Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…
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Zinnwaldite
Norway1567 Posts
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mikedebo
Canada4341 Posts
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Implenia
Austria3846 Posts
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Daray
6006 Posts
On October 17 2012 08:00 floor exercise wrote: I spent the $25 and don't get too caught up in these stretch goal things. There's a lot about kickstarter culture that I just don't get, and stretch goals are one of them. The idea of people just thinking up things to throw in their game so people will give them more money just doesn't sit right with me. If you know what your game is going to have and you have a general idea of what it will cost, there's no need to keep pulling these random extras out. That said for some reason people go nutty trying to reach them, and ultimately more money is a good thing, unless they now waste all their time making "big huge cities!!!" that have no relevance to the actual plot of the game, and in true Obsidian fashion, we get some sort of convoluted, half finished mess of ideas Im really excited for the game but i wholeheartedly agree with this if it was any other kind of game or developer there's no way i would've donated. It's like those really bad TV shop commericals "wait, there's more". | ||
Andre
Slovenia3516 Posts
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DrainX
Sweden3187 Posts
On October 17 2012 07:49 Ian Ian Ian wrote: Yeah kind of disappointed..another 500k for live instruments? Pfft. And I feel like 90% of their goals so far have been stuff they planned to release regardless..obviously they werent going to launch with 4 classes.. :/ Spent 25$ anyways Having a stretchgoal 500k above another stretch goal doesn't mean that all that money will go into implementing that stretchgoal alone. Stretch goals are just things that the developers promises will be in the game meant to lure people to pledge more. Every single dollar pledged will help them hire more people and spend more resources, making the game larger and better. That is in addition to what they promise in the the stretch goals. Just for your information, Planescape: Torment only had 3 classes. With a funding of 1,1 million, they might have added more than four classes in the game if the felt that they had time/money to do that. They had only promised 4 though since that would be a rather limited budget. Now they have promised a lot more but might actually add even more than that if they feel they have the time/money. | ||
Dfgj
Singapore5922 Posts
On October 18 2012 01:36 DrainX wrote: Having a stretchgoal 500k above another stretch goal doesn't mean that all that money will go into implementing that stretchgoal alone. Stretch goals are just things that the developers promises will be in the game meant to lure people to pledge more. Every single dollar pledged will help them hire more people and spend more resources, making the game larger and better. That is in addition to what they promise in the the stretch goals. Just for your information, Planescape: Torment only had 3 classes. With a funding of 1,1 million, they might have added more than four classes in the game if the felt that they had time/money to do that. They had only promised 4 though since that would be a rather limited budget. Now they have promised a lot more but might actually add even more than that if they feel they have the time/money. 4, Fall-From-Grace is a cleric. I agree with everything else you said, though - they're just incentives, not 'we need X more to add Y'. | ||
DrainX
Sweden3187 Posts
On October 18 2012 02:47 Dfgj wrote: 4, Fall-From-Grace is a cleric. I agree with everything else you said, though - they're just incentives, not 'we need X more to add Y'. Ah true. There were three playable classes at least ![]() | ||
Tamburlaine
Canada288 Posts
Try not to pay much attention to them. | ||
DownOnMyNiece
Germany155 Posts
It was an Isometric RPG from an indie developer that looked kind of dark, gritty and a lot like Diablo 2. Does anyone know which one I'm talking about? It's not PoE, it was pre-alpha footage. | ||
karazax
United States3737 Posts
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Yurie
11738 Posts
On October 18 2012 04:05 DownOnMyNiece wrote: A while ago, I've seen a similar project kickstarted here at TL. It was an Isometric RPG from an indie developer that looked kind of dark, gritty and a lot like Diablo 2. Does anyone know which one I'm talking about? It's not PoE, it was pre-alpha footage. Wasteland 2? Wasteland was the prequel to the fallout games. Obsidian and that team get along well and will do a bit of cross over work on each other titles. | ||
entropius
United States1046 Posts
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floor exercise
Canada5847 Posts
On October 18 2012 04:05 DownOnMyNiece wrote: A while ago, I've seen a similar project kickstarted here at TL. It was an Isometric RPG from an indie developer that looked kind of dark, gritty and a lot like Diablo 2. Does anyone know which one I'm talking about? It's not PoE, it was pre-alpha footage. Grim Dawn? | ||
Tamburlaine
Canada288 Posts
On October 18 2012 05:06 entropius wrote: Fall-From-Grace is the best cleric ever. ![]() So long as you turn her AI off so she's not wasting healing spells on the guy with regenerating health... | ||
Ian Ian Ian
915 Posts
On October 18 2012 01:36 DrainX wrote: Having a stretchgoal 500k above another stretch goal doesn't mean that all that money will go into implementing that stretchgoal alone. Stretch goals are just things that the developers promises will be in the game meant to lure people to pledge more. Every single dollar pledged will help them hire more people and spend more resources, making the game larger and better. That is in addition to what they promise in the the stretch goals. Just for your information, Planescape: Torment only had 3 classes. With a funding of 1,1 million, they might have added more than four classes in the game if the felt that they had time/money to do that. They had only promised 4 though since that would be a rather limited budget. Now they have promised a lot more but might actually add even more than that if they feel they have the time/money. Planescape was also made 20 years ago.. | ||
Tamburlaine
Canada288 Posts
Still a lot of time, but it's not Ultima 2. | ||
DrainX
Sweden3187 Posts
On October 18 2012 10:37 Ian Ian Ian wrote: Planescape was also made 20 years ago.. So? It's not like RPGs have improved since Planescape was released other than in fidelity of graphics, animations and sound. None of the core RPG mechanics have seen any major improvements since then. In a game like Planescape, even if released today, there wouldn't need to be more than three classes since class/race diversity wasn't a focus in that game. If your comment was referring to something else then please specify what you meant. | ||
Dfgj
Singapore5922 Posts
On October 18 2012 22:29 DrainX wrote: So? It's not like RPGs have improved since Planescape was released other than in fidelity of graphics, animations and sound. None of the core RPG mechanics have seen any major improvements since then. In a game like Planescape, even if released today, there wouldn't need to be more than three classes since class/race diversity wasn't a focus in that game. If your comment was referring to something else then please specify what you meant. Expectations have risen. Planescape's relatively clunky gameplay would be frowned upon nowadays. Yes, classes weren't important to Planescape, nor was combat, but having that stylistic aspect and having a range of fun classes and the ability to engage in polished combat are not mutually exclusive. | ||
DownOnMyNiece
Germany155 Posts
Cheers mate, that's exactly it! | ||
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