
Trying to roleplay a bit there.
Is there a consensus as to whether it is worth spending money at the new characters in the inn or not?
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OsaX Nymloth
Poland3244 Posts
![]() Trying to roleplay a bit there. Is there a consensus as to whether it is worth spending money at the new characters in the inn or not? | ||
KillerSOS
United States4207 Posts
On March 28 2015 07:27 OsaX Nymloth wrote: Sure there is that other mage, but since I'm also a mage... who is also a rather awful guy, you can imagine having two mages in a party would be a bad idea ![]() Trying to roleplay a bit there. Is there a consensus as to whether it is worth spending money at the new characters in the inn or not? Its worth the money for sure, obviously lower roleplay value since they won't have their own "side story" | ||
Immersion_
United Kingdom794 Posts
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Noocta
France12578 Posts
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-Archangel-
Croatia7457 Posts
On March 28 2015 07:52 Noocta wrote: How far into the game do you get your stronghold approximately ? If someone could answer that without spoiling it too much I don't have it yet but on streams devs said about 1/3 of the game | ||
fixed_point
Germany4891 Posts
On March 28 2015 07:52 Noocta wrote: How far into the game do you get your stronghold approximately ? If someone could answer that without spoiling it too much I got mine around level 4. Maybe 5 hours in if you're trying to finish all the sidequests in the first village beforehand. | ||
Yurie
11879 Posts
Edit, progress in the main plot line and you will learn it. | ||
daemir
Finland8662 Posts
Also not sure how much I like this endurance/health thing. Made a priest as first character that I then rerolled into the mage and noticed that the early healing spells heal endurance instead of health, but you take damage to both from attacks and endurance renews after combat anyway, so not totally sure what's the point of those healing spells then. | ||
Yurie
11879 Posts
On March 28 2015 09:26 daemir wrote: Damn those shades in the temple were annoying on Hard. Bought myself one extra character from the inn, a warrior, then 2 minutes after get Eder or Edar or whatever his name is. I'm also a mage myself and go the other mage infront of the inn so it's dual warrior dual mage party for now. Also not sure how much I like this endurance/health thing. Made a priest as first character that I then rerolled into the mage and noticed that the early healing spells heal endurance instead of health, but you take damage to both from attacks and endurance renews after combat anyway, so not totally sure what's the point of those healing spells then. You need endurance heal if you want to play the AOE game since you otherwise risk getting wiped. If you pull enemies and use good tactics in set boss fights you might manage without due to heal potions for those few occasions you can't avoid. | ||
rezoacken
Canada2719 Posts
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fixed_point
Germany4891 Posts
On March 28 2015 09:26 daemir wrote: Damn those shades in the temple were annoying on Hard. Bought myself one extra character from the inn, a warrior, then 2 minutes after get Eder or Edar or whatever his name is. I'm also a mage myself and go the other mage infront of the inn so it's dual warrior dual mage party for now. Also not sure how much I like this endurance/health thing. Made a priest as first character that I then rerolled into the mage and noticed that the early healing spells heal endurance instead of health, but you take damage to both from attacks and endurance renews after combat anyway, so not totally sure what's the point of those healing spells then. Priests are incredibly useful later on because of massive AOE damage you will inevitably suffer. That said, you can definitely get through the early game without one. I got to the stronghold without a priest (missed him the first time round lol). The npc priest seems decent enough. | ||
LaNague
Germany9118 Posts
the tank has no avoidance, the mage has no damage and tank stats, the priest has nothing but soak stats, the chanter has ok dmg stats, but i need a second tank and chanter would have been good. Also, Chanters seem useless, by the time they have their invocation up, my party allready killed the next 2 packs. Not sure how to build my party now, i really didnt want to make more hirelings, except for the mage, he has to go with his 13 might. | ||
KillerSOS
United States4207 Posts
On March 28 2015 09:49 LaNague wrote: the companions all freaking suuuuck, why do devs always make them deliberately bad? the tank has no avoidance, the mage has no damage and tank stats, the priest has nothing but soak stats, the chanter has ok dmg stats, but i need a second tank and chanter would have been good. Also, Chanters seem useless, by the time they have their invocation up, my party allready killed the next 2 packs. Not sure how to build my party now, i really didnt want to make more hirelings, except for the mage, he has to go with his 13 might. Yeah I whined about this on the previous page. It's a bit silly. It shouldn't hurt the RP value to let us assign the stats... | ||
rezoacken
Canada2719 Posts
Little combat demo I did for a friend: | ||
TerranHwaiting
Korea (North)179 Posts
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karazax
United States3737 Posts
On March 28 2015 09:49 LaNague wrote: the companions all freaking suuuuck, why do devs always make them deliberately bad? the tank has no avoidance, the mage has no damage and tank stats, the priest has nothing but soak stats, the chanter has ok dmg stats, but i need a second tank and chanter would have been good. Also, Chanters seem useless, by the time they have their invocation up, my party allready killed the next 2 packs. Not sure how to build my party now, i really didnt want to make more hirelings, except for the mage, he has to go with his 13 might. There is a mod that will let you change the companions class and talents, but so far not their stats. http://www.reddit.com/r/projecteternity/comments/30and6/psa_you_can_change_classes_of_your_companions_via/ It will disable achievements if you use it though. | ||
LaNague
Germany9118 Posts
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Yurie
11879 Posts
On March 28 2015 13:11 karazax wrote: Show nested quote + On March 28 2015 09:49 LaNague wrote: the companions all freaking suuuuck, why do devs always make them deliberately bad? the tank has no avoidance, the mage has no damage and tank stats, the priest has nothing but soak stats, the chanter has ok dmg stats, but i need a second tank and chanter would have been good. Also, Chanters seem useless, by the time they have their invocation up, my party allready killed the next 2 packs. Not sure how to build my party now, i really didnt want to make more hirelings, except for the mage, he has to go with his 13 might. There is a mod that will let you change the companions class and talents, but so far not their stats. http://www.reddit.com/r/projecteternity/comments/30and6/psa_you_can_change_classes_of_your_companions_via/ It will disable achievements if you use it though. As far as I know both the cheat engine table and cheat happens editor can change all of those things and more while you are playing the game. | ||
KillerSOS
United States4207 Posts
On March 28 2015 10:16 rezoacken wrote: Remember Khalid ! Little combat demo I did for a friend: https://www.youtube.com/watch?v=deYo1-8NVGM Was that flame debuff the mage was casting from a scroll? I just got my Stronghold (I know, I'm being slow) and money is super tight atm. I'm so tempted to start over, I'm not super happy with my main guy being a priest. | ||
rezoacken
Canada2719 Posts
On March 28 2015 15:56 KillerSOS wrote: Show nested quote + On March 28 2015 10:16 rezoacken wrote: Remember Khalid ! Little combat demo I did for a friend: https://www.youtube.com/watch?v=deYo1-8NVGM Was that flame debuff the mage was casting from a scroll? I just got my Stronghold (I know, I'm being slow) and money is super tight atm. I'm so tempted to start over, I'm not super happy with my main guy being a priest. It's a ring I got with a 3 cast of Combusting wounds per rest (though thats the kind of spell I should cast early not after the dps phase). Don't worry I'm very slow :D I'm at 20hours played and only reached act 1 in defiance bay. 2-3 hours may be due to afk. Reading all books and dialogues though and a lot of these purple memory stuff (I,ve stopped in Defiance bay, too many of them). Alright lets play with no-maim to spice this up. I kind of feel cheap getting trough those fights very sloppily. | ||
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