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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
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Immersion_
Profile Joined May 2010
United Kingdom794 Posts
March 27 2015 12:16 GMT
#641
On March 27 2015 20:15 Goibon wrote:
Show nested quote +
On March 27 2015 08:41 JazVM wrote:
My impression so far is really mixed. I really dig the feel of the IE games but somehow the combat just doesn't feel right. I am not sure what is missing or what is just too much, but I just don't dig the combat system at all :/. So far it just feels like spamming the /combat abilities as much as possible and use the other abilities just as seldomly as possible tot save them in case you run out of campfires.


Yeah it's a bit hit and miss. I kinda appreciate the feeling of attrition, but i feel like it goes too far. Combine that with the engagement rules and i've never felt this salty about casters in my party. Usually they're something i want, but so far they feel like a burden with no upside.


Casters are really essential, although quite a bit of emphasis on cc and buffs. Positioning going into a battle is key though, or things go south very quickly as your wizard won't be running away if he gets engaged. Try sneaking in obviously dangerous areas to give you a bit of planning time.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
March 27 2015 13:34 GMT
#642
Casters might be essential, but, compared to the IE games, they've basically been gutted in the name of class balance. The wizard and priest spell lists are so uninspired. From what I've played so far, (not much admittedly) OE haven't actually made fighters (for example) any more interesting. Instead, they've just made wizards and priests less interesting compared to their IE counterparts.

OE have made conscious design decisions to reduce the strength of spellcasters compared to their IE counterparts; it's obviously their right to do that. For me, though, I'm not convinced at this point that this anti min/maxing and commitment to class balance has made the combat any more interesting.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 27 2015 13:57 GMT
#643
i dont know what you are talking about, my cipher is rocking everyone.

And compared to D&D 2E, fighters have much more to do, they have at least a pull and 2 knockdown skills.
My fighter in BG had his heavy armor and his greatsword with strength 18 00
Narw
Profile Joined February 2011
Poland884 Posts
Last Edited: 2015-03-27 14:24:48
March 27 2015 14:23 GMT
#644
Can i play Necromancer alike class in this game? (summoning undeads, draining life, debuffing etc).
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
March 27 2015 14:34 GMT
#645
On March 27 2015 16:35 rezoacken wrote:
Alright managed to get Raedric down on Hard, 4 guys level 4. Tough Fight O_O Time to bed :D

Here is what's waiting for you guys :p
+ Show Spoiler +
[image loading]


And everybody dead around the tank, as it should be.
+ Show Spoiler +
[image loading]


Why are all you guys using 4 man parties? I bumped myself up to 6 as fast as I could.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
March 27 2015 14:39 GMT
#646
On March 27 2015 23:34 KillerSOS wrote:
Show nested quote +
On March 27 2015 16:35 rezoacken wrote:
Alright managed to get Raedric down on Hard, 4 guys level 4. Tough Fight O_O Time to bed :D

Here is what's waiting for you guys :p
+ Show Spoiler +
[image loading]


And everybody dead around the tank, as it should be.
+ Show Spoiler +
[image loading]


Why are all you guys using 4 man parties? I bumped myself up to 6 as fast as I could.


Well for me there's something special about just using just the companions and not the player made henchmen/mercenaries.

For second playthrough I'l up the difficulty and probably make my own party.
karazax
Profile Joined May 2010
United States3737 Posts
March 27 2015 14:43 GMT
#647
How high a level are most people when complaining about casters? I think some people are comparing level 1-4 casters with casters in baldurs gate 2 where you start at around level 7. Starting casters in Baldurs gate had one or two level one spells per rest. Druids are one of the highest dps casters right now with nice aoe and CC. Remember might is used for damage for all classes, and intelligence increases the size of your aoe for all classes.

Some things I found out about on accident:

S key will slow everything down to half speed, which is nice for microing combat with less pauses. D key will speed everything up, which is nice for sneaking or running thru explored areas.

You can hire new adventurers from the barkeeper at the inn in the first village, which you can customize as any class you want to fill your party up fast. You can always replace them with companions when you find them.
These videos are long, but if you are stuck at work or some where that you can't play, they give a nice over view of the mechanics with no spoilers:


Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2015-03-27 14:52:26
March 27 2015 14:48 GMT
#648
Casters are just as if not more useful than BG1 where they were largely summoning machines. In BG2 wizard spell books were obviously massive and the Mage combat was fantastic, but they were 100x better than all other classes. Clerics and Druids were very lacklustre by comparison. Chanters are new, interesting and pretty good. The worm spell can do a lot of damage, Druids are also cool (my pc is a Druid), the shapeshift is actually good as are many of the spells. I would agree the priest spells are too far into the buff machine territory but I can only do lvl 2 ones so far. I'm doing path of the damned expert mode and Aloth and my PC are the most important characters, having to use different spells for different enemies too. In BG your level one spell was Magic Missle (or sleep early on) lvl 2 was scorcher or melfs or web, all have equivalents here, unless doing a fighter Mage (the Mage combat buff spells could definitely be improved in POE), so I'd argue the early spells were far less interesting.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 27 2015 15:04 GMT
#649
On March 27 2015 23:23 Narw wrote:
Can i play Necromancer alike class in this game? (summoning undeads, draining life, debuffing etc).

Not as a wizard. Chanters can summon skeletons and put enemies to fear.
JazVM
Profile Joined October 2012
Germany1196 Posts
March 27 2015 16:02 GMT
#650
Are there any true unique weapons and armor pieces in this game? I found several weapons that had names but I couldnt find any difference to swords that I could craft.
mind mind mind mind mind mind
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
March 27 2015 16:27 GMT
#651
Anyone dislike the way the companions get random awful talents and skill points? Why aren't they just the correct level for us to place the skill and talent points?

It makes playing on harder difficulties require an entire party of created optimized characters.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 27 2015 16:38 GMT
#652
On March 28 2015 01:27 KillerSOS wrote:
Anyone dislike the way the companions get random awful talents and skill points? Why aren't they just the correct level for us to place the skill and talent points?

It makes playing on harder difficulties require an entire party of created optimized characters.

Because their point is to be simulations of real people, not a min/max combat companion. BG games also didn't have perfectly min/maxed companions.

As you said, if you only care about their combat min/max effectiveness the game provided you a way to do so.
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 27 2015 16:40 GMT
#653
On March 27 2015 20:15 Goibon wrote:
Yeah it's a bit hit and miss. I kinda appreciate the feeling of attrition, but i feel like it goes too far. Combine that with the engagement rules and i've never felt this salty about casters in my party. Usually they're something i want, but so far they feel like a burden with no upside.


Casters are essential and not hard to defend with good positioning.
Aoloth is the second best damage dealer in my party and is absolutely essential when it comes to big fights.
Durante is a good secondary tank and priest spell have a lot of control and buff/debuff AoE.
My cipher is kind of mix caster/melee and is doing a very good job at control and dps. Kind of squishy though.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 27 2015 16:46 GMT
#654
So, hiring new adventurers. How does it work? Does it basically just let you create a new character?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 27 2015 16:48 GMT
#655
i thought aloth was shit, but then i casted his cone of fire against 5 shadows and he did like 70 dmg per hit lol






BTW, how does spell accuracy work, is it always base accuracy plus what the spell says? can weapons or anything improve it?
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
March 27 2015 16:52 GMT
#656
Yeah his fire spells were the only reason I could deal with those bigger packs of shades.

Had hard time keeping him alive though as they really liked to teleport on top of him.
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 27 2015 17:02 GMT
#657
On March 28 2015 01:46 travis wrote:
So, hiring new adventurers. How does it work? Does it basically just let you create a new character?


Yes you make a custom character. Like playing MP alone in badurs gate or playing icewindale.

On March 28 2015 01:48 LaNague wrote:
BTW, how does spell accuracy work, is it always base accuracy plus what the spell says? can weapons or anything improve it?


Base + spell
Either we are alone in the Universe or we are not. Both are equally terrifying.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
March 27 2015 17:10 GMT
#658
On March 28 2015 01:38 -Archangel- wrote:
Show nested quote +
On March 28 2015 01:27 KillerSOS wrote:
Anyone dislike the way the companions get random awful talents and skill points? Why aren't they just the correct level for us to place the skill and talent points?

It makes playing on harder difficulties require an entire party of created optimized characters.

Because their point is to be simulations of real people, not a min/max combat companion. BG games also didn't have perfectly min/maxed companions.

As you said, if you only care about their combat min/max effectiveness the game provided you a way to do so.


Pretty sure min/max is a base requirement for PotD
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 27 2015 17:29 GMT
#659
By the way for the lore I can recommend the Dyrwood books.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Yurie
Profile Blog Joined August 2010
11971 Posts
March 27 2015 17:30 GMT
#660
Funny bug, Raedrics hold had 100% crash rate on area transition for me. Had to manually open the save file in 7zip and remove the area files for it to work. Which also resets the areas...
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