Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…
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malcram
2752 Posts
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lprk
Poland2249 Posts
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-Archangel-
Croatia7457 Posts
On April 03 2015 20:28 malcram wrote: why do my hirelings randomly attack me? So you mean the companions of the ones you hire to guard your Stronghold? If it is ones in stronghold, I read people complain about that as well. It is either a bug or you stopped paying them? ![]() | ||
malcram
2752 Posts
also, it always says unpaid in the hireling tab. isn't payment automatic? the message pops up every week to say HIRELING PAYDAY! | ||
-Archangel-
Croatia7457 Posts
Maybe the new patch fixes this. | ||
Immersion_
United Kingdom794 Posts
On April 03 2015 20:02 -Archangel- wrote: The story is more similar to BG1, at least the presentation of it. You get a starting connection and are left to more or less wander around doing whatever until you want to continue with it. After Caed Nua, the open world wondering opens up even more. The game does not force you to do the story just like it didn't in BG1. In Bg2 it was a bit more in your face and after you went after Irenicus and Imoen your wandering was super limited. Also in BG1 after the opening part you are just left with people complaining about iron shortage and iron weakness and except for assassins coming after you it does not feel like you are really connected with it or need to do anything about it right now. In PoE you also wonder around and common problem is Hollowborn but you don't seem to be directly connected with it. BTW, I am not spoilering anything as I don't have a clue if your main story is really about Hollowborn or not (I am not that far into the game) but I see these things similar to how BG1 story was presented so I am guessing your story is connected to Hollowborn just like in BG1 you story did end up connected with Iron problems. Personally I like PoE storyline to be more like BG1 as I enjoyed that freedom BG1 allowed. Early on it's quite similar as in there's an issue in the community which you are only possibly connected to, so you have to do some digging about your own condition. Overall the story is "better", I did like the BG story in the epicness stakes, but once you've played through the PoE it's actually quite interesting and there's not necessarily a right or wrong. | ||
Yurie
11744 Posts
On April 03 2015 21:20 Immersion_ wrote: Early on it's quite similar as in there's an issue in the community which you are only possibly connected to, so you have to do some digging about your own condition. Overall the story is "better", I did like the BG story in the epicness stakes, but once you've played through the PoE it's actually quite interesting and there's not necessarily a right or wrong. Edit, This time I'll read it as it was meant to and not as I read it the first time. I like PoE more than BG1, a lot more. BG1 didn't engage nearly as much and the power level felt even weaker. I even like PoE more than BG2, the choices feel like they matter more. In BG2 you just did stuff and they didn't feel like they impacted the world a lot, in PoE most stuff impacts it a lot more and has cascade effects. | ||
Deleted User 101379
4849 Posts
On April 03 2015 20:02 -Archangel- wrote: The story is more similar to BG1, at least the presentation of it. You get a starting connection and are left to more or less wander around doing whatever until you want to continue with it. After Caed Nua, the open world wondering opens up even more. The game does not force you to do the story just like it didn't in BG1. In Bg2 it was a bit more in your face and after you went after Irenicus and Imoen your wandering was super limited. Also in BG1 after the opening part you are just left with people complaining about iron shortage and iron weakness and except for assassins coming after you it does not feel like you are really connected with it or need to do anything about it right now. In PoE you also wonder around and common problem is Hollowborn but you don't seem to be directly connected with it. BTW, I am not spoilering anything as I don't have a clue if your main story is really about Hollowborn or not (I am not that far into the game) but I see these things similar to how BG1 story was presented so I am guessing your story is connected to Hollowborn just like in BG1 you story did end up connected with Iron problems. Personally I like PoE storyline to be more like BG1 as I enjoyed that freedom BG1 allowed. The difference in BG1 was that you had an antagonist when you left the tutorial keep, the mysterious black knight that killed Gorion. You continued in the story because you wanted revenge and you followed whatever clue you could find. You had the freedom to do whatever you wanted, but the lead-in was much more intriguing and personal. Investigating the iron crisis in BG1 was something you did it because Khalid & Jaheira wanted to do it and they were the only connection to Gorion, so the connection was there. You didn't just do it because people complained, you did it because you wanted their help, which also shows a difference in followers. In BG1 they had personality and their own agendas, in PoE it takes forever for them to actually develop into more than a collection of (poor) stats and abilities. | ||
Yurie
11744 Posts
On April 03 2015 21:31 Morfildur wrote: The difference in BG1 was that you had an antagonist when you left the tutorial keep, the mysterious black knight that killed Gorion. You continued in the story because you wanted revenge and you followed whatever clue you could find. You had the freedom to do whatever you wanted, but the lead-in was much more intriguing and personal. Investigating the iron crisis in BG1 was something you did it because Khalid & Jaheira wanted to do it and they were the only connection to Gorion, so the connection was there. You didn't just do it because people complained, you did it because you wanted their help, which also shows a difference in followers. In BG1 they had personality and their own agendas, in PoE it takes forever for them to actually develop into more than a collection of (poor) stats and abilities. I quite liked how they handled characters in PoE, maybe they joined you too easily in a few cases but other than that they were engaging in different ways. Some you felt sorry for, others one disliked and learned to appreciate as their story developed. They felt more dynamic than the BG followers did in some way. Might just be that this is the more recent game and I remember it better. | ||
-Archangel-
Croatia7457 Posts
On April 03 2015 21:27 Yurie wrote: Edit, This time I'll read it as it was meant to and not as I read it the first time. I like PoE more than BG1, a lot more. BG1 didn't engage nearly as much and the power level felt even weaker. I even like PoE more than BG2, the choices feel like they matter more. In BG2 you just did stuff and they didn't feel like they impacted the world a lot, in PoE most stuff impacts it a lot more and has cascade effects. Bg2 was a more personal story. Nobody in that world but you cared about Irenicus or Imoen. Everything you do in BG2 you do for yourself or for Imoen. Irenicus didn't have an evil plan to destroy on conquer the world. If you let him do his thing he would become a God eventually and only kill that elven tree as a result. Once he was a god he would be limited by all the same rules other Gods are and those limit them to not interfere a lot with mortals. (don't spoil the PoE story to me by trying to answer this post :D) | ||
-Archangel-
Croatia7457 Posts
On April 03 2015 21:31 Morfildur wrote: The difference in BG1 was that you had an antagonist when you left the tutorial keep, the mysterious black knight that killed Gorion. You continued in the story because you wanted revenge and you followed whatever clue you could find. You had the freedom to do whatever you wanted, but the lead-in was much more intriguing and personal. Investigating the iron crisis in BG1 was something you did it because Khalid & Jaheira wanted to do it and they were the only connection to Gorion, so the connection was there. You didn't just do it because people complained, you did it because you wanted their help, which also shows a difference in followers. In BG1 they had personality and their own agendas, in PoE it takes forever for them to actually develop into more than a collection of (poor) stats and abilities. And in PoE you exit tutorial dungeon and mysterious masked priest does something to you. I bet he is either BBEG or someone that is close to BBEG. The game tells you that you are sick and if you follow the storyline you find out + Show Spoiler + very early that you will become irreversibly mad unless you do something about it. I am not trying to compare the quality of PoE to BG1 or BG2, I am trying to say PoE is way more similar to BG1 than Bg2 in the storyline department (at least until middle of Act 2 where I am at right now; my current position compared to Bg1 would be that I am on my way to Bandit Camp). | ||
Startyr
Scotland188 Posts
Very near the start a mysterious robed figures kills your companions and is convincing people to sacrifice themselves for something. A little later you find a tree full of hanged people and find out about biawacs that you can see 'spirits' and are something called a watcher and the hollowborn curse. Then you can start to wonder how the robed figure and the events at the start are connected, are they the cause, what greater purpose is it trying to achieve? I think looking back at earlier games have more than a hint of nostalgia. Have we really seen it enough times before that the events at the start are not enough motivation to drive you forward? I have to say I am having a lot of fun with this. I am about 15 hours into a Potd game using the followers you meet and am currently still exploring everything in Defiance. Even if the followers are viewed as having bad stats I still feel like I have a powerful party and they do have interesting stories and interactions. | ||
ZasZ.
United States2911 Posts
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Andre
Slovenia3516 Posts
Wish they would fix the exploits too, atm triple crown solo seems more like a test of patience and time rather than skill. AI is dumb, and weapon switching is broken because you can skip recovery/reload animations. | ||
Xapti
Canada2473 Posts
On April 03 2015 15:43 Immersion_ wrote: + Show Spoiler + You talk to Raedric and he's basically saying kill the other dude so I can go back to "working on a cure" which means butchering a load more townspeople, allowing weirdos to experiment in the dungeon, stabbing his wife to death etc. Guy was a nutter and need to be put down :p I have no doubt that Raedric acted badly and that he wasn't someone that should be in power; I have issue with the fact that Defiance bay has no problem with him and hence one can't report him, the fact that noone else in Gilded Vale can be convinced to —peacefully or not peacefully— rebel against him or abandon him, the fact that generally the player doesn't seemingly go to talk to him, the fact that he gives really lame responses when one does talk to him, The fact that you can't just steal everything from him like Robin Hood, etc. When American Japanese-ethnicity people were imprisoned in North America during WW2 for no good reason, or the American natives being abused and/or slaughtered in the past, does it mean it would be okay for a 3rd party to walk into the major political leaders' buildings and just start killing everyone? Sure there are real-life examples where military action is justified (or at least supposedly), but it's typically because the whole populace is rebelling or the country is attacking other areas, not just because one disagrees with their way of ruling. Saudi Arabia has terrible laws in place, noone is stopping them. Women can't even freaking drive cars, and people can be killed for apostasy or mocking Muhammad. So why doesn't any one/group go in and kill all the government leaders over there? (rhetorical) I know it's just a video game, but it still bothers me. Most video game actions are about personal events that occur, not a judge, jury, and executioner for other people's land. | ||
farvacola
United States18820 Posts
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hfglgg
Germany5372 Posts
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ZasZ.
United States2911 Posts
On April 04 2015 00:15 Xapti wrote: I have no doubt that Raedric acted badly and that he wasn't someone that should be in power; I have issue with the fact that Defiance bay has no problem with him and hence one can't report him, the fact that noone else in Gilded Vale can be convinced to —peacefully or not peacefully— rebel against him or abandon him, the fact that generally the player doesn't seemingly go to talk to him, the fact that he gives really lame responses when one does talk to him, The fact that you can't just steal everything from him like Robin Hood, etc. When American Japanese-ethnicity people were imprisoned in North America during WW2 for no good reason, or the American natives being abused and/or slaughtered in the past, does it mean it would be okay for a 3rd party to walk into the major political leaders' buildings and just start killing everyone? Sure there are real-life examples where military action is justified (or at least supposedly), but it's typically because the whole populace is rebelling or the country is attacking other areas, not just because one disagrees with their way of ruling. Saudi Arabia has terrible laws in place, noone is stopping them. Women can't even freaking drive cars, and people can be killed for apostasy or mocking Muhammad. So why doesn't any one/group go in and kill all the government leaders over there? (rhetorical) I know it's just a video game, but it still bothers me. Most video game actions are about personal events that occur, not a judge, jury, and executioner for other people's land. Well and that's the whole point of escapism in video games right? Many people WANT to be judge, jury and executioner when they play video games because that is not an option we get in real-life. Hell, if they had better stories first-person shooters would be a natural bridge between these two topics: "Man, ISIS are a bag of dicks, if only we could go in and take them out." Obviously in the real-world its much more complicated than that, but it doesn't need to be in a game. In a game you and your buddies can be the heroes that swoop in to do what no one else is capable of doing, even though they want to. Your idea of convincing townspeople to rebel against Raedric is a good one, and I would love to see more of that and allow for more diplomatic actions during the whole process, but the beauty of games like this is that if you find someone being a dick and abusing their power you can just fucking kill them. No judge necessary, this is the frontier after all. | ||
balosan
Poland232 Posts
On April 03 2015 23:55 Andre wrote: This game's great, haven't played since sunday due to bugs though. Wish they would fix the exploits too, atm triple crown solo seems more like a test of patience and time rather than skill. AI is dumb, and weapon switching is broken because you can skip recovery/reload animations. Callin a game thats too buggy to play "great" is somehow funny. Waiting for patch since first few hours im just wondering if developers/testers played it a single time before release. | ||
lprk
Poland2249 Posts
On April 04 2015 01:37 balosan wrote: Callin a game thats too buggy to play "great" is somehow funny. Waiting for patch since first few hours im just wondering if developers/testers played it a single time before release. After reding about known issues and with a bit of luck you can play through game without experiencing any major bugs, and then game is really good. I'd rather play good bugged game like this than mediocre like DA:I. | ||
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