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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
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Prev 1 34 35 36 37 38 69 Next
Isualin
Profile Joined March 2011
Germany1903 Posts
March 28 2015 11:27 GMT
#701
Wizards feel really weird and i did not like most of the spells for them. I don't understand if a spell will hit the enemy or not while casting. Aiming is especially hard with the cone of fire spell.
So i am asking what are your favorite spells to use? And can you give some tips for wizards because i have two in my party and they are mostly hit or miss compared to my druid and fighters
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 28 2015 12:10 GMT
#702
On March 28 2015 20:27 Isualin wrote:
Wizards feel really weird and i did not like most of the spells for them. I don't understand if a spell will hit the enemy or not while casting. Aiming is especially hard with the cone of fire spell.
So i am asking what are your favorite spells to use? And can you give some tips for wizards because i have two in my party and they are mostly hit or miss compared to my druid and fighters

Well cone has a red part and green part. Red hits everyone, green only enemies. Like normal attacks spells also have accuracy vs defense and can miss, graze (half damage and duration), hit or crit (+25% damage and I think +50% duration).
Druid might seem better because his base accuracy is better so all his spells hit easier.
Isualin
Profile Joined March 2011
Germany1903 Posts
March 28 2015 12:33 GMT
#703
On March 28 2015 21:10 -Archangel- wrote:
Show nested quote +
On March 28 2015 20:27 Isualin wrote:
Wizards feel really weird and i did not like most of the spells for them. I don't understand if a spell will hit the enemy or not while casting. Aiming is especially hard with the cone of fire spell.
So i am asking what are your favorite spells to use? And can you give some tips for wizards because i have two in my party and they are mostly hit or miss compared to my druid and fighters

Well cone has a red part and green part. Red hits everyone, green only enemies. Like normal attacks spells also have accuracy vs defense and can miss, graze (half damage and duration), hit or crit (+25% damage and I think +50% duration).
Druid might seem better because his base accuracy is better so all his spells hit easier.

I should have disabled expert mode earlier The problem was aoe highlighting was disabled so i had to guess how large the aoe effect was
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2015-03-28 12:35:59
March 28 2015 12:35 GMT
#704
I'm pretty pleased with my party at the moment. Only one created character (other than my main), who is a Ranger.

My main is a monk, going full unarmed. Does decent damage and tanks really well, it's just that I can never manage to get my two frontliners to hold aggro, so any damage stats sacrificed for tankiness seem quite wasted right now.

The only exception to that is when I can pull enemies to a choke, so that they can't physically get past my front line.
lprk
Profile Joined September 2013
Poland2249 Posts
Last Edited: 2015-03-28 13:13:32
March 28 2015 13:04 GMT
#705
On March 28 2015 21:35 jtype wrote:
I'm pretty pleased with my party at the moment. Only one created character (other than my main), who is a Ranger.

My main is a monk, going full unarmed. Does decent damage and tanks really well, it's just that I can never manage to get my two frontliners to hold aggro, so any damage stats sacrificed for tankiness seem quite wasted right now.

The only exception to that is when I can pull enemies to a choke, so that they can't physically get past my front line.

You can hold aggro only on one target by default, fighters have ability defender that let them engage 2 more enemies with higher range and bonus deflection at the cost of 20% attack speed. Also there is defenesive talent available to everyone increasing number of engaged targets by 1.
Pwere
Profile Joined April 2010
Canada1557 Posts
March 28 2015 13:36 GMT
#706
Abusing doorways seems like the only good way to hold aggro. Between teleporting monsters, ranged attackers and fights with 10+ mobs, there's no other way your 2-3 tanks can protect your squishies.

I'm not sure most fights on hard can be won without abusing the AI somehow. Running away for 2-3 screens until half the mobs give up pursuit is another very strong exploit.

As for spells, I pick almost exclusively spells that have no friendly fire. You only need spells for hard fights, and those are usually in the open, where AoE is mostly useless unless you can center it on your tanks. Single target spells and the combustion AoE are really good, but nothing seems to be as useful as the mage free skill anyway (in the first 5 levels, at least).
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
March 28 2015 13:55 GMT
#707
Reporting in to say that this game is awesome.
My dick has shrunk to the point where it looks like I have 3 balls.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
March 28 2015 14:12 GMT
#708
The load screens with the "chose your own adventure" segment are a brilliant idea, it really gives a pen and paper feel to the game.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2015-03-28 14:17:38
March 28 2015 14:16 GMT
#709
a strategy i used to get through the temple was to leave my party positioned at door choke points and use a single fast character to draw aggro into the choke point.

If your playing on hard you want to get 5-6 in your party ASAP
Call me Marge Simpson cuz I love you homie
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
March 28 2015 14:58 GMT
#710
First divinity original sin and now pillars of eternity. 2 games of exceptional quality in just one year. and that in times were EA, Ubisoft, Blizzard and other trash companies rule the (casual) market. ALL HAIL TO KICKSTARTER
"Your Razor sucks!" -Kuroky's Dad
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
March 28 2015 16:01 GMT
#711
Difficulty feels a bit odd (playing on hard), the first few encounters were faceroll and then suddenly you get owned (dungeon level 2 in the first town) with zero chance to win.
lprk
Profile Joined September 2013
Poland2249 Posts
Last Edited: 2015-03-28 16:09:24
March 28 2015 16:09 GMT
#712
On March 29 2015 01:01 Random() wrote:
Difficulty feels a bit odd (playing on hard), the first few encounters were faceroll and then suddenly you get owned (dungeon level 2 in the first town) with zero chance to win.

Buy additional toons for your party in inn and you can do other quests from the town before temple, they are imo easier and it's eaily 1-2 levels that makes pretty big difference.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2015-03-28 16:14:19
March 28 2015 16:13 GMT
#713
Well they don't level scale areas so places off the beaten path can be randomly very hard (there's another tough early encounter ans Anslogg's compass). Even in the first area after the tutoiral there's a tough encounter if you wander off the path.

You don't need to rely on choke points, get your tank in front when opening the encouter and be prepared to use a bit of CC on the ones that get past, fighter's have a good ability to pull foes they lose back to them.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2015-03-28 16:26:25
March 28 2015 16:24 GMT
#714
On March 28 2015 22:36 Pwere wrote:
Abusing doorways seems like the only good way to hold aggro. Between teleporting monsters, ranged attackers and fights with 10+ mobs, there's no other way your 2-3 tanks can protect your squishies.

I'm not sure most fights on hard can be won without abusing the AI somehow. Running away for 2-3 screens until half the mobs give up pursuit is another very strong exploit.

As for spells, I pick almost exclusively spells that have no friendly fire. You only need spells for hard fights, and those are usually in the open, where AoE is mostly useless unless you can center it on your tanks. Single target spells and the combustion AoE are really good, but nothing seems to be as useful as the mage free skill anyway (in the first 5 levels, at least).


I don't abuse doorways on hard so far (even for raedric). Or other abuse. It doesn't look necessary to me. Certainly would make things easier though.
Either we are alone in the Universe or we are not. Both are equally terrifying.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2015-03-28 16:32:08
March 28 2015 16:30 GMT
#715
Haven't found any need to abuse most fights on hard. Just simple 2 tanks in front and then backline focus fire works vs most things. Drop down aoe disables and aoe buffs from mages/clerics and there you go. Fought Raedric just now, no one from my party even lost 1/10th of their health. If you're getting beat regularly you need to look at your spell and ability usage during fights. Spells like Slicken, Chill Fog, Bewildering Spectacle disable multiple opponents at once and make things a cakewalk.

oh and aoe spells of any kind are hardly useless regardles if they FF or not. If your caster has high int, the outer circle of the targeting area does not FF and can cover a lot of enemies at once. I can generally Slicken big enough area without hitting my tanks that all enemies will fall down at the start of the fight.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
Last Edited: 2015-03-28 17:09:37
March 28 2015 17:08 GMT
#716
On March 29 2015 01:13 Immersion_ wrote:
Well they don't level scale areas so places off the beaten path can be randomly very hard (there's another tough early encounter ans Anslogg's compass). Even in the first area after the tutoiral there's a tough encounter if you wander off the path.

You don't need to rely on choke points, get your tank in front when opening the encouter and be prepared to use a bit of CC on the ones that get past, fighter's have a good ability to pull foes they lose back to them.



That fight at Compass was insane. The only reason I beat it is because + Show Spoiler +
the mother spore randomly didn't aggro one of my attempts lol


I'm trying to decide if my double priest setup is any good, I found the Cypher to be extremely underwhelming
lprk
Profile Joined September 2013
Poland2249 Posts
Last Edited: 2015-03-28 17:27:24
March 28 2015 17:12 GMT
#717
On March 29 2015 02:08 KillerSOS wrote:
Show nested quote +
On March 29 2015 01:13 Immersion_ wrote:
Well they don't level scale areas so places off the beaten path can be randomly very hard (there's another tough early encounter ans Anslogg's compass). Even in the first area after the tutoiral there's a tough encounter if you wander off the path.

You don't need to rely on choke points, get your tank in front when opening the encouter and be prepared to use a bit of CC on the ones that get past, fighter's have a good ability to pull foes they lose back to them.



That fight at Compass was insane. The only reason I beat it is because + Show Spoiler +
the mother spore randomly didn't aggro one of my attempts lol


I'm trying to decide if my double priest setup is any good, I found the Cypher to be extremely underwhelming

It's actually quite easy.
+ Show Spoiler +
Big ones doesn't move so you can just los them and kill small ones.

Whats your level? 1st level cypher spells are quite meh except charm and aoe blind, but higher levels do good damage, are generally party firendly and focus builds quite fast so unlike wizards and druids you aren't limited by rests. Also if you're talking about Grieving Mother, her build is probably worst of any NPCs in the game, and it's very telling considering the best NPC builds are pretty damn bad.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 28 2015 17:13 GMT
#718
who you guys use as second tank, eder is my 1st one, the chanter and priest pretty much have 40 less deflection than him and just get their teeth kicked in.
daemir
Profile Joined September 2010
Finland8662 Posts
March 28 2015 17:17 GMT
#719
I'm still using my hired fighter from the inn as soon as I got to the inn. Him and Eder both being able to tie 3 enemies is very helpful.
Noocta
Profile Joined June 2010
France12578 Posts
March 28 2015 17:42 GMT
#720
So I went into the Sanctuary of Raedric Castle, and I didn't check what the robes said, so I started killing people.

Now if I put the robes, the npcs inside still attack me, and if I try to exist the sanctuary, my game crashes everytime.

Great...
" I'm not gonna fight you. I'm gonna kick your ass ! "
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