• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:20
CEST 12:20
KST 19:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon59Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?168Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Trading/Investing Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7972 users

Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
Post a Reply
Prev 1 14 15 16 17 18 69 Next
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
November 21 2012 01:26 GMT
#301
So. Damn. Pumped. This i have high expectations for. Really hope they pull this through, money won´t be an issue though i guess.
TigerKarl
Profile Joined November 2010
1757 Posts
December 14 2012 01:21 GMT
#302
This will be the most important game to come for a long time, because if it turns out to be financially sucessful, then we might see more developers going back to complex rpgs, instead of dumbing them down.
Imagine a great game like baldur's gate with today possibilities in game design, that's going to be so promising. And i hope that Project Eternity will be exactly that game.
SilverStar
Profile Joined January 2012
Sweden18511 Posts
January 02 2013 15:31 GMT
#303
Was there ever an update on the forum badges and that kind of stuff?
True_Spike
Profile Joined July 2004
Poland3434 Posts
April 10 2013 13:38 GMT
#304


Big update. Shows off the dynamic lighting, sounds, day / night cycle, dynamic movement (water, trees etc.). It's all in 2D and looks gorgeous.
Boblion
Profile Blog Joined May 2007
France8043 Posts
April 10 2013 13:45 GMT
#305
Looks pretty cool, gotta admit.
fuck all those elitists brb watching streams of elite players.
kongoline
Profile Joined February 2012
6318 Posts
April 10 2013 13:46 GMT
#306
^
just WOW :o
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51388 Posts
April 10 2013 14:02 GMT
#307
Its really awesome to see them give life to the world.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Jalle
Profile Joined July 2008
Sweden149 Posts
April 10 2013 16:49 GMT
#308
This is even more impressive considering it's all 2D. There are some really clever algorithms in play here.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
April 10 2013 17:39 GMT
#309
How did they make dynamic lighting on 2d world, dafaq.
My dick has shrunk to the point where it looks like I have 3 balls.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
April 10 2013 17:43 GMT
#310
The most interesting thing is that it's 2D, no idea how they could've done all of those things.

Masters of the fake ~D

Really hyped up for this game. Can't wait to see combat in action.
You must gather your party before venturing forth.
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
Last Edited: 2013-04-10 17:48:56
April 10 2013 17:47 GMT
#311
Oh god, oh holy mother of god. It looks so much better than diablo3/ nwn/ dungeon siege. This is what should have become of the isometric RPGs in the modern age. It is gorgeous...

Holy sugar I wish I were part of their team. I would love to do anything lol...it's got to be such an awesome atmosphere, so different from the AAA titles with the rush and the targets and the focus on soul destroying speed.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
April 10 2013 17:57 GMT
#312
Did they announce whether the combat will be closer to BG2, or PS:T?

Really hope it's the former.. couldn't really enjoy PS:T as much because of it.
Twitch.tv/Ragequitbm for all the fans
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
April 10 2013 17:59 GMT
#313
wow what the fuck, that's insane!

2D???? Mind=blown
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 10 2013 18:03 GMT
#314
I can't imagine anyone would design combat to be like PS:T since it's basically universally agreed upon that the combat is awful
AnomalySC2
Profile Joined August 2012
United States2073 Posts
April 10 2013 18:27 GMT
#315
Eyegasm. Honestly it looks more beautiful than most 3D games.
rezoacken
Profile Joined April 2010
Canada2719 Posts
April 11 2013 07:05 GMT
#316
On April 11 2013 02:57 RagequitBM wrote:
Did they announce whether the combat will be closer to BG2, or PS:T?

Really hope it's the former.. couldn't really enjoy PS:T as much because of it.


They want BG. Nobody wants to be close to PST in terms of combat, it was clearly an inferior game in combat design. Even Torment devs have said they'll try make combat better than in PST.
Either we are alone in the Universe or we are not. Both are equally terrifying.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
April 11 2013 08:54 GMT
#317
On December 14 2012 10:21 TigerKarl wrote:
This will be the most important game to come for a long time, because if it turns out to be financially sucessful, then we might see more developers going back to complex rpgs, instead of dumbing them down.
Imagine a great game like baldur's gate with today possibilities in game design, that's going to be so promising. And i hope that Project Eternity will be exactly that game.


I doubt it. Even in their hay day these games never sold the millions of copies AAA devs go for and actually creating a game like this takes considerable talent across multiple disciplines which is much harder in larger teams to bring together in a cohesive fashion.

I expect we'll see a handful of talented and driven small to mid sized studios, Larian, ineXile and Obsidian and maybe a few more will pop up but I don't see this as an easy bandwagon to jump on.

I am so impressed with what they've done with unity though, I'd love to see Unity be expanded for more isometric support, then I think we may see some more indie studios give it a pop. I must learn their secrets and wizardry!
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2013-04-11 09:21:39
April 11 2013 09:21 GMT
#318
On April 11 2013 03:27 AnomalySC2 wrote:
Eyegasm. Honestly it looks more beautiful than most 3D games.

And it will run better on low end systems. I don't miss the ability to rotate the camera at least.
Banelings are too cute to blow up
karazax
Profile Joined May 2010
United States3737 Posts
May 16 2013 13:27 GMT
#319
Update on the Monk class:

[image loading]

Hello! I'm sorry I haven't done an update in a while. I've been working on classes and everything related to classes: abilities, skills, spells, combat...you know, the good stuff. For the past several months, Josh and I have been refining the designs for the non-core classes, the classes that are most unusual, classes like the chanter and the cipher and one of my favorites, the monk.

Monks in Eternity are different than you might expect. There are no restrictions on armor and weapons – you could wear plate and use a sword, if you wanted to, and the talent system is flexible enough so you could build a great monk that specialized in that gear. But at the core of this class is a little rule about how monks take damage. You see, when a monk gets hit, only part of the damage is inflicted on him or her immediately. The rest is redirected to a Wound, which is an effect that causes damage over time (called a DoT effect) to the monk. That slowly-ticking Wound would only seem to be delaying the inevitable result except for one thing: the monk can get rid of that Wound by using special attacks.

The monk gets all kinds of cool special attacks that do extra effects beyond simply damage and, as a side effect, also eliminate his Wounds. Some of their special attacks include:
    •Torment’s Reach - this ability increases the range of melee attacks by 200% for a short duration. Enemies between the monk and his or her target are also attacked. Costs 1 Wound to activate.
    •Turning Wheel - if the monk suffers from a DoT effect (including Wounds ticking down), he or she adds a proportional fire bonus to his or her melee damage. This is a passive ability which works automatically whenever the monk has any DoT effect.
    •Clarity of Agony - when used, this ability cuts the duration of hostile status effects in half. It lasts for a brief amount of time, halving both incoming effects and ones that are currently on the monk. Costs 2 Wounds.


Each of these attacks makes monks stronger in battle, and many also consume their Wounds, hopefully before those Wounds have done the damage the monks were originally supposed to take.

And as monks level up, they get more than just these special attacks. They can gain room for more Wounds, so they can have more of them at once to use at the same time for an extraordinarily powerful attack or use them across multiple special attacks. Monks can also change how their Wounds function. For example, they can choose to have their Wounds do less damage at the start and more at the end, so getting rid of them faster is advantageous. Monks can also choose to do their damage sequentially, letting the monk build up a lot of Wounds to fuel a crazy powerful ability and not take much damage for doing so.

So as a monk, your goal is simple: you want to take damage, so you get Wounds, so you can perform extraordinary attacks. But remember when I mentioned the monk in plate mail using a sword? Sure, you can do that, but that plate armor will inhibit your ability to get Wounds, which means you don't get as many special attacks. And unarmed attacks are among the fastest types of attacks, so a weaponless monk can get rid of his Wounds faster than any armed monk, so he will suffer very little of their damage-over-time effects. That's like having extra hit points for free! FOR FREE! Who wouldn't want that?!

This is why you see a lot of unarmed and unarmored monks running around. Not because the rules say you can't use those items, but because in most situations it's one of the best ways to play. An unencumbered monk can be a terror on the battlefield, a nightmare that just won't seem to die, no matter how hard he gets hit. Blows that seem like they should kill him only serve to make him stronger.

Trust me, you are going to love playing a monk. But if you ever feel the need to use a magical sword for its raw damage potential or wear enchanted mail to gain fire resistance for battle with a dragon, you can do that too. Because Project Eternity is all about bending the roles of each class, so you can play how you want, resolve conflicts how you want and solve problems how you want.

After all, this is *your* game.

Culture Concept
[image loading]
Large version
Concept artist Kaz Aruga has been developing the look of some of Project Eternity's various cultures. So far, he's created concepts for people from the Dyrwood, the Vailian Republics, the Aedyr Empire, and the Valley of Ixamitl. We hope you like the range we've come up with. Let us know what you think!

TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
May 16 2013 13:48 GMT
#320
God damnit those Ixamitl clothes looks AWESOME
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Prev 1 14 15 16 17 18 69 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #146
CranKy Ducklings41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Trap 33
MindelVK 17
StarCraft: Brood War
Britney 13429
Calm 4241
Shuttle 2682
PianO 1805
Jaedong 800
Larva 385
firebathero 360
Pusan 281
Hyun 180
Sharp 177
[ Show more ]
Stork 127
Shinee 48
Last 46
Killer 44
Aegong 38
Mong 38
sSak 25
HiyA 19
NaDa 17
Hm[arnc] 17
yabsab 17
ZerO 16
ajuk12(nOOB) 14
JulyZerg 11
Shine 11
SilentControl 10
Rock 9
Dota 2
XcaliburYe657
ODPixel455
Fuzer 136
Counter-Strike
edward70
Other Games
summit1g16571
mouzStarbuck597
Pyrionflax122
KnowMe121
ZerO(Twitch)5
Organizations
Other Games
BasetradeTV215
StarCraft: Brood War
UltimateBattle 20
lovetv 8
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 100
• LUISG 39
• CranKy Ducklings SOOP14
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1909
• Stunt305
Upcoming Events
WardiTV Invitational
40m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
4h 40m
Spirit vs Mixu
Clem vs TBD
RSL Revival
5h 40m
Serral vs Rogue
BlizzCon
8h 10m
IdrA vs MC
Replay Cast
13h 40m
Afreeca Starleague
23h 40m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d
Monday Night Weeklies
1d 5h
Afreeca Starleague
1d 23h
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.