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Pillars of Eternity (Obsidian Isometric RPG Kickstarter) -…

Forum Index > General Games
Post a Reply
Prev 1 13 14 15 16 17 69 Next
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
October 17 2012 01:31 GMT
#281
Only one thing to say!!!
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
mikedebo
Profile Joined December 2010
Canada4341 Posts
October 17 2012 01:40 GMT
#282
The Nameless One better make a cameo. I don't care what they have to do to explain it
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Implenia
Profile Joined August 2012
Austria3846 Posts
October 17 2012 02:02 GMT
#283
I will try to forget about it until I receive my stuff
Daray
Profile Blog Joined August 2010
6006 Posts
October 17 2012 04:54 GMT
#284
On October 17 2012 08:00 floor exercise wrote:
I spent the $25 and don't get too caught up in these stretch goal things. There's a lot about kickstarter culture that I just don't get, and stretch goals are one of them. The idea of people just thinking up things to throw in their game so people will give them more money just doesn't sit right with me. If you know what your game is going to have and you have a general idea of what it will cost, there's no need to keep pulling these random extras out.

That said for some reason people go nutty trying to reach them, and ultimately more money is a good thing, unless they now waste all their time making "big huge cities!!!" that have no relevance to the actual plot of the game, and in true Obsidian fashion, we get some sort of convoluted, half finished mess of ideas


Im really excited for the game but i wholeheartedly agree with this if it was any other kind of game or developer there's no way i would've donated. It's like those really bad TV shop commericals "wait, there's more".
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2012-10-17 09:45:15
October 17 2012 09:44 GMT
#285
This makes PE the highest pledged video game, beating Double Fine Adventure by about 500k $ in pledges!(without counting paypal)
You must gather your party before venturing forth.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2012-10-17 16:38:21
October 17 2012 16:36 GMT
#286
On October 17 2012 07:49 Ian Ian Ian wrote:
Yeah kind of disappointed..another 500k for live instruments? Pfft.

And I feel like 90% of their goals so far have been stuff they planned to release regardless..obviously they werent going to launch with 4 classes.. :/

Spent 25$ anyways

Having a stretchgoal 500k above another stretch goal doesn't mean that all that money will go into implementing that stretchgoal alone. Stretch goals are just things that the developers promises will be in the game meant to lure people to pledge more. Every single dollar pledged will help them hire more people and spend more resources, making the game larger and better. That is in addition to what they promise in the the stretch goals.

Just for your information, Planescape: Torment only had 3 classes. With a funding of 1,1 million, they might have added more than four classes in the game if the felt that they had time/money to do that. They had only promised 4 though since that would be a rather limited budget. Now they have promised a lot more but might actually add even more than that if they feel they have the time/money.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 17 2012 17:47 GMT
#287
On October 18 2012 01:36 DrainX wrote:
Show nested quote +
On October 17 2012 07:49 Ian Ian Ian wrote:
Yeah kind of disappointed..another 500k for live instruments? Pfft.

And I feel like 90% of their goals so far have been stuff they planned to release regardless..obviously they werent going to launch with 4 classes.. :/

Spent 25$ anyways

Having a stretchgoal 500k above another stretch goal doesn't mean that all that money will go into implementing that stretchgoal alone. Stretch goals are just things that the developers promises will be in the game meant to lure people to pledge more. Every single dollar pledged will help them hire more people and spend more resources, making the game larger and better. That is in addition to what they promise in the the stretch goals.

Just for your information, Planescape: Torment only had 3 classes. With a funding of 1,1 million, they might have added more than four classes in the game if the felt that they had time/money to do that. They had only promised 4 though since that would be a rather limited budget. Now they have promised a lot more but might actually add even more than that if they feel they have the time/money.

4, Fall-From-Grace is a cleric.

I agree with everything else you said, though - they're just incentives, not 'we need X more to add Y'.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
October 17 2012 17:52 GMT
#288
On October 18 2012 02:47 Dfgj wrote:
Show nested quote +
On October 18 2012 01:36 DrainX wrote:
On October 17 2012 07:49 Ian Ian Ian wrote:
Yeah kind of disappointed..another 500k for live instruments? Pfft.

And I feel like 90% of their goals so far have been stuff they planned to release regardless..obviously they werent going to launch with 4 classes.. :/

Spent 25$ anyways

Having a stretchgoal 500k above another stretch goal doesn't mean that all that money will go into implementing that stretchgoal alone. Stretch goals are just things that the developers promises will be in the game meant to lure people to pledge more. Every single dollar pledged will help them hire more people and spend more resources, making the game larger and better. That is in addition to what they promise in the the stretch goals.

Just for your information, Planescape: Torment only had 3 classes. With a funding of 1,1 million, they might have added more than four classes in the game if the felt that they had time/money to do that. They had only promised 4 though since that would be a rather limited budget. Now they have promised a lot more but might actually add even more than that if they feel they have the time/money.

4, Fall-From-Grace is a cleric.

I agree with everything else you said, though - they're just incentives, not 'we need X more to add Y'.

Ah true. There were three playable classes at least
Tamburlaine
Profile Joined April 2010
Canada288 Posts
October 17 2012 18:11 GMT
#289
Stretch goals are just silly things to get people excited.

Try not to pay much attention to them.
I like things.
DownOnMyNiece
Profile Blog Joined October 2012
Germany155 Posts
October 17 2012 19:05 GMT
#290
A while ago, I've seen a similar project kickstarted here at TL.

It was an Isometric RPG from an indie developer that looked kind of dark, gritty and a lot like Diablo 2.
Does anyone know which one I'm talking about? It's not PoE, it was pre-alpha footage.
karazax
Profile Joined May 2010
United States3737 Posts
October 17 2012 19:06 GMT
#291
Obviously stretch goals are added to get people excited and entice more backers to jump in. But it makes sense that a company is willing to do alot more work for $4 million than they would for $1 million. Until they know how much backing they are going to get they can't promise more than they can deliver, and while I'm sure every developer wants to make an awesome game, it is job they are relying on to support themselves financially, and there are limits to how many hours they will work and how many people you are going to pay to get the game made while attempting to make a profit. I think most people who donated do care about the stretch goals and I doubt they would have hit any where close to $4 million if people thought they would be getting the exact same game regardless. And the goals they promised are pretty significant additions on paper. We'll see how they play out in reality when the game is released.
Yurie
Profile Blog Joined August 2010
12118 Posts
October 17 2012 19:54 GMT
#292
On October 18 2012 04:05 DownOnMyNiece wrote:
A while ago, I've seen a similar project kickstarted here at TL.

It was an Isometric RPG from an indie developer that looked kind of dark, gritty and a lot like Diablo 2.
Does anyone know which one I'm talking about? It's not PoE, it was pre-alpha footage.


Wasteland 2? Wasteland was the prequel to the fallout games. Obsidian and that team get along well and will do a bit of cross over work on each other titles.
entropius
Profile Joined June 2010
United States1046 Posts
October 17 2012 20:06 GMT
#293
Fall-From-Grace is the best cleric ever.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 17 2012 20:35 GMT
#294
On October 18 2012 04:05 DownOnMyNiece wrote:
A while ago, I've seen a similar project kickstarted here at TL.

It was an Isometric RPG from an indie developer that looked kind of dark, gritty and a lot like Diablo 2.
Does anyone know which one I'm talking about? It's not PoE, it was pre-alpha footage.

Grim Dawn?
Tamburlaine
Profile Joined April 2010
Canada288 Posts
October 18 2012 00:46 GMT
#295
On October 18 2012 05:06 entropius wrote:
Fall-From-Grace is the best cleric ever.

So long as you turn her AI off so she's not wasting healing spells on the guy with regenerating health...
I like things.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
October 18 2012 01:37 GMT
#296
On October 18 2012 01:36 DrainX wrote:
Show nested quote +
On October 17 2012 07:49 Ian Ian Ian wrote:
Yeah kind of disappointed..another 500k for live instruments? Pfft.

And I feel like 90% of their goals so far have been stuff they planned to release regardless..obviously they werent going to launch with 4 classes.. :/

Spent 25$ anyways

Having a stretchgoal 500k above another stretch goal doesn't mean that all that money will go into implementing that stretchgoal alone. Stretch goals are just things that the developers promises will be in the game meant to lure people to pledge more. Every single dollar pledged will help them hire more people and spend more resources, making the game larger and better. That is in addition to what they promise in the the stretch goals.

Just for your information, Planescape: Torment only had 3 classes. With a funding of 1,1 million, they might have added more than four classes in the game if the felt that they had time/money to do that. They had only promised 4 though since that would be a rather limited budget. Now they have promised a lot more but might actually add even more than that if they feel they have the time/money.


Planescape was also made 20 years ago..
Tamburlaine
Profile Joined April 2010
Canada288 Posts
October 18 2012 02:46 GMT
#297
PST came out, like, 13 years ago.

Still a lot of time, but it's not Ultima 2.
I like things.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2012-10-18 13:43:43
October 18 2012 13:29 GMT
#298
On October 18 2012 10:37 Ian Ian Ian wrote:
Show nested quote +
On October 18 2012 01:36 DrainX wrote:
On October 17 2012 07:49 Ian Ian Ian wrote:
Yeah kind of disappointed..another 500k for live instruments? Pfft.

And I feel like 90% of their goals so far have been stuff they planned to release regardless..obviously they werent going to launch with 4 classes.. :/

Spent 25$ anyways

Having a stretchgoal 500k above another stretch goal doesn't mean that all that money will go into implementing that stretchgoal alone. Stretch goals are just things that the developers promises will be in the game meant to lure people to pledge more. Every single dollar pledged will help them hire more people and spend more resources, making the game larger and better. That is in addition to what they promise in the the stretch goals.

Just for your information, Planescape: Torment only had 3 classes. With a funding of 1,1 million, they might have added more than four classes in the game if the felt that they had time/money to do that. They had only promised 4 though since that would be a rather limited budget. Now they have promised a lot more but might actually add even more than that if they feel they have the time/money.


Planescape was also made 20 years ago..

So? It's not like RPGs have improved since Planescape was released other than in fidelity of graphics, animations and sound. None of the core RPG mechanics have seen any major improvements since then. In a game like Planescape, even if released today, there wouldn't need to be more than three classes since class/race diversity wasn't a focus in that game.

If your comment was referring to something else then please specify what you meant.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 18 2012 15:42 GMT
#299
On October 18 2012 22:29 DrainX wrote:
Show nested quote +
On October 18 2012 10:37 Ian Ian Ian wrote:
On October 18 2012 01:36 DrainX wrote:
On October 17 2012 07:49 Ian Ian Ian wrote:
Yeah kind of disappointed..another 500k for live instruments? Pfft.

And I feel like 90% of their goals so far have been stuff they planned to release regardless..obviously they werent going to launch with 4 classes.. :/

Spent 25$ anyways

Having a stretchgoal 500k above another stretch goal doesn't mean that all that money will go into implementing that stretchgoal alone. Stretch goals are just things that the developers promises will be in the game meant to lure people to pledge more. Every single dollar pledged will help them hire more people and spend more resources, making the game larger and better. That is in addition to what they promise in the the stretch goals.

Just for your information, Planescape: Torment only had 3 classes. With a funding of 1,1 million, they might have added more than four classes in the game if the felt that they had time/money to do that. They had only promised 4 though since that would be a rather limited budget. Now they have promised a lot more but might actually add even more than that if they feel they have the time/money.


Planescape was also made 20 years ago..

So? It's not like RPGs have improved since Planescape was released other than in fidelity of graphics, animations and sound. None of the core RPG mechanics have seen any major improvements since then. In a game like Planescape, even if released today, there wouldn't need to be more than three classes since class/race diversity wasn't a focus in that game.

If your comment was referring to something else then please specify what you meant.

Expectations have risen.

Planescape's relatively clunky gameplay would be frowned upon nowadays. Yes, classes weren't important to Planescape, nor was combat, but having that stylistic aspect and having a range of fun classes and the ability to engage in polished combat are not mutually exclusive.
DownOnMyNiece
Profile Blog Joined October 2012
Germany155 Posts
October 18 2012 19:01 GMT
#300
On October 18 2012 05:35 floor exercise wrote:
Show nested quote +
On October 18 2012 04:05 DownOnMyNiece wrote:
A while ago, I've seen a similar project kickstarted here at TL.

It was an Isometric RPG from an indie developer that looked kind of dark, gritty and a lot like Diablo 2.
Does anyone know which one I'm talking about? It's not PoE, it was pre-alpha footage.

Grim Dawn?


Cheers mate, that's exactly it!
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