player doesn't seemingly go to talk to him, the fact that he gives really lame responses when one does talk to him, The fact that you can't just steal everything from him like Robin Hood, etc.

When American Japanese-ethnicity people were imprisoned in North America during WW2 for no good reason, or the American natives being abused and/or slaughtered in the past, does it mean it would be okay for a 3rd party to walk into the major political leaders' buildings and just start killing everyone? Sure there are real-life examples where military action is justified (or at least supposedly), but it's typically because the whole populace is rebelling or the country is attacking other areas, not just because one disagrees with their way of ruling.
Saudi Arabia has terrible laws in place, noone is stopping them. Women can't even freaking drive cars, and people can be killed for apostasy or mocking Muhammad. So why doesn't any one/group go in and kill all the government leaders over there? (rhetorical)

I know it's just a video game, but it still bothers me. Most video game actions are about personal events that occur, not a judge, jury, and executioner for other people's land.

Raedric's place in the story felt rushed, but I think it is more logical than you give it credit for. Plenty of people disliked Raedric and resisted him; hence the hanging tree and the need to bring in new settlers with a 'great deal' on land.

It's certainly an underdeveloped part of the story. A few more quests and conversations before you go murder a local lord would have been much better. But I don't think it's an inherently flawed part of the story. Rebellions, revolts, coups do happen throughout history so including one in a story should be fine.
Merany
Profile Blog Joined February 2011
France890 Posts
April 03 2015 18:35 GMT
#1067
Patch is out!
Time to see if me finding hard quite easy to play was because of my amazing skills or just a (slightly) buffed Edér :D
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 03 2015 18:56 GMT
#1068
On April 03 2015 18:44 -Archangel- wrote:
Show nested quote +
On April 03 2015 12:13 LaNague wrote:
their system isnt really fleshed out, it wouldnt work in higher levels atm.


For example spells dont have any way to scale. First of all the lvl 1 and 2 spells are as powerful as lvl 6 spells, sometimes even more powerful. Especially the cipher suffers since he has no limit on spellcasts and they didnt know how to balance that.

And since they dont scale and the saving throws get better with higher level items, especially deflection but also others, spells get weaker and weaker.

Your wizard's Accuracy gets better with levels and equipment and it scales compared to enemy saves. Also wizard at lvl 1 has Eldritch Aim which gives him +15 accuracy. Your spell damage does not scale automatically but neither does weapon damage for others nor do they ever get more attacks like they did in BG games. So it is still balanced at higher levels. Higher level spell give you access to more powerful debuffs and spells that do more damage and are aimed easier or affect a bigger area or last longer or give multiple debuffs. Or access to better defensive spells.





accuracy increases by 3 per level, so do all defenses.
There is no magic stat that increases spell accuracy that i am ware of, additionally no attribute increases accuracy.

Defenses have several magical item types that increase them, those enchantments can grow in strength.



So, the more levels are in the game, the worse magic gets based on accuracy alone and then there is the nonscaling damage versus scaling hitpoints.
lprk
Profile Joined September 2013
Poland2249 Posts
Last Edited: 2015-04-03 19:22:16
April 03 2015 19:06 GMT
#1069
On April 04 2015 03:56 LaNague wrote:
Show nested quote +
On April 03 2015 18:44 -Archangel- wrote:
On April 03 2015 12:13 LaNague wrote:
their system isnt really fleshed out, it wouldnt work in higher levels atm.


For example spells dont have any way to scale. First of all the lvl 1 and 2 spells are as powerful as lvl 6 spells, sometimes even more powerful. Especially the cipher suffers since he has no limit on spellcasts and they didnt know how to balance that.

And since they dont scale and the saving throws get better with higher level items, especially deflection but also others, spells get weaker and weaker.

Your wizard's Accuracy gets better with levels and equipment and it scales compared to enemy saves. Also wizard at lvl 1 has Eldritch Aim which gives him +15 accuracy. Your spell damage does not scale automatically but neither does weapon damage for others nor do they ever get more attacks like they did in BG games. So it is still balanced at higher levels. Higher level spell give you access to more powerful debuffs and spells that do more damage and are aimed easier or affect a bigger area or last longer or give multiple debuffs. Or access to better defensive spells.





accuracy increases by 3 per level, so do all defenses.
There is no magic stat that increases spell accuracy that i am ware of, additionally no attribute increases accuracy.

Defenses have several magical item types that increase them, those enchantments can grow in strength.



So, the more levels are in the game, the worse magic gets based on accuracy alone and then there is the nonscaling damage versus scaling hitpoints.


Spells are more consistent though, most enemies will have defense low enough to hit it reliably with a spell while attacks can target only deflection, on normal it may not matter that much but on potd it makes actually significant difference in fight length when you can target drakes 60 will, while your physicall attackers have hard time hitting 80 deflection.
daemir
Profile Joined September 2010
Finland8662 Posts
April 03 2015 20:01 GMT
#1070
Judging by reddit there's no hurry to go on with the patch and play, more and more bugs. Obsidian ladies and gentlemen.
dae
Profile Joined June 2010
Canada1600 Posts
April 03 2015 20:19 GMT
#1071
On April 04 2015 05:01 daemir wrote:
Judging by reddit there's no hurry to go on with the patch and play, more and more bugs. Obsidian ladies and gentlemen.


Patch fixed the bug that was cockblocking my playthrough, soI;m happy (unkillable eder kinda ruins the game)
Nyxisto
Profile Joined August 2010
Germany6287 Posts
April 03 2015 21:08 GMT
#1072
apparently lock-picking does not work any more for several people, and it applies to saves retroactively so better backup your saves before you patch
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
April 03 2015 21:16 GMT
#1073
Think verifying your game integrity in steam can help.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
Last Edited: 2015-04-03 22:07:21
April 03 2015 22:05 GMT
#1074
I'm not having any bugs but apparently I can't abuse Slicken any more? I'm on Act 3 and Level 8 so I have other stuff to abuse but still.

oh and i should stop going into this thread since i've seen some (probably minor) spoilers
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 04 2015 01:16 GMT
#1075
On April 04 2015 04:06 lprk wrote:
Show nested quote +
On April 04 2015 03:56 LaNague wrote:
On April 03 2015 18:44 -Archangel- wrote:
On April 03 2015 12:13 LaNague wrote:
their system isnt really fleshed out, it wouldnt work in higher levels atm.


For example spells dont have any way to scale. First of all the lvl 1 and 2 spells are as powerful as lvl 6 spells, sometimes even more powerful. Especially the cipher suffers since he has no limit on spellcasts and they didnt know how to balance that.

And since they dont scale and the saving throws get better with higher level items, especially deflection but also others, spells get weaker and weaker.

Your wizard's Accuracy gets better with levels and equipment and it scales compared to enemy saves. Also wizard at lvl 1 has Eldritch Aim which gives him +15 accuracy. Your spell damage does not scale automatically but neither does weapon damage for others nor do they ever get more attacks like they did in BG games. So it is still balanced at higher levels. Higher level spell give you access to more powerful debuffs and spells that do more damage and are aimed easier or affect a bigger area or last longer or give multiple debuffs. Or access to better defensive spells.





accuracy increases by 3 per level, so do all defenses.
There is no magic stat that increases spell accuracy that i am ware of, additionally no attribute increases accuracy.

Defenses have several magical item types that increase them, those enchantments can grow in strength.



So, the more levels are in the game, the worse magic gets based on accuracy alone and then there is the nonscaling damage versus scaling hitpoints.


Spells are more consistent though, most enemies will have defense low enough to hit it reliably with a spell while attacks can target only deflection, on normal it may not matter that much but on potd it makes actually significant difference in fight length when you can target drakes 60 will, while your physicall attackers have hard time hitting 80 deflection.



the original point was that the game doesn scale well to lvl 20+ without changes to mechanics, we discussed the next games in this series.
I know it works for lvl 12 and the current low magic items setting.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2015-04-04 02:14:14
April 04 2015 02:10 GMT
#1076
On April 04 2015 02:08 lprk wrote:After reding about known issues and with a bit of luck you can play through game without experiencing any major bugs, and then game is really good. I'd rather play good bugged game like this than mediocre like DA:I.

I played DA:O but not DA:I, but I heard so many good things about DA:I; is it really not good?
I didn't like DA:O very much, so off my own judgement opinion I wouldn't think DA:I would be much different, but I've heard otherwise from others.

One thing I'll definitely give great credit to Dragon Age though is their character creation/customization. It's really fantastic, especially with the different starting stories in DA:O.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 04 2015 03:39 GMT
#1077
On April 04 2015 11:10 Xapti wrote:
Show nested quote +
On April 04 2015 02:08 lprk wrote:After reding about known issues and with a bit of luck you can play through game without experiencing any major bugs, and then game is really good. I'd rather play good bugged game like this than mediocre like DA:I.

I played DA:O but not DA:I, but I heard so many good things about DA:I; is it really not good?
I didn't like DA:O very much, so off my own judgement opinion I wouldn't think DA:I would be much different, but I've heard otherwise from others.

One thing I'll definitely give great credit to Dragon Age though is their character creation/customization. It's really fantastic, especially with the different starting stories in DA:O.


DA:I combat is less strategic and the animations are much more fluid, but there's a million billion things to do that all feel useless and grindy while you do them and the storyline/companions aren't as good as DAO and even DA2. The level design, however, is much better and everything looks really pretty.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 04 2015 04:25 GMT
#1078
DAI has Ubisoft open world syndrome
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2015-04-04 08:10:14
April 04 2015 08:00 GMT
#1079
On April 04 2015 11:10 Xapti wrote:
Show nested quote +
On April 04 2015 02:08 lprk wrote:After reding about known issues and with a bit of luck you can play through game without experiencing any major bugs, and then game is really good. I'd rather play good bugged game like this than mediocre like DA:I.

I played DA:O but not DA:I, but I heard so many good things about DA:I; is it really not good?
I didn't like DA:O very much, so off my own judgement opinion I wouldn't think DA:I would be much different, but I've heard otherwise from others.

One thing I'll definitely give great credit to Dragon Age though is their character creation/customization. It's really fantastic, especially with the different starting stories in DA:O.


I talked about some of my feelings about DA:I a couple page earlier. I personally was playing it a couple hours here and there before PoE. Never looked back. This is obviously just my opinion since many liked it enough to declare it a Goty 2014 for some unknown reason to me.

PoE is great for me. It's one of those few solo game I'm eager to play when I come home. One of the rare ones I'll happily tell I'm a fanboy of.

Also none of what you seemed to like in DAO is in DAI. Same start for everybody and only 3 classes.

DA:I rant to follow.
+ Show Spoiler +


I played somewhat half of DA:I and I have no idea where the GOTY awards come from... I guess from the same persons that gave DA2 80+ scores. It's not a bad game, it's relatively decent. It's somewhere between DA:O and DA2 for me. My biggest issue with it are the PC controls/menus and the whole mmo aspect of it:
-Bye Bye the tactical mode of DA:O. The tactical aspect of DA:I is unplayable for me, more frustration fighting a broken camera and poor controls than actual fun. As a result I gave up. Plugged a controller and lowered the difficulty so that I could avoid using the tactical mode... This transformed DA:I into a single player mmorpg, controlling one character followed by bots. It's now shallow but at least fun to play. The menus are clearly made for a controller so that helps.
-The game uses a gateway system for the main story where you have to reach a specific amount of power to get to the next story part. The way you get power is through doing optional quests in some big environment. The problem is these zones and quests are very MMO like... boring. A lot of fetch and kill quests in a huge zone. Also the 3D view coupled with very hilly environment frustrate me A TON as I spend more time walking trying to figure out how to reach a specific spot than anything. More than once I abandoned trying to figure it out and went for another stupid quest just so I could get my next 20 minutes of story cut-scenes dose after reaching the power requirement.

PoE has a few bugs yes but it will get patched quickly for the most annoying ones. The story isn't Planescape Torment for sure. But it's still better than DA:I and D:OS so when comparing these 3 it's not a bad point
Either we are alone in the Universe or we are not. Both are equally terrifying.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4393 Posts
April 04 2015 11:41 GMT
#1080
On April 04 2015 03:35 Merany wrote:
Patch is out!
Time to see if me finding hard quite easy to play was because of my amazing skills or just a (slightly) buffed Edér :D

Two patches it seems.Is there a changelog for the second patch? first was around 850mb, second 570mb or thereabouts.
https://www.youtube.com/watch?v=e7PvoI6gvQs
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