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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
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OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
March 27 2015 22:27 GMT
#681
Sure there is that other mage, but since I'm also a mage... who is also a rather awful guy, you can imagine having two mages in a party would be a bad idea
Trying to roleplay a bit there.

Is there a consensus as to whether it is worth spending money at the new characters in the inn or not?
Twitter: @osaxnymloth
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
March 27 2015 22:46 GMT
#682
On March 28 2015 07:27 OsaX Nymloth wrote:
Sure there is that other mage, but since I'm also a mage... who is also a rather awful guy, you can imagine having two mages in a party would be a bad idea
Trying to roleplay a bit there.

Is there a consensus as to whether it is worth spending money at the new characters in the inn or not?


Its worth the money for sure, obviously lower roleplay value since they won't have their own "side story"
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
March 27 2015 22:50 GMT
#683
You can send them off for stronghold adventures later on to pay you back too.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Noocta
Profile Joined June 2010
France12578 Posts
March 27 2015 22:52 GMT
#684
How far into the game do you get your stronghold approximately ? If someone could answer that without spoiling it too much
" I'm not gonna fight you. I'm gonna kick your ass ! "
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 27 2015 22:59 GMT
#685
On March 28 2015 07:52 Noocta wrote:
How far into the game do you get your stronghold approximately ? If someone could answer that without spoiling it too much

I don't have it yet but on streams devs said about 1/3 of the game
fixed_point
Profile Joined June 2011
Germany4891 Posts
March 27 2015 23:01 GMT
#686
On March 28 2015 07:52 Noocta wrote:
How far into the game do you get your stronghold approximately ? If someone could answer that without spoiling it too much

I got mine around level 4. Maybe 5 hours in if you're trying to finish all the sidequests in the first village beforehand.
Yurie
Profile Blog Joined August 2010
11977 Posts
Last Edited: 2015-03-28 19:12:10
March 28 2015 00:22 GMT
#687
Endless Paths of Od Nua Level 13, how do you learn the language so you can understand the spirits?

Edit, progress in the main plot line and you will learn it.
daemir
Profile Joined September 2010
Finland8662 Posts
March 28 2015 00:26 GMT
#688
Damn those shades in the temple were annoying on Hard. Bought myself one extra character from the inn, a warrior, then 2 minutes after get Eder or Edar or whatever his name is. I'm also a mage myself and go the other mage infront of the inn so it's dual warrior dual mage party for now.


Also not sure how much I like this endurance/health thing. Made a priest as first character that I then rerolled into the mage and noticed that the early healing spells heal endurance instead of health, but you take damage to both from attacks and endurance renews after combat anyway, so not totally sure what's the point of those healing spells then.
Yurie
Profile Blog Joined August 2010
11977 Posts
March 28 2015 00:31 GMT
#689
On March 28 2015 09:26 daemir wrote:
Damn those shades in the temple were annoying on Hard. Bought myself one extra character from the inn, a warrior, then 2 minutes after get Eder or Edar or whatever his name is. I'm also a mage myself and go the other mage infront of the inn so it's dual warrior dual mage party for now.


Also not sure how much I like this endurance/health thing. Made a priest as first character that I then rerolled into the mage and noticed that the early healing spells heal endurance instead of health, but you take damage to both from attacks and endurance renews after combat anyway, so not totally sure what's the point of those healing spells then.


You need endurance heal if you want to play the AOE game since you otherwise risk getting wiped. If you pull enemies and use good tactics in set boss fights you might manage without due to heal potions for those few occasions you can't avoid.
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 28 2015 00:31 GMT
#690
Health isn't very useful in combat. Endurance is. Regenerating it in combat can make your tanks hold longer.
Either we are alone in the Universe or we are not. Both are equally terrifying.
fixed_point
Profile Joined June 2011
Germany4891 Posts
Last Edited: 2015-03-28 00:33:33
March 28 2015 00:32 GMT
#691
On March 28 2015 09:26 daemir wrote:
Damn those shades in the temple were annoying on Hard. Bought myself one extra character from the inn, a warrior, then 2 minutes after get Eder or Edar or whatever his name is. I'm also a mage myself and go the other mage infront of the inn so it's dual warrior dual mage party for now.


Also not sure how much I like this endurance/health thing. Made a priest as first character that I then rerolled into the mage and noticed that the early healing spells heal endurance instead of health, but you take damage to both from attacks and endurance renews after combat anyway, so not totally sure what's the point of those healing spells then.

Priests are incredibly useful later on because of massive AOE damage you will inevitably suffer. That said, you can definitely get through the early game without one. I got to the stronghold without a priest (missed him the first time round lol). The npc priest seems decent enough.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 28 2015 00:49 GMT
#692
the companions all freaking suuuuck, why do devs always make them deliberately bad?

the tank has no avoidance, the mage has no damage and tank stats, the priest has nothing but soak stats, the chanter has ok dmg stats, but i need a second tank and chanter would have been good.


Also, Chanters seem useless, by the time they have their invocation up, my party allready killed the next 2 packs.




Not sure how to build my party now, i really didnt want to make more hirelings, except for the mage, he has to go with his 13 might.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
March 28 2015 01:04 GMT
#693
On March 28 2015 09:49 LaNague wrote:
the companions all freaking suuuuck, why do devs always make them deliberately bad?

the tank has no avoidance, the mage has no damage and tank stats, the priest has nothing but soak stats, the chanter has ok dmg stats, but i need a second tank and chanter would have been good.


Also, Chanters seem useless, by the time they have their invocation up, my party allready killed the next 2 packs.




Not sure how to build my party now, i really didnt want to make more hirelings, except for the mage, he has to go with his 13 might.


Yeah I whined about this on the previous page. It's a bit silly. It shouldn't hurt the RP value to let us assign the stats...
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2015-03-28 01:17:37
March 28 2015 01:16 GMT
#694
Remember Khalid !

Little combat demo I did for a friend:
Either we are alone in the Universe or we are not. Both are equally terrifying.
TerranHwaiting
Profile Joined December 2014
Korea (North)179 Posts
March 28 2015 03:33 GMT
#695
I hope they balance the Game soon. The difference in combat-difficulty is way too extreme.
karazax
Profile Joined May 2010
United States3737 Posts
March 28 2015 04:11 GMT
#696
On March 28 2015 09:49 LaNague wrote:
the companions all freaking suuuuck, why do devs always make them deliberately bad?

the tank has no avoidance, the mage has no damage and tank stats, the priest has nothing but soak stats, the chanter has ok dmg stats, but i need a second tank and chanter would have been good.


Also, Chanters seem useless, by the time they have their invocation up, my party allready killed the next 2 packs.




Not sure how to build my party now, i really didnt want to make more hirelings, except for the mage, he has to go with his 13 might.


There is a mod that will let you change the companions class and talents, but so far not their stats.

http://www.reddit.com/r/projecteternity/comments/30and6/psa_you_can_change_classes_of_your_companions_via/

It will disable achievements if you use it though.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 28 2015 05:20 GMT
#697
im good, i will just icewind dale it after i played trough on hard with companions.
Yurie
Profile Blog Joined August 2010
11977 Posts
March 28 2015 06:00 GMT
#698
On March 28 2015 13:11 karazax wrote:
Show nested quote +
On March 28 2015 09:49 LaNague wrote:
the companions all freaking suuuuck, why do devs always make them deliberately bad?

the tank has no avoidance, the mage has no damage and tank stats, the priest has nothing but soak stats, the chanter has ok dmg stats, but i need a second tank and chanter would have been good.


Also, Chanters seem useless, by the time they have their invocation up, my party allready killed the next 2 packs.




Not sure how to build my party now, i really didnt want to make more hirelings, except for the mage, he has to go with his 13 might.


There is a mod that will let you change the companions class and talents, but so far not their stats.

http://www.reddit.com/r/projecteternity/comments/30and6/psa_you_can_change_classes_of_your_companions_via/

It will disable achievements if you use it though.


As far as I know both the cheat engine table and cheat happens editor can change all of those things and more while you are playing the game.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
March 28 2015 06:56 GMT
#699
On March 28 2015 10:16 rezoacken wrote:
Remember Khalid !

Little combat demo I did for a friend:
https://www.youtube.com/watch?v=deYo1-8NVGM


Was that flame debuff the mage was casting from a scroll?

I just got my Stronghold (I know, I'm being slow) and money is super tight atm.

I'm so tempted to start over, I'm not super happy with my main guy being a priest.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2015-03-28 08:51:47
March 28 2015 07:03 GMT
#700
On March 28 2015 15:56 KillerSOS wrote:
Show nested quote +
On March 28 2015 10:16 rezoacken wrote:
Remember Khalid !

Little combat demo I did for a friend:
https://www.youtube.com/watch?v=deYo1-8NVGM


Was that flame debuff the mage was casting from a scroll?

I just got my Stronghold (I know, I'm being slow) and money is super tight atm.

I'm so tempted to start over, I'm not super happy with my main guy being a priest.


It's a ring I got with a 3 cast of Combusting wounds per rest (though thats the kind of spell I should cast early not after the dps phase).

Don't worry I'm very slow :D I'm at 20hours played and only reached act 1 in defiance bay. 2-3 hours may be due to afk.

Reading all books and dialogues though and a lot of these purple memory stuff (I,ve stopped in Defiance bay, too many of them).

Alright lets play with no-maim to spice this up. I kind of feel cheap getting trough those fights very sloppily.
Either we are alone in the Universe or we are not. Both are equally terrifying.
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